The commercial for this game with the girlfriend that thinks it's a movie is pretty hilarious.
personally I would like games to stop trying to be movies
this is such a bullshit idea
storytelling is an art that translates between mediums. in video games, it can be especially powerful because it frames the controlled action and gives it real drive and meaning. fuck playing every game in a completely open universe with no particular protagonist, no scripted dialogue, no dramatic conflicts. i like stories, i like to be told stories in all forms, and that neccesitates handing it over to a creative party and accepting authorial control
that's an extrapolation from 'games shouldn't be movies', but it's a notion that's headed in a certain direction and for me that direction is hollow and scary
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
The commercial for this game with the girlfriend that thinks it's a movie is pretty hilarious.
personally I would like games to stop trying to be movies
this is such a bullshit idea
storytelling is an art that translates between mediums. in video games, it can be especially powerful because it frames the controlled action and gives it real drive and meaning. fuck playing every game in a completely open universe with no particular protagonist, no scripted dialogue, no dramatic conflicts. i like stories, i like to be told stories in all forms, and that neccesitates handing it over to a creative party and accepting authorial control
that's an extrapolation from 'games shouldn't be movies', but it's a notion that's headed in a certain direction and for me that direction is hollow and scary
BusterKNegativity is Boring Cynicism is Cowardice Registered Userregular
edited October 2009
I will say plainly I could do without ten minutes of cut scene
Hell five minutes gets to be pretty damn boring unless it's at the end
After 2-3 minutes I'd like to have some input in the events that are going on in this supposedly interactive entertainment
The commercial for this game with the girlfriend that thinks it's a movie is pretty hilarious.
personally I would like games to stop trying to be movies
this is such a bullshit idea
storytelling is an art that translates between mediums. in video games, it can be especially powerful because it frames the controlled action and gives it real drive and meaning. fuck playing every game in a completely open universe with no particular protagonist, no scripted dialogue, no dramatic conflicts. i like stories, i like to be told stories in all forms, and that neccesitates handing it over to a creative party and accepting authorial control
that's an extrapolation from 'games shouldn't be movies', but it's a notion that's headed in a certain direction and for me that direction is hollow and scary
What the fuck, this is an intelligent perspective! You noticed that "open world" stuff is usually bland and pointless and dull as hell? Get that shit outta here!
EDIT: I would like to point out, though, that sometimes games can actually express an idea through mechanics. My favorite example of this is Starcraft; the valuelessness of human life in war is a pretty clear idea, right? But it's best expressed not by the story just showing you whole worlds being destroyed over politics while greater threats loom on the horizon. It's best expressed when you're playing a multiplayer match and you kill your own troops, either through suicide missions or by actually shooting them yourself in your own base, because they are obsolete and you need to clear out food ASAP to build the new, high-tech shit that you believe will win the upcoming battle. You are killing some of your people to save the rest, but this is an action that would be considered absolutely horrific in reality. Imagine a real-world military leader doing that. The beauty of it, though, is that it's completely your choice to do it in the literal sense; you'll probably lose if you don't do it, but the game doesn't force it on you in a cutscene, it leaves you to do the killing completely on your own.
maybe he was just drawing the vista from the mountaintop!
dude was just trying to do a good job in his art class and drake straight up just fuckin murdered him for it
what a prick
Well, he was actually still getting ready to apply. He chose the pirate!
The commercial for this game with the girlfriend that thinks it's a movie is pretty hilarious.
personally I would like games to stop trying to be movies
this is such a bullshit idea
storytelling is an art that translates between mediums. in video games, it can be especially powerful because it frames the controlled action and gives it real drive and meaning. fuck playing every game in a completely open universe with no particular protagonist, no scripted dialogue, no dramatic conflicts. i like stories, i like to be told stories in all forms, and that neccesitates handing it over to a creative party and accepting authorial control
that's an extrapolation from 'games shouldn't be movies', but it's a notion that's headed in a certain direction and for me that direction is hollow and scary
What the fuck, this is an intelligent perspective! You noticed that "open world" stuff is usually bland and pointless and dull as hell? Get that shit outta here!
i didn't 'notice that it is'. i just understand why it very easily can be
Uncharted 2 is not a video game that's like a movie
Uncharted 2 is like playing a movie
It isn't some Metal Gear Solid bullshit where you watch a cutscene for fucking ever and then the game itself sucks.
It is a game where you're taking down helicopters while riding on top of speeding trains or jumping between speeding jeeps while taking down opposing vehicles in real time. MGS reserved all the coolest shit for cutscenes; that never quite sat right with me. Uncharted 2 saves all the coolest shit for gameplay.
Also I'm typically not a huge fan of co-op, but I did some matches just now and hot sweet Jesus it's so good. Capcom should look at this and then hang their head in embarrassment after RE5; this is how you do fucking co-op.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited October 2009
I haven't played either Uncharted game but I heard that in one of them there's a sequence on a U-boat and the animation is so good that when your character goes through a door he grabs onto the side and levers himself in
And just the thought of that makes me happy
Animation is so fucking key to cinematic video games, it sucks that more developers don't realize it
if you think drake carefully navigating his way through a sub at the start of drake's fortune is impressive, you wait 'til you play the games
the animation, performances and cinematic scripting is unparalleled
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited October 2009
I really liked the mgs4 gamplay and to an extend the shorter cutscenes before they took a sharp turn towards crazyville.
now I want to play uncharted 1 again.
also am I wrong to have this feeling of being sad when people really look forward to a sequel and then like the original more? I feel like a sequel should take whatever mistakess the original made, fix them, and then improve on the rest as opposed to just making another ___.
this isn't a definitive "rar those people suck" thing. Just a.. Thought?
Posts
no it isn't
it's a joke about how random henchmen aren't necessarily evil, mindless thugs
but Drake throws him off the cliff anyway
This game is too fucking good.
If there is a controller in my hands, this is what's on-screen, and this probably won't change until MW2 comes out.
actually it tells a much sadder story
Uh-oh I accidentally deleted my signature. Uh-oh!!
i would submit that the tiny kitten teeth scouts stuff was the opposite of buckley
even with explanation goodness knows what was going on there
But he could be writing a list of evil things he wants to do!
1. Kill kitten
2. Drink tears of orphan child
3. Watch Oprah
Wonderfully awful.
*slow clap*
maybe he was just drawing the vista from the mountaintop!
dude was just trying to do a good job in his art class and drake straight up just fuckin murdered him for it
what a prick
personally I would like games to stop trying to be movies
A thousand times this.
this is such a bullshit idea
storytelling is an art that translates between mediums. in video games, it can be especially powerful because it frames the controlled action and gives it real drive and meaning. fuck playing every game in a completely open universe with no particular protagonist, no scripted dialogue, no dramatic conflicts. i like stories, i like to be told stories in all forms, and that neccesitates handing it over to a creative party and accepting authorial control
that's an extrapolation from 'games shouldn't be movies', but it's a notion that's headed in a certain direction and for me that direction is hollow and scary
Well said
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
What are you saying, tdot
You can tell me
This is a safe place for you
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Hell five minutes gets to be pretty damn boring unless it's at the end
After 2-3 minutes I'd like to have some input in the events that are going on in this supposedly interactive entertainment
Amazon Wishlist: http://www.amazon.com/BusterK/wishlist/3JPEKJGX9G54I/ref=cm_wl_search_bin_1
it was pretty eloquent, huh
i do what i can
What the fuck, this is an intelligent perspective! You noticed that "open world" stuff is usually bland and pointless and dull as hell? Get that shit outta here!
EDIT: I would like to point out, though, that sometimes games can actually express an idea through mechanics. My favorite example of this is Starcraft; the valuelessness of human life in war is a pretty clear idea, right? But it's best expressed not by the story just showing you whole worlds being destroyed over politics while greater threats loom on the horizon. It's best expressed when you're playing a multiplayer match and you kill your own troops, either through suicide missions or by actually shooting them yourself in your own base, because they are obsolete and you need to clear out food ASAP to build the new, high-tech shit that you believe will win the upcoming battle. You are killing some of your people to save the rest, but this is an action that would be considered absolutely horrific in reality. Imagine a real-world military leader doing that. The beauty of it, though, is that it's completely your choice to do it in the literal sense; you'll probably lose if you don't do it, but the game doesn't force it on you in a cutscene, it leaves you to do the killing completely on your own.
i didn't 'notice that it is'. i just understand why it very easily can be
Uncharted 2 is like playing a movie
It isn't some Metal Gear Solid bullshit where you watch a cutscene for fucking ever and then the game itself sucks.
It is a game where you're taking down helicopters while riding on top of speeding trains or jumping between speeding jeeps while taking down opposing vehicles in real time. MGS reserved all the coolest shit for cutscenes; that never quite sat right with me. Uncharted 2 saves all the coolest shit for gameplay.
Also I'm typically not a huge fan of co-op, but I did some matches just now and hot sweet Jesus it's so good. Capcom should look at this and then hang their head in embarrassment after RE5; this is how you do fucking co-op.
And just the thought of that makes me happy
Animation is so fucking key to cinematic video games, it sucks that more developers don't realize it
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
the animation, performances and cinematic scripting is unparalleled
now I want to play uncharted 1 again.
also am I wrong to have this feeling of being sad when people really look forward to a sequel and then like the original more? I feel like a sequel should take whatever mistakess the original made, fix them, and then improve on the rest as opposed to just making another ___.
this isn't a definitive "rar those people suck" thing. Just a.. Thought?