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Left 4 Dead - Grabbin' a thread of puke - ATTN lobby leaders, check OP
Posts
This, a thousand times this. When lemur joined the opposition halfway through the scavange game last night it became instantly apparent that he had taken the lead and the group was working together a lot better. Meanwhile in our camp, I was calling the shots for our team, and like I posted last night:
It got pretty damn close. The game had to use its tiebreaker to decide the winner.
This is more in line of what I've experienced. And I'm pretty sure all actions, such as opening doors, will make you visible again. Even if you don't yell reloadin'.
Also, voice chat.
Sometimes, when a horde is coming, and you're seperated, running into a closet and turning off your light can make the horde ignore you entirely.
Joe's Stream.
Oddly enough, this tends to be what I do in real life during stressful life circumstances.
Silenced SMG... no clue. Are there any in L4D2?
Also, the scavenge maps need to be harder. They need tanks, they need witches, they need real amounts of common infected. People should not be consistently getting 16 cans.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Yeah but... That one uzi has a silencer. I was asking if it was an exception to that rule.
Not sure how I would quantify it, but it appears that the silenced SMG has lower damage and less accuracy, but the standard SMG has a much better attribute for both. I can't say for sure that one has a higher rate of fire than the other, they both appear to shoot rather fast..
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Basically I'm thinking something along the lines of arena mode in TF2 where it will scramble teams after every complete round.
This doesn't make any sense. It' takes like 10 s for you to go invisible, shooting a 2 s burst or a 10ms sniper shot won't really make a difference, they will have time to find you.
I'm going to find some friends to try the flashlight thing later tonight, will return with empirical evidence.
Windows 7
C2D E8400 OC @ 3.6GHz
2xHD4890s in Crossfire @ 850/1050 (Catalyst 9.11)
4 GB RAM
I could run L4D1 with a constant 100+ FPS with it dropping down into the 60-70 FPS range when there was a lot of action on the screen. This was with all settings maxed including AA and AF. In L4D2 with no AA and AF only at 4x, my FPS drops into the 40s when there is a lot of action and sometimes in the 50s with barely anything going on. I can't imagine L4D2 is that much more graphically intense than L4D1. I have multicore rendering off. Anyone else experience anything like this?
you are not alone, the number of ragequitters in this mode is RIDICULOUS. people leave the games over the slightest annoyance, which makes it impossible to form a working team, people log in, notice they are on the losing side (well duh, no team, no win) and log out just as quickly.
i have rarely seen the losing team consisting of the same members after one round, which is remarkable, considering a round is only two minutes.
___
3DS: 2852 6971 9745
Throw me a PM if you add me
Scavange is made perfectly possible by some focus and team-work. Identify your main problems and solve them. If you have weaknesses then you just have to work around them or fix them; it's by no means a case of being inherently destined to lose.
The most common weaknesses, for example, are:
1) Splitting up
2) Not covering each other
3) No communication
4) Lack of individual skill
Each of these things can be solved or compensated for fairly easily with some level-headed application of authority.
Which doesn't make much sense, doesn't it? I thought silencers were a determent to weapon damage, traditionally, in vidja games?
I've been told x64 bit Windows with ATI cards have run into some issues, are you using Windows x64?
If you're heading for the furthest cans and running back, being able to assess if you can quickly grab those extra two just round the corner from the generator and throw them forward while your teamates fill up the ones they have if pretty useful.
This ties in to communication too, if you're not constantly talking to your teammates, informing them of where you are and where the infected are, what they are doing etc. you're going to get caught up and slowed or incapped.
To be fair though, sometimes a team just gels better than another and can do all those things after forming a basic strategy at the beginning of the round.
If you're shooting on full auto nonstop you're probably doing it wrong.
the key to scavenge is really working together with people - preferably people with whom you've worked before. otherwise it's like wrangling cats. blind, retarded cats.
if i want to get serious i play campaign or versus.
___
3DS: 2852 6971 9745
Throw me a PM if you add me
Yeah. Windows 7 64 bit. There might be something to that as I was running on Vista 64 bit before. I clean installed Windows 7 last night, reinstalled L4D2 and I'm still having the same issue. I'll have to look into it. So far, all my other games are running fine. Thanks.
Flashlight has got jack shit to do with invisibility
Going invisible takes ~5 s
Opening doors won't break invisibility (new to me)
So, yeah, there's that.
I'm on x64, I don't know about him, but the last patch, which supposedly fixed some performance issues, gave me performance issues.
I've the exact same setup as him, except that I have a single HD4850, but I had constant 60fps (Vsync on), which would dip to 50fps at most, in really intense moments. But ever since the patch, I'm getting random dips, all the way down to 40fps. You may think that it's not a bad thing because it's over 40fps, but since I have V-Sync on, when my game drops to 40fps, my mouse response goes down with it, so I get a jerky aim that stops completely.
Most PA scavenge games have been closer to that than to a steamroll, and I've seen very few ragequits. I do wish people would stick around for a team scramble after the game more often; usually when people rage it's after the match rather than during.
Smoker, hunter, charger, jockey.
Game over!
Also, me and a friend got simultaneously smoker grabbed before. We were kinda pissed. Standing directly next to eachother, two tongues reached out and grabbed us.
What's the plan with that? Smoker someone to draw them to a particular area, then boomer them? Then charger and then spitter the inevitable camping that follows?
I'm on Windows 7 64 bit, and I had to reinstall Steam to even get it working. It would load the map and then kaputski. Now it runs fine.
I mean the demo.
Survivors moving up an escalator in a tightly packed group.
Charger at the top.
The only thing that is missing is the "bowling strike" sound effect, because GOD. DAMN.