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Anno 1404/Dawn of Discovery: growing hemp for fun and profit (NSF56K/H-scroll)
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A graveyard so that people can mourn their loved ones
or a pillory to send them there first
EDIT: nah fuck it I'll just get a coat of arms
"goddamn that $10 for bandages and toothpaste could have gone to Anno"
fffuck
edit: I found a good deal on gogamer, but it's listed as Anno 1404. Will the DRM prevent me from playing it on a US computer?
It should work fine. It's the UK version I think, or maybe they just have a general EU version. Either way it works in English. I couldn't get the disk to read in my drive, but I think it was a conflict with Tages (the DRM), but the disk worked fine in another computer.
In the end I just downloaded the game and entered in my legit CD key that came with it. I guess that's piracy, but fuck those guys for including stupid DRM. They got my money.
I've had no problems with this European version I got from GoGamer. I think it's just a random DRM thing, not a wrong continent thing.
man, I hated that part, because I saw them rioting like crazy and couldnt do anything because I didn't get the mission and didnt even know there was anything to do. I just didnt click on the right building. Which sucks because I didn't click on the right building until the whole place had burned to the ground, so I had to start over from scrath
Carpets. Carpets sell like crazy. But if you dont have carpet manufacturing up yet, you can't build anything to get the carpets because of all the negative money
My brain just refuses to let me do this. I feel really weird not having every island be 50% houses, 50% other stuff. It is so weird to me to just have production on an island for some dumb reason.
Yeah but imagine the money farm metropolis you could have by having a whole island filled with houses. No precious room taken up with hemp farms, orchards, charcoal burners, or woodcutters.
I suck at figuring out how fast stuff gets produced, so trade routes are still problematic for me.
I'm all "Oh, I just need to make indigo and silk farms to make rugs, no problem."
4 hours later, I still do not have any rugs.
I guess I just need to sell all the extra iron ore and ropes and tools an shit until I get out of this hole. I wonder if the game takes away all your gold every time you rescue one of the children on this mission, or if it's just a time thing.
I know they're trying to teach me about trading to make money, but it was a pretty heavy handed way to teach the lesson, those rascally Germans. Unless that shit happens in every mission and I didn't notice it?
I wasn't aware occident was even a thing
you probably just dont have enough citizens and your gold income is in the negatives
is that in one game or overall? because if it's the former, hooo boy, slum city here I come!
I don't foresee a career in city planning anytime soon as my city was kind of a random mess.
I was doing super rad, all like man this is easy
SUDDENLY i have no gold and i started getting so confused with my trade routes and accidentally routed like all my supplies to this one island and oh god i had to stop and think about it for once
I like it.
They grow in the orient - but you need to look at the island fertility (the bar at the top when you have the island onscreen). Right when I started out I never noticed the fertility bar and was all confused as to why shit wasn't growing on certain islands.
I think nothing next to a warehouse works, you need a road going to the warehouse
also the populace BURNS through linen clothes like fucking barnswoopers
If you have enough hemp fields that the warehouse contains hemp, then you can build the weavers next to a warehouse and they'll work. Remember that in order for a building to deliver its goods to a warehouse, it needs a road. Workers will pick up resources they need without a road, but warehouse workers require a road to pick finished products up.
Buildings will have a ring around them that shows how far away crops workers will go to get goods - either a warehouse or hemp farmer will need to be inside that ring (it'll turn green if it's far enough inside the ring)
You will notice when you build these buildings that the map goes dark except for an area of influence around the building itself. You need to place the building near the other buildings that produce raw materials for whatever industry that building produces. Yeah, you should definitely totally be able to put them next to a market building and have them grab shit from storage, but that would probably be too easy.
You will know if a materials building is in range because if it is related, when it is within the area of influence of your production building, it will turn green.