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[HoN] Heroes of Newerth - Empty slots don't do anything for you.
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First impression: people weren't kidding when they said the community can be brutally elitist.
I loaded the game, configured my video, fiddled a bit with the interface and controls settings, and decided to see what a game was like. Mostly to see how smoothly it'd run with everything maxed, and to get a hang of the camera, the controls and the overall interface.
I make sure to join a "Noobs Only" game, with the "No Stats" flag on. I even go as far as saying that I'm noobalicious, in case some people were using the game as a stomp newbies pat-in-the-back kind of thing.
So, I pick a Succubus, follow their basic instruction of sticking to the middle road, and move back and forth between the creeps waves, trying to take potshots at the opposing hero while not getting killed. Eventually I start making mistakes, and I get ganked by two or three of the opposing faction's heroes.
And then this guy on my team starts flipping out. Calling me out for being such a noob. I tell him that yes, that is the case. He goes on ranting on how he has only played twelve games so far but is much better than I am already. I point out that this is my very first game, and I haven't read the guides yet; just wanted to get familiarized with the controls and whatnot. He calls me a retard, a waste of time and blah blah blah, until he finally ragequits. The other players seem more disgruntled at the opposing team, which was a pre-made stomp deal after all.
I stick with the game until I'm the only one left. At which point I concede the game. Definitely didn't leave a good impression firsthand.
Today I go and skim some of the guides, but find that most of them are still not exactly newbie-friendly, and use DotA jargon and whatnot, as well as discussing best item combos and linking to character-specific guides.
I decide to make a Private game for myself and see how that goes. I picked a Devourer and took my time learning where everything was, experimenting with the items, scouting out the neutral mobs and even killing that huge gorilla dude. It was fun, and way more illuminating than any of the guides I could find.
Then I asked some questions in the chat channel, and when I asked if the Devourer was worth playing, he told me it's a trash hero and that it takes a lot of skill to play. I ask what's the hardest one to master in his opinion. Ophelia, he says. Oh, it's on!
Next Private game, I go with this Ophelia character, and I like her. The Command ability is amazing, and not being new to RTS or whatnot, the pet micromanagement doesn't bug me at all. I love her ultimate ability too. With that one Staff that boosts ultimates, it has a measly CD of 30 seconds!
This time I beat the gorilla boss at lvl 9.
So... is Ophelia a good character to learn for serious gameplay? Or should I try out every single hero, even if it's only to learn how to counter their abilities?
Never get boots as your first item (unless you're swiftblade and are laned with someone that has a stun).
I'd say you should learn to play a strength hero first. They tend to have a stun, have more health and are generally support heroes.
Pestilence is a very n00b friendly hero. You've got a good escape with flight, a stun, a passive damage/ministun and a low mana easy to use ult. Just put your ult on everyone that you can, mostly keep it on people who can go invisible and the agility heroes.
Also I'd recommend at least looking through every heroes skills and trying to get a grasp of what each one can do. That way you know what to expect when you play a game.
I'm sure someone will disagree with me though.
1. It's heavily team dependent - you can't be effective by yourself, you need your whole team to be on the ball. In a game like TF2 you can have fun killing dudes even if your team blows, in a DotA game you'll just be constantly failing if your teammates suck thus leading to frustration.
2. The snowball effect means that you'll just be less and less successful the more you fail, thus leading to even more frustration. Fortunately surrendering helps avoid off the worst of this.
3. People are building their character towards a certain goal, and if you do badly it often never happens. So it's like early game is an investment that doesn't pay off.
4. The steep learning curve scares off casual players, leaving behind the hardcore crowd that are generally more likely to be assholes.
A lot, yes, but I am a smug asshole who metagames too hard on HoN.
The punchline is that during this hate off we had well over twice the kills of the other team, their towers crumpling under engineering might
Sometimes I just hate people
hah! i'm alternating between these 2 games right now. and l4d2 is just the demo.
True Fact.
(currently MIA)
My starting items were logger's hatchet, 2xstr gauntlet, and runes of blight (this was ar)
then I got insanitarius, followed by enhaced marchers, sustainer, then elders parasite, then built up my restoration stone.
I was farming really well that game, so I was able to get these items really fast (insanitarius was before 10 mins). But, thing was, I wasn't able to kill anybody by myself. No disable
Should I get nullfire blade? Or just change everything completely?
They push like mad, but I don't really like em. Not my style.
Hamlet will be Hamlet
[SIGPIC]Everyone cries when they're stabbed[/SIGPIC]
An ineffable tragedy of the human spirit that still resonates, even today.
Engineer is everyone's style. You're a ungankable carry! Start saving up your turret's cooldown (30 seconds) whenever you start getting the feeling you're about to get ganked. When they do come, focus your hero's attacks, the turret's attacks, your ult, and a stun on the attackers and laugh.
Engineer is so good.
Whenever I play him with less than a 5 man team he seems to attract terribad players to my team as some sort of karmic balance. Just played a game with a 3/14 Defiler (Banshee) who blamed her score on the hero, and not the fact she tried to solo a lane late game while everyone else was together. I still went positive.
I will be very surpised if engineer doesn't get at least a slight nerf in the very next patch.
Same. I think the best way to nerf it would be to remove the range scaling of the turret; just leave the turret's range at 450 for all ranks, instead of it scaling by +x per rank [so the turret would actually be avoidable]. We'll see if it happens though.
on another note: I really need to find a guide for better neutral pulling in to lanes. A couple of good people [elitist assholes as they were], impressed me with the number of ways they pulled neutrals into Hellbourn's lane to really, really control the top lane.
Though I can't for the life of me (be bothered to) figure out / remember how they did it.
Its a full time job if you're doing it right, and can be ultra destructive against a team that doesn't know what they're doing. A couple of wards and a hard roamer can stop them in their tracks though.
Hamlet will be Hamlet
[SIGPIC]Everyone cries when they're stabbed[/SIGPIC]
An ineffable tragedy of the human spirit that still resonates, even today.
if youre good at it youre double spawning creep camps, and pulling your creeps into the jungle to get eaten, So your lane gets solo exp + jungle exp and they are missing out on every other wave or so of exp. It's really really brutal. I wanna get that good but i cant get the double spawn creep pull right. HALP
Double spawning isn't too hard. You know how runes spawn every two minutes? So you can expect a rune to spawn at the 0 minute mark, 2 minute mark, 4 minute, ect if their is no rune at either of the spawns. Neutrals spawn in the same way, except they spawn at the 1:00 minute mark, 2:00 minutes, 3 minutes, so on.
Neutrals will spawn at every minute mark if there are no creeps in their little creep camp. It checks to see if there are creeps there about 8 seconds before creeps spawn. So! when the clock hits anywhere between x:48 through x:50, start pulling the creeps away from their camp. When you run back to the camp, you'll see double the amount of neutrals. You can repeat the process to triple, quadruple, ect stack the camp, and totally break the game.
Don't let the other team find and steal the kills from your ultra-stacked creeps.
I personally think it's a pretty dumb trick that needs to be removed from the game. I mean this entire mechanic comes from a flaw in the way DOTA was programmed, I'm guessing. It just draws player's attention away from the entire team-fight aspect of the game.
Now, this top lane pulling business seems really retarded. You can pull one camp in dota, you can pull the creeps to the inside 10 o'clock camp if you really want to, but that's it. It's impossible to pull more than those camps and it's stupid that you can in hon. That should be fixed.
well ive had no problem stacking camps. I have problems stacking the camp WHILE pulling those creeps into the lane to draw my ghouls/treants into the woods as well. To grab the treants from the lane you have to pull by like 47ish but to get the double stack, the earliest you can go is like 48 or 49 i think.
So its either pull the lane creeps into the single stacked camp at xx:45 and miss the double stack at the next xx:00 OR miss the pull at xx:45 and double stack at xx:53 and THEN pull at xx+1:15ish. What I wanna do is double stack and pull at the same time, like this: http://www.youtube.com/watch?v=S61crK0VImo&feature=related
the problem is the only reason he can pull that off is cause he can creep block with both himself and his mind controlled creep. if youre not ophelia you cant do that. So im wondering how to replicate that pull with any hero.
Its kind of a waste though.
Hamlet will be Hamlet
[SIGPIC]Everyone cries when they're stabbed[/SIGPIC]
An ineffable tragedy of the human spirit that still resonates, even today.
no games show up when I try to query them
anybody know what's up?
this has never happened before
Also, I really like the two new heroes. Forsaken Archer should definitely only apply their orbs to one target though, because with a Shieldbreaker, and Brutalizer I was able to just walk through teams during teamfights, and wind up with Butterfly, Charged Hammer, Brutalizer, Shieldbreaker, and a Heart, due to my team not being able to push when I wanted to and then just running in to die when I pulled back to pick up items, and the game going on for so long.
Engineer I hate playing against though, stupid turret.
awesome, worked
but.. but.. Wild Souls internal name is Yogi! COME ON!
No, your right I guess
(currently MIA)
(currently MIA)