Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Writing from inside the prison with a pen smuggled to him by his lawyer, former admiral Adama's writings on 1 leadership inspire his son to take action. From the President's Office, he authorizes the use of brutal force on the raiders at 3 and 7 O'Clock. With a little strategic planning, no human casualties are taken.
Boomer, what cards do you wish for?
Valkun on
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited September 2009
For the record, I think the order in which you activate them could be really important. My suggestion would be 9 o'clock, 7 o'clock, 5 o'clock, 11 o'clock.
Posts
Come on down to the Resurrection Ship and we'll talk.
C'mon roll high!
3-Tactics Strategic Planning- I didn't think I had one, but I did.
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Cylon Fleet - 5
2. El Skid - William "Husker" Adama - Brig - 7
3. simonwolf - Sharon "Boomer" Valerii - Resurrection Ship - 3
4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 3
5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 0
6. HylianBunny - Kara "Starbuck" Thrace - Resurrection Ship - 3
7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 0
8. Varcayn - Saul Tigh - Command - 4
9. scrivenerjones - Laura Roslin - Caprica - 3
10. Arivia - "Chief" Galen Tyrol - Research Lab - 5
* Used their once per game ability.
Resources:
Fuel 8. Food 7. Morale 3. Population 9.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 10 in Use, 0 in Reserve, 2 Destroyed.
Boarding Party: (1/5) (2/5)
Raptors: 0 In Reserve
Vipers: 0 in Reserve, 1 in Use, 6 Damaged, 1 Destroyed
Nukes: 0
Galactica Damage: Admiral's Quarters, Weapons Control
Space:
1 O'Clock:
3 O'Clock: [1 Civilian Ship]
5 O'Clock: => [Unmanned Viper] [4 Civilian Ships] [Raider]
7 O'Clock: => [4 Civilian Ships] [Basestar] [6 Raiders]
9 O'Clock: [1 Civilian Ship] [3 Raiders]
11 O'Clock: [Raider]
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Writing from inside the prison with a pen smuggled to him by his lawyer, former admiral Adama's writings on 1 leadership inspire his son to take action. From the President's Office, he authorizes the use of brutal force on the raiders at 3 and 7 O'Clock. With a little strategic planning, no human casualties are taken.
Boomer, what cards do you wish for?
waiiiiiiiit
Move to Cylon Fleet, activate Raiders.
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Cylon Fleet - 5
2. El Skid - William "Husker" Adama - Brig - 7
3. simonwolf - Sharon "Boomer" Valerii - Cylon Fleet - 5
4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 3
5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 0
6. HylianBunny - Kara "Starbuck" Thrace - Resurrection Ship - 3
7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 0
8. Varcayn - Saul Tigh - Command - 4
9. scrivenerjones - Laura Roslin - Caprica - 3
10. Arivia - "Chief" Galen Tyrol - Research Lab - 5
* Used their once per game ability.
Resources:
Fuel 8. Food 7. Morale 3. Population 3.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 5 in Use, 0 in Reserve, 7 Destroyed.
Boarding Party: (1/5) (2/5)
Raptors: 0 In Reserve
Vipers: 0 in Reserve, 0 in Use, 7 Damaged, 1 Destroyed
Nukes: 0
Galactica Damage: Admiral's Quarters, Weapons Control
Space:
1 O'Clock: [Raider]
3 O'Clock: [1 Civilian Ship]
5 O'Clock: => [4 Civilian Ships] [3 Raiders]
7 O'Clock: => [Basestar] [6 Raiders]
9 O'Clock: [Raider]
11 O'Clock:
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Pew Pew Pew.
Activate Raiders
9 O'Clock
Raider 1: Destroys a civilian ship. -1 Population!
Raider 2 & 3: Move to 7 O'Clock.
7 O'Clock
Raider 1: Destroys a civilian ship. -1 Population!
Raider 2: Destroys a civilian ship. -1 Population!
Raider 3: Destroys a civilian ship. -1 Population!
Raider 4: Destroys a civilian ship. -2 Population!
Raider 5 & 6: Move to 5 O'Clock.
5 O'Clock
Raider 1: 6, the viper is hit.
11 O'Clock
Raider 1: Moves to 1 O'Clock.
Director Baltar, your cards?
Activate Base-- er, Raiders.
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Cylon Fleet - 5
2. El Skid - William "Husker" Adama - Brig - 7
3. simonwolf - Sharon "Boomer" Valerii - Cylon Fleet - 5
4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 5
5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 0
6. HylianBunny - Kara "Starbuck" Thrace - Resurrection Ship - 3
7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 0
8. Varcayn - Saul Tigh - Command - 4
9. scrivenerjones - Laura Roslin - Caprica - 3
10. Arivia - "Chief" Galen Tyrol - Research Lab - 5
* Used their once per game ability.
Resources:
Fuel 7. Food 7. Morale 3. Population 0.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 5 in Use, 0 in Reserve, 7 Destroyed.
Boarding Party: (1/5) (2/5)
Raptors: 0 In Reserve
Vipers: 0 in Reserve, 0 in Use, 7 Damaged, 1 Destroyed
Nukes: 0
Galactica Damage: Admiral's Quarters, Weapons Control
Space:
1 O'Clock: [Raider]
3 O'Clock: [1 Civilian Ship]
5 O'Clock: => [1 Civilian Ships] [3 Raiders]
7 O'Clock: => [Basestar] [6 Raiders]
9 O'Clock: [Raider]
11 O'Clock:
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Pew Pew Pew Pew.
Activate Raiders
5 O'Clock
Raider 1; Destroys a civilian ship. Clear.
Raider 2: Destroys a civilian ship. -2 Population.
Raider 3: Destroys a civilian ship. -1 Population, -1 Fuel.
Game Over. Insert Credit to Continue.
don't know where
don't know whennnnnnnn
but we'll meet again somedayyyyyyyyyyyyyy
Sorry for the betrayal. I hope you're doing well!
, Kara Thrace
Sorry for killing your...our centurions earlier. Needed to seem useful.
Centurions are expendable anyway.
I have to say, having so many Cylons in a row is pretty rough.
Trying to suggest something, Valkun?
Good game all.
Being stuck in the brig like that was incredibly frustrating. That and having 5 cylons on the loose
yeah, funny things happen when every civilian ship is on the board