Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Artificial Intelligence. No, intelligence is not the right word...
What do I want from the next-generation? Better graphics and sound would be welcome, but the law of diminishing return says the same leaps won't impress as much next time around. No, if there's one area that games could use improvement on, it's the AI.
Let's look at Halo. One of its many accolades is intelligent enemy AI. Each of the enemy races has its own way about things, and they certainly make a nice challenge on the higher difficulties. But then you look at the marines who accompany you and start to think, is humanity in 2552 really worth saving?
And strategy games. There are chess programs capable of grand-master level gameplay. But a lot of strategy games rely on cheap tricks instead of actually intelligent opponents. Advance Wars has war room maps in which you start with a third of your enemy's properties which you can still clear in 30 days. And there's a battle in FF Tactics which you can handily win without casualties despite the cumulative enemy level total being about 20--twenty levels higher than yours.
Maybe I just pick games with poorly done AI. Anyone here found AI comparable to that of a human with even intermediate skill?