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Left 4 Dead - Grabbin' a thread of puke - ATTN lobby leaders, check OP
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But whilst yours is theoretically perfect, that's only if you all hit at the exact same time, given that the average PA jam will free people in about .5 seconds.
I say it because:
Boomer booms, charger barrels through and gets one, smoker and hunter get the last two who probably have no idea what's going on apart from a lot of shouting on voice chat and zombies, and may well be staggering from the charger.
Spitter boomer charger is the meat of that. Both the spitter/boomer combo and the spitter/charger combo are deadly if timed correctly. Not really sure what the ideal 4th is for that situation, any of the three seem serviceable.
Also, I've been saying this in every game I've played because I see it so much: Do not play the charger the way the AI does; that is, do not charge at a person/group from any distance greater than 5 feet. You will probably miss. The charger is quieter than you think he is, so spawn close, walk up to someone from an unexpected angle, then initiate the charge point blank. You should be spawning in the same sorts of places that you would spawn as boomer. Even if they spot you, you have enough meat to survive long enough to charge. If they're boomed or otherwise distracted, toss in a punch or two before you charge. I've seen way too many chargers spawn 50 feet away, pop into open view, then completely whiff a charge.
I've charged and magically missed someone from 3 feet away.
I've also randomly thrown out a charge from a ludicrous distance, fully expecting to miss, only to have some random survivor magically warp into my arm.
The hit detection really needs work.
Though we played a vs that was pretty great. A point-blanc missed (I even got pushed AROUND the survivor!), but my charge carried on and smacked into someone coming out of the side window, sweeping him right down the road.
Hey, what happens if a charger smacks someone into an alarmed car?
Science this, please.
The charger seems to have some weird issues with hit detection and lag. I saw a charger pop out from behind the horse statue and charge at me, and I casually stepped to the side and saw him whiz by. Then, a half second later, I teleported into his path and was snared. His ping was ~250, so I'd expect you to see issues like that too.
Charger is the new boomer as far as initiating attacks. Everything tended to start with a good boom in L4D1 vs, but the charger fills the distraction role so much better. The ideal attack now is charger snares one and stuns one or two more, followed by simultaneous boomer and spitter hitting the stunned players/whoever else is in range. This does tremendous damage because while spitter damage is reduced on snared players, it is not reduced for charger stunned players or boomed players. A fourth SI is practically unnecessary.
Again, I haven't played vs in 2 yet, but in 1, 2 hunters and a smoker was almost always an insta win with a coordinated strike using a boomer to distract the 4th.
This. It's doubly frustrating for me because aside from being a mediocre player, my consistently lousy latency means even when I spawn in a good spot, lining up a charge from even five feet away is painfully inaccurate. Sometimes I get lucky, though. I have the same problem with hunter pounces.
Also, Lemur, you're probably the best group coordinator I've played with; kudos. That was an excellent scavenge game last night.
[tiny]From which I shall emerge victorious.[/tiny]
Quoted because this got bottompaged.
ACSIS, now full of shit in multiple forums
Can trade TF2 items or whatever else you're interested in. PM me.
Best way to tag survivors as a charger is to try and either hit them while they're running directly toward or away from you. Trying to hit them from the side, if they're moving at all, seems to lead to a lot of missed shots. I look at it like trying to lag compensate when sniping in other games. You have to charge into where the survivors are according to the server, not where you see them. Which of course leads to a lot of missed shots, especially with higher pinged players.
Also Flippy, I'm almost positive the charger slamming someone into an alarm car sets it off.
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
Problem is that from the side is often the way you want to clock someone as the Charger.
I forget which part of DK it is, but it's the start with the tent that has the grenade launcher. "Oh I'm gonna go back and get that, cover me guys."
Spawned behind the transport, sidestepped out, and freighttrained the poor fucker right back to the saferoom for an incap.
Can trade TF2 items or whatever else you're interested in. PM me.
I had terrible performance issues, but messing with the paged pool memory and disabling multi-core rendering has seemed to fix it
GT: Tanky the Tank
Black: 1377 6749 7425
Can trade TF2 items or whatever else you're interested in. PM me.
Doesn't matter to me, I generally take charge on the assumption that nobody else will. If someone else does, and knows what they're doing, fine with me.
Of course, we already know what the result is when we're on opposite sides.
I'll listen to you Lemur even if your not actively being commander.
Because Flippy smells bad. Oh and I'm avalible if some one wants to test the car alarm I just need someone to tell me how to spawn bots and play SP VS or someone to come and play Parish 1 and kill their bots.
Actually he smells like flowers and white wine. And I typically smell like organic solvents. Whatever works for you, though.
hunters a little less so since you have to be right near the edge to get pounced off.
smokers a little bit less than that since they can only be effective when they can stand with a gap between the survivor and themself.
This is so existential.
Is she a sassy black news reporter in real life? And are you a wiseass southern con artist?
Because that would really be weird.
The reason is fucking Chargers WON'T CHARGE THE SURVIRORS. They keep going to melee.
It would help if I knew how to set the game mode to VS and play as the infected but all I can do is spectate fly around warp survivors and spawn chargers.
So frustrating.
Because there AI is always always get close and melee I mean I couldn't get them to charge at all and when I did it was only if there was a obstacle in the way. :\.
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Then lustre had to go and eat and by the end of that round we were just tired of it.
Is this the x factor all l4d leaders have?
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
This is just a subconscious hallucination due to a longing for acceptance for your Department of Bad Ideas.
I knew somebody was going to say that.
And I didn't go the wrong way, I was covering you! And you all had healthpacks which meant there were none left for meeeeeeee
thanks for asking
Oh well.