Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Chaos] Chaos in the Old World - Game 2 - Slaanesh Victory

145679

Posts

  • DarianDarian Registered User regular
    edited December 2009
    With the Ruination of the southwest, the Old World finds itself Plunged Into Chaos once more.

    Still active: Peasant Uprising increases the resistance for each peasant, and Norse Reavers will kill a peasant at each event token.

    CitOW_g2r56.gif

    Khorne (5/7) issues the Blood God's Call, bringing two Bloodletters to the Empire (instant effect)
    Nurgle (5/6) starts a Rain of Pus in the Empire (+1 to defense for Nurgle's figures)
    Tzeentch (6/7) brings an acolyte with a Warpstone from Tilea to the Border Princes
    Slaanesh (6/6) causes a Perverse Infiltration in the Border Princes (instant effect)

    Khorne (3/7) declares the Border Princes will be Reborn in Blood (2nd battle phase to be fought)
    Nurgle (5/6) slips a leper from Bretonnia to the Empire (free)
    Tzeentch (5/7) orders another acolyte to lug a Warpstone to The Border Princes, this time from Bretonnia
    Slaanesh (3/6) feels his Keeper of Secrets will serve better in the Border Princes

    Khorne (0/7) decides the time is ripe for his Bloodthirster to emerge in the Border Princes
    Nurgle (5/6) continues spreading, sending a leper to Kislev (free)
    Tzeentch (4/7) orders an acolyte into the Badlands
    Slaanesh (2/6) slips a seductress from Tilea to the Empire

    Nurgle (5/6) brings a leper from Tilea to the Border Princes (free)
    Tzeentch (5/7) Drains Power in Kislev (Tzeentch +1PP, Nurgle -1PP)
    Slaanesh (1/6) sends his final seductress from the ruins of Tilea to the Empire

    Nurgle (4/6) is active

  • KiasKias Registered User regular
    edited December 2009
    *edit* NM, missed the drain card. And on a related note:

    Tzeentch you devious bastard!
    Spoiler:

    steam_sig.png

  • KiasKias Registered User regular
    edited December 2009
    I see my brothers have found ways to counter my stalling, well played! Leper from Kislev to The Empire

    3/6 PP remain

    steam_sig.png

  • Mr_RoseMr_Rose Registered User regular
    edited December 2009
    What else could I be but myself? An interesting query.

    Acolyte from The Border Princes to The Badlands, taking a Warpstone with him.

    4/7 PP remain.

    ...because dragons are AWESOME! That's why.
    DropBox invite link - get 250MB extra free.
  • RiusRius Registered User regular
    edited December 2009
    SUMMON my final Cultist to Border Princes.

    Slaanesh @ 0/6 PP remaining; Nurgle to act.

  • DarianDarian Registered User regular
    edited December 2009
    With the Ruination of the southwest, the Old World finds itself Plunged Into Chaos once more.

    Still active: Peasant Uprising increases the resistance for each peasant, and Norse Reavers will kill a peasant at each event token.

    CitOW_g2r57.gif

    Khorne (5/7) issues the Blood God's Call, bringing two Bloodletters to the Empire (instant effect)
    Nurgle (5/6) starts a Rain of Pus in the Empire (+1 to defense for Nurgle's figures)
    Tzeentch (6/7) brings an acolyte with a Warpstone from Tilea to the Border Princes
    Slaanesh (6/6) causes a Perverse Infiltration in the Border Princes (instant effect)

    Khorne (3/7) declares the Border Princes will be Reborn in Blood (2nd battle phase to be fought)
    Nurgle (5/6) slips a leper from Bretonnia to the Empire (free)
    Tzeentch (5/7) orders another acolyte to lug a Warpstone to The Border Princes, this time from Bretonnia
    Slaanesh (3/6) feels his Keeper of Secrets will serve better in the Border Princes

    Khorne (0/7) decides the time is ripe for his Bloodthirster to emerge in the Border Princes
    Nurgle (5/6) continues spreading, sending a leper to Kislev (free)
    Tzeentch (4/7) orders an acolyte into the Badlands
    Slaanesh (2/6) slips a seductress from Tilea to the Empire

    Nurgle (5/6) brings a leper from Tilea to the Border Princes (free)
    Tzeentch (5/7) Drains Power in Kislev (Tzeentch +1PP, Nurgle -1PP)
    Slaanesh (1/6) sends his final seductress from the ruins of Tilea to the Empire

    Nurgle (3/6) moves a leper from Kislev to the Empire
    Tzeentch (4/7) slips an acolyte from the Border Princes to the Badlands, dragging a Warpstone
    Slaanesh (0/6) brings a final seductress to the Border Princes

  • KiasKias Registered User regular
    edited December 2009
    Leper to The Empire

    2/6 PP remain

    steam_sig.png

  • Mr_RoseMr_Rose Registered User regular
    edited December 2009
    Move the last Acolyte in the Border Princes to the Badlands, taking a warpstone with.

    3/7 PP remain

    ...because dragons are AWESOME! That's why.
    DropBox invite link - get 250MB extra free.
  • DarianDarian Registered User regular
    edited December 2009
    Just Nurgle and Tzeentch from here out.

  • KiasKias Registered User regular
    edited December 2009
    Leper to the Empire

    1/6 PP remain

    steam_sig.png

  • Mr_RoseMr_Rose Registered User regular
    edited December 2009
    Summon a fresh Acolyte in The Badlands

    2/7 PP remain

    ...because dragons are AWESOME! That's why.
    DropBox invite link - get 250MB extra free.
  • DarianDarian Registered User regular
    edited December 2009
    With the Ruination of the southwest, the Old World finds itself Plunged Into Chaos once more.

    Still active: Peasant Uprising increases the resistance for each peasant, and Norse Reavers will kill a peasant at each event token.

    CitOW_g2r58.gif

    Khorne (5/7) issues the Blood God's Call, bringing two Bloodletters to the Empire (instant effect)
    Nurgle (5/6) starts a Rain of Pus in the Empire (+1 to defense for Nurgle's figures)
    Tzeentch (6/7) brings an acolyte with a Warpstone from Tilea to the Border Princes
    Slaanesh (6/6) causes a Perverse Infiltration in the Border Princes (instant effect)

    Khorne (3/7) declares the Border Princes will be Reborn in Blood (2nd battle phase to be fought)
    Nurgle (5/6) slips a leper from Bretonnia to the Empire (free)
    Tzeentch (5/7) orders another acolyte to lug a Warpstone to The Border Princes, this time from Bretonnia
    Slaanesh (3/6) feels his Keeper of Secrets will serve better in the Border Princes

    Khorne (0/7) decides the time is ripe for his Bloodthirster to emerge in the Border Princes
    Nurgle (5/6) continues spreading, sending a leper to Kislev (free)
    Tzeentch (4/7) orders an acolyte into the Badlands
    Slaanesh (2/6) slips a seductress from Tilea to the Empire

    Nurgle (5/6) brings a leper from Tilea to the Border Princes (free)
    Tzeentch (5/7) Drains Power in Kislev (Tzeentch +1PP, Nurgle -1PP)
    Slaanesh (1/6) sends his final seductress from the ruins of Tilea to the Empire

    Nurgle (3/6) moves a leper from Kislev to the Empire
    Tzeentch (4/7) slips an acolyte from the Border Princes to the Badlands, dragging a Warpstone
    Slaanesh (0/6) brings a final seductress to the Border Princes

    Nurgle (2/6) sends a leper to the Empire
    Tzeentch (3/7) slips another acolyte from the Border Princes to the Badlands, dragging a Warpstone

    Nurgle (1/6) sends another leper to the Empire
    Tzeentch (2/7) summons an acolyte in the Badlands

  • KiasKias Registered User regular
    edited December 2009
    Hmmm, Tzeentch has got me too scared to try anything tricky, so last Leper to the Empire, and let victory fall where it will.

    steam_sig.png

  • DarianDarian Registered User regular
    edited December 2009
    Tzeentch until he's done, then we'll start sorting this mess out.

  • Mr_RoseMr_Rose Registered User regular
    edited December 2009
    Well then, the best I can really do is...
    Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region. Move the Bloodletter in Kislev to The Empire.

    1/7 PP remain

    And finally, move my last Acolyte in Tilea to Estalia

    0/7 PP remain

    ...because dragons are AWESOME! That's why.
    DropBox invite link - get 250MB extra free.
  • DarianDarian Registered User regular
    edited December 2009
    Estalia? but... why?

    Edit: nevermind; I see why.

  • RiusRius Registered User regular
    edited December 2009
    Wait, can you even summon figures to ruined regions?

  • Mr_RoseMr_Rose Registered User regular
    edited December 2009
    Tzeentch knows. And it is enough that you know that Tzeentch knows.

    ...because dragons are AWESOME! That's why.
    DropBox invite link - get 250MB extra free.
  • DarianDarian Registered User regular
    edited December 2009
    Rius wrote: »
    Wait, can you even summon figures to ruined regions?

    Yes... the only thing you can't do there is place corruption or play Chaos cards.

    quick edit: Otherwise, once the Empire is ruined, you'd be hosed if you needed to get to the other side of the map.

  • DarianDarian Registered User regular
    edited December 2009
    The time for battle is upon us! So we need a declaration from Slaanesh: which figure are you taking over?

    CitOW_g2r59.gif

  • RiusRius Registered User regular
    edited December 2009
    Even if he summons it to The Badlands, I think I still win. I am confused.

    Can six battle dice kill three 2 defense cultists in The Empire? Probably.

    Can two out of three cultists be eliminated in the Border Princes by the up to sixteen battle dice that will fly there? Almost absolutely.

    Badlands will go to 8 Slaanesh corruption and 4 Tzeentch corruption. We're tied at 35 and I'll score 13, Tzeentch will score 11 including corruption. That's why he has 4 acolytes there, to beat my 3 for domination, or else I'd win.

    If the combats go even average-ly well, then we're not done here yet and Tzeentch and I will need 4 points and 2 points respectively.

    I'll guess he moved a Cultist to Tilea to be able to move the Warpstone out next round.

  • RiusRius Registered User regular
    edited December 2009
    I'll be taking over Khorne's cultist, for sure.

  • DarianDarian Registered User regular
    edited December 2009
    Because MrB made such a cute thing for that effect (and I forgot to use it last time), you get another map update. Whee!

    CitOW_g2r510.gif

  • RiusRius Registered User regular
    edited December 2009
    Hehe, he really did think of everything =)

  • DarianDarian Registered User regular
    edited December 2009
    Battle dice:

    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire - 6 dice (Nurgle +1 defense, Slaanesh cultists are 0/2 from upgrade)
    5. Bretonnia - 2 dice
    6. Estalia
    7. Tilea
    8. The Border Princes - 4 dice, 3 dice; second battle after the first resolves
    9. The Badlands

    Khorne is up first, though Tzeentch can roll when ready. Slaanesh should wait for Khorne to roll in the Border Princes.

  • Mr_RoseMr_Rose Registered User regular
    edited December 2009
    Er, sorry guys, I think I accidentally ganked one of the good rolls:
    Bretonnia battle dice: 2d6e6h4 3
    Splatter me a Peasant, plox.

    ...because dragons are AWESOME! That's why.
    DropBox invite link - get 250MB extra free.
  • RiusRius Registered User regular
    edited December 2009
    You might have had more hits than 3; Orokos didn't explode the second six. If I'm reading that correctly that is.

  • RiusRius Registered User regular
    edited December 2009
    I said something wrong a little while ago; I don't expect six battle dice in The Empire to land the six hits necessary to prevent the region from being ruined. I guess if he lands 4 hits and kills both of my cultists and ignore's nurgle's five, I'll be very very sad.

  • Mr_RoseMr_Rose Registered User regular
    edited December 2009
    Rius wrote: »
    You might have had more hits than 3; Orokos didn't explode the second six. If I'm reading that correctly that is.
    That's what I figured also, but there doesn't seem much point to rolling again given that the only target (a peasant) is now explosively dead.

    ...because dragons are AWESOME! That's why.
    DropBox invite link - get 250MB extra free.
  • DelmainDelmain Registered User regular
    edited December 2009
    Use d6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

  • MrBlarneyMrBlarney Registered User regular
    edited December 2009
    Rius wrote: »
    Hehe, he really did think of everything =)

    Well, I did forgot to make a symbol for the free-moving Nurgle cultists. (But I've updated the template for that now.)

    chirisigtext.png
  • RiusRius Registered User regular
    edited December 2009
    Border Princes is unlikely to be ruined (Can I kill Khorne's cultist with a hit if I control it?), Badlands is guaranteed to be ruined. Considering that, here's how The Empire plays out;

    If Khorne doesn't kill anything, I win.
    If Khorne leaves one of my cultists alive, I win.
    If Khorne kills both of my cultists, Nurgle wins.
    If Khorne kills one or two of Nurgle's cultists, I win.
    If Khorne kills three cultists, the region isn't ruined and we're going to the next round.

    Ergo, Khorne could possibly be a huge jerk and ruin my victory for me =)

  • DarianDarian Registered User regular
    edited December 2009
    MrBlarney wrote: »
    Rius wrote: »
    Hehe, he really did think of everything =)

    Well, I did forgot to make a symbol for the free-moving Nurgle cultists. (But I've updated the template for that now.)

    I thought the upside down cultist worked alright for that, but if you could send me the new version for next game (starting soon, it seems), that would be great.

  • CelebrimCelebrim Registered User regular
    edited December 2009
    The Empire - 5 hits - So I'm kingmaker? Let chaos decide - 1 Leper, 1 Seductress.

    The Border Princes - 3 Hits - Dead Seductress, Dead Peasant

    edit: Rolled round 2 not that it matters, - 2 hits - Kill my own cultist.

    GOOD GAME FOR THE BLOOD GOD!

  • RiusRius Registered User regular
    edited December 2009
    The Greater Daemons in The Empire fight to the last, but neither is able to overwhelm the other, even with the help of Khorne's turncoat.

    Border Princes - One Hit: Kill the Leper

    Border Princes - Two Hits: I'll kill Khorne's cultist if he cannot, the other hit is wasted.

  • DarianDarian Registered User regular
    edited December 2009
    He can kill his own cultist while it is controlled by you; I don't think that you could kill it yourself at that point. Update soonish.

  • RiusRius Registered User regular
    edited December 2009
    The control mechanic is odd. Do I roll it's attack die during Khorne's turn or during my own? I suppose it's a moot point for cultists, but if I'm controlling a Khorne warrior with the upgrade, then the timing is important, heh

  • DarianDarian Registered User regular
    edited December 2009
    Battle results:

    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire - 5 hits (1 leper, 1 seductress)
    5. Bretonnia - 3+ hits (peasant)
    6. Estalia
    7. Tilea
    8. The Border Princes - 3 hits (seductress, peasant) , 1 hit (leper); 2 hits (bloodsworn); 2 hits (no legal target)
    9. The Badlands

    Khorne: 2 DIAL tokens

    CitOW_g2r511.gif

  • DarianDarian Registered User regular
    edited December 2009
    Rius wrote: »
    The control mechanic is odd. Do I roll it's attack die during Khorne's turn or during my own? I suppose it's a moot point for cultists, but if I'm controlling a Khorne warrior with the upgrade, then the timing is important, heh

    It's as your action; however, if it were an upgraded Khorne Warrior, you'd get an "early hits" round in that region right after Khorne rolled for his other warriors (or Blood Frenzy).

  • DarianDarian Registered User regular
    edited December 2009
    Corruption Phase:

    1. Norsca - nothing
    2. Troll Country - nothing
    3. Kislev - nothing
    4. The Empire - no domination (5 = 5 = 5)
    Nurgle places 4 corruption DIAL
    Slaanesh places 1 corruption


    5. Bretonnia - ruined
    6. Estalia - ruined
    7. Tilea - ruined
    8. The Border Princes - Khorne dominates for 2 VP (3 > 2)
    No corruption

    9. The Badlands - Tzeentch dominates for 2 VP (4 > 3 > 2)
    Tzeentch places 4 corruption DIAL
    Slaanesh places 3 corruption DIAL


    Ruination step:
    The Empire is the fourth region ruined (7 + 5)
    Nurgle scores 5 points
    Slaanesh scores 5 points

    The Badlands are the fifth region ruined (1 + 4 + 8 + 2)
    Tzeentch scores 5 points
    Slaanesh scores 5 points

    Total points after the Corruption phase:
    Khorne: 26 + 2 = 28
    Nurgle: 36 + 5 = 41
    Tzeentch: 35 + 7 = 42
    Slaanesh: 35 + 10 = 45

    CitOW_g2r512.gif

Sign In or Register to comment.