Resident Evil 4 is a really good game, but it is bittersweet for me because I really enjoyed the old RE games and I fear that those games are dead and gone.
Thats my feelings exactly. I so wanted to hate that game for ending the traditional Resident Evil style, but the game was just too good to hate.
Resident evil 5 on the other hand went even further into action and just is not that fun. Its nice that they actually moved the story forward and answered some questions that we had been waiting over a decade for, but except for the part
where you enter the old umbrella lab (nostalgia!!)
One thing I've always wondered is whatever happened to Umbrella's Europe Branch. The guys in Paris actually played some minor roles in previous entries. They developed the Nemesis parasite, and even still had two Nemesis units at their disposal. It was the facility that Claire broke into at the beginning of Code Veronica, and it was the place that developed the tG-virus. We never seem them get brought down like we saw the other facilities.
Undead Scottsman on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited September 2009
Resident Evil 4 is one of my favourite games ever. I gave up on 5 early on, I really need to get back to it some time.
Also, I love the backstory the games (as obtuse and delightfully silly as it can be) but I can't, for the life of me, get into the older games (RE0-3 and CV). RE4 was great through, and the Chronicles series allows me to play through events without putting up with what I don't like about the older games.
BTW, to exemplify the sillyness of the franchise, this series of Let's Play from the SA forums completely tears the entire franchise apart. I thought they were pretty funny.
They go in reverse order, strangely. RE4 Code Veronica (Plus he plays through the first Gun Survivor game in the middle) RE2&3 (He plays through them in chronological order, first half of RE3, RE2 and then the second half of RE3. He also plays as both Leon and Claire (Claira A and Leon B to be precise) Dead Aim (Ugh) RE0 REmake (With choice bits of the original. He also plays through as both Jill and Chris, for hilarious illogical results)
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited September 2009
I second those LPs, especially the RE4 one.
PaperLuigi44 on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited September 2009
I am just posting to voice that I too would gladly buy RE2 and 3 again if they did a remake like RE1. Don't complicate things, just remake it like RE1 with better graphics, tightening of mechanics/story, and new content and I will buy it day one.
The whole reason they had to go with possesed villagers instead of zombies was because zombies with the RE4 control scheme aren't even remotely a threat unless there are a hundred of them.
Now a new RE4-style game with zombies can be done, but they'll probably have to be upgraded to fast zombies (Yes, yes, I'm speaking blasphemy and all that.)
nah, since we spent the last two games fighting giant bugs and nondescript black goo, i can safely say fast zombies will be a breath of fucking fresh air
The whole reason they had to go with possesed villagers instead of zombies was because zombies with the RE4 control scheme aren't even remotely a threat unless there are a hundred of them.
Now a new RE4-style game with zombies can be done, but they'll probably have to be upgraded to fast zombies (Yes, yes, I'm speaking blasphemy and all that.)
Actually the Ganados (sp?) from 4 are not that different mechanically from Zombies. They are pretty slow and occasionally get fast when they get close to you. I believe they movie faster in 5, but in 4 those dudes are pretty slow moving.
The enemies in 5 basically are fast moving zombies. The RE series has never had "traditional" zombies. They are never undead, just infected by a disease.
I want to know how RE5 managed to not be at least as good as RE4.
RE5 is a really fun game in co-op.
RE5 is a frustrating, mediocre game in single player.
If I could toggle Shiva being in the game then it would improve a lot. I got sick of her dying or wasting healing sprays when I was playing by myself. A mate and I had a ball playing together, but I'll have to get my brother to play it with me if I want to finish my copy.
What I would love to see is the Outbreak franchise brought back and used for the co-op/multiplayer line of games and the bog standard Resident Evil # for the single player series.
I just beat RE5 yesterday.
Honestly I think Left 4 Dead is more fun.
RE4 and 5 has the change the game genre.
RE0,1,2,3, Code Veronica has more exploring and puzzles.
RE4 still has puzzles and exploring.
RE5 puzzles and exploring are almost gone unless you are looking for those silly Emblem.
I just beat RE5 yesterday.
Honestly I think Left 4 Dead is more fun.
RE4 and 5 has the change the game genre.
RE0,1,2,3, Code Veronica has more exploring and puzzles.
RE4 still has puzzles and exploring.
RE5 puzzles and exploring are almost gone unless you are looking for those silly Emblem.
It seems like the problem with RE5 is that it wants to be a full on action game, but they just haven't modernized the control scheme at all.The whole no aiming and shooting thing is ridiculous. That requires the developers to actively not utilize a stick during aiming. All RE games could use more control configuration options.
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited September 2009
If you guys want an interesting read, check out the Resident Evil Plot Summery on gamefaqs. (Cant link since I'm on my iPhone at work.)
guy played through just about every RE game and breaks it down while also pointing out some details. Not sure if he did 5 yet though. I think I also contributed a minor part with the Gun Survivor 2 bit.
No some games have good plots. They are almost all western games.
The important thing with Resident Evil games is that they just serve as a way to put the player in the setting to shoot/run by some monsters. The individual plots on there own are nothing exceptional bad. It is only when you combine the Resident Evil game plots into a overarching storyline that they become a Voltron like mass of nonsense.
Anyone remember that hilarious website some guy made devoted to Barry? I think he took it down because I haven't gotten anything on Google. But it was good catalog of all his exploits.
Like that part in RE1 where he drops the rope. A clever betrayal? No, he is just Barry.
Zombies would still be a threat in the style of RE4 & 5.
The danger in Zombies comes from their slow shambling. It lulls you into a false sense of safety. If the game throws like, 15+ Zombies at you, it'd be very easy to lose track of some of em.
Plus they could keep using the whole "Crimson Head" idea. Wherein a "dead" but unburned Zombie body turns into a red skinned sprinting death beast...
Still remember the first time that happened to me in REmake..yikes...
Edit: To clarify, I'm not looking for an exact RE4 copy in RE1 skin. I just want an over the shoulder camera, and non tank controls. Still with the exploring and cranks, and keys, and emblems and shiz
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Zombies would still be a threat in the style of RE4 & 5.
The danger in Zombies comes from their slow shambling. It lulls you into a false sense of safety. If the game throws like, 15+ Zombies at you, it'd be very easy to lose track of some of em.
Plus they could keep using the whole "Crimson Head" idea. Wherein a "dead" but unburned Zombie body turns into a red skinned sprinting death beast...
Still remember the first time that happened to me in REmake..yikes...
Edit: To clarify, I'm not looking for an exact RE4 copy in RE1 skin. I just want an over the shoulder camera, and non tank controls. Still with the exploring and cranks, and keys, and emblems and shiz
Of course, there are all the other fast, dangerous enemies, like the Hunters, Chimeras, and bosses. Fighting Yawn in the fixed camera angle was frantic because you could easily lose track of where its head is, but think about it from the over-the-shoulder angle: having to aim and fire into its mouth precisely while it's getting ready to strike? That would be tense.
Here's hoping for a proper REmake of RE2. Lightgun games don't count.
At all.
Oh man Resident Evil 2 with PS3/360 level graphics. Droool. Not much chance we'd see that though, I think Capcom has unfortunately put the old RE formula out to pasture. Because the world needs more 3rd person action games.
The whole reason they had to go with possesed villagers instead of zombies was because zombies with the RE4 control scheme aren't even remotely a threat unless there are a hundred of them.
Now a new RE4-style game with zombies can be done, but they'll probably have to be upgraded to fast zombies (Yes, yes, I'm speaking blasphemy and all that.)
Actually the Ganados (sp?) from 4 are not that different mechanically from Zombies. They are pretty slow and occasionally get fast when they get close to you. I believe they movie faster in 5, but in 4 those dudes are pretty slow moving.
The enemies in 5 basically are fast moving zombies. The RE series has never had "traditional" zombies. They are never undead, just infected by a disease.
Last I checked, Zombies don't normally throw shit at you (Like Axes, knifes, dynamite) nor do they weild weapons (like the aforementioned axes, plus flails, crossbows and the occasional mini-gun)
The whole reason they had to go with possesed villagers instead of zombies was because zombies with the RE4 control scheme aren't even remotely a threat unless there are a hundred of them.
Now a new RE4-style game with zombies can be done, but they'll probably have to be upgraded to fast zombies (Yes, yes, I'm speaking blasphemy and all that.)
Actually the Ganados (sp?) from 4 are not that different mechanically from Zombies. They are pretty slow and occasionally get fast when they get close to you. I believe they movie faster in 5, but in 4 those dudes are pretty slow moving.
The enemies in 5 basically are fast moving zombies. The RE series has never had "traditional" zombies. They are never undead, just infected by a disease.
Last I checked, Zombies don't normally throw shit at you (Like Axes, knifes, dynamite) nor do they weild weapons (like the aforementioned axes, plus flails, crossbows and the occasional mini-gun)
Eh. Depends on the zombies.
Some of them can even use phones.
BigDes on
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Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
edited September 2009
Resident Evil 5 is the gaming equivalent of poop dipped in poo-butter.
The whole reason they had to go with possesed villagers instead of zombies was because zombies with the RE4 control scheme aren't even remotely a threat unless there are a hundred of them.
Now a new RE4-style game with zombies can be done, but they'll probably have to be upgraded to fast zombies (Yes, yes, I'm speaking blasphemy and all that.)
Actually the Ganados (sp?) from 4 are not that different mechanically from Zombies. They are pretty slow and occasionally get fast when they get close to you. I believe they movie faster in 5, but in 4 those dudes are pretty slow moving.
The enemies in 5 basically are fast moving zombies. The RE series has never had "traditional" zombies. They are never undead, just infected by a disease.
Last I checked, Zombies don't normally throw shit at you (Like Axes, knifes, dynamite) nor do they weild weapons (like the aforementioned axes, plus flails, crossbows and the occasional mini-gun)
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Thats my feelings exactly. I so wanted to hate that game for ending the traditional Resident Evil style, but the game was just too good to hate.
Resident evil 5 on the other hand went even further into action and just is not that fun. Its nice that they actually moved the story forward and answered some questions that we had been waiting over a decade for, but except for the part
BTW, to exemplify the sillyness of the franchise, this series of Let's Play from the SA forums completely tears the entire franchise apart. I thought they were pretty funny.
They go in reverse order, strangely.
RE4
Code Veronica (Plus he plays through the first Gun Survivor game in the middle)
RE2&3 (He plays through them in chronological order, first half of RE3, RE2 and then the second half of RE3. He also plays as both Leon and Claire (Claira A and Leon B to be precise)
Dead Aim (Ugh)
RE0
REmake (With choice bits of the original. He also plays through as both Jill and Chris, for hilarious illogical results)
in 4 style? no way, 1 2 and 3 and even cv, would not work in the style of 4.
Now a new RE4-style game with zombies can be done, but they'll probably have to be upgraded to fast zombies (Yes, yes, I'm speaking blasphemy and all that.)
Actually the Ganados (sp?) from 4 are not that different mechanically from Zombies. They are pretty slow and occasionally get fast when they get close to you. I believe they movie faster in 5, but in 4 those dudes are pretty slow moving.
The enemies in 5 basically are fast moving zombies. The RE series has never had "traditional" zombies. They are never undead, just infected by a disease.
Set it up like the Square-Enix game on Wii Ware where you run the kingdom.
Strike a balance between making money and making sure your customers have enough guns and ammo to make a return trip!
RE5 is a really fun game in co-op.
RE5 is a frustrating, mediocre game in single player.
If I could toggle Shiva being in the game then it would improve a lot. I got sick of her dying or wasting healing sprays when I was playing by myself. A mate and I had a ball playing together, but I'll have to get my brother to play it with me if I want to finish my copy.
What I would love to see is the Outbreak franchise brought back and used for the co-op/multiplayer line of games and the bog standard Resident Evil # for the single player series.
I'm regretting not getting a 360, because I could play it with my brothers, who both have 360s.
Honestly I think Left 4 Dead is more fun.
RE4 and 5 has the change the game genre.
RE0,1,2,3, Code Veronica has more exploring and puzzles.
RE4 still has puzzles and exploring.
RE5 puzzles and exploring are almost gone unless you are looking for those silly Emblem.
My what a stylish sophisticated avatar you have there.
It seems like the problem with RE5 is that it wants to be a full on action game, but they just haven't modernized the control scheme at all.The whole no aiming and shooting thing is ridiculous. That requires the developers to actively not utilize a stick during aiming. All RE games could use more control configuration options.
guy played through just about every RE game and breaks it down while also pointing out some details. Not sure if he did 5 yet though. I think I also contributed a minor part with the Gun Survivor 2 bit.
That being said, the last gametrailers video in the op does a good job of putting a bow on that nonsense.
Fixed.
The important thing with Resident Evil games is that they just serve as a way to put the player in the setting to shoot/run by some monsters. The individual plots on there own are nothing exceptional bad. It is only when you combine the Resident Evil game plots into a overarching storyline that they become a Voltron like mass of nonsense.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Be careful what you ... want for. Resident Evil Gaiden.
He doesn't get the cover feature, that prima donna Leon beats him out, but he is the main character in the game.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Like that part in RE1 where he drops the rope. A clever betrayal? No, he is just Barry.
play with me, dude.
How about them being remade in the style of the canned version of RE4?
Twitter
The danger in Zombies comes from their slow shambling. It lulls you into a false sense of safety. If the game throws like, 15+ Zombies at you, it'd be very easy to lose track of some of em.
Plus they could keep using the whole "Crimson Head" idea. Wherein a "dead" but unburned Zombie body turns into a red skinned sprinting death beast...
Still remember the first time that happened to me in REmake..yikes...
Edit: To clarify, I'm not looking for an exact RE4 copy in RE1 skin. I just want an over the shoulder camera, and non tank controls. Still with the exploring and cranks, and keys, and emblems and shiz
Fixed
Of course, there are all the other fast, dangerous enemies, like the Hunters, Chimeras, and bosses. Fighting Yawn in the fixed camera angle was frantic because you could easily lose track of where its head is, but think about it from the over-the-shoulder angle: having to aim and fire into its mouth precisely while it's getting ready to strike? That would be tense.
What the hell? When does that happen?
I'm on the PS3. I know from the steam thread that you have the PC version.
What is that your referring to?
It is a giant statue to that little fellow that owns the castle.
Last I checked, Zombies don't normally throw shit at you (Like Axes, knifes, dynamite) nor do they weild weapons (like the aforementioned axes, plus flails, crossbows and the occasional mini-gun)
Eh. Depends on the zombies.
Some of them can even use phones.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Jesus, it wasn't that bad.
Its enjoyable even.
Send more cops.
http://www.youtube.com/watch?v=wylpeAXYcBQ
Plus the zombies in the original Night of the Living Dead used weapons.
:40 no! they are gonna zombify future zombie stripper!