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D&D4E "Stick In The Mud" Game Interest/Recruit
Posts
Edit: This campaign really makes me want to create a [strike]Hida Bushi[/strike] noble Paladin or Warden charged with defending the [strike]Kaiu Wall[/strike] Emperor Norton's wall against the evil forces of [strike]Daigotsu and the Shadowlands[/strike] the Chaos Scar.
Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
"See these bloody tree's? What ya gotta do is take a good swing with yer trusty hammer ta kock em down. Like so ..."
Ulfgar Ironarms Dwarf Fighter (2h Weapon)
"What ya gonna do with that pointy stick boy?"
This would be my first PbP game, and my first full 4e game aswell. I should be able to handle at least 1/day.
"Knowing isn't good enough. You have to apply that knowledge."
Rena doesn't really remember exactly where she hails from, but you know what? It doesn't really matter that much to her. From the earliest memory she can recall, her life has been spent cloistered in a church to Ioun, surrounded by all manner of scripture, books and tomes, from the interesting to the somewhat less so. Only within the last few months has her life taken a turn for the interesting.
She has spent the last little while treating any who actually manage to return from the Chaos Scar, though they are few and far between. Unfortunately, there is only so much you can do at the edge of the wall, and so Rena is reluctantly looking for a group to accompany inside and see if she can do some real good.
Rena is very idealistic, though it probably won't take long for the general atmosphere around the wall and Chaos Scar to drag her down to the same grouchy and cynical level as everyone else.
Site's not recognizing my character sheet yet.
William Harris walks through the front door of the tavern, removing his cap and striking it against his green wool cloak to shake off the rain before theatrically replacing it, standing to his full three and a half feet and scanning the faces of his fellows. A slight smile plays across his face as he takes them in until he spies the Cleric Rena Shepard, at which point he strides up to her, bends double, takes her hand lightly and kisses it gently, "My fair Lady, the Fates and the Gods have sent us to each other's arms once more. For long nights and weeks and months I have visited the taverns and inns of this land, singing sweet ballads of your beauty and kindness as I had planned to do here this very night, though I can see now my evening shall be spent in the quest to make you sing out with sweet words..."
(I post pretty darn regular for the things I'm in, at least once a day when appropriate. I'm also going to draft up an Assassin for submission and possibly a Druid or something else that sounds fun. Oh yes, I'm gonna get in this one...)
2011 PAX Warmachine/Hordes Champion
"You guys is like a brother to me. I mean it."
The process of creating the avatar took some time, however, and while it was occurring, the fruits that made up much of the avatar's body fermented. As a result, when the glorious scion of nature took its first, wobbling steps into the nearby human village of Ugsplot, Zekiel Farnesworth dubbed it the Hooch. "Cuz you smell a lot like hooch!" the simple farmer explained to his new friend. As far as anyone could tell from the Hooch's slurred speech and inability to walk in a straight line, it seemed to exist in a state of constant inebriation. Luckily, it was a happy drunk. Or, at least, it was, until its idyllic existence was shattered by the death of its dear friend Zekiel from alcohol poisoning. Heartbroken, the Hooch interpreted the tragedy as a sign from the spirits that he was to move on and fulfill his purpose of putting right the wrong of the Chaos Scar.
I post with fair regularity.
Torivos, Shifter Warden
History:
Born into the Dragonsreach tribe, far from the Chaos Scar and civilization, Torivos was raised as a warden of the wilds, a noble fighter for nature, and a force of nature in his own right. Strong, quick, and deadly, he was soon gifted with the powers of the Primal Spirit, and granted the title of Moonspeaker, travelling from tribe to tribe to share traditions, news, and ensure that no one tribe was ever cut off when danger threatened.
His idyllic life was changed somewhat when he ran into the mighty copper dragon Muspelhaber. The talkative beast invited him in for a drink to discuss the shifter tribes, and when he escaped two months later, he found himself hopelessly addicted to the thick, vile, alcoholic beverage known as Dragonspit.
Dragging himself to the nearest city, he purchased a few bottles of the stuff by trading in his priceless amulets and totems of the shifter people, keeping only his bull-headed warmask, which he wore whenever he wasn't drinking. After running out of money(and Dragonspit,) he started taking enforcer work for the Thieves Guild, brutally murdering those who opposed the seedy crimelords that ran the city.
Disgusted with himself after a few months, and having lost his latest partner in a foul incident with several acid-breathing Dragonborn, Torivos made his way closer to the Scar, where he found a bar with a barkeep that actually listened to him. Slowly, the work ran out as his brutality got too much for most to handle, and now he stands, prepared to enter the Chaos Scar to pay for his booze, and perhaps recover his honor by battling worthy foes.
Some other stuff:
Torivos loves to complain. He loves to drink Dragonspit, the only liquor that has ever passed his lips. He loves to kill people, and he loves having people around to pick on, boast at, or complain about. He also loves to do it all while speaking Draconic, which scares the nine hells out of most people.
The gigantic man almost always speaks in Draconic, slipping into Common only when forced by necessity, and even then he peppers his speech with Draconic invectives. His hands never stray too far from his axes, and when he's not holding them, he's usually holding his bottle of Dragonspit and taking a swig of the vile stuff.
The surly Shifter has had many companions and allies over the years. Normally they ditch him after a month or so, being fed up with his surly attitude and the fact that he only washes once every two months. He enjoys having other people around, however, if only because he gets to complain about them. Perhaps his closest friend is the elven bartender, Ailyssa Nachtvis, at the Drunken Duckling, the only proprieter who deigns to serve him Dragonspit.
His people, the Dragonsreach Tribe, live far beyond the mountains and would probably disown him if they heard of what he's doing these days. Assorted other Shifter tribes(The Deepwoods, Riverrock, and Nightland tribes) know of him, but he didn't spend long enough with any of them to really gain friends or even foes. Better days for him, really.
A mess of people in the Thieves Guild and Assassin's Guild know how to contact him(by going to the Drunken Duckling,) but he never bothers to learn their names.
Keylet, Elven Avenger of Avandra
History
Avandra has many servants. Most are peaceful, tending to nature and watching change as though it was a storm. Some battle in her name, seeking to force change for good instead of ill. When the Chaos Scar was formed, so was the Order of Avandra's Scar. A secret order of wood elves, channeling divine power as they fought against the forces that warped and twisted the world from the beautiful thing it had been into something... less.
Keylet was a member of the Order, but her opinions didn't quite fit in with the Order of the Scar. She believed that the Scar was part of Avandra's plan, and that the order fighting so diligently against it was in fact fighting change, and breaking the tenets of their goddess.
Naturally, she was kicked out when she first voiced those concerns to the abbot.
Sneaking back in late at night, using her training and natural skill to avoid the guards, Keylet made off with one of the Order's holy swords, and vowed to enter the Scar to find the truth out for herself.
Appearance, Mannerisms, Stuff
Keylet is a typical wood elf. Beautiful, if somewhat shy and naive regarding the ways of the outside world, her body is toned and trained like a warrior, every day from her sixth year being filled with learning the art of combat in the path of Avandra.
Whenever she speaks, as she was trained to do in the cloister, her fingertips touch her heart, indicating that her heart is behind her words. She never lies or dissembles, but always tells the truth, answering with soft words or hard steel.
Personality
Keylet believes in Avandra fiercely. She believes in change, she believes in freedom, and she believes in the sanctity of nature. What she doesn't believe is that the Scar is an abomination, setting her a few miles apart from most people.
She's not afraid to talk about her beliefs, but she won't speak unless spoken to under almost any circumstance.
Banmaccon, Wilden Invoker of the Devourer
History:
The Wilden emerged from the Feywild on the very same day that the Chaos Scar was forged upon the earth. Banmaccon was one of the first to step forth, dew upon his brow, and he was also the first to be touched by The Devourer. Entering into the sea, unlike his brothers and sisters who explored the forests of the world, he was touched by the dark presence hiding from the sun. Communion with the darkness followed, and Banmaccon became changed, different from the others of his group.
When he emerged from the sea, years had passed. A dark mask, the skull of some beast, covered his face, and he knew that the power within the Chaos Scar was desired by his lord. With keen mind, deep knowledge of the world, and powers from one of the darkest Gods on the earth, Banmaccon is prepared to do what it takes to claim the Chaos Scar for the Devourer.
And Stuff:
Banmaccon is hungry. Power, companions, food, knowledge. He wants everything around him, and he's willing to do what it takes to get it. He follows the dark whispers of the Devourer, echoes of the breakers crashing upon the rocky shores of the land. Many are off-put by his malevolent presence, but the divine power he channels remedies most casual fear.
Of course, when they discover exactly what divinity Banmaccon channels... the fear returns. He doesn't mind it, but it does get in his way on occasion.
Clad in dark robes, the skull of some dead sea-beast affixed to his face, Banmaccon's alien Wilden appearance only sets him further apart from the rest of society when they see some of his actual wooden flesh. The deep reds of his leaves and branches mark him as entering the final stages of Wilden growth, and his lack of physical strength further confirms this.
An ominous chuckle is his trademark, sometimes bursting into full-blown laughter as he watches the power of the Devourer grow within him. All those around him feel the unnerving gaze of someone upon them, no matter where he looks.
Grenth is awesome.
White FC: 0819 3350 1787
Eventually, while healing from his latest beating, Kodor discovered that his small (for a Goliath) size and nimble fingers gave him the perfect way to exact revenge. His "friends" had their belongings mysteriously vanish, their unmentionables displayed in full view of everyone, and their lunch money surprisingly vanish.
Unfortunately, Kodor was pretty much the only suspect, so they beat the snot out of him and took his (formerly their) lunch money.
"Bugger this" said Kodor, "I'm going to find a place where I'M the big one, I'm not going to just sit here and take this!"
And so he wandered off, and took up residence in a dwarven city by the name of Overlook. Where EVERYONE was smaller than he was. He kept up his thieving ways, and eventually was caught and dragged before a magistrate (it took 7 of them to drag him- he was really quite pleased about that). The dwarves could tell they couldn't trust Kodor as far as they could throw him, so they put a Gaes on him- he must travel to the Scar and cleanse the area as punishment for his crimes:
As long as ye shall breathe,
And blood shall flow from your heart
Shall ye seek ta rid the world of the Scar,
An' steal not an' break the laws o' the land not
So long as the Scar do corrupt the land.
Kodor dropped his shoulders and accepted the Gaes, and moved (quite poutingly, I'll admit) towards the Scar. There to face whatever danger and chaos awaits him.
The dwarves were glad to be rid of him, even if the "Gaes" had no real magic behind it, the Goliath didn't seem to know that... And by the looks of it he'd be far away before he ever realized that.
White FC: 0819 3350 1787
Frotha Skorrsvjar, Dwarven Druid
In the Dwarvenhold of Overlook, some of the older magics have fallen out of style--in today's dangerous world, it's much easier to gird a dwarf in his weight in steel and send him screaming and frothing toward a horde of orcs swinging half that much again on the end of a stick than it is to send the same dwarf through years of training, meditation, and rituals. But in Hammerfast, in the Nentir Vale, there remains a society of warriors dedicated to preserving the ancient ways of war practiced at the dawn of Dwarvendom. These are the Stonespeakers.
Frotha Skorrsvjar is one of these warriors, wielding the primal powers of the bedrock of the world. His hammer is carved in the image of a ram's head, and he carries no shield, for his skin is as hard as the stone from which his city is hewn. He pays service to Moradin, Father of the Dwarves, to his ancestors, and to the earth itself. He has come to the Chaos Scar following tales of the mighty corruption that has seized hold; this wound to the world is nothing less than an affront to all that is holy to Frotha, and he will do all in his power to discover its secrets and cleanse its influence.
Player of Li Mei Feng, Monkey Princess, The Dresden Files Low Profile
GM of Monsterhearts: Blackwood
Garrahd, Halfling Barbarian
Garrahd's people speak of a time before the meteor, when this valley was a safer, more pleasant place (and when THEY were in charge around here). They have a deep hatred of the Brotherhood of the Scar, and indeed anyone else who challenges them for ownership of the valley. Garrahd has taken it upon himself to save his people, rescue his homeland, and generally be a big awesome hero. Few of the Stone Skull believe he's going to be able to do anything, but mostly they humor him because he's the chieftan's son.
Setting stuff: His village is called Stonehome (barbarians are creative people). His father's name is Chieftan Harbruk.
Terrak, Goliath Warden
She has travelled quite a distance to be here, and she is eagerly collecting anything she can to bring back to Arbrusk. Most people in the village never venture far, and she hopes to return with more than just evidence of her might: she wants to come back with treasure to improve the lives of her people, that they might live in slightly less brutal squalor. This makes her seem greedy at times as she angles for every gold piece and every marketable treasure she can find, but in the end she intends to turn it all over to her people.
Marin, Githzerai Bard
Marin has a longstanding rivalry with an elven bard called Ellendar Astrandar. They have always competed for both respect and money, and somehow fate seems to always see fit to bring them back together even when they try to travel away from each other. A month ago, Ellendar composed a particularly cutting series of songs and limericks mocking Marin and calling him a weak, sheltered coward, conflicting with Marin's carefully crafted image as a heroic warrior-poet. Unfortunately, Marin was unable to come up with a fitting response and he became a laughingstock in every town Ellendar visited. To defy his growing negative reputation and create a spectacle that Ellendar couldn't sing his way out of, Marin intends to undertake a grand adventure and perform some great, inspiring deed. Unfortunately, Marin's actually not an experienced hero despite his songs. His ambition has brought him to the Scar, although now that he's here he's not sure exactly how to go about the whole thing.
Vax, Changeling Sorcerer
He's come to this area in search of a great treasure supposedly carried into the Scar by an adventurer who failed to return. He doesn't even know exactly what it is, but his greed overwhelms the mild voice of reason in his mind. The idea of living off the grid for a bit is appealing as well, because he's botched his last few capers quite thoroughly and he's worried that he may have some sherriffs and/or angry fathers on his tail.
He thoroughly believes that he's brilliant and capable to the point of being superhuman. He's charismatic and quick-tongued enough to make just about anybody else believe that as well... at least, until they see him in action.
Setting stuff: He has swindled and stolen from many people. In particular, a man named Arman Sammith, sherriff of a mid-sized village some distance away, has sworn revenge for the time when Vax essentially made off with all of the town's valuables. He may or may not be willing to pursue Vax this close to the Scar.
Kravoc, Dwarf Wizard
It became like an addiction, though. And soon he found himself seeking greater and more arcane knowledge. He devoured everything in any book he could find, and then when he ran out of books it came to him: he needed to know things that nobody else knew! He began to hire mercenaries and adventurers to fetch him books and discover secrets from all around the world. Most of the time they came back until he became obsessed with the subject of the Chaos Scar. None of his hires have returned from the Scar, and he's had enough of funnelling money into it. Most people would give up, but Kravoc HAS TO KNOW. And if you want something done well, apparently you have to haul your inherited warhammer down there and burn it to death with magic yourself.
I just started posting here in the last week or so, but I've lurked for longer and I usually check every few hours. Posting frequency won't be a problem for me.
GM of Pearl City - A group of superheroes form The Beacons.
Player of Arifyn Tok in Kingmakers [D&D 4E]
Player of Kane Fainklyn the Hallow Preest in Crumbling Citadels [D&D 4E]
Player of Torin Magnus in Blackwood [Monsterhearts]
Player of Torin Magnusson in And Justice for All (M&M 3E)
Krull is an adept warrior, favoring his two blades over the bow he also carries. His time in the wild has made him a little... odd. He doesn't seem to fully have a grasp on the world around him, and also looks down on magic as "party tricks."
Krull's Quote: "Magic is impressive, but now, Krull leads! Swords for everyone!"
Disclaimer: The personality of Krull is based on Minsc, because he is awesome.
I have another application that I will submit tomorrow, but now, laziness ensues.
PSN: the-K-flash
Leaving Irevale at an early age, Vartan took to drinking heavily. Using any spare coin he could fetch from work as a simple caravan guard on wine and women. Through countless fights, Vartan's knowledge of the sword, and his own elemental powers grew. As did his love of whores and liquor, though. Soon finding himself shunned by the very people he was hired to protect, Vartan was left broke and penny-less. Now hoping traveling to the chaos scar will lead him to untold riches.
White FC: 0819 3350 1787
If the power says fire damage, it does fire damage. Describe it as you like, but it's still fire damage.
Works for me, there's enough material for them released to make them a player character race.
I'll probably leave it open for a week or so.
character sheet
young Orin and Cutrus, best of friends!
When Orin came of age, he ventured away from the Chaos Scar to test his skills. Now, he is returned, and he wants only to free his homeland from the horrible blight.
Orin and Cutrus--in control
this shit is from an old NES game which is totally appropriate to this setting, it made me giddy with nostalgia when I remembered it
RAAAR!
DropBox invite link - get 250MB extra free.
"..you think I'm joking!? I'll rip your face off!"
Krivanalandros, or Kriv for short, has a very short temper. He was cut off from his family at an early age due to his unruly and violent nature. He means well, he really does, but he tends to only see solutions that involve smashing his fists into the problem. The problem can range from a goblin or kobold, to a door that's barred or locked, to even a simple argument over the price of the local ale. As one can expect, this has led to some issues cropping up for Kriv if he stays in any one place for too long.
Mia, Human Wizard
"My. Dress. Is. Ruined. You, dragon, will burn!"
Mia grew up in a life of luxury, at least compared to most others, and now her family's fortune is running out and she has to start taking care of herself. Thinking that it would probably be easier for her to simply magic up some riches than actually go to work for herself, she settled on heading out into the Chaos Scar to see if there were any truth to the rumors of treasure and riches beyond imagination. It stands to reason that any sane person would also believe the rumors of dangerous creatures guarding said riches if they believed the in the riches themselves, but Mia has a very selective belief system and the dangerous creatures are, fortunately, -not real- and aren't an issue.
Vagabond, Half-Elf Swordmage
"Where do you think you're going?"
Vagabond is a wandering fighter that mixes a natural aptitude for magic with his fighting prowess to help keep foes well within reach of his longsword. He prefers not to divulge much about his past, though he seems to be fairly strong and capable which suggests some sort of military background. Anyone that has been near him for any lengthy period of time quickly realizes that once he sets his sights on something, he pursues it with a single minded passion that isn't seen in very many people.
White FC: 0819 3350 1787
Background
The one activity Veris tried that Corellon seemed to smile upon, when his fingers moved with the expected grace, when he could put not a foot wrong, was when he stole. In a village as poor as his, thievery seemed like no blessing at all. With no desire to bring shame to his parents, but unwilling to smother the one gift he possessed, Veris took to the road. He spent a while in the Nentir Vale, during which time the gem vaults of Hammerfast and the storehouses of Fallcrest found themselves pilfered of their choicest baubles on more than one occasion. After an attempted break in to Nimozaran's tower (Veris was after the old wizard's guild membership fees) went south, he was forced to flee Fallcrest with little more than the clothes on his back. Veris took the opportunity to swing back towards home, and see what the land surrounding the Chaos Scar has to offer.
I can't find a cool pic, so Appearance
I might post another character later, but playing the rogue seems like it would be fun 8-)
The Long Way Down: Clank, Warforged FighterReita Kilvas, Tiefling Warlock
"Tell me where I can find this power and I make your death relatively painless."
She is manipulative, charismatic, and a powerful ally. Just don't get in her way when she sees an opportunity to increase her power.
(never played D&D, but have quite a bit of experience from WoD).
Picture:
About:
Brom was born into a small fishing village in the depths of the Atrusian Swamplands. His youth was filled with the tedium of dredging the slimy filth of the swamp pulling small shell fish up for their meat and an occasional pearl. On days where Brom really did not want to go to work interesting things began to happen, such as a bright sunny day suddenly becoming nasty thunderstorms.
At the age of 18 Brom came to realize that the weather actually obeyed his will. He would sneak off into the woods and practice his new found talents bringing lightening down even on the clearest of days and summoning thunderous winds to carry away the foul stench of the swamps.
At 22 the villagers discovered Brom's talents and being the backwater hicks that they were drove him off thinking him a warlock or some foul demon-spawn that would bring disaster.
How often do I post?
I read the D&D discussion thread several times a day. I am in a game here on the boards at current and have run two games here in the past. I can post at least once a day and usually more than that.
Quote:
“So there I was elbow deep in swamp muck grabbing hold of what I thought must be a relic of some sort. It was hard as a rock and had spines… never felt anything like it. I pull and pull thinking This is my ticket out of this back water dump. When just then POP the thing comes up and what is it?
A freaking rock-gator! Damn thing nearly took my arm off! Well I scramble back like a little crawfish. The hair on my arms starts to rise and BAM lightening out of the clear blue sky strikes the thing dead.
Yup that is the first time I used my power…, course I had no idea I’d done it at the time.
What’d we do with the gator? Well we ate it of course. Tasted like chicken.”
He made his way into the larger world by signing on to the Duke's militia, and then a passing mercenary group. His delight in tall tales has not waned, and when he heard of the Chaos Scar, his mind flickered back to a scrap of graffiti he had seen in a moldering guard tower of questionably Turathian origin: 'Turath will rise again!' Taking this in the most literal sense of the world, he comes to the Scarred lands to investigate 'very reliable' rumors that the original demons with whom Bael Turath had sealed his unholy pact had in fact crawled forth from the earth and brought him with them, where he musters his power in preparation for Tiefling hegemony on the Material Plane once more!
When pressed about his beliefs on the Scar:
No, you should read about it. I've got a parchment on it somewhere by a noted scholar, he's really dug deep into it--he's found out the stuff that the Big Mages don't want you to know.
Nex, Changeling Assassin
Quote:
"Oh hello, I'm sorry I think I'm lost. Can you tell me where the galle-WHAT'S THAT BEHIND YOU?!?" *shank*
Background:
Nex's past wasn't particularly traumatic, considering he was a son and student of one of the best assassins of the western lands who lived a life of hunting and being hunted in infrequent and random turns. In fact he almost has fond memories of the many, many nights where his father would rush into the room, tell the children they were leaving in two minutes, and then watch as Nex and his siblings raced to see who could pack up their valuables the fastest onto whatever horse or donkey he'd stolen this time. This continued until Nex was 13, and a night passed where his father didn't return. That night became a week, then a month. His eldest brother took the other five children to safety in a nearby village where they've been living peacably ever since as farmers and artisans, but Nex chose to follow his father, finding the Order of the White Glove and joining their ranks to train to be an assassin and, hopefully, learn about the death of his father someday.
Classes were rigorous and lethal, in a very literal sense of the word. One one in ten students graduate, and those that fail never have a chance to leave with the secrets they know. On Nex's graduation, at age 18, he was given his gloves, his tools, and his freedom, and also a name: Sirus Brigham, the Lord of Dragontooth Keep and the man his father was sent to kill on the night of his disappearance. Nex has never done anything with this information; he's not half the killer his father was, and if this Lord took him out what chance does he have? But someday he will be better, be the best, and on that day he will go to that Keep. He will find that Lord. He will tie him down. He will poke him with swords until he learns every last detail of that night. And then, when all is said and done, he will finish the job his father could not.
This makes two submissions for me, after William 'Chocolate' Harris, Gnome Cunning Bard
2011 PAX Warmachine/Hordes Champion
Barnago Ilorhein, Half-Elf Prescient Bard
Barnago has mostly gotten through life scraping along by the skin of his teeth. Through his own cunning wit, silky tongue, uncanny luck and knack for prediction he has built a reputation for himself as being notoriously slippery. Abandoned by his human mother at a young age, Barnago grew up rubbing elbows with the more seedy side of his urban stomping grounds. Running small heists, trafficking in illicit goods and sometimes acting as hired thug, Barnago made a modest living for himself, but never desired to rise very high in the ranks of the crime world.
He yearned for something bigger, more lucrative, more exciting, or maybe he was simply bored of quietly slipping away from jobs gone bad while his friends and comrades were arrested or killed plying their often bloody trades. A strong wanderlust, and the "scar" were calling. Noone came out of that place alive, but then, Barnago was practically untouchable. There was a destiny in that dark place with his name written on it.
Characters go here:
Urza Tanaka:
"There is no problem that cannot be solved by the correct application of arcane force."
Picture:
Kudai:
"Yes, I am an agent of Avandra. Yes, I am short. Yes, I am a gnome. Anything else you'd like to tell me about myself?"
Kudai has been a servant of Avandra's will for many years. He prayed for a safe path when escaping the band of slavers that ransacked his home. Avandra heard his pleas and granted him the path he sought. In return, he pledged to seek out one of her few monasteries and work in her service. In time, he proved himself and was granted a small portion of her power. That was close to twenty years ago, now Kudai has been charged to travel to the Chaos Scar and see what change, good or ill, has been wrought there. To aid in this task, Avandra appeared before him and set a shard of her presence within his very soul. Thus forever marking him as an Invoker of Avandra.
Dokhan:
"I keep my blade sharp and it keeps me alive."
Fleeing the destruction of his clan, Dokhan descended into the lowlands and sold his skills with the blade for food and shelter. Now he journeys to the Chaos Scar out of curiosity of the region and to offer his blade to anyone with the coin to retain his services.
Balthor Brassbeard:
"Storms are as beautiful as they are dangerous, never forget their power as you marvel at their beauty."
Picture:
Despite lack of posting activity around these parts lately, I can and have posted many times a day. If necessary, I can make more characters or flesh out these here more fully.
He'll need a month to decide on which ones.
Mr_Rose, what are those images from?
Eager to read this thread, no matter who gets chosen.
Windows7's snip tool and the video for Monster Manual 2, uploaded to photobucket (the frame is from their edit tool).
DropBox invite link - get 250MB extra free.