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[HoN] Heroes of Newerth - Empty slots don't do anything for you.

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Posts

  • aunsophaunsoph Registered User regular
    edited November 2009
    So, thanks to programjunkie, I'm now playing this!

    First impression: people weren't kidding when they said the community can be brutally elitist.

    I loaded the game, configured my video, fiddled a bit with the interface and controls settings, and decided to see what a game was like. Mostly to see how smoothly it'd run with everything maxed, and to get a hang of the camera, the controls and the overall interface.

    I make sure to join a "Noobs Only" game, with the "No Stats" flag on. I even go as far as saying that I'm noobalicious, in case some people were using the game as a stomp newbies pat-in-the-back kind of thing.

    So, I pick a Succubus, follow their basic instruction of sticking to the middle road, and move back and forth between the creeps waves, trying to take potshots at the opposing hero while not getting killed. Eventually I start making mistakes, and I get ganked by two or three of the opposing faction's heroes.

    And then this guy on my team starts flipping out. Calling me out for being such a noob. I tell him that yes, that is the case. He goes on ranting on how he has only played twelve games so far but is much better than I am already. I point out that this is my very first game, and I haven't read the guides yet; just wanted to get familiarized with the controls and whatnot. He calls me a retard, a waste of time and blah blah blah, until he finally ragequits. The other players seem more disgruntled at the opposing team, which was a pre-made stomp deal after all.

    I stick with the game until I'm the only one left. At which point I concede the game. Definitely didn't leave a good impression firsthand.

    Today I go and skim some of the guides, but find that most of them are still not exactly newbie-friendly, and use DotA jargon and whatnot, as well as discussing best item combos and linking to character-specific guides.

    I decide to make a Private game for myself and see how that goes. I picked a Devourer and took my time learning where everything was, experimenting with the items, scouting out the neutral mobs and even killing that huge gorilla dude. It was fun, and way more illuminating than any of the guides I could find.

    Then I asked some questions in the chat channel, and when I asked if the Devourer was worth playing, he told me it's a trash hero and that it takes a lot of skill to play. I ask what's the hardest one to master in his opinion. Ophelia, he says. Oh, it's on!

    Next Private game, I go with this Ophelia character, and I like her. The Command ability is amazing, and not being new to RTS or whatnot, the pet micromanagement doesn't bug me at all. I love her ultimate ability too. With that one Staff that boosts ultimates, it has a measly CD of 30 seconds!

    This time I beat the gorilla boss at lvl 9. :D

    So... is Ophelia a good character to learn for serious gameplay? Or should I try out every single hero, even if it's only to learn how to counter their abilities?

  • Page-Page- Registered User regular
    edited November 2009
    You're not going to get the same hero every game and even if you could they won't fit on every team and are just bad picks in some situations. You'll need at least a half dozen of various types that you're comfortable with if you want to be effective or have fun.

    (Mostly) Competitive Gaming Blog Updated June 9th. Soulcalibur 6?
  • Mr BlondeMr Blonde Registered User
    edited November 2009
    Ophelia is VERY good IF you have an army of minions that you are microing. The big minions like the minotaurs have an AOE stun. So you can potentially permanently stun someone and gank them yourself. It's a lot of work playing Ophelia and I will never do it.

    Never get boots as your first item (unless you're swiftblade and are laned with someone that has a stun).

    I'd say you should learn to play a strength hero first. They tend to have a stun, have more health and are generally support heroes.

    Pestilence is a very n00b friendly hero. You've got a good escape with flight, a stun, a passive damage/ministun and a low mana easy to use ult. Just put your ult on everyone that you can, mostly keep it on people who can go invisible and the agility heroes.

    Also I'd recommend at least looking through every heroes skills and trying to get a grasp of what each one can do. That way you know what to expect when you play a game.

    I'm sure someone will disagree with me though.

  • ZekZek Registered User regular
    edited November 2009
    If playing with raging assholes bugs you then you should try your hardest not to play with pubs on your team in this game. It's just the nature of the game that brings that sort of behavior out of people in a bunch of ways:

    1. It's heavily team dependent - you can't be effective by yourself, you need your whole team to be on the ball. In a game like TF2 you can have fun killing dudes even if your team blows, in a DotA game you'll just be constantly failing if your teammates suck thus leading to frustration.

    2. The snowball effect means that you'll just be less and less successful the more you fail, thus leading to even more frustration. Fortunately surrendering helps avoid off the worst of this.

    3. People are building their character towards a certain goal, and if you do badly it often never happens. So it's like early game is an investment that doesn't pay off.

    4. The steep learning curve scares off casual players, leaving behind the hardcore crowd that are generally more likely to be assholes.

  • RonaldoTheGypsyRonaldoTheGypsy I'm da BEST! Registered User regular
    edited November 2009
    Mr Blonde wrote: »
    Ophelia is VERY good IF you have an army of minions that you are microing. The big minions like the minotaurs have an AOE stun. So you can potentially permanently stun someone and gank them yourself. It's a lot of work playing Ophelia and I will never do it.

    Never get boots as your first item (unless you're swiftblade and are laned with someone that has a stun).

    I'd say you should learn to play a strength hero first. They tend to have a stun, have more health and are generally support heroes.

    Pestilence is a very n00b friendly hero. You've got a good escape with flight, a stun, a passive damage/ministun and a low mana easy to use ult. Just put your ult on everyone that you can, mostly keep it on people who can go invisible and the agility heroes.

    Also I'd recommend at least looking through every heroes skills and trying to get a grasp of what each one can do. That way you know what to expect when you play a game.

    I'm sure someone will disagree with me though.

    A lot, yes, but I am a smug asshole who metagames too hard on HoN.

    toadsig.jpg
  • GumpyGumpy Beep BoopRegistered User regular
    edited November 2009
    Just played with the most bitchey, whiney team imaginable. Two newer players getting angry and two "Pro" players getting angry at each other, not a second went by without an angry message in chat

    The punchline is that during this hate off we had well over twice the kills of the other team, their towers crumpling under engineering might

    Sometimes I just hate people

    Gumpsig_zps4f2a768a.png
  • DisDis Registered User
    edited November 2009
    Quitting HoN due to L4D2 makes me a happier man ^^

    [SIGPIC][/SIGPIC]
  • valiancevaliance Registered User regular
    edited November 2009
    Dis wrote: »
    Quitting HoN due to L4D2 makes me a happier man ^^

    hah! i'm alternating between these 2 games right now. and l4d2 is just the demo.

    img.php?id=valiance_
  • Page-Page- Registered User regular
    edited November 2009
    Beating on humans > beating on the ai.

    (Mostly) Competitive Gaming Blog Updated June 9th. Soulcalibur 6?
  • DkarrdeDkarrde Registered User
    edited November 2009
    Pretty much all games marked "noob" in the title or the ticker are composed of 80% bottom-feeding nutscrapes.

    [SIGPIC][/SIGPIC]
  • Paradox ControlParadox Control Registered User
    edited November 2009
    Dkarrde wrote: »
    Pretty much all games marked "noob" in the title or the ticker are composed of 80% bottom-feeding nutscrapes.

    True Fact.

    3jDBY.png
    (currently MIA)
  • edited November 2009
    anyone have a good item build for tree?

    My starting items were logger's hatchet, 2xstr gauntlet, and runes of blight (this was ar)

    then I got insanitarius, followed by enhaced marchers, sustainer, then elders parasite, then built up my restoration stone.

    I was farming really well that game, so I was able to get these items really fast (insanitarius was before 10 mins). But, thing was, I wasn't able to kill anybody by myself. No disable :(

    Should I get nullfire blade? Or just change everything completely?

  • khainkhain Registered User regular
    edited November 2009
    Play another hero if you want to carry, he's a support hero with a useless third skill.

  • FugaFuga Registered User
    edited November 2009
    play a new hero every game to learn their skills.

  • iusehappymodiusehappymod Registered User
    edited November 2009
    Just played as the two new heros.

    They push like mad, but I don't really like em. Not my style.

    Spoiler:
  • DefunkerDefunker Registered User
    edited November 2009
    Just played as the two new heros.

    They push like mad, but I don't really like em. Not my style.

    Engineer is everyone's style. You're a ungankable carry! Start saving up your turret's cooldown (30 seconds) whenever you start getting the feeling you're about to get ganked. When they do come, focus your hero's attacks, the turret's attacks, your ult, and a stun on the attackers and laugh.

    [SIGPIC][/SIGPIC]
  • NaloutoNalouto Registered User regular
    edited November 2009
    Can I get on the invite train? this game interests me much more than LoL for some reason...

    :winky:
    louzorz.jpg
  • programjunkieprogramjunkie Registered User regular
    edited November 2009
    Defunker wrote: »
    Just played as the two new heros.

    They push like mad, but I don't really like em. Not my style.

    Engineer is everyone's style. You're a ungankable carry! Start saving up your turret's cooldown (30 seconds) whenever you start getting the feeling you're about to get ganked. When they do come, focus your hero's attacks, the turret's attacks, your ult, and a stun on the attackers and laugh.

    Engineer is so good.

    Whenever I play him with less than a 5 man team he seems to attract terribad players to my team as some sort of karmic balance. Just played a game with a 3/14 Defiler (Banshee) who blamed her score on the hero, and not the fact she tried to solo a lane late game while everyone else was together. I still went positive.

    I will be very surpised if engineer doesn't get at least a slight nerf in the very next patch.

  • DefunkerDefunker Registered User
    edited November 2009

    I will be very surpised if engineer doesn't get at least a slight nerf in the very next patch.

    Same. I think the best way to nerf it would be to remove the range scaling of the turret; just leave the turret's range at 450 for all ranks, instead of it scaling by +x per rank [so the turret would actually be avoidable]. We'll see if it happens though.

    on another note: I really need to find a guide for better neutral pulling in to lanes. A couple of good people [elitist assholes as they were], impressed me with the number of ways they pulled neutrals into Hellbourn's lane to really, really control the top lane.

    Though I can't for the life of me (be bothered to) figure out / remember how they did it.

    [SIGPIC][/SIGPIC]
  • AdditionalPylonsAdditionalPylons Registered User regular
    edited November 2009
    I loved forsaken archer. LOVED. Didnt used engineer yet cause everybody seems to be picking it all the time but...dam his ult is sure annoying

    steam_sig.png
  • FugaFuga Registered User
    edited November 2009
    forsaken archer is so bland and boring.

  • iusehappymodiusehappymod Registered User
    edited November 2009
    Defunker wrote: »

    I will be very surpised if engineer doesn't get at least a slight nerf in the very next patch.

    Same. I think the best way to nerf it would be to remove the range scaling of the turret; just leave the turret's range at 450 for all ranks, instead of it scaling by +x per rank [so the turret would actually be avoidable]. We'll see if it happens though.

    on another note: I really need to find a guide for better neutral pulling in to lanes. A couple of good people [elitist assholes as they were], impressed me with the number of ways they pulled neutrals into Hellbourn's lane to really, really control the top lane.

    Though I can't for the life of me (be bothered to) figure out / remember how they did it.

    Its a full time job if you're doing it right, and can be ultra destructive against a team that doesn't know what they're doing. A couple of wards and a hard roamer can stop them in their tracks though.

    Spoiler:
  • valiancevaliance Registered User regular
    edited November 2009
    Defunker wrote: »

    I will be very surpised if engineer doesn't get at least a slight nerf in the very next patch.

    Same. I think the best way to nerf it would be to remove the range scaling of the turret; just leave the turret's range at 450 for all ranks, instead of it scaling by +x per rank [so the turret would actually be avoidable]. We'll see if it happens though.

    on another note: I really need to find a guide for better neutral pulling in to lanes. A couple of good people [elitist assholes as they were], impressed me with the number of ways they pulled neutrals into Hellbourn's lane to really, really control the top lane.

    Though I can't for the life of me (be bothered to) figure out / remember how they did it.

    Its a full time job if you're doing it right, and can be ultra destructive against a team that doesn't know what they're doing. A couple of wards and a hard roamer can stop them in their tracks though.

    if youre good at it youre double spawning creep camps, and pulling your creeps into the jungle to get eaten, So your lane gets solo exp + jungle exp and they are missing out on every other wave or so of exp. It's really really brutal. I wanna get that good but i cant get the double spawn creep pull right. HALP

    img.php?id=valiance_
  • DefunkerDefunker Registered User
    edited November 2009
    valiance wrote: »
    Defunker wrote: »

    I will be very surpised if engineer doesn't get at least a slight nerf in the very next patch.

    Same. I think the best way to nerf it would be to remove the range scaling of the turret; just leave the turret's range at 450 for all ranks, instead of it scaling by +x per rank [so the turret would actually be avoidable]. We'll see if it happens though.

    on another note: I really need to find a guide for better neutral pulling in to lanes. A couple of good people [elitist assholes as they were], impressed me with the number of ways they pulled neutrals into Hellbourn's lane to really, really control the top lane.

    Though I can't for the life of me (be bothered to) figure out / remember how they did it.

    Its a full time job if you're doing it right, and can be ultra destructive against a team that doesn't know what they're doing. A couple of wards and a hard roamer can stop them in their tracks though.

    if youre good at it youre double spawning creep camps, and pulling your creeps into the jungle to get eaten, So your lane gets solo exp + jungle exp and they are missing out on every other wave or so of exp. It's really really brutal. I wanna get that good but i cant get the double spawn creep pull right. HALP

    Double spawning isn't too hard. You know how runes spawn every two minutes? So you can expect a rune to spawn at the 0 minute mark, 2 minute mark, 4 minute, ect if their is no rune at either of the spawns. Neutrals spawn in the same way, except they spawn at the 1:00 minute mark, 2:00 minutes, 3 minutes, so on.

    Neutrals will spawn at every minute mark if there are no creeps in their little creep camp. It checks to see if there are creeps there about 8 seconds before creeps spawn. So! when the clock hits anywhere between x:48 through x:50, start pulling the creeps away from their camp. When you run back to the camp, you'll see double the amount of neutrals. You can repeat the process to triple, quadruple, ect stack the camp, and totally break the game.

    Don't let the other team find and steal the kills from your ultra-stacked creeps.

    I personally think it's a pretty dumb trick that needs to be removed from the game. I mean this entire mechanic comes from a flaw in the way DOTA was programmed, I'm guessing. It just draws player's attention away from the entire team-fight aspect of the game.

    [SIGPIC][/SIGPIC]
  • Page-Page- Registered User regular
    edited November 2009
    Thing is, stacking creeps just isn't worth the effort in dota. You'll see ancients get stacked in pubs and occasionally in a scrim, but other than that there are just better things to do.

    Now, this top lane pulling business seems really retarded. You can pull one camp in dota, you can pull the creeps to the inside 10 o'clock camp if you really want to, but that's it. It's impossible to pull more than those camps and it's stupid that you can in hon. That should be fixed.

    (Mostly) Competitive Gaming Blog Updated June 9th. Soulcalibur 6?
  • valiancevaliance Registered User regular
    edited November 2009
    Defunker wrote: »
    valiance wrote: »
    Defunker wrote: »

    I will be very surpised if engineer doesn't get at least a slight nerf in the very next patch.

    Same. I think the best way to nerf it would be to remove the range scaling of the turret; just leave the turret's range at 450 for all ranks, instead of it scaling by +x per rank [so the turret would actually be avoidable]. We'll see if it happens though.

    on another note: I really need to find a guide for better neutral pulling in to lanes. A couple of good people [elitist assholes as they were], impressed me with the number of ways they pulled neutrals into Hellbourn's lane to really, really control the top lane.

    Though I can't for the life of me (be bothered to) figure out / remember how they did it.

    Its a full time job if you're doing it right, and can be ultra destructive against a team that doesn't know what they're doing. A couple of wards and a hard roamer can stop them in their tracks though.

    if youre good at it youre double spawning creep camps, and pulling your creeps into the jungle to get eaten, So your lane gets solo exp + jungle exp and they are missing out on every other wave or so of exp. It's really really brutal. I wanna get that good but i cant get the double spawn creep pull right. HALP

    Double spawning isn't too hard. You know how runes spawn every two minutes? So you can expect a rune to spawn at the 0 minute mark, 2 minute mark, 4 minute, ect if their is no rune at either of the spawns. Neutrals spawn in the same way, except they spawn at the 1:00 minute mark, 2:00 minutes, 3 minutes, so on.

    Neutrals will spawn at every minute mark if there are no creeps in their little creep camp. It checks to see if there are creeps there about 8 seconds before creeps spawn. So! when the clock hits anywhere between x:48 through x:50, start pulling the creeps away from their camp. When you run back to the camp, you'll see double the amount of neutrals. You can repeat the process to triple, quadruple, ect stack the camp, and totally break the game.

    Don't let the other team find and steal the kills from your ultra-stacked creeps.

    I personally think it's a pretty dumb trick that needs to be removed from the game. I mean this entire mechanic comes from a flaw in the way DOTA was programmed, I'm guessing. It just draws player's attention away from the entire team-fight aspect of the game.

    well ive had no problem stacking camps. I have problems stacking the camp WHILE pulling those creeps into the lane to draw my ghouls/treants into the woods as well. To grab the treants from the lane you have to pull by like 47ish but to get the double stack, the earliest you can go is like 48 or 49 i think.

    So its either pull the lane creeps into the single stacked camp at xx:45 and miss the double stack at the next xx:00 OR miss the pull at xx:45 and double stack at xx:53 and THEN pull at xx+1:15ish. What I wanna do is double stack and pull at the same time, like this: http://www.youtube.com/watch?v=S61crK0VImo&feature=related

    the problem is the only reason he can pull that off is cause he can creep block with both himself and his mind controlled creep. if youre not ophelia you cant do that. So im wondering how to replicate that pull with any hero.

    img.php?id=valiance_
  • iusehappymodiusehappymod Registered User
    edited November 2009
    slows/stuns do it. I'll double pull with hammerstorm sometimes, just gotta land a stun on the creeps.

    Its kind of a waste though.

    Spoiler:
  • PiptheFairPiptheFair Registered User regular
    edited December 2009
    the hell

    no games show up when I try to query them

    anybody know what's up?

    this has never happened before

    STEAM
    Spoiler:
  • XaiokXaiok Registered User
    edited December 2009
    Pip: That happened to me too. Lasted for just over two days, then suddenly started appearing again. I have no idea what caused it, but it stopped, might just stop for you too.

    Also, I really like the two new heroes. Forsaken Archer should definitely only apply their orbs to one target though, because with a Shieldbreaker, and Brutalizer I was able to just walk through teams during teamfights, and wind up with Butterfly, Charged Hammer, Brutalizer, Shieldbreaker, and a Heart, due to my team not being able to push when I wanted to and then just running in to die when I pulled back to pick up items, and the game going on for so long.

    Engineer I hate playing against though, stupid turret.

  • DefunkerDefunker Registered User
    edited December 2009
    Uncheck that one box that filters games for you server side and set all your filters to all. Vaguely remember reading about some bug with it.

    [SIGPIC][/SIGPIC]
  • PiptheFairPiptheFair Registered User regular
    edited December 2009
    Defunker wrote: »
    Uncheck that one box that filters games for you server side and set all your filters to all. Vaguely remember reading about some bug with it.

    awesome, worked

    STEAM
    Spoiler:
  • valiancevaliance Registered User regular
    edited December 2009
    just had my first good HoN in a million years

    img.php?id=valiance_
  • RuffNiteRuffNite Registered User
    edited December 2009
    So yeah, new patch. I am soo not calling my pet bear that name.

    xbl: RuffNite
  • Battle JesusBattle Jesus Registered User regular
    edited December 2009
    Beardulon is an infinitely better name than BooBoo.

    [SIGPIC][/SIGPIC]
  • FugaFuga Registered User
    edited December 2009
    beardulon owns

  • Big Red TieBig Red Tie sophomerr three yurrs aint picked a carurrRegistered User regular
    edited December 2009
    night hound owns

  • Paradox ControlParadox Control Registered User
    edited December 2009
    Beardulon is an infinitely better name than BooBoo.

    but.. but.. Wild Souls internal name is Yogi! COME ON!
    No, your right I guess :-/

    3jDBY.png
    (currently MIA)
  • JutranjoJutranjo Registered User regular
    edited December 2009
    Just had an awesome game as Ophelia, went 6/1/8, the enemy had the new tree. After buying puzzlebox rank 3 it went a lot better, except I couldn't control everything, just threw down aoes on my creeps.

  • DrakmathusDrakmathus Registered User regular
    edited December 2009
    any ideas on this deadwood guy? I am hoping for a dirge port.

  • Paradox ControlParadox Control Registered User
    edited December 2009
    Furion remake maybe?

    3jDBY.png
    (currently MIA)
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