Seriously. It starts, you go through a corridor of vaguely logical puzzles to get past machines. The it's a dead end. When you finally figure out that you can make a hole in the floor here you get to the ridiculously, complex, large, boring and hazard filled sewer maze! At that point you give up. Or would do if you hadn't died already.
There IS still a feeling that maybe it is not worthy of being a full retail release. 2D platformers feel like they should be 10-20 dollar downloadable titles these days, not full retail packages.
Seriously. It starts, you go through a corridor of vaguely logical puzzles to get past machines. The it's a dead end. When you finally figure out that you can make a hole in the floor here you get to the ridiculously, complex, large, boring and hazard filled sewer maze! At that point you give up. Or would do if you hadn't died already.
Seriously. It starts, you go through a corridor of vaguely logical puzzles to get past machines. The it's a dead end. When you finally figure out that you can make a hole in the floor here you get to the ridiculously, complex, large, boring and hazard filled sewer maze! At that point you give up. Or would do if you hadn't died already.
I was never able to beat the game. I remember I could get up to the princess and just stare at her. I think I played the game just to hear the theme song play over and over again though.
They had plenty of copies at the one I went to. I can't imagine the game, awesome as it is, selling out that quickly. What else are you planning to get, pray tell?
Seriously. It starts, you go through a corridor of vaguely logical puzzles to get past machines. The it's a dead end. When you finally figure out that you can make a hole in the floor here you get to the ridiculously, complex, large, boring and hazard filled sewer maze! At that point you give up. Or would do if you hadn't died already.
Just got this game, haven't played it very far yet but it is super great. Beautiful game, the animations have nice little flourishes you might not expect, like having an actual animation for when the boy hits his head on the ceiling instead of just stopping his movement. There are all kinds of small things I notice that help it feel like a more full featured design. Even the level decoration critters such as frogs are well-animated. You might think it's annoying with the boy yelling "BLOB" all the time, and perhaps it does get annoying later, but there are probably 20+ voice clips with different phrases and at different levels of urgency.
I kind of wish the blob had a mouth to show his emotions rather than changing colors which really doesn't help me much. If you tell him to stay put and then walk away he turns pinkish which I have no idea what it means.
So far it reminds me of Lost Vikings' puzzle platforming, obviously with only one person to worry about and with a bigger bag of tricks (though not so big yet, with just a couple beans). The balloon bean is pretty useless considering you can just call for him three times and he'll turn into a balloon anyway. I wish we had the ketchup beans (spawned him where you threw it).
Truthfully, I just want to hug that blob. Every game henceforth should have a hug button.
That'd be a pretty awkward feature for the next God of War game.
Especially for God of War -- motherfucker is all RAGGH RAGE AND ANGER cause he didn't get hugged enough. Dude needs to just chill and hug something instead of tearing off heads and limbs and shit.
My copy showed up today. I don't know when I'm going to be able to get around to playing it, but I have it, and they have my money, and that's the most important part.
Truthfully, I just want to hug that blob. Every game henceforth should have a hug button.
That'd be a pretty awkward feature for the next God of War game.
Funnily enough, O was actually a hug button in one of the God of War games. Was it the original or Chains of Olympus? I forget, but there was a segment where you had to protect your family while fighting off demons. The humor of O being both "hug your family" and "tear the fucking wings off of that harpy" was never lost on me.
This gets better as you go, the first boss fight isn't that difficult but is still pretty badass. If you played Zak and Wiki, it's like those bosses - since you aren't exactly a powerhouse, you solve a few puzzles to navigate the boss throughout the environment and eventually defeat him with the power of your mind.
Also holy crap, the first level of the second area is nostalgic.
Truthfully, I just want to hug that blob. Every game henceforth should have a hug button.
That'd be a pretty awkward feature for the next God of War game.
Funnily enough, O was actually a hug button in one of the God of War games. Was it the original or Chains of Olympus? I forget, but there was a segment where you had to protect your family while fighting off demons. The humor of O being both "hug your family" and "tear the fucking wings off of that harpy" was never lost on me.
This gets better as you go, the first boss fight isn't that difficult but is still pretty badass. If you played Zak and Wiki, it's like those bosses - since you aren't exactly a powerhouse, you solve a few puzzles to navigate the boss throughout the environment and eventually defeat him with the power of your mind.
Also holy crap, the first level of the second area is nostalgic.
Nostalgia overload! Hell yes, this is the greatest game ever!!! I will never get tired of hearing that tune.
Now that the gloves are off and the challenge is ramping up, I have to say this is one of the best Wii games I've played this year. WayForward made sure you have to use all your transformation abilities to their full extent, and for that, I salute them.
Do it. From what I've gleaned, the game is 40 stages long (4 worlds, 10 stages each), and the extra 10 challenge stages in each world bumps the total up to 80. You'll be getting a lot for your money.
As much as I love and desire this game, I have to wonder why they couldn't make it control like it used to: one button tosses a bean which the blob automatically eats, and one button snaps him out of it.
I guess you might need him to go up high for some reason. Just seems a little complicated as reviews have been saying.
I just came from playing this game, and you description sounds to me like how the game is played
what did you think was different?
If you play the original and play the new one, you'll notice they're different. First, selecting a bean is on a ring menu, locking you out of movement while choosing (from what I've seen). The original just cycled through with select. Obviously each has its advantages and disadvantages, but it's strange that the new game is the one that stops you from moving when it's much more action oriented and might require you to dodge things.
Second, you are immobile when throwing a bean. Same point as above. You have to mess with trajectory rather than being able to just tap a button and watch the blob do his stuff. And the point has been made in at least IGN's review that you have to press a button to call blob over and make him eat the jellybean rather than it being automatic as in the old game.
Look what you made me do, I wrote a big stupid explanatory thing when I just want to enjoy the game. Like I was saying, not a big deal!
EDIT: Ok I will save this post with a real life boy and his blob. Man and his blob. Whatever.
I don't know if many people know, but you can just TAP the A button to drop a bean, no trajectory, and it behaves the same as the first game. You don't always HAVE to aim, but the aiming can be quick, and the accuracy is welcomed by me.
On your issue with the game pausing while picking a bean: this is a much more forgiving mechanic for an action game. Imagine if you were playing any other game where you had to enter your inventory and the gamme continued. I think someone told me the new Alone In the Dark does this, and a lot of people hated it. If Fallout 3 did this to me, I would be pissed.
I just picked this up with Brutal Legend, and I started playing it almost immediately. It is fabulous. I'm glad to see this game is getting love on the forum because I can't imagine it seeling very well.
I just picked this up with Brutal Legend, and I started playing it almost immediately. It is fabulous. I'm glad to see this game is getting love on the forum because I can't imagine it seeling very well.
I'm glad to see you're liking the game so much Love, and I really hope it does sell better than expected. Unfortunately that kind of thing happens with these lower profile titles; they sell by word-of-mouth and a dedicated fan base rather than pure hype. Just look at WayForward's own Shantae - most people missed out on it despite being a critical darling, but now that they've become a well-known developer they've been able to make the sequel(s) their fans have wanted for years now.
Hopefully folks like us can spread the word about A Boy and His Blob, that it's a great game anyone can enjoy, not just the nostalgic fans of the original. Hey, it's worked for Valkyria Chronicles so far - maybe we can start our own forum meme. Apologies to Rent, but we can make "Hug a Blob" into the next "Get a VC sig, you!"
The only real negative of this game to me was the Blob's horrendous AI, he's unbelievably stupid when it comes to crossing gaps or maneuvering around obstacles, and it's a frequent issue in the later levels. It's really important that you know that calling him 3 times in a row will make him turn into balloon form automatically and return to you.
I'll do my part to get the word out about this game. I mean come on, how else are we going to get people's attention? Free money? World Series tickets? Ellen Page in edible lingerie???
. . . Okay, that last one was wishful thinking on my part.:P
As far as Blob's tracking goes, it's been frustrating, sure, but not game-breaking. Like Zek said, three whistles will bring him back to your side with no problem, and if you need to keep him in one place just push down on the Control Pad.
I gave in and picked up this game today from Gamestop. It was just too cute! Sadly, I accidentally took both the game and the store's display copy so I need to head back and return the display copy now. I'll be sure to share my thoughts after I play it a bit.
Played the game for about an hour tonight. The difficulty is ramping up a little slower than I'd like and there are a few minor annoyances like not being able to remap the controls and the hub world (which result in more downtime between levels than I would like), but overall it's been enjoyable so far & it looks like it'll just get better, the further I get in.
Played the game for about an hour tonight. The difficulty is ramping up a little slower than I'd like and there are a few minor annoyances like not being able to remap the controls and the hub world (which result in more downtime between levels than I would like), but overall it's been enjoyable so far & it looks like it'll just get better, the further I get in.
Yeah, the first world is pretty much the tutorial; once you get to the boss, things start getting interesting. I'm near the end of world 2 right now; the puzzles are getting more complex (but very organic and intuitive), and the challenge stages require good reflexes and quick thinking. Just stick with it and you'll be rewarded.
So far the World 3 challenge stages have been very tough - precision rocketeering, trampoline bouncing, parachuting . . . the second half is where the challenge really gets ramped up. I don't regret getting this for a second.
Seriously. It starts, you go through a corridor of vaguely logical puzzles to get past machines. The it's a dead end. When you finally figure out that you can make a hole in the floor here you get to the ridiculously, complex, large, boring and hazard filled sewer maze! At that point you give up. Or would do if you hadn't died already.
My 8-year old daughter & her friend just tried to play this game. They couldn't figure out the controls without my help, they got stuck on the first level, and after they figured things out, they almost immediately decided to play Wii Sports instead. Oh and they almost deleted my save while they were messing around. This game really should have gone for a more explicit interface (Tutorial + save slots).
This game is going to get murdered in sales, but at least they got one from me.
That's rather unfortunate to hear. I'd like to say that "It's all there in the manual", but based on this testimony an in-game tutorial system might have been a good idea for younger players. We also could have done without the "delete file" trash can, too; it's cute, but they really should have specified what it is. Ah, well, at least you're still enjoying the game, right?
Ah, well, at least you're still enjoying the game, right?
Yes, but I'm still a bit disappointed in the game even so. The slow pace is really bugging me. Like when you come across a puzzle, first you need to select the right jelly bean (and it seems like the jelly bean I want is always the last one I select), then you need to throw it, then you need to wait for your blob to eat it, then you need to call him to you when you're done - repeat, repeat, repeat. Then when you beat a level, you need to wait for it to load the hub stage, then you wait for your blob to spit out treasure chests, then you wait for it to reveal the new item, and then finally, you can go to the next stage (although if you want to go to a bonus stage, you also need to walk over to the appropriate place in the hub). Since the game really isn't designed for younger players despite its appearance (I'm only on the second world & there's no way my daughter would have gotten this far, even if the game had kept her attention, too many tricky puzzles & reflex moments), I really wish they had sped up the pace a bit.
The game is gorgeous and there's some good puzzles in here, but it's little things like this that keep the game from being merely a good game and not a must-buy or modern classic in my mind.
So the morale of my story: going from Splosion Man (i.e. Sonic on steroids) to Boy & his Blob might not have made for the smoothest transition.
Picked this up over the weekend with birthday monies, played through the first world and its bonus levels (man, fuck those Mega Man Parachute stages). Agree with the slow pacing complaints and the bizarre lack of any tutorial. Yeah, the manual is only a dozen pages and the controls aren't complicated, but it just seemed weird, especially for younger gamers.
But you know what I find really inexcusable? There's no reference as to what the damned jellybean flavors are! That's half of the concept's charm, but instead of "punch = hole" I just get to select a red bean. I had no idea that the parachute was pear-flavored (for "pearachute", I guess) until I looked it up in the manual (it's one of seven-ish they mention).
Don't get me wrong; I'm enjoying the game so far, but those omissions seem jarring.
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Seriously. It starts, you go through a corridor of vaguely logical puzzles to get past machines. The it's a dead end. When you finally figure out that you can make a hole in the floor here you get to the ridiculously, complex, large, boring and hazard filled sewer maze! At that point you give up. Or would do if you hadn't died already.
He's doing it! He's hugging the blob!
Careful, talk like that will get you Parish's foot planted firmly in your groin if he hears it.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Doesn't look that complicated to me!
I was never able to beat the game. I remember I could get up to the princess and just stare at her. I think I played the game just to hear the theme song play over and over again though.
That'd be a pretty awkward feature for the next God of War game.
Hmmm, clearly my 9 year old brain was not up to the task.
I kind of wish the blob had a mouth to show his emotions rather than changing colors which really doesn't help me much. If you tell him to stay put and then walk away he turns pinkish which I have no idea what it means.
So far it reminds me of Lost Vikings' puzzle platforming, obviously with only one person to worry about and with a bigger bag of tricks (though not so big yet, with just a couple beans). The balloon bean is pretty useless considering you can just call for him three times and he'll turn into a balloon anyway. I wish we had the ketchup beans (spawned him where you threw it).
Anyway, I like it! People should play it.
Especially for God of War -- motherfucker is all RAGGH RAGE AND ANGER cause he didn't get hugged enough. Dude needs to just chill and hug something instead of tearing off heads and limbs and shit.
Funnily enough, O was actually a hug button in one of the God of War games. Was it the original or Chains of Olympus? I forget, but there was a segment where you had to protect your family while fighting off demons. The humor of O being both "hug your family" and "tear the fucking wings off of that harpy" was never lost on me.
Also holy crap, the first level of the second area is nostalgic.
It was the first game.
Now that the gloves are off and the challenge is ramping up, I have to say this is one of the best Wii games I've played this year. WayForward made sure you have to use all your transformation abilities to their full extent, and for that, I salute them.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
And hugs. Hugs for all!
I don't know if many people know, but you can just TAP the A button to drop a bean, no trajectory, and it behaves the same as the first game. You don't always HAVE to aim, but the aiming can be quick, and the accuracy is welcomed by me.
On your issue with the game pausing while picking a bean: this is a much more forgiving mechanic for an action game. Imagine if you were playing any other game where you had to enter your inventory and the gamme continued. I think someone told me the new Alone In the Dark does this, and a lot of people hated it. If Fallout 3 did this to me, I would be pissed.
Hopefully folks like us can spread the word about A Boy and His Blob, that it's a great game anyone can enjoy, not just the nostalgic fans of the original. Hey, it's worked for Valkyria Chronicles so far - maybe we can start our own forum meme. Apologies to Rent, but we can make "Hug a Blob" into the next "Get a VC sig, you!"
I'll do my part to get the word out about this game. I mean come on, how else are we going to get people's attention? Free money? World Series tickets? Ellen Page in edible lingerie???
. . . Okay, that last one was wishful thinking on my part.:P
As far as Blob's tracking goes, it's been frustrating, sure, but not game-breaking. Like Zek said, three whistles will bring him back to your side with no problem, and if you need to keep him in one place just push down on the Control Pad.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
More at 11.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
So far the World 3 challenge stages have been very tough - precision rocketeering, trampoline bouncing, parachuting . . . the second half is where the challenge really gets ramped up. I don't regret getting this for a second.
That's your own fault for using a retarded browser.
I beat it, but god - I think I never put into my gameboy again afterward.
This game is going to get murdered in sales, but at least they got one from me.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Yes, but I'm still a bit disappointed in the game even so. The slow pace is really bugging me. Like when you come across a puzzle, first you need to select the right jelly bean (and it seems like the jelly bean I want is always the last one I select), then you need to throw it, then you need to wait for your blob to eat it, then you need to call him to you when you're done - repeat, repeat, repeat. Then when you beat a level, you need to wait for it to load the hub stage, then you wait for your blob to spit out treasure chests, then you wait for it to reveal the new item, and then finally, you can go to the next stage (although if you want to go to a bonus stage, you also need to walk over to the appropriate place in the hub). Since the game really isn't designed for younger players despite its appearance (I'm only on the second world & there's no way my daughter would have gotten this far, even if the game had kept her attention, too many tricky puzzles & reflex moments), I really wish they had sped up the pace a bit.
The game is gorgeous and there's some good puzzles in here, but it's little things like this that keep the game from being merely a good game and not a must-buy or modern classic in my mind.
So the morale of my story: going from Splosion Man (i.e. Sonic on steroids) to Boy & his Blob might not have made for the smoothest transition.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Goes good with the hardcore cover art from earlier
That blob has bloobies. This disturbs me.
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
But you know what I find really inexcusable? There's no reference as to what the damned jellybean flavors are! That's half of the concept's charm, but instead of "punch = hole" I just get to select a red bean. I had no idea that the parachute was pear-flavored (for "pearachute", I guess) until I looked it up in the manual (it's one of seven-ish they mention).
Don't get me wrong; I'm enjoying the game so far, but those omissions seem jarring.