Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
No, it's not tear gas. It's Catfood. [X-Com LP II]
X-Com is a top-secret multi-national military task force assembled to investigate, interdict and oppose an unknown enemy threat of extra-terrestrial origin.
Our operatives are recruited from the best and brightest individuals worldwide, representing the very best Earth has to offer.
We are an elite unit, made up of the cream of the crop, and Earth's greatest resource for defending against the unknown enemy.
Information for new recruits:
X-Com is constantly vigilant against an active threat. Alien incursions are detected, intercepted and engaged on a weekly basis. As active units sustain ongoing casualties while performing combat missions, replacement troops are brought in from the recruitment waitlist. Should anyone of sufficient skill wish to !sign up for duty, they will be added to the waitlist upon receiept of their enlistment notice below. To be placed in an active Contact Team, they must also respond to a call up notice when their name gets called from the list.
Information for existing soldiers:
As Earth's premier secret planetary defense operation, X-Com is provided with worldwide access and resources that other semi-autonomous shadow paramilitary organisations can only dream of. Recent funding increases (combined with scientific advances and analysis and review of previous encounters with extra-terrestrial combatants) have allowed for more flexibility in equipping and armament for X-Com ground interdiction. Soldiers are now able to requisition a portion of their own equipment from the X-Com armoury. For more information on this, refer to the X-Com Arms and Munitions guide and Quartermaster's Requisition Form, attached below.
X-Com Aquatic Operations Division:
X-Com intelligence indicates that previously unremarkable aquatic activity may have extra-terrestrial origin. Because this operation is not equipped to engage in submerged environments, X-Com has spun off an aquatic operational arm as a wholly separate division under Zombies tossed my Salad! - Click here to access Aquatic division logs and reports.
Deceased or MIA
Dsmart
Ten
Der Waffle Mous
Cliffjumper
One Thousand Dicks
ByToady
Wallhitter
Zombies tossed my Salad!
Futore
Naporeon
QuestionMarkMan
babyeatingjesus
Dynagrip
Bendery
Khavall
Raneados
J3p
Peter Ebel
Dee Kae
lostwords
Kayne Red Rose
Agent Cooper
PotU
Meta T. Dust
Weaver
Druhim
Zombiemambo
TheLawinator
Mister Longbaugh
Snowbeat
Discharged
arod_77
Application Wait List
Soldiers
Echilda
Viscount Islands
GrimmyTOA
Osoni
Caulk Bite
Campion
Wrench N Rockets
DracoGriffin
Mr. Mojo Risin
rantlar
Corporal Carl
staleghoti
Tommy2Hands
AMP'd
Spectre-x
Fearghaill
Munkus Beaver
Krosius
Tuesday
Agent Vesago
Zen Vulgarity
Nova_C
Antimatter
torian
Lord Homsar
Cheeseliker
big l
Mouse
Rainfall
Forar
Metzger Meister
phekno
TealHydra
Wiet
johnwing
L|ama
Xyyz
ASimPerson
Antithesis
Cowardly
Elvenshae
ForceVoid
Decomposey
Supraluminal
Polecat
Kainy
Euphoriac
NVB
El Guaco
Imperfect
13thLegion
Brew
Sticks
Astraphobia
Pilots
BeefAvenger
BlitzAce1981
ogcam777
timspork's ghost
The Judge
Conventional Earth-based Weapons
Weapons based on conventional Earth-based chemical/projectile technology.
Heavy Cannon
Spoiler:
A large unwieldy personal projectile weapon capable of firing different types of ammunition. While more powerful than an Auto Cannon, its slow rate of fire and small magazine generally sees it considered less optimal than that weapon. The expense of ammunition suggests that it be deployed in limited numbers.
Auto Cannon
Spoiler:
Similar to the Heavy Cannon, except using smaller, belt-fed ammunition and an efficient loading mechanism to sustain higher rates of fire. Explosive ammunition can be particularly effective against groups of aliens. Like all heavy weapons, ammunition is expensive, so it is suggested to limit use to the role of support weapon.
Rocket Launcher
Spoiler:
The most powerful Earth-based explosive projectile weapon, but also the slowest and heaviest. High cost of ammunition and significant collateral damage generally makes this weapon a restricted use item in the field. However, in the right circumstances its use can be devastating.
Enhanced Earth-based Weapons
Weapons developed on Earth utilising advanced alien engineering techniques.
Laser Pistol
Spoiler:
A compact and light sidearm that allows free use of one hand. Powerful in close quarters, what it lacks in punch and accuracy it makes up for in speed. Popular with scouts and grenadiers, or as a secondary weapon for users of Cannons and Launchers. An excellent weapon for those wishing to improve their skills.
Laser Rifle
Spoiler:
The standard issue weapon of the X-Com front-line soldier. Versatile, accurate, and with unlimited ammunition, the X-Com Laser Rifle is the workhorse of the alien conflict.
Heavy Laser
Spoiler:
Not as versatile as a Laser Rifle or destructive as a Heavy Plasma, but its limitless ammunition, ease of manufacture and high accuracy recommend it for the role of sniper weapon. Can be comfortably used in limited numbers throughout X-Com squads.
Alien Weapon Technology
Alien weapons that have been reverse engineered by X-Com scientists for use by terrestrial soldiers.
Heavy Plasma
Spoiler:
The most powerful direct-damage firearm encountered in Extra-terrestrial forces. Extremely effective and powerful, but its reliance on rare Elerium-based ammunition restricts deployment amongst X-Com forces to limited use as a Squad Support Weapon. Availability will depend on supply of sufficient ammunition.
Miscellaneous Equipment
Special equipment that usually performs a specific purpose
Stun Rod
Spoiler:
Continued research on Extra-terrestrial activities requires study of live alien subjects. Capable of delivering a high-energy jolt capable of rendering an alien unconscious, the Stun Rod is a inelegant yet effective non-lethal weapon that has been proven in the field.
Medikit
Field medical kit capable of treating wounds from high-energy weapons and similar alien technologies. X-Com mission guidelines recommend deploying between 2 and 4 in a standard 8-man squad.
Explosives
Grenade: Conventional personal thrown explosive device. Smoke Grenade: Thrown device capable of creating large smoke cloud that obstructs vision. Alien Grenade: Powerful alien explosive device; available in limited quantities. High Explosive: Powerful military-grade explosive with timed detonator.
Should any soldier wish to request a change to their equipment, they may do so by submitting a requisition form to Captain Cthulu in maintenance. While you're there, remember to get him to service your rifles. X-Com weaponry is state-of-the-art equipment that needs to be delicately handled and thoroughly cleaned on a regular basis by an expert professional.
Please remember that certain weapons and X-Com transport craft storage space are limited in availability; while every effort will be made to accommodate your requests, our priority is maintaining an efficient, effective combat force capable of containing the Alien threat. In other words, you will take what the armourer gives you and like it, soldier!
Primary Weapon: Secondary Weapon/Explosive: Other Equipment (optional):
It is an honor and a privilege just to be on the waiting list for this team. Now go out there and sustain some heavy casualties, you magnificent bastards!
If enough people die for me to make it in, I think Heavy Plasma or Heavy Cannon would be the weapon for me. Just the thought of shooting the combined GNP of several third world countries worth of ammo at alien invaders (per shot) just... Does something for me.
"Advanced incompetence is indistinguishable from malice."
"Humor can be dissected, as a frog can, but it dies in the process." Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus
Based on what Mech said though uh...!signup Soldier Munkus
I guess?
"Advanced incompetence is indistinguishable from malice."
"Humor can be dissected, as a frog can, but it dies in the process." Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus
"Advanced incompetence is indistinguishable from malice."
"Humor can be dissected, as a frog can, but it dies in the process." Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus
Oh hell, I'm 28 back in the recruit list. Fishman, you need to start sucking for a bit, because you didn't lose 28 people in the entire previous thread.
I bought the whole X-Com pack on Steam a while ago, but I didn't try anything but the first two games until earlier this week.
X-Com: Apocalypse seems allright. It has some functionality I wish the first two games had, like equipping soldiers instead of equipping transport crafts and then equipping soldiers before each mission. I prefer the global setting in the first two games to the urban setting in this one, and the early aliens just aren't scary (pink aliens? come on), but it seems like an OK game.
Well, seeing how I signed on as a sharpshooter, I had best go with the standard Laser Rifle as my prime wep. The heavy hitters had best hang on to the stuff that blows holes in the ground.
My secondary, I think, should be Smoke Grenades. They may not be directly lethal, but when trying to maneuver into a favorable position to take a shot, or when "strategic withdrawal" may be required they could be life savers.
Finally, for the optional equipment, errm. I know I'm technically not a medic, but, after what happened with NaC, just standing over him, seeing him wounded, and not being able to do anything, well... I guess I'd just feel better if I had a few Medkits on me. Just in case. Sir.
Posts
Wubble Woo Base
Soldiers - Contact Team Ultima
Cmdr. Fallout [Auto Cannon, Laser Pistol]
Col. Bedlam [Heavy Plasma, Grenade]
Capt. Vivixenne [Laser Rifle, Alien Grenade, Stun Rod]
Capt. Moriveth [Laser Rifle, Alien Grenade]
Sgt. Synthetic Orange [Laser Rifle, Medikit]
Sgt. msuitepyon [Heavy Plasma]
Sgt. Burning Organ [Laser Rifle, Grenade, Medikit]
Pvt. I.H.N.I.W.T.R. [Heavy Laser, Smoke, Medikit]
Pvt. RabidDeathMoose [Laser Rifle]
Sgt. Rankenphile [Laser Rifle] [injured]
Pvt. Woodroez [Heavy Laser, Smoke Grenade]
Pvt. Dubh [Laser Rifle]
Pvt. Seta 3000 [Laser Rifle]
Pvt. Orikaeshigitae [Laser Rifle]
Theidar System/Rocket
Pilots
Capt. Bogey (Interceptor-2)
Lt. MechMantis (Interceptor-4)
Science Team
Dr. Green - Alien Technology
Dr. Zyrelax - Weapons
Dr. Computer Generated Faggotry - Applied Sciences
Dr. Monsterror - Alien Psychology
Support & Maintainence
Spec. Goatmon - Lead Engineer
Capt. Cthulu - Quartermaster
Lt. Iolo - C&C Officer
Ribaldry Base
Soldiers - Contact Team Ratio
Capt. Karl [Laser Rifle, Alien Grenade]
Sgt. Veretas [Laser Rifle, Alien Grenade]
Sgt. Ivar [Laser Rifle, Smoke, Medikit] [injured]
Pvt. Volucrisus Aedrius ('Volyu') [Laser Rifle, Grenade] [injured]
Sgt. NotACrook [Laser Rifle, Medikit] [injured]
Pvt. Nartwak [Laser Rifle]
Pvt. gurusloth [Laser Rifle]
Pvt. snap [Laser Rifle]
Pvt. Jedoc [Laser Rifle]
Pvt. Qonas
Pvt. Just_Bri_Thanks
Pvt. Dux
Pvt. Lockout
Pvt. tech_hunter
[Project Aedan - CLASSIFIED]
Pilots
Lt. Cold Salmon and Hatred (Interceptor-3)
Happenstance Base
Pilots
Lt. Kahziim (Interceptor-5)
Soldiers - Garrison
Pvt. ryke
Pvt. thorpe
Pvt. As7
Pvt. Rear Admiral Choco
Pvt. Mighty
Pvt. Sarukun
Pvt. kuhlmeye
Pvt. seizureorbs
Pvt. Shifty Fister
Former Members
Deceased or MIA
Dsmart
Ten
Der Waffle Mous
Cliffjumper
One Thousand Dicks
ByToady
Wallhitter
Zombies tossed my Salad!
Futore
Naporeon
QuestionMarkMan
babyeatingjesus
Dynagrip
Bendery
Khavall
Raneados
J3p
Peter Ebel
Dee Kae
lostwords
Kayne Red Rose
Agent Cooper
PotU
Meta T. Dust
Weaver
Druhim
Zombiemambo
TheLawinator
Mister Longbaugh
Snowbeat
Discharged
arod_77
Application Wait List
Soldiers
Echilda
Viscount Islands
GrimmyTOA
Osoni
Caulk Bite
Campion
Wrench N Rockets
DracoGriffin
Mr. Mojo Risin
rantlar
Corporal Carl
staleghoti
Tommy2Hands
AMP'd
Spectre-x
Fearghaill
Munkus Beaver
Krosius
Tuesday
Agent Vesago
Zen Vulgarity
Nova_C
Antimatter
torian
Lord Homsar
Cheeseliker
big l
Mouse
Rainfall
Forar
Metzger Meister
phekno
TealHydra
Wiet
johnwing
L|ama
Xyyz
ASimPerson
Antithesis
Cowardly
Elvenshae
ForceVoid
Decomposey
Supraluminal
Polecat
Kainy
Euphoriac
NVB
El Guaco
Imperfect
13thLegion
Brew
Sticks
Astraphobia
Pilots
BeefAvenger
BlitzAce1981
ogcam777
timspork's ghost
The Judge
Conventional Earth-based Weapons
Weapons based on conventional Earth-based chemical/projectile technology.
Heavy Cannon
A large unwieldy personal projectile weapon capable of firing different types of ammunition. While more powerful than an Auto Cannon, its slow rate of fire and small magazine generally sees it considered less optimal than that weapon. The expense of ammunition suggests that it be deployed in limited numbers.
Auto Cannon
Similar to the Heavy Cannon, except using smaller, belt-fed ammunition and an efficient loading mechanism to sustain higher rates of fire. Explosive ammunition can be particularly effective against groups of aliens. Like all heavy weapons, ammunition is expensive, so it is suggested to limit use to the role of support weapon.
Rocket Launcher
The most powerful Earth-based explosive projectile weapon, but also the slowest and heaviest. High cost of ammunition and significant collateral damage generally makes this weapon a restricted use item in the field. However, in the right circumstances its use can be devastating.
Enhanced Earth-based Weapons
Weapons developed on Earth utilising advanced alien engineering techniques.
Laser Pistol
A compact and light sidearm that allows free use of one hand. Powerful in close quarters, what it lacks in punch and accuracy it makes up for in speed. Popular with scouts and grenadiers, or as a secondary weapon for users of Cannons and Launchers. An excellent weapon for those wishing to improve their skills.
Laser Rifle
The standard issue weapon of the X-Com front-line soldier. Versatile, accurate, and with unlimited ammunition, the X-Com Laser Rifle is the workhorse of the alien conflict.
Heavy Laser
Not as versatile as a Laser Rifle or destructive as a Heavy Plasma, but its limitless ammunition, ease of manufacture and high accuracy recommend it for the role of sniper weapon. Can be comfortably used in limited numbers throughout X-Com squads.
Alien Weapon Technology
Alien weapons that have been reverse engineered by X-Com scientists for use by terrestrial soldiers.
Heavy Plasma
The most powerful direct-damage firearm encountered in Extra-terrestrial forces. Extremely effective and powerful, but its reliance on rare Elerium-based ammunition restricts deployment amongst X-Com forces to limited use as a Squad Support Weapon. Availability will depend on supply of sufficient ammunition.
Miscellaneous Equipment
Special equipment that usually performs a specific purpose
Stun Rod
Continued research on Extra-terrestrial activities requires study of live alien subjects. Capable of delivering a high-energy jolt capable of rendering an alien unconscious, the Stun Rod is a inelegant yet effective non-lethal weapon that has been proven in the field.
Medikit
Field medical kit capable of treating wounds from high-energy weapons and similar alien technologies. X-Com mission guidelines recommend deploying between 2 and 4 in a standard 8-man squad.
Explosives
Grenade: Conventional personal thrown explosive device.
Smoke Grenade: Thrown device capable of creating large smoke cloud that obstructs vision.
Alien Grenade: Powerful alien explosive device; available in limited quantities.
High Explosive: Powerful military-grade explosive with timed detonator.
Should any soldier wish to request a change to their equipment, they may do so by submitting a requisition form to Captain Cthulu in maintenance. While you're there, remember to get him to service your rifles. X-Com weaponry is state-of-the-art equipment that needs to be delicately handled and thoroughly cleaned on a regular basis by an expert professional.
Please remember that certain weapons and X-Com transport craft storage space are limited in availability; while every effort will be made to accommodate your requests, our priority is maintaining an efficient, effective combat force capable of containing the Alien threat. In other words, you will take what the armourer gives you and like it, soldier!
Primary Weapon:
Secondary Weapon/Explosive:
Other Equipment (optional):
kpop appreciation station i also like to tweet some
Welcome back, Fishman and X-Com LP. Looking forward to more tales of glory and destruction.
So that's why my furniture has been stacking itself in my quarters...
Amazon wish list | My dumb deviantArt page | Steam Wishlist
Primary Weapon: Laser Rifle
Secondary Weapon/Explosive: Smoke Grenade
Other Equipment (optional): Medikit if it's not too heavy
Has research on Plasma Rifles been started yet?
Central Core AI reports ethical subroutines currently 50% bypassed.
Theidar HWP's AI reports condition green and is happy to have a physical form again.
Aedan HWP's AI reports annoyance at improper spelling of name, otherwise condition green
Wii Friend Code: 0072 4984 2399 2126
PSN ID : Theidar
Facebook
Behold the annhilation of the extraterrestrial and the rise of the machines.
Hail Satan!
WISHLIST
"Humor can be dissected, as a frog can, but it dies in the process."
Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus
Primary Weapon: Intercontinental Ballistic Missiles with Elerium Enhanced Warheads
Secondary Weapon/Explosive: Conventional Intercontinental Ballistic Missiles
Other Equipment (optional): Hyperwave Decoder
Wii Friend Code: 0072 4984 2399 2126
PSN ID : Theidar
Facebook
Behold the annhilation of the extraterrestrial and the rise of the machines.
Hail Satan!
WISHLIST
Pretty much Fishman there is playing X-Com: UFO Defense, and is chronicling the entire thing via screenshots.
Forumers can volunteer to be soldiers or pilots.
EDIT: Goddamnit too slow.
It doesn't, actually. Hence why I asked.
Based on what Mech said though uh...!signup Soldier Munkus
I guess?
"Humor can be dissected, as a frog can, but it dies in the process."
Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus
Those things are heavy to lug around. I want some mobility.
'The awesome.
"Humor can be dissected, as a frog can, but it dies in the process."
Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus
Yes, all 100 pages of it.
Go.
!signup
It existence is not known to the general public.
The charter allows for the use of any means necessary to maintain that secrecy.
A Central Core subroutine is dedicated to removing all references to X-Com from the world wide web.
Wii Friend Code: 0072 4984 2399 2126
PSN ID : Theidar
Facebook
Behold the annhilation of the extraterrestrial and the rise of the machines.
Hail Satan!
WISHLIST
Wait, I'm already dead. FUCK YOU THEIDAR NEENER NEENER
X-Com: Apocalypse seems allright. It has some functionality I wish the first two games had, like equipping soldiers instead of equipping transport crafts and then equipping soldiers before each mission. I prefer the global setting in the first two games to the urban setting in this one, and the early aliens just aren't scary (pink aliens? come on), but it seems like an OK game.
Amazon wish list | My dumb deviantArt page | Steam Wishlist
Well, seeing how I signed on as a sharpshooter, I had best go with the standard Laser Rifle as my prime wep. The heavy hitters had best hang on to the stuff that blows holes in the ground.
My secondary, I think, should be Smoke Grenades. They may not be directly lethal, but when trying to maneuver into a favorable position to take a shot, or when "strategic withdrawal" may be required they could be life savers.
Finally, for the optional equipment, errm. I know I'm technically not a medic, but, after what happened with NaC, just standing over him, seeing him wounded, and not being able to do anything, well... I guess I'd just feel better if I had a few Medkits on me. Just in case. Sir.
Primary Weapon: Laser Rifle
Secondary Weapon/Explosive: Smoke Grenades
Other Equipment (optional): Medkit
A lunch of brains.
For I am among the glorious dead.
Glorious? We use what remains of your corpse as a hat rack.
I saw it on the free tour. It's creepy in an Uncanny Valley kind of way. Also, the eyes seem follow anyone observing it.
I suspect that one of the tech guys installed little servo-motors and a motion sensor.
Amazon wish list | My dumb deviantArt page | Steam Wishlist
Hurray for Fishman and the continuation of our epic adventures! :o
PSN: Bogestrom
R.I.P. Wampa Milk
also, only three people have to die before i get to play! yay!
I'm still waiting for the inevitable blaster bomb amidships right after touch down.