I can understand people who like easy games preferring 3 to 2.
Is this some internet toughguy thing? 'Cause both games are pretty easy. 1 is the only one I'd consider remotely difficult, compared to other games of the time. In fact, I'd actually say 3 is harder, if only because of that one Wily Stage where you have to use the rush jet. Otherwise they feel about the same to me.
I cannot understand people who prefer the soundtrack. The opening is the only really great track in 3, the rest is meh to good.
That's fine, music is one of those points I don't want to argue, as it is entirely subjective. If I had to explain it, however, I'd say that I prefer 3s music, because it is generally more progressive and off the wall. They did some cooler stuff with the sound chip.
The only tracks I really dig in MM 2 are Metal Man, Flash Man, Wood Man and Wily Stage 1.
The rest is middling to shit (especially Wily Stage 2. FUCK that noise)
Mega Man 3 has the opening track, Needle Man (which is probably my favorite level theme in the whole series), Magnet Man, Top Man, Spark Man (that intro is orgasmic), and both Wily Stages 1 and 2 are fantastic.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I can understand people who like easy games preferring 3 to 2.
Is this some internet toughguy thing? 'Cause both games are pretty easy. 1 is the only one I'd consider remotely difficult, compared to other games of the time. In fact, I'd actually say 3 is harder, if only because of that one Wily Stage where you have to use the rush jet. Otherwise they feel about the same to me.
I'm pretty sure anyone calling MM2 easy counts as an internet toughguy thing.
Though the first is a great deal harder.
Then again, my perception might be skewed because I've never played through an MM where I actually used the robot master weapons.
One is harder than two, two is a lot harder than three, three is harder than four,which is harder than five, which is about the same, maybe a bit harder than six, seven is harder than 3-6, eight is about as hard as seven, and nine is about as hard as two.
I don't get how anyone can argue that three is about the same as two. Two has much harder levels and bosses overall. Hell because of the levels two on "normal" is still harder than three.
I don't get how anyone can argue that three is about the same as two. Two has much harder levels and bosses overall. Hell because of the levels two on "normal" is still harder than three.
It's been a while since I've beaten either game (back in 2004, I suppose, when the Anniversary Collection came out), but I definitely had a harder time with 3, probably because the levels are longer. I went through 2 in one sitting after not having played it for years, and I could probably do it again today. I fail to remember any really hard parts in 2 - the flash beams, maybe, and that one dumbass bird/ladder screen in Crash Man's stage. Shifting blocks are also in 3, so I don't know?
The bosses, though? Really? I don't even know how you'd even argue this, as it's entirely based on pattern recognition. It's not like any of them require seriously skillful jumping like, say, Yellow Devil.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I remember Wily being pretty damn hard in 7. Nothing else sticks out as too much more difficult than the rest but they've all merged together by now. I never had as much trouble with the yellow devil as some.
If we wanna go outside numbered mega mans, MM&B has some wacky hard segments.
My favorite Mega Man series is actually the Zero series. Remember that part in X3 where you actually got to play as fuckin ZERO? Now knock that shit up to 11. That's the Zero series. Bosses that will rip your ancient tech ass to ribbons if you don't play it right. hard series, especially if you play it right like I do.
If you like Megaman Legends and random game designs, you need to read this. It's a bunch of fanmade designs for a 3rd Megaman Legends game, complete with lore, reaverbot designs, and a ton of sketches.
I especially like his idea for rogue servebots to function as old Megaman 1 enemies and bosses.
(Also pretty much all that guy's other game design lore stuff here and here are amazing)
Command Mission was decent. It was fun to have a Mega Man RPG game. The story wasn't the best though. I think it would have been better had it had more recognizable characters from the regular X series.
I've never gotten the big deal about Mega Man 2. The Zero and Legends series surpass it completely.
Actually, if I had to pick a game that was almost perfect in terms of fun and gameplay, it would be Mega Man X.
I don't know if you were a child of the 80s, but I was. It came out when I was 8, and was the first (for me) iconic release not developed by Nintendo. The music wasn't cutesy, it rocked...hard.
Does that mean it's nostalgia talking? Probably, but so what.
Megaman X3 is my favorite Megaman game, without questions. Also one of my favorite action-platformers. The soundtrack is excellent.
Whoever they got to do the music must've been from a metal band or something, 'cause the soundtrack is practically nothing but electric guitar and synth. I think the intro stage was the only one that differed on account of the brass, and that only accounts for about a third of the song anyway.
Megaman X3 is my favorite Megaman game, without questions. Also one of my favorite action-platformers. The soundtrack is excellent.
Whoever they got to do the music must've been from a metal band or something, 'cause the soundtrack is practically nothing but electric guitar and synth. I think the intro stage was the only one that differed on account of the brass, and that only accounts for about a third of the song anyway.
And somehow, it fit completely. I fucking adore some of the remixes - especially Phoenix Project's. It's wonderful.
And I usually really dislike metal music. The overriding tunes are just great.
I've never gotten the big deal about Mega Man 2. The Zero and Legends series surpass it completely.
Actually, if I had to pick a game that was almost perfect in terms of fun and gameplay, it would be Mega Man X.
IMO, what made MM2 so good was that they seemed to put a lot of thought into the weapons. If you look at the way levels and enemies are designed you'll noticed that each weapon had its own specific purpose aside from killing a specific robot master.
Bubble lead was great for killing low to the ground enemies, the Metal man blades could be shot in 8 directions making it easier to kill flying enemies and the Flash man attack let you kill enemies that require multiple shots easier.
Megaman 9 also does this very well.
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Funny I was playing Mega Man 9 today trying to beat it and I just had to put it down since its so god damn frustrating.
I really enjoyed everything up until Wily's castle then it just got ridiculous and punished me for trying to complete the level. Don't trigger that enemy? Die. Thats not a life so you die.
And there was just a ridiculous boss fight (from what I read) and a repeat of all 8 bosses so I just put it down.
I was a huge Mega Man fan for as long as I can remember, but it just isn't a franchise I trust anymore. Too many bad games over the last few years. At least the ZX series was halfway decent. Flawed, but redeemable if they would try to make a third entry. Mega Man 9 was a nice throwback, but nothing but those ridiculous Star Force games have been released since then. Even Battle Network was damn good imo up until the fourth one. And don't get me started on the PSP remakes. I adored them so much, but we'll more than likely never see another one. Hell, they could skip the PSP and release them as XBLA and PSN games.
Also, Capcom is a terrible troll with Mega Man Legends. Releasing the cell phone port/remake, rereleasing the games on the PSP (in Japan) and then not showing any interest in actually continuing the series.
Also, Capcom is a terrible troll with Mega Man Legends. Releasing the cell phone port/remake, rereleasing the games on the PSP (in Japan) and then not showing any interest in actually continuing the series.
Are you sure the cell phone game is just a refresh of the original? I mean, I'm sure they reused some bosses and such, but there's a lot of things in these screenshots I don't recognise. Also, Megaman Legends had a huge unified underworld and mostly took place on a single island. "Megaman Legends Five Island Adventure" doesn't seem like it'd lend itself to that sort of thing.
Also, Capcom is a terrible troll with Mega Man Legends. Releasing the cell phone port/remake, rereleasing the games on the PSP (in Japan) and then not showing any interest in actually continuing the series.
Are you sure the cell phone game is just a refresh of the original? I mean, I'm sure they reused some bosses and such, but there's a lot of things in these screenshots I don't recognise. Also, Megaman Legends had a huge unified underworld and mostly took place on a single island. "Megaman Legends Five Island Adventure" doesn't seem like it'd lend itself to that sort of thing.
I think releasing a new game in the series that will never be seen outside of Japan is actually a worse offense.
I never saw much about it outside of some early screenshots that looked very similar to the snowy village in Legends 2, so I just made the assumption.
Also, Capcom is a terrible troll with Mega Man Legends. Releasing the cell phone port/remake, rereleasing the games on the PSP (in Japan) and then not showing any interest in actually continuing the series.
Are you sure the cell phone game is just a refresh of the original? I mean, I'm sure they reused some bosses and such, but there's a lot of things in these screenshots I don't recognise. Also, Megaman Legends had a huge unified underworld and mostly took place on a single island. "Megaman Legends Five Island Adventure" doesn't seem like it'd lend itself to that sort of thing.
what
WHAAAAAAAAAT
WHO THE FUCK DO I PUT ON THE CHOPPING BLOCK FOR THIS
Posts
I cannot understand people who prefer the soundtrack. The opening is the only really great track in 3, the rest is meh to good.
Is this some internet toughguy thing? 'Cause both games are pretty easy. 1 is the only one I'd consider remotely difficult, compared to other games of the time. In fact, I'd actually say 3 is harder, if only because of that one Wily Stage where you have to use the rush jet. Otherwise they feel about the same to me.
That's fine, music is one of those points I don't want to argue, as it is entirely subjective. If I had to explain it, however, I'd say that I prefer 3s music, because it is generally more progressive and off the wall. They did some cooler stuff with the sound chip.
The only tracks I really dig in MM 2 are Metal Man, Flash Man, Wood Man and Wily Stage 1.
The rest is middling to shit (especially Wily Stage 2. FUCK that noise)
Mega Man 3 has the opening track, Needle Man (which is probably my favorite level theme in the whole series), Magnet Man, Top Man, Spark Man (that intro is orgasmic), and both Wily Stages 1 and 2 are fantastic.
I'm pretty sure anyone calling MM2 easy counts as an internet toughguy thing.
Though the first is a great deal harder.
Then again, my perception might be skewed because I've never played through an MM where I actually used the robot master weapons.
http://www.audioentropy.com/
I don't get how anyone can argue that three is about the same as two. Two has much harder levels and bosses overall. Hell because of the levels two on "normal" is still harder than three.
http://www.audioentropy.com/
also I think 8 is my favorite because that was the one that I could beat when I was growing up.
It's been a while since I've beaten either game (back in 2004, I suppose, when the Anniversary Collection came out), but I definitely had a harder time with 3, probably because the levels are longer. I went through 2 in one sitting after not having played it for years, and I could probably do it again today. I fail to remember any really hard parts in 2 - the flash beams, maybe, and that one dumbass bird/ladder screen in Crash Man's stage. Shifting blocks are also in 3, so I don't know?
The bosses, though? Really? I don't even know how you'd even argue this, as it's entirely based on pattern recognition. It's not like any of them require seriously skillful jumping like, say, Yellow Devil.
This is the honest truth.
Found it at a BJ's a couple years after it came out (think a Sam's or Costco-type deal) for $15. Wonderful, wonderful way to spend my cash.
If we wanna go outside numbered mega mans, MM&B has some wacky hard segments.
and of course the boss music
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I especially like his idea for rogue servebots to function as old Megaman 1 enemies and bosses.
(Also pretty much all that guy's other game design lore stuff here and here are amazing)
Actually, if I had to pick a game that was almost perfect in terms of fun and gameplay, it would be Mega Man X.
Not that I blame you or anything. It's just cute.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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I'll say this much: at least X no longer sounds like a pre-pubescent huffing helium.
I don't know if you were a child of the 80s, but I was. It came out when I was 8, and was the first (for me) iconic release not developed by Nintendo. The music wasn't cutesy, it rocked...hard.
Does that mean it's nostalgia talking? Probably, but so what.
http://www.youtube.com/watch?v=QUEO9Mfmn4M
Yeah I think I'd pick X1 for that too. It just felt like a perfect evolution of the series.
On a semi-related note, I'm sad that Capcom hasn't made another Zx yet.
And I usually really dislike metal music. The overriding tunes are just great.
http://www.youtube.com/watch?v=ykkdvYThT_Y
I assume by 'fixed' you mean, "Turned into a terrible screeching mess."
IMO, what made MM2 so good was that they seemed to put a lot of thought into the weapons. If you look at the way levels and enemies are designed you'll noticed that each weapon had its own specific purpose aside from killing a specific robot master.
Bubble lead was great for killing low to the ground enemies, the Metal man blades could be shot in 8 directions making it easier to kill flying enemies and the Flash man attack let you kill enemies that require multiple shots easier.
Megaman 9 also does this very well.
I really enjoyed everything up until Wily's castle then it just got ridiculous and punished me for trying to complete the level. Don't trigger that enemy? Die. Thats not a life so you die.
And there was just a ridiculous boss fight (from what I read) and a repeat of all 8 bosses so I just put it down.
Great fun up till that point.
"Oh hey, you got through that bullshit grabber robot into spikes sucker-punch? Here, have some 1-ups. "
I still laugh at it.
Also, Capcom is a terrible troll with Mega Man Legends. Releasing the cell phone port/remake, rereleasing the games on the PSP (in Japan) and then not showing any interest in actually continuing the series.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
Are you sure the cell phone game is just a refresh of the original? I mean, I'm sure they reused some bosses and such, but there's a lot of things in these screenshots I don't recognise. Also, Megaman Legends had a huge unified underworld and mostly took place on a single island. "Megaman Legends Five Island Adventure" doesn't seem like it'd lend itself to that sort of thing.
http://www.youtube.com/watch?v=UdvJZ2eRzJA
Oh yea it's playable too
If I could beat the game I would laugh at it.
But seriously fuck that part. It would be so bad if I didn't get knocked back wards and fall off the platforms when you take damage.
And if I could save between castle stages but noooooooooooooo.
I think releasing a new game in the series that will never be seen outside of Japan is actually a worse offense.
I never saw much about it outside of some early screenshots that looked very similar to the snowy village in Legends 2, so I just made the assumption.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
WHAAAAAAAAAT
WHO THE FUCK DO I PUT ON THE CHOPPING BLOCK FOR THIS
these guys.
http://www.audioentropy.com/
http://www.youtube.com/watch?v=LOwnGGZEKkw
Saw them play once. It was pretty nerd-tastic.