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Blazblue: Continuum Shift- There's a new thread. Use it.

AntihippyAntihippy Registered User regular
edited July 2010 in Games and Technology
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Continuum Shift stuff

The characters! Click on the character box. (courtesy of Chaoshat):
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Continuum Shift Trailer!

http://www.youtube.com/watch?v=F93nP9PNarg

Videos of BB:CS from the loke test.

http://www.youtube.com/watch?v=6-VCuLEiFps
http://www.youtube.com/watch?v=oYsG0gKjQTY
http://www.youtube.com/watch?v=1HVjclRE4uk
http://www.youtube.com/watch?v=QHHOylOYEq8
http://www.youtube.com/watch?v=_ksBccC9sXE
http://www.youtube.com/watch?v=VQYNufpyaHI

New screens from the next version of Blazblue.

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New system info and changes.
Shamelessly stolen from dustloop. Credit to stunedge for compiling and formatting.

Note: Some of the information posted here are not certain and can be WRONG


ragna1.jpg
RAGNA
A -
2A -
6A -
JA -
B -
6B - Damage nerfed for the follow-up combo
2B -
JB -
C - shorter and faster, similar to Sol's far S
6C -
2C - shorter and faster
3C -
JC -
D - Breaks 1 Guard Primer during BK
6D -
2D - breaks 1 Guard Primer during BK
JD - becomes smaller during BK
Throw -
Air Throw -
CA -
214A(HF) - 2nd hit breaks 1 Guard Primer
214B(GH) - damage nerfed for the follow-up combo
623C/D(ID) - command of knee attack follow up is now 214D
214D(DS) - breaks 1 guard primer
22C - damage is fixed to 400
berialedge.jpg
J214C - New move Berial Edge. Not an overhead, can not be linked from other moves, slow, does not get advantage frames on block
632146D(CS) - still doesn't go through projectiles, 2nd hit breaks guard primer by 1
214214D(BK) -
214214D during BK -
AH -
Other - no changes made to jump cancelable moves







jin1.jpg
Jin
A -
2A -
6A -
JA - JA>JC combos(?)
B - slower
6B - bit faster
2B - cannot link to 5B afterward
JB - slower, C>JB does not combo against everybody except Tager, does not work as overhead from the ground against Tager
C - much faster and less recovery time
6C - hitbox shrinked a bit, 3C>2B>5C>6C did not work against some characters
2C - cannot jump cancel
3C -
JC - new move which looks like 214D's second hit
J2C - old JC, J2C>JC works
D - faster but longer recovery time, can be only canceled by dash cancel, no change made to dash cancel
6D - faster, easier to unfreeze
2D - faster
JD - faster
Throw -
Air Throw -
CA - opponent bounds back bigger
236A -
236B -
236C - shoots out 2 projectile (similar to 236A and 236B) at the same time
236D - first hit breaks 1 guard primer
623A - breaks 1 guard primer, longer recovery time
623B - breaks 1 guard primer, a bit faster(?)
623C - combo after counter hit still works
623D - damage nerfed for the follow-up combo
214A - damage nerfed for the follow-up combo, recovery time increases
214B - does not get knockdown for the hit on the ground, opponent can tech immediately after for the one in the air
214C - jump up a bit before the move starts
214D -
C x n -
632146C -
632146D -
214214D - new DD, Yukikaze, same as Hakumen's one, 3882 damage
AH -
Other - better CG graphics for DPs, supers, freeze effects, air 214A/B/C moves the same distance








noel1.jpg
Noel
A - slower, longer recovery time, does not get advantage frames on block, can not mash anymore
2A -
6A - does not hit on character's crouch motion except Hakumen, Tager
JA - slower
B - hitbox in vertical direction shrinked
6B - damage nerfed for follow-up combo
2B -
JB -
C - new motion, can not jump cancel on block
6C - slower, smaller hitbox, easier to tech, second hit breaks 1 guard primer
2C - cannot jump cancel
3C -
JC - slower(?)
J2C -
D - old Chain C motion
6D - faster, low
4D - faster
2D - no more an overhead
JD - causes bounds on hit in air
J6D - searches the opponent, fast, not an overhead
Chain A - old C motion, faster
Chain 6A -
Chain B -
Chain 6B - bigger kickback
Chain C - old Chain A, jump cancelable on hit
Chain 6C - break guard primer, does not combo from D, easier to hit opponent in the air
Throw - damage nerfed for the follow-up combo
Air Throw - slower
CA -
236A/B/C - faster
214A -
J236C -
22B -
22C - longer recovery time, combo damage nerfed
Chain 236D -
Chain 214D - breaks guard primer
Chain 28D - longer recovery time after landing, hard to combo in the corner
236236D -
J236236D - not able to move until landing, guaranteed punish on block
AH -
Other - 6C loop is very hard but doable with adding A, new JD loops replaces existing combo







rachel1.jpg
RACHEL
- new projectile DD called Tempest Dalia(テンペスト・ダリア)
- Tempest Dalia will change depends on the number of wind left
- Tempest Dalia summons random projectile into screen including some weird object like Huge King-Frog George with crown
- wind doesnt immediately recover after consumption
- easier to tech after JC
- no frog combo, frog does not activate while opponent knocked down
- sword iris command changes to 214C, has mid-air version
- Can't cancel J2C while recovering from a landing.
- hard to combo after 3C9D
- can not summon new flog immediately after the old one activated
- frog is now also affected by wind, but frog moves very slow without wind
- easier to recover after 6B counter
- J2C can not link to other normals on block, J2C can not be cancelled into other special moves
- hitbox of pumpkin will disappear if Rachel gets hit even after pumpkin is activated
- Frog has less life, Taokaka's 2A mashed out it
- 4B is a bit faster
- 236B 236C have longer recovery time
- Wind's recover speed gets faster and faster, once used the speed gets slow again
- Tempest dalia changes to use 1 wind, will change depends on the number of wind left
- pumpkin is slightly better than 1st loketest







tager1.jpg
TAGER
- new down status throw called Jet Finger which has magnetize property, 22D (the one like Ragna's 22C)
- Jet Finger can be linked after A driver and 3C
- Command throw immediately after 22D will lead to purple throw
- double the guard libra of other characters.
- new 4D move, magnetizes
- 623C has invincibility against HEAD attribute move
- Walk faster
- jump faster
- 2D is faster
- 5D has guard point and doesn't hit opponent far away, able to combo after it
- 3C pulls opponent back
- C is faster
- 2D, A driver's attracts opponent stronger when magnetized
- Magnetized property lasts shorter (lasts around 3sec)







taokaka1.jpg
TAOKAKA
- J236B changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesnt combo
- 5B counter hit > 6C does not combo
- CD loop and taunt combo remains
- projectile move is faster
- You can only mash 2A 3times in the row
- 236C is faster(?)







litchi1.jpg
LITCHI
- all green slower start up
- easier to tech after DP hits, cannot end the combo with DP setup
- cannot do the combo after DP normal hit
- Stick 5A, 2A links to 5B
- JD will cause slide down
- can setup the stick with 6D or 4D, 6D is the forward movement attack and 4D is jump kick move
- DP is still not RCable
- 3C combo doesn't work








arakune1.jpg
ARAKUNE
- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- when curse meter gets full it goes to FEVER mode
- You cannot recurse opponent in the FEVER mode
- All bugs are changed, not as good as old ones (at least observing from the current point
- u can only summon bees while in FEVER mode
- bugs are huge
- once the curse mode starts it wont go away even if Arakune takes hit
- Fog move has no hitbox but if u touch it the curse meter will increase
- Fog adds 40-50% to meter Everything else 20-25%
- YOU CANT GUARD BREAK with bees
- fast and short back step, no change to forward step
- Somebody already found 5000+damage combo
- 2D is no more an overhead move
- Dive can not be canceled into forward step or back step on block, easy to punish
- all bugs can be blocked in the air







bang1.png
BANG
- new command throw DD designed for anti-air 2000 damage, air unblockble(?)
- Furinkazan comes with consumer version song
- D move in general is faster
- Poison does more damage
- 6C combo works on more characters
- C is a bit slower
- added new J2C(?), new JC is old 6C







carl1.jpg
CARL
- J2C is no more overhead, slow
- no airthrow loop
- easier to tech after 2C
- 214C cancel remains
- no jump cancel after 5B when blocked
- Nirvana's life goes down fast but recovers fast as well
- 214214D super does more damage
- new projectile is fast and reaches the corner 
- 8D is not air techable
- no change to 2D 4D 6A, glide throw, Gear DD
- 8D uses a lot of nirvana meter (4 8D will use up the entire meter)







hakumen1.jpg
HAKUMEN
- has new barrier move against projectile (?)
- barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
- barrier absorbs the projectile and gets bigger
- barrier will last for a certain time and will disappear if opponent gets hit by it
- 2D and 6D lasts longer
- new 4C move, Gatotsu, as long as Litchi's 6B
- new J2A which is old J2C but slower
- Old JC is now J2C
- new JC move looks like second hit of Jin's 214D
- meter is easier to identify
- C 6C is faster
- cannot combo into 5C after 41236C
- JD guarantees knockdown
- Guren's command changed
- 4C is not cancellable
- 6A is slower
- 6B becomes slower, 2 hit and overhead (not a low anymore)
- 5C is shorter than first loketest







l111.jpg
Λ-11-
- range got shortened
- No more special voice against Ragna
- 2C is slow
- combo damage nerfed (2700-3400)
- new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
- Act Parser Zwei is close to old Act Parser, not an attack move
- Zwei:Blade is a low move, can be linked from 5DD
- Zwei:Cavalier is similar to Blade but attacks from different direction(?), can link to 2DD
- all Act Parser move about the same distance, shorter than the old Act Parser
- DD>4DD is very hard to combo
- 5D is slower, throw>5D does not combo, easier to recover after 5DD
- 5D and 4D can not be jump canceled
- hard to combo after 214D
- opponent can immediately tech after J214D hit (like Jin's 214B)
- 236D changes to the move where appears in the certain range and lasts for about 3-4hits
- D attack doesn't combo to 236D in general
- opponent floats higher after gravity seed hits, gravity>6A does not work
- 236236D is shorter
- J214DC cancel is faster
- J214D > 2DD works if combo is short enough







tsubaki1.jpg
TSUBAKI
- fast, run in the same speed as Noel does
- Order-Sol style character
- charge with 5D, 2D and JD
- charge meter goes down when charged-special move is used
- charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
- able to do charge cancel like Order-Sol
- there is a super like Haku-men's Mugen which will give infinite charge meter
- 236A~D is the move looks like Order-Sol's Rock-it(236S), speed changes depends on the button
- 22A~D, spin sword move
- 214A~D charge forward with shield, links from 5c.
- 623A~D DP, probably has invincibility
- J236A~D dive move in the screenshot
- J214A~D move from screenshot
- 236236C~D, C version doesn't spend meter and just shoot out the magic circle, D version spends the meter and shoot projectiles towards the magic circle shot out by C version
- 5A standing punch, probably can't hit crouching
- 5B wings come out of shield. Probably the longest attack of 5b class.
- 5C has follow up, reach seems really short.
- 2B a low, links into 5b
- 2C extend wings upwards, probably anti-air
- 6A overhead
- 6B low
- 6C slam forward with shield, looks like tager's sledge。
- JC sword stab downward, seems to have good hitbox
- charge speed is very fast







jfk91003235550.jpg
HAZAMA
Movelist:
-Jyabagi- 236d
-jyasetsu- 214d
 → ressenga A
 → gassyokyaku B
 → zaneiga C
 → 構え中断 D cancel move
-hirentotsu- air 214b
-gasaisyou- 236c
-jyakou- 623d

-jyayokuhoutenjin- 236236B
-mizuchirekkazan- 632146c

- 6A is overhead
- 6B is a overhead feint into a low
- 2C is AA
- jc can be mashed for more hits I think
- Time up lose pose is clapping like slayer (lawlz)
- Win pose is spinning his hat on his finger.

-Drive: Ouroboros - Press D to launch Ouroboros, and D again to pull yourself to its location (with a ducking/sliding movement). The maximum Drive Guage is 2, and it recovers over a set time when you're on the ground.

-Hazama's voice turns into Terumi when he uses moves which activate Ouroboros
System
- Burst becomes GG style, stock up to 2 bursts
- Burst no longer have damage penalty
- You start with 1 burst in round 1, and get 1 more burst per round, can stock two. So if you don't use your burst round one, you end up with 2 in round 2, but you can not stack anymore after that.
- You get one extra burst next round if you lose the round
- When regular gold burst hits opponent, opponent will bounce high and able to combo from there
- Guard Libra retains from round to round
- All AH unlocked
- You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent's life is below certain percentage, character shines in white when it is possible to activate AH
- Heat Gauge goes up automatically from the beginning of the round (Yes, Everybody is like Haku-men now) (might be for loke test purposes only)
- Guard Libra length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-'s 214D will let meter go down by 2)
- Guard Libra number
11 Tager
06 Hakumen Bang
05 Jin Noel Litchi Tsubaki
04 Ragna Rachel Arakune Taokaka Carl
03 Λ-11-



Appearance
- Projectile such as Arakune's Bee and Rachel's flog has a circle around them, easier to identify
- better animation
- new effect, new voice
- life bar turns red when it is extremely low
- New face pictures for character select screen

Woooooooooooooo.

Xbox live Gamertags/PSN IDs

Chaoshat made a nice list and form. Use it!

http://spreadsheets.google.com/viewform?formkey=dHdGenh5dW9IQnRza0p4YlRacWhDRVE6MA
http://spreadsheets.google.com/pub?key=twFzxyuoHBtskJxbTZqhCEQ&output=html

Reviews: http://www.metacritic.com/games/platforms/ps3/blazbluecalamitytrigger

http://www.youtube.com/watch?v=TQ34oUcH55Y

What is Blazblue?

Blazblue is a fighting game from Arc System Works, the makers of the famous Guilty Gear. It was originally meant to be set in the same universe, but apparently not? Anyway, to any of you who are familiar with Guilty Gear, you should know what to expect. Which is batshit insane characters, fast-paced gameplay and the best music to ever grace a videogame.

But how does it play?

Unashamedly copy pasted from wikipedia.

The game uses an 8-directional lever, common to most fighting games, and 4 attack buttons: Light, Middle, Heavy, and Drive, the latter of which activates unique special abilities for each character. Throws and throw cancels are performed by pressing medium and strong at the same time. In addition to basic dashing and jumping, there are also double-jumps and aerial dashes.

Heat Gauge: An energy gauge used for the Distortion Drive and Rapid Cancel.

Distortion Drive: Special attacks unique to each character that consume 50% of the heat gauge. Performed with some arrows motion plus the drive button.

Barrier Gauge: A gauge that regenerates over time, used for Barrier and Barrier Burst. The defense capability of a character is lowered for a set period of time when this gauge reaches zero.

Barrier: Pushes back the enemy and prevents guard damage. Performed by pressing weak attack and medium attack at the same time while guarding.

Barrier Burst: Pushes the opponent away, either when guarding or receiving damage, thus cancelling the enemy's combo in the latter case. Uses 100% of the barrier gauge and leaves it to zero for a set period of time. Performed by pressing all four buttons at the same time.

So, basically, mostly renamed versions of what's already in Guilty Gear.

Online details!
the match making system is awesome. I can honestly say, BB online model is far superior compare to SF4. Though might be a bold statement, But here's a quick breakdown:

Here's one scenario that should give you an idea.

I log onto XB Live, Play BB, go on network mode. I look for a rank match, but before that I wanna see among my friends who's in the top. From there, I can see some replays of my friends matches that they uploaded and see how they are doing. It'll even show you who they last played based on the icon next to their name. Next, I get bored watching my friends bullshit replays so I wanna see the top of the top, so I browse on the monthly leaderboard, I can now see who's at the top and check out his best replays and realize how sucky or how much better I am...So I get pumped up and I noticed some of my friends are online as well. So I start a lobby and start dictating the amount of slots I want for players and spectators. From there, I invite all my friends and we all say wassup and proceed to kick each others ass. We can save replays, spectate, and talk as much trash as we want. But wait, I got a homie that just signed on, sends me a msg, talking shit about my match!

But when I look at my lobby he ain't there!

How that works is my boy is searching for rooms to join but before joining, a player can see what's going on in each room, including icons that display who's currently fighting in the current match, who's winning the match, connection speed of the room, and who's in the lobby.

And there is still various other options and setups.. but that's just one example from player match...I hope that gave you an idea on what is to come.

And yes, this is for PS3 as well. So no haters please....

Now, hook up some rep points!

http://forums.shoryuken.com/showpost.php?p=6540209&postcount=5764

Story for anyone who cares:
Before the events of BlazBlue, humanity was on the the verge of extinction from the "Black Beast", a creature of Darkness. Hope came in the form of six heroes who wielded the power of magic. Together, the six heroes & humanity created "Armagus" a combination of Magic & Technology to defeat the Beast, which would be known as The First War of Magic.
After the war, the New World Void Space Cue Administration Bureau was created to govern the new world which has discovered the use of Armagus. Under the Bureau, Humanity began reconstructing & the world was under their dictatorship. However this caused much dissent for the people due to fact Armagus was used in every issue & the widening socioeconomic gap between those who could use & cannot use Armagus. This dissent would eventually form years later into The Ikaruga Civil War or The Second War of Magic, when the Ikaruga Union openly rebelled against the Bureau. After the war, the Bureau imposed a harsher rule on the world declaring anyone that defies them will be killed.
On December A.D.2199, several years after the Second war, a branch of the Bureau was utterly destroyed by an SS-class traitor named "Ragna the Bloodedge" also known as "the God of Death." His quest was to destroy the Bureau. The New World Void Space Cue Administration Bureau, hoping to stop him, immediately put the largest bounty ever for anyone who could capture him.

SCREENS
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3.jpg
6.jpg
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b047.jpg
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ss_04.jpg
ss_05.jpg

THESE VIDEOS ARE AWESOME

Trailer showing all characters

Another trailer with some nice gameplay

Original trailer.

Characters (again unashamedly copy pasted from wikipedia):
chara_ico_on_01.jpg

Ragna the Bloodedge
Height: 185 cm
Wight: 78 kg
Bloodtype: B
Gender: M

The almighty force managing the "Operation", in order to obtain absolute power over the world, is this man who has rebelled against the "Earth and Space Information Control System". Known as the "God of Death", a bounty for his elimination has been placed in all the regions populated with branches of the Control System. In game, his tactics revolve around using his power and large sword to keep pressure on his opponents. His Drive Ability is known as Soul Eater, which is used to absorb the opponents life.

chara_ico_02.jpg
Jin Kisaragi
Height: 178 cm
Wight: 61 kg
Bloodtype: A
Gender: M

From a prestigious family, this man is a retainer of the Control System's Kisaragi house. His class is Major. In the past, he had a distinguished military record during the "Ikaruga Civil War" that broke out, and was promoted to the position of Division Commander at an exceptionally young age. He is always cool and calm, though he is a deeply jealous, ambitious, and possessive person, with little care for others. His Drive Ability is known as Frost Bite, which specializes in freezing opponents.

chara_ico_03.jpg

Noel Vermillion
Height: 157 cm
Wight: 48 kg
Bloodtype: A
Gender: F

Because of her outstanding combat ability and suitable operation evaluations, she was selected to be Jin Kisaragi's direct subordinate in her youth. The two were acquaintances in officer's academy, though Noel thought Jin was extremely weak. However, on a certain mission handed down from the Control System, her preconceptions were changed. Her Drive Ability is known as Chain Revolver, which specializes in chain linking her combos together.

chara_ico_04.jpg

Iron Tagar (TR-00009) (aka ololpotemkim
Height: 240 cm
Wight: 550 kg
Bloodtype: Replaced with unknown substance
Gender: M
Originally the leader of a battle unit which revolved around physical combat, he was forced to withdraw from the front lines after sustaining a mortal wound in the Ikaruga Civil War. He was brought back from the brink of death at the hands of the scientist "Kokonoe" and revived as a cyborg, and is currently assigned to a combat unit under the direct control of Kokonoe. He seems to be pursuing Ragna, though his goals are entirely unclear. His Drive Ability is Volttech Battler, which specializes in using electricity and magnetism so he can grab his enemies.

chara_ico_06.jpg

Rachel Alucard
Height: 145 cm
Wight: 31 kg
Bloodtype: Unknown
Gender: F
A blood-sucking vampire who is the head of the Alucard family and who dresses in a gothic lolita style. As the head of the family an enormous castle and a servant have been handed down to her from previous generations. She carries a cat-shaped umbrella called Nago and fights using a chubby, red bat familiar called Gii. She slipped out of her castle in search of fun because she hates to be bored. Her Drive Ability is Sylphide, which allows her to manipulate wind.

chara_ico_05.jpg

Taokaka
Height: 165 cm
Wight: 42 kg
Bloodtype: O
Gender: F
A young catgirl of the Kaka tribe who live in the lower class part of Kagutsuchi. Her coat is equipped with massive paw-like hands that include long, retractable claws. She wants to get back the sky above her village that was sealed off with an enormous plate by humans who came to the land and started building a big city. She left her village in search of someone called Ragna after she heard that you could gain a lot of money for defeating him. Her Drive Ability is known as Dancing Edge: Reckless Kitty, which specializes at dashing at high speeds with a slash attack.

chara_ico_on_08.jpg

Litchi Faye Ling
Height: 170 cm
Wight: 58 kg
Bloodtype: AB
Gender: F
A doctor in the oriental part of Kagutsuchi. Apparently, she is vital to the town because of her profession and her knack for sensing others' needs. Her reasons for coming here are unknown. Her Drive Ability is Mantenbou, which manipulates her staff into attacking opponents by itself.

chara_ico_on_07.jpg

Arakune
Height: 20-200 cm
Wight: 5-1000 kg
Bloodtype: Unknown
Gender: Unknown
An occult being that is constantly seeking knowledge. Its body houses innumerable insects. Currently, it lives under the streets of Kagutsuchi. Because it needs to absorb large amounts of life force to continue its existence, it frequently attacks those of the Kaka tribe and humans alike. Recently, it has sensed the presence of a being with unheard of levels of life force, which has caused it to stir. Its Drive Ability is Crimson, which curses the opponent to where several flying insects will attack him/her.

chara_ico_10.jpg

Bang Shishigami
Height: 192 cm
Wight: 105 kg
Bloodtype: B
Gender: M
A ninja who mastered various techniques. His Drive Ability is Burning Heart, which makes him fully use his ninja skills.

chara_ico_09.jpg

Carl Clover
Height: 144 cm
Wight: 35 kg
Bloodtype: AB
Gender: M
A young boy wearing a top hat who fights using a large mechanical maid puppet named Nirvana. His Drive Ability is Auto Maton, which controls Nirvana.

chara_ico_on_12.jpg

V13
The sub-boss of the game, V13 looks like a mechanical/cyborg girl who floats in mid-air, is short, has short white hair, mecha shoulder pads, what appears to be an eye scanner on one of her eyes, and is colored all white. Strikingly resembles Noel. Playable and not banned.

chara_ico_on_11.jpg

Haku-Men
The boss of the game, he looks like a cross between Justice from Guilty Gear and a white samurai, wielding a long sword. Both Haku-Men and V13 were seen at the EVO location test for the game. Playable and not banned.

JESUS CHRIST THAT WAS LONG.

Gameplay vidjas.

And for those who always wonder what the hell we're on talking about 236 B's, 412364 A's or 781209 C's, well, this is for you.
learningfighters.png

They represent directional inputs. 4 is left, 6 is right, 2 is down, etc. etc.

10454_nujabes2.pngPSN: Antiwhippy
Antihippy on
«13456759

Posts

  • Options
    AntihippyAntihippy Registered User regular
    edited October 2009
    First footage of hazama in action

    http://www.youtube.com/watch?v=ex30DYwQlHU

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Options
    RawrBearRawrBear Registered User regular
    edited October 2009
    Everything in continuum shift looks awesome, I can't wait for the story to progress some more. Now if only my Xbox was hooked up so I could actually play some BB.. stupid wireless interwebs.

    Tsubaki really looks nothing like I expected, but that's probably a good thing seeing as I expected her to look almost like Noel.

    RawrBear on
  • Options
    CantidoCantido Registered User regular
    edited October 2009
    Aksys returns to make fighting games metal.

    THEY WILL MAKE EVERYTHING METAL! BLACKER THAN THE BLACKEST BLACK, TIMES INFINITY!

    Cantido on
    3DS Friendcode 5413-1311-3767
  • Options
    SkutSkutSkutSkut Registered User regular
    edited October 2009
    Hakumen marries Kokonoe and they adopt Carl, while Bang and Ragna team up to stop the library. Meanwhile, Taokaka gets spayed and Litchi turns tricks in downtown Chinatown. Next Time, on Blazblue Z!

    SkutSkut on
  • Options
    AntihippyAntihippy Registered User regular
    edited October 2009
    Hazama:

    Regarding D- It seems you have options after hit/block d moves as well. Not sure because it's hard to get the reference the guy was using. I don't recognize them.

    3C- looks like Jin's sweep. Can go into arial combo, cancel into the launcher and seems like a basic combo.


    Forward throw- hits opponent far away, seems to be able to hit with command throw (huh?) but nothing after. No combo yet known.

    backwards throw- hits opponent away backwards. Still need testing.

    裂閃牙- overhead, ambiguous(?). Crouch hit can link into 2a

    牙昇脚- AA. opponent float on hit. Not sure if combo is possible afterwards.

    残影牙- for comboing purposes. Not sure if it's a low or not

    飛鎌突- dive, ground bounce on hit, decent recovery time, can combo after a low air (tk possibly) attack. May also be usable as an tk overhead.

    牙砕衝- command throw, advantage after hit is small. may only be linkable to 2a

    蛇翼崩天刃- disappears for a second and then do johnny's 6k (I think, can't remember for which move he says ザ・ドリルデンジャー). Does not auto warp-in on target. can regular guard in the air. After hit cannot tech till landing. 1 other thing that I can't make out.

    蛟竜烈華斬- Can be guarded. Start-up slow, active frame low, damage low. Not sure what it's for.

    basic combo- 2A>5B>3C>蛇刹>残影牙>5C>2C>蛇咬
    蛇刹>裂閃牙>2A>5B>3C>蛇刹>残影牙>5C>2C>蛇咬

    2A>5B>3C>蛇刹>残影牙>5C>2C>蛇咬>空中ダッシュ J2C?>5C>2C>蛇咬, not confirmed because the guy didn't do this combo, he saw someone else do it.

    hakumen:

    Someone mentioned hop cancel gurren (lolwut?)

    Carl:

    can hop cancel like hakumen (huh!?)
    Bang:

    Furinkazan takes 100% meter.

    B nail has forward momentum like A nail.

    3c not jump cancellable.

    3 reps of 2b > 623b is possible (maybe).

    6c combo has slightly reduced damage.

    jc- looks like 6c
    j2c- old jc

    Tager:

    Too lazy to post combos, but it seems tager has basic gatlings now.

    a buster/b buster, 2700/3600 dmg.

    4d counter wall bounces. Good start-up and block stun, can probably be used on wake-up.

    a sledge loop only goes 2 loops now.

    5c is now neutral on block (maybe).

    overall it seems tager's damage also got nerfed. spark bolt combo is 2800.

    Jin:

    2a slower (by 1F probably).

    5c is faster but has less range and block stun.

    jc is about as fast tao's jc. block stun is similar to current jb. range is 1.3X tao jc. Consensus is a very good move.

    j2c(current jc) is 2-3F slower, no big issue.

    5D is slower.

    System:

    bursting cuts your remaining primer down to half.
    More stuff about Hazama:

    His step can be canceled with barrier and various moves, but his jump isn't that great (short and slow). As a result, he moves kind of slow, and you need to use his Drive to move quickly.

    He's sort of like Johnny, with skills that are mostly short range. Since his weapons are short, you have to be within hand-to-hand range for most of his moves, which is realistic.

    His Drives are are reminiscent of Lei-Lei (Hsien Ko) from the Vampire (Darkstalker) series.

    He seems to have a lot of unpolished elements, so he'll probably be better in later loke tests.

    And apparently no more wiggle for jin's freezes, it just wears off a set amount of time.

    THANK YOU.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    Hmm...well, before you say thank you...have to know how long it last.

    Probably going to be somewhere inbetween so I don't mind. All I need is a few frames to set a combo up.

    Dragkonias on
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    Fig-DFig-D Tustin, CA, USRegistered User regular
    edited October 2009
    I could usually wiggle out of Jin's freezes, but a lot of times I'd be wiggling forward when it broke and I would eat the next attack anyway :( .

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
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    AntihippyAntihippy Registered User regular
    edited October 2009
    Dragkonias wrote: »
    Hmm...well, before you say thank you...have to know how long it last.

    Probably going to be somewhere inbetween so I don't mind. All I need is a few frames to set a combo up.

    I don't mind freezing as some sort of stun/combo extender gimmick, but the wiggling gets really annoying after the first few times.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    Antihippy wrote: »
    Dragkonias wrote: »
    Hmm...well, before you say thank you...have to know how long it last.

    Probably going to be somewhere inbetween so I don't mind. All I need is a few frames to set a combo up.

    I don't mind freezing as some sort of stun/combo extender gimmick, but the wiggling gets really annoying after the first few times.

    That is true. I have a friend who simply refuses to wiggle Jins freezes and I grimace whenever he fights someone online and they just do whatever they want.

    Dragkonias on
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    AntihippyAntihippy Registered User regular
    edited October 2009
    Ragna:

    2c goes into 6c. More for comboing purpose than anything as far as I can tell.

    Rachel:

    New super (uses one wind to activate along with 50% meter)- 1 wind at start results inrelease of 5 koumori (bats).
    2 winds result in 4 koumori + 1 bull
    3 winds result in 2 koumori + 2 bulls + 1 pumpkin
    4 winds result in 2 bulls + 2 pumpkins + king george.
    I'm intrigued.

    King George!
    Jin:

    Specials-

    A fireball- everything has less frames (I'm not sure if he means less start-up, block stun, recovery, etc)

    b fireball- faster?

    C fireball- a and b fireball at the same time.not safe to use for close range. Block stun is longer than b fireball.

    d fireball- first hit guard crush. start-up slightly slower. Someone did d fireball > a dp > a dp apparently.

    air fireballs- didn't change

    air d fireball- start-up slightly slower. more landing recovery (5-6F)

    a dp- scales much more (a dp > wave super doesn't do 3k). Guard crush. Used for same purpose as right now

    b dp- Other than adding guard crush nothing else is different (not sure if it's comparing to loc test 1 or current game)

    c dp- guard crush. more recovery.

    d dp- guard crush. scales more.

    A musou- didn't change

    b musou- ground hit result in disadvantage

    c musou- about the height of ragna's 5b. Will down opponent. half distance (in the air only?)

    d musou- guard crush, no other change.

    C mash- no change

    wave super- start-up slower by 3-4F

    arrow super- no change

    yukikaze- different motion than hakumen (214 214 instead of 236 236, as stated before). Doesn't seem to be comboable afterwards.
    Noel:

    New combo- 6A→(6C→236A)*3→6C→jc→236C. Optic barrel must be A LOT faster. This does a little over 3k btw

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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    IblisIblis Registered User regular
    edited October 2009
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    Cool. Thanks, man.

    Also, I will play Smooth Criminal whenever my opponent uses Hazama.

    Dragkonias on
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    SkutSkutSkutSkut Registered User regular
    edited October 2009
    I like how Lambda just stood there after FuRinKaZan and let Bang kick her in the face.

    SkutSkut on
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    I have to say...I'm really digging Hazama's playstyle. May have to try him out.

    Dragkonias on
  • Options
    IblisIblis Registered User regular
    edited October 2009
    Dragkonias wrote: »
    I have to say...I'm really digging Hazama's playstyle. May have to try him out.

    Yeah, his drive looks pretty amusing in particular. Pretty awesome how it just launches him around at high speeds. Can't wait until this is actually out in arcades and people begin to get down combos for him.

    SkutSkut wrote: »
    I like how Lambda just stood there after FuRinKaZan and let Bang kick her in the face.

    I choose to believe this is because they added the awesome power up music to the Arcade version and she was simply wowed by it.

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited October 2009
    hazama yessss

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    I also notice that Hazama has a charge bar for his chains like Rachel has for her wind. Probably to prevent Spiderman shenanigans.

    Dragkonias on
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    IblisIblis Registered User regular
    edited October 2009
    From what I understand, the charges only replenish when he's on the ground, and it appears they recharge relatively quickly. There's a maximum of two at a time and they're only used up when he launches himself. I also noticed in one video it appeared that it instantly popped from zero to two charges when it refilled, though I could be mistaken since the video quality is a bit lacking.

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    ErgandarErgandar Registered User regular
    edited October 2009
    Anyone willing to shed some light on the true ending?
    Who is Terumi--is he some undefined threat that all the characters faced in the past? Why is Rachel in control of a satellite laser demon that apparently can't break her/Kagutsuchi's defenses (I missed her line). Is the world of Blazblue still in a cycle of repetition, or did the events of the first game disrupt it? Was that the greatest cliffhanger of all time?

    Ergandar on
    RachelSig.jpg
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    Ergandar wrote: »
    Anyone willing to shed some light on the true ending?
    Who is Terumi--is he some undefined threat that all the characters faced in the past? Why is Rachel in control of a satellite laser demon that apparently can't break her/Kagutsuchi's defenses (I missed her line). Is the world of Blazblue still in a cycle of repetition, or did the events of the first game disrupt it? Was that the greatest cliffhanger of all time?
    The world of Blazblue was in a constant cycle of repetition. Basically V-13 would keep merging with Ragna over and over again, creating the Black Beast which would then go back in time and fuck shit up creating the current world of Blazblue.

    What broke that cycle was that this time, Jin didn't kill Noel as he usually did, so she was there to save Ragna from being absorbed by Nu.

    Rachel is one of the few people who knows about the cycle(Terumi and Hakumen being some of the others) and her family seems to be in charge of overseeing everything. Though I'm guessing she got tired of it and when the chance to break the cycle appeared, she took it. She activated that Satellite to seal Nu into the edge(forgot what it is called) so she couldn't get back out.

    Now, the cycle is broken and we can move forward. However, Terumi's motives and to what extent it was an antagonist has yet to be seen.

    Dragkonias on
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    ErgandarErgandar Registered User regular
    edited October 2009
    Dragkonias wrote: »
    Ergandar wrote: »
    Anyone willing to shed some light on the true ending?
    Who is Terumi--is he some undefined threat that all the characters faced in the past? Why is Rachel in control of a satellite laser demon that apparently can't break her/Kagutsuchi's defenses (I missed her line). Is the world of Blazblue still in a cycle of repetition, or did the events of the first game disrupt it? Was that the greatest cliffhanger of all time?
    The world of Blazblue was in a constant cycle of repetition. Basically V-13 would keep merging with Ragna over and over again, creating the Black Beast which would then go back in time and fuck shit up creating the current world of Blazblue.

    What broke that cycle was that this time, Jin didn't kill Noel as he usually did, so she was there to save Ragna from being absorbed by Nu.

    Rachel is one of the few people who knows about the cycle(Terumi and Hakumen being some of the others) and her family seems to be in charge of overseeing everything. Though I'm guessing she got tired of it and when the chance to break the cycle appeared, she took it. She activated that Satellite to seal Nu into the edge(forgot what it is called) so she couldn't get back out.

    Now, the cycle is broken and we can move forward. However, Terumi's motives and to what extent it was an antagonist has yet to be seen.

    Ah

    How could I have missed the
    nu + ragna = black beast
    thing?

    Well, that still leaves plenty of room for plot development in continuum shift.

    Ergandar on
    RachelSig.jpg
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    psychotixpsychotix __BANNED USERS regular
    edited October 2009
    Hazama looks interesting, hope some none shaky came fotage comes out soon.

    psychotix on
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    AiranAiran Registered User regular
    edited October 2009
    I wonder if they changed the announcer.

    Airan on
    paDudSig.jpg
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    IblisIblis Registered User regular
    edited October 2009
    psychotix wrote: »
    Hazama looks interesting, hope some none shaky came fotage comes out soon.

    Wouldn't count on any higher quality footage for awhile. From what I understand people aren't even supposed to have cameras at the location test, so people were just sneaking out their cell phones to record it. Unless Arc Systems releases a video than it's unlikely we'll see anything better until it's released in Arcades.

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    Airan wrote: »
    I wonder if they changed the announcer.

    I hope not...her engrish was a thing of beauty.

    Dragkonias on
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    Blue mapBlue map Hello darkness, my old friend. Registered User regular
    edited October 2009
    Dragkonias wrote: »
    Airan wrote: »
    I wonder if they changed the announcer.

    I hope not...her engrish was a thing of beauty.

    Jin win has become a running gag in my circle of friends, i would be devastated if it was re dubbed for the sequel.

    Blue map on
    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
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    CantidoCantido Registered User regular
    edited October 2009
    Dragkonias wrote: »
    Ergandar wrote: »
    Anyone willing to shed some light on the true ending?
    Who is Terumi--is he some undefined threat that all the characters faced in the past? Why is Rachel in control of a satellite laser demon that apparently can't break her/Kagutsuchi's defenses (I missed her line). Is the world of Blazblue still in a cycle of repetition, or did the events of the first game disrupt it? Was that the greatest cliffhanger of all time?
    The world of Blazblue was in a constant cycle of repetition. Basically V-13 would keep merging with Ragna over and over again, creating the Black Beast which would then go back in time and fuck shit up creating the current world of Blazblue.

    What broke that cycle was that this time, Jin didn't kill Noel as he usually did, so she was there to save Ragna from being absorbed by Nu.

    Rachel is one of the few people who knows about the cycle(Terumi and Hakumen being some of the others) and her family seems to be in charge of overseeing everything. Though I'm guessing she got tired of it and when the chance to break the cycle appeared, she took it. She activated that Satellite to seal Nu into the edge(forgot what it is called) so she couldn't get back out.

    Now, the cycle is broken and we can move forward. However, Terumi's motives and to what extent it was an antagonist has yet to be seen.

    I disagree about Rachel...
    She does want to change things, she just doesn't know how, and she knows what to influence and what not to.

    Cantido on
    3DS Friendcode 5413-1311-3767
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    Cantido wrote: »
    Dragkonias wrote: »
    Ergandar wrote: »
    Anyone willing to shed some light on the true ending?
    Who is Terumi--is he some undefined threat that all the characters faced in the past? Why is Rachel in control of a satellite laser demon that apparently can't break her/Kagutsuchi's defenses (I missed her line). Is the world of Blazblue still in a cycle of repetition, or did the events of the first game disrupt it? Was that the greatest cliffhanger of all time?
    The world of Blazblue was in a constant cycle of repetition. Basically V-13 would keep merging with Ragna over and over again, creating the Black Beast which would then go back in time and fuck shit up creating the current world of Blazblue.

    What broke that cycle was that this time, Jin didn't kill Noel as he usually did, so she was there to save Ragna from being absorbed by Nu.

    Rachel is one of the few people who knows about the cycle(Terumi and Hakumen being some of the others) and her family seems to be in charge of overseeing everything. Though I'm guessing she got tired of it and when the chance to break the cycle appeared, she took it. She activated that Satellite to seal Nu into the edge(forgot what it is called) so she couldn't get back out.

    Now, the cycle is broken and we can move forward. However, Terumi's motives and to what extent it was an antagonist has yet to be seen.

    I disagree about Rachel...
    She does want to change things, she just doesn't know how, and she knows what to influence and what not to.

    That's what I said...>_>

    Dragkonias on
  • Options
    FroggyPFroggyP Registered User regular
    edited October 2009
    So interesting thing for people who care, probably no one.
    Carl's clap loop wasn't removed entirely though it was balanced. The clap was air unblockable and it still is. What they did to fix it was the puppet will actually die after about 5 claps and carl's dash/hop has a bit more recovery so if you tech his throw, he shouldn't be able to relaunch you.

    Nice as they left Carl with a air unblockable clap, pretty scary though that you can only use it a few times before you're puppet dies....

    FroggyP on
    PSN: AnalogSoul
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    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited October 2009
    FroggyP wrote: »
    So interesting thing for people who care, probably no one.
    Carl's clap loop wasn't removed entirely though it was balanced. The clap was air unblockable and it still is. What they did to fix it was the puppet will actually die after about 5 claps and carl's dash/hop has a bit more recovery so if you tech his throw, he shouldn't be able to relaunch you.

    Nice as they left Carl with a air unblockable clap, pretty scary though that you can only use it a few times before you're puppet dies....


    When it ends and the clapee realizes he isn't dead yet he's gonna be piiiissssed

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
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    blaze_zeroblaze_zero Registered User regular
    edited October 2009
    I've never actually gotten into a clap loop I couldn't get out of.
    Although I've heard with Rachel it's easier to get out of.

    edit-
    Can someone add me to the GT list in the OP, I didn't see my name there.

    GT is Blaze Zero XX

    blaze_zero on
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    AntihippyAntihippy Registered User regular
    edited October 2009
    Rachel's one of the few where he couldn't clap infinite. Unless he manages to catch you in the air without any wind stocks.

    Awesome videos. Lambda's change isn't that drastic from first looks.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Options
    CyborgZetaCyborgZeta Registered User regular
    edited October 2009
    Dragkonias wrote: »
    Ergandar wrote: »
    Anyone willing to shed some light on the true ending?
    Who is Terumi--is he some undefined threat that all the characters faced in the past? Why is Rachel in control of a satellite laser demon that apparently can't break her/Kagutsuchi's defenses (I missed her line). Is the world of Blazblue still in a cycle of repetition, or did the events of the first game disrupt it? Was that the greatest cliffhanger of all time?
    The world of Blazblue was in a constant cycle of repetition. Basically V-13 would keep merging with Ragna over and over again, creating the Black Beast which would then go back in time and fuck shit up creating the current world of Blazblue.

    What broke that cycle was that this time, Jin didn't kill Noel as he usually did, so she was there to save Ragna from being absorbed by Nu.

    Rachel is one of the few people who knows about the cycle(Terumi and Hakumen being some of the others) and her family seems to be in charge of overseeing everything. Though I'm guessing she got tired of it and when the chance to break the cycle appeared, she took it. She activated that Satellite to seal Nu into the edge(forgot what it is called) so she couldn't get back out.

    Now, the cycle is broken and we can move forward. However, Terumi's motives and to what extent it was an antagonist has yet to be seen.
    Wait, I thought the satellite tried to destroy Kagutsuchi and Rachel tried to defend it? And didn't Nu die because she fell into the Cauldron?

    CyborgZeta on
    "Blacker than a moonless night, hotter and more bitter than Hell itself...That is coffee." - Godot
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited October 2009
    CyborgZeta wrote: »
    Dragkonias wrote: »
    Ergandar wrote: »
    Anyone willing to shed some light on the true ending?
    Who is Terumi--is he some undefined threat that all the characters faced in the past? Why is Rachel in control of a satellite laser demon that apparently can't break her/Kagutsuchi's defenses (I missed her line). Is the world of Blazblue still in a cycle of repetition, or did the events of the first game disrupt it? Was that the greatest cliffhanger of all time?
    The world of Blazblue was in a constant cycle of repetition. Basically V-13 would keep merging with Ragna over and over again, creating the Black Beast which would then go back in time and fuck shit up creating the current world of Blazblue.

    What broke that cycle was that this time, Jin didn't kill Noel as he usually did, so she was there to save Ragna from being absorbed by Nu.

    Rachel is one of the few people who knows about the cycle(Terumi and Hakumen being some of the others) and her family seems to be in charge of overseeing everything. Though I'm guessing she got tired of it and when the chance to break the cycle appeared, she took it. She activated that Satellite to seal Nu into the edge(forgot what it is called) so she couldn't get back out.

    Now, the cycle is broken and we can move forward. However, Terumi's motives and to what extent it was an antagonist has yet to be seen.
    Wait, I thought the satellite tried to destroy Kagutsuchi and Rachel tried to defend it? And didn't Nu die because she fell into the Cauldron?

    I haven't played in month(story mode that is) but I thought she was the one who activated it. You may be right though.

    Dragkonias on
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    IblisIblis Registered User regular
    edited October 2009
    Dragkonias wrote: »
    CyborgZeta wrote: »
    Dragkonias wrote: »
    Ergandar wrote: »
    Anyone willing to shed some light on the true ending?
    Who is Terumi--is he some undefined threat that all the characters faced in the past? Why is Rachel in control of a satellite laser demon that apparently can't break her/Kagutsuchi's defenses (I missed her line). Is the world of Blazblue still in a cycle of repetition, or did the events of the first game disrupt it? Was that the greatest cliffhanger of all time?
    The world of Blazblue was in a constant cycle of repetition. Basically V-13 would keep merging with Ragna over and over again, creating the Black Beast which would then go back in time and fuck shit up creating the current world of Blazblue.

    What broke that cycle was that this time, Jin didn't kill Noel as he usually did, so she was there to save Ragna from being absorbed by Nu.

    Rachel is one of the few people who knows about the cycle(Terumi and Hakumen being some of the others) and her family seems to be in charge of overseeing everything. Though I'm guessing she got tired of it and when the chance to break the cycle appeared, she took it. She activated that Satellite to seal Nu into the edge(forgot what it is called) so she couldn't get back out.

    Now, the cycle is broken and we can move forward. However, Terumi's motives and to what extent it was an antagonist has yet to be seen.
    Wait, I thought the satellite tried to destroy Kagutsuchi and Rachel tried to defend it? And didn't Nu die because she fell into the Cauldron?

    I haven't played in month(story mode that is) but I thought she was the one who activated it. You may be right though.
    The Satelite is a Nox, Take Mikazuchi, that the NOL controls. Or so I've read on Dustloop. I'm assuming Terumi was trying to use it as a last little "fuck you."

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    psychotixpsychotix __BANNED USERS regular
    edited October 2009
    Beezel wrote: »
    FroggyP wrote: »
    So interesting thing for people who care, probably no one.
    Carl's clap loop wasn't removed entirely though it was balanced. The clap was air unblockable and it still is. What they did to fix it was the puppet will actually die after about 5 claps and carl's dash/hop has a bit more recovery so if you tech his throw, he shouldn't be able to relaunch you.

    Nice as they left Carl with a air unblockable clap, pretty scary though that you can only use it a few times before you're puppet dies....


    When it ends and the clapee realizes he isn't dead yet he's gonna be piiiissssed

    Well it seems like a good solution so far. I'm interested to see how the new Nu act parser plays out.

    psychotix on
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    IblisIblis Registered User regular
    edited October 2009
    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    SkutSkutSkutSkut Registered User regular
    edited October 2009
    Hazuma= Michael Jackson?

    SkutSkut on
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    psychotixpsychotix __BANNED USERS regular
    edited October 2009
    First one is pretty good, interesting play style.

    psychotix on
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    CantidoCantido Registered User regular
    edited October 2009
    Rachel just cut Hazama to ribbons with the same dazzling shit from the first game. Rachel players need to quit their bitching.

    Cantido on
    3DS Friendcode 5413-1311-3767
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