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Assassin's Creed II - Speculations on AC3 abound

UnbreakableVowUnbreakableVow YRP...in positionIt's showtime, girls.Registered User regular
edited July 2010 in Games and Technology
1179891-956856_20091021_790screen007.jpg

:whistle: When you're the best of friends...having so much fun togetherrrr :whistle:

So we're here to talk about this stellar game:

Assassins_Creed_2_cover.jpg

It is the sequel to this game that is also stellar or less-than-stellar, depending on whom you speak to:

Assassin%27s_Creed.jpg

Some shamelessly stolen Wiki info!
Assassin's Creed II is a third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. The sequel to Assassin's Creed, it was released on PlayStation 3 and Xbox 360 in November 2009. A PC version is scheduled for release on 20th November 2009. The player assumes the role of a young nobleman-turned-assassin named Ezio Auditore da Firenze who is seeking revenge on the rival families that murdered his father and brothers.

What is the Assassin's Creed?

1. First, do no harm

2. You do not talk about the Assassin's Guild

3. ???

4. Profit

The Story So Far (Assassin's Creed 1 spoilers)
Spoiler:

What's the deal with the DLC?

seinfeld.jpg

Basically, stuff that was cut out of the game for time reasons. Make no mistake - AC2 is a plenty full game even without said DLC, and the extra missions apparently have little bearing on the plot. They could have just abandoned work on these segments and never released them at all. Be grateful.

The first of the two packs, The Battle of Forli, will be available on January 28, 2010, for the measly price of $3.99 or MS Points, depending on your system.

The second of the two, Bonfire of the Vanities, has yet to be dated but supposedly is appearing in February. Expect a similar small price point.

Both are reported to be roughly a gig in size, so here's hoping you either have a PS3 or aren't stuck with one of those old 20 gig 360s.


Is this game better than the first? I hope they changed X, because X sucked in AC1!

Yes, and they most likely did.

Mark your goddamn spoilers

We are getting into Lost and Battlestar Galactica territory here, folks. People use spoilers for jokes, I get that, so please mark if you're going to use the spoiler tag for actual spoilers, MARK IT SO. If you're not finished with the game, better to operate on the side of caution and just not click tags anyways.

Also, no fake spoilers. Crazy shit is happening, shit so crazy that if you were to pop in and say "The Animus was created by Wal-Mart in a bid to make everyone buy Miley Cyrus CDs!", some might have reason to believe it. Note: As far as I know, the Animus was not created by Sam Walton.

Are you stuck in a certain spoilery memory?

SPOILERS
Spoiler:

I heard there was a giant squid in this game? Is this true?

Yes.

http://www.youtube.com/watch?v=oJZI-54QmRc

What the fuck sense does that make?

None at all.

Help me find the feathers and treasures!

GamesRadar has a pretty good guide up for both.

Really though, you shouldn't need a guide for the chests...there are in-game maps.

What about those glyphs? And the crazy puzzles within?

GamesRadar to the rescue again, with glyph locations, puzzle solutions, and statue locations (again, you probably don't need that one either).

UnbreakableVow on
kTNzrVi.png?2
Disasterrific! | Sometimes I stream PS4 games here | PSN: UnbreakableVow
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Posts

  • MachismoMachismo Registered User regular
    edited December 2009
    Barcardi wrote: »
    Visti wrote: »
    Hey guys, you know what's going to be sweet?

    Assassin's Creed 3.

    Calling it right now for the next game:
    Spoiler:
    You got to Venice...then you were floored because you knew only Venice and Florence were in the game?

    no i mean i didnt know that
    Spoiler:

    Watch Napolean actually be a friend of the Assassins and the alliance against him are the Templars getting up in arms.

    steam_sig.png
  • MachismoMachismo Registered User regular
    edited December 2009
    mwoody wrote: »
    Honk wrote: »
    I got to what I thought was Venice last night. But then when I climbed up and took in the view it showed up to be some kind of smaller fortress-type of city. Quite awesome, I think I'll hang around there for a bit and do some thieving.

    That's the "was obviously in the game already but they cut it out for DLC" city, so don't expect any plot quests there.

    I'm still amazed more people aren't as pissed about this as I am. The games' chapters go 9-10-11-14. 9-10-11-14! They literally SKIP two chapters to sell them to you later! Not to mention an entire area, plus quest hook NPC, that's never mentioned again.

    *sigh* God, I hate what gaming is becoming.

    Are you saying you didn't get 60 bucks worth of gaming?

    How about they just charge you 70-80 bucks next time and give you all 14 sequences?

    I think they plotted out the game, saw some room for unrelated story and decided to leave room for themselves. They make a before-Christmas release date and get to polish up the extra content some more.

    They obviously PLANNED for the extra content, but to say they had it done and ready for release? Not in the least bit likely to be true. There is no reason to wait. They should release it now to keep copies from the used bins and ride the tide of high sales with high DLC sales.

    It isn't ready. It was planned for, but not completed in time for release. It is extra content outside of the main story.

    VVVVVVVVVVVVVVVVVV
    Bacardi, is there no way for content to be worth 20 bucks?
    Are you saying twenty dollars each or 20 for both?
    If it gives you 8 hours of fun, is it not worth it?
    How can you just make a blanket statement like that without have a clue about the quality of the game?

    steam_sig.png
  • BarcardiBarcardi All the Wizards Registered User regular
    edited December 2009
    huh, yea that is lame

    hope they dont think they can charge 19$ for 2 sequences of dlc, dlc that costs that much is for dumb people

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited December 2009
    Barcardi wrote: »
    Visti wrote: »
    Hey guys, you know what's going to be sweet?

    Assassin's Creed 3.

    Calling it right now for the next game:
    Spoiler:
    You got to Venice...then you were floored because you knew only Venice and Florence were in the game?

    no i mean i didnt know that
    Spoiler:

    Scarlet Pimpernel bitch.

    http://www.youtube.com/watch?v=y_v6JyYpfOo

    For those that don't know the story, it's probably one of the Trope Codifiers of "Crouching Moron, Hidden Badass."

  • BarcardiBarcardi All the Wizards Registered User regular
    edited December 2009
    and scarlet letter... maybe...
    Spoiler:

  • ghost_master2000ghost_master2000 Registered User regular
    edited December 2009
    Possibilities for AC3 plot/location:
    Spoiler:

  • ShimShamShimSham Registered User regular
    edited December 2009
    I beat the game this morning and got all of the Glyphs. Only things I have left are to get a few remaining viewpoints and about 60 Feathers D:

    This game surpassed all expectations of mine though.

    DrMario1.jpg
    XBOX LIVE - VAULT BOY 42
  • Torso BoyTorso Boy Registered User
    edited December 2009
    I'm not against the DLC, but the transition from 11 to 14 is really jarring and does seem shoehorned into the game. It's the low point of the game's storytelling.

    Rent wrote: »
    So that's what having no idea what you are talking about looks like
  • Caveman PawsCaveman Paws Registered User regular
    edited December 2009
    Super important question: At what point does the goatee appear? 2nd playthrough and I plan to stop just short of douche facial hair.

    Thanks in advance,

    Very lazy gamer

  • MachismoMachismo Registered User regular
    edited December 2009
    Torso Boy wrote: »
    I'm not against the DLC, but the transition from 11 to 14 is really jarring and does seem shoehorned into the game. It's the low point of the game's storytelling.

    How so?

    You are moving up the food chain,
    Spoiler:

    steam_sig.png
  • hottoqhottoq Registered User
    edited December 2009
    I wish people would stop bitching about the "missing memories". They CLEARLY never intended to include the Bonfire of the Vanities/Sforza content in the original game, it has absolutely no bearing on the overall plot. But they saw the potential for doing some cool stuff with it as additional missions for DLC, so they included references to it in the game to tie it all together and make it seem like the DLC is part of the whole once it is released. I, for one, think it is ingenious.

    Stop acting like you got cheated. You did not.

  • Fatty McBeardoFatty McBeardo Registered User regular
    edited December 2009
    mwoody wrote: »
    Honk wrote: »
    I got to what I thought was Venice last night. But then when I climbed up and took in the view it showed up to be some kind of smaller fortress-type of city. Quite awesome, I think I'll hang around there for a bit and do some thieving.

    That's the "was obviously in the game already but they cut it out for DLC" city, so don't expect any plot quests there.

    I'm still amazed more people aren't as pissed about this as I am. The games' chapters go 9-10-11-14. 9-10-11-14! They literally SKIP two chapters to sell them to you later! Not to mention an entire area, plus quest hook NPC, that's never mentioned again.

    *sigh* God, I hate what gaming is becoming.

    I would agree with you if AC2 were an 8 hour game.

    But as it is I got _34 hours_ out of this game, and I skipped almost all of the assassination contracts, courier missions, and races. And the feathers.

    I feel fully satisfied with what was included in the game that shipped.

  • FiggyFiggy Registered User regular
    edited December 2009
    Achievements this time... are there ones where you have to collect dozens and dozens of annoying, shitty things? Or were they actually focused on making them fun this time?

    daniant wrote:
    Alright, looks like I'm giving up golden showers for Lent.
    XBL : Figment3 · SteamID : Figment · Website : www.nathanswyers.com
  • XagarathXagarath Registered User regular
    edited December 2009
    Kind of tempted to buy this just so I can pick holes in the depiction of Firenze/Florence, given I've spent a couple of weeks there.
    Is that likely to be the case?

  • DarkWarriorDarkWarrior __BANNED USERS
    edited December 2009
    The only low point achievement is the feather one in that its almost as bad as the flags but lesser (i think) amounts. Theres not one for synching all lookouts for some reason though.

    ...it's in the shape of a giant c**k.
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited December 2009
    Xagarath wrote: »
    Kind of tempted to buy this just so I can pick holes in the depiction of Firenze/Florence, given I've spent a couple of weeks there.
    Is that likely to be the case?

    More likely you will say "Wow, they really put in a lot of effort to get it looking close to the real thing"

  • StigmaStigma Registered User
    edited December 2009
    mwoody wrote: »
    Honk wrote: »
    I got to what I thought was Venice last night. But then when I climbed up and took in the view it showed up to be some kind of smaller fortress-type of city. Quite awesome, I think I'll hang around there for a bit and do some thieving.

    That's the "was obviously in the game already but they cut it out for DLC" city, so don't expect any plot quests there.

    I'm still amazed more people aren't as pissed about this as I am. The games' chapters go 9-10-11-14. 9-10-11-14! They literally SKIP two chapters to sell them to you later! Not to mention an entire area, plus quest hook NPC, that's never mentioned again.

    *sigh* God, I hate what gaming is becoming.

    I would agree with you if AC2 were an 8 hour game.

    But as it is I got _34 hours_ out of this game, and I skipped almost all of the assassination contracts, courier missions, and races. And the feathers.

    I feel fully satisfied with what was included in the game that shipped.

    Feeling ripped off is just a psychological thing here. You would feel differently if it were 9-10-11-12 with 13-14 being the DLC. Why are you letting something so minor and obvious manipulate you this way?

    YHWHYinYangblueblackblueborder.jpg
  • FiggyFiggy Registered User regular
    edited December 2009
    It's not that developers are making a full game and then removing content to sell as DLC later.

    They are developing a full game with extra content integrated into the story, then removing the extra portions to sell as DLC later.

    This is opposed to the old way of doing things, where DLC was often disjointed and tacked on. Here, the extra content is very much part of the story because they planned for it all along.

    daniant wrote:
    Alright, looks like I'm giving up golden showers for Lent.
    XBL : Figment3 · SteamID : Figment · Website : www.nathanswyers.com
  • cooljammer00cooljammer00 Schattenjägers Gon' SchattenjägeRegistered User regular
    edited December 2009
    Xagarath wrote: »
    Kind of tempted to buy this just so I can pick holes in the depiction of Firenze/Florence, given I've spent a couple of weeks there.
    Is that likely to be the case?

    Depends. Were you there 400 years ago?

    edit: If not the DLC, people would just be complaining about all the game breaking bugs and stuff that Ubisoft is a little too lazy to fix. What's that, deaf people? No AC1 plot for you. People who like to save their game? Corrupted file!

    steam_sig.png

    I pronounce it bee-log. Most recent entry: VIDEO GAMES: GUNPOINT, OR A SCIENTIFIC STUDY ON WHAT HAPPENS WHEN GLASS MEETS TROUSERS. 3DS Friend Code: 2165-6448-8348
  • StigmaStigma Registered User
    edited December 2009
    Figgy wrote: »
    It's not that developers are making a full game and then removing content to sell as DLC later.

    They are developing a full game with extra content integrated into the story, then removing the extra portions to sell as DLC later.

    This is opposed to the old way of doing things, where DLC was often disjointed and tacked on. Here, the extra content is very much part of the story because they planned for it all along.

    And yet it will still be a semi-unrelated tangent side-story that there's no need to cry about.

    YHWHYinYangblueblackblueborder.jpg
  • XagarathXagarath Registered User regular
    edited December 2009
    Xagarath wrote: »
    Kind of tempted to buy this just so I can pick holes in the depiction of Firenze/Florence, given I've spent a couple of weeks there.
    Is that likely to be the case?

    Depends. Were you there 400 years ago?
    Actually, most of the buildings in the modern town are that kind of age. I'd imagine the layout hasn't changed much.

  • BarcardiBarcardi All the Wizards Registered User regular
    edited December 2009
    Xagarath wrote: »
    Kind of tempted to buy this just so I can pick holes in the depiction of Firenze/Florence, given I've spent a couple of weeks there.
    Is that likely to be the case?

    i did this, but i was there longer than a couple of weeks.

    needless to say unless you are looking at photographs while you are playing it you would love it anyway
    Machismo wrote: »
    Bacardi, is there no way for content to be worth 20 bucks?
    Are you saying twenty dollars each or 20 for both?
    If it gives you 8 hours of fun, is it not worth it?
    How can you just make a blanket statement like that without have a clue about the quality of the game?

    It would be worth 20$ if it gave me 8 hrs + of NEW experiences, ie a new city or some districts that have not yet been made. That could be one or both, as long as its new.

    Otherwise no. I have newer games to buy, places to be, and other experiences that i can spend 20$ on these days. They don't instantly deserve my money because they have DLC, even if i do love their game. Its probably DLC from the full game that they stripped out anyway... which is kinda insulting, and by the time it comes out i will have moved on. So in a way, for me (and you can disagree and hate me for it) DLC has to be better than the main game for me to pay attention to it. I have to admit that the idea of seeing the
    Spoiler:
    does have me intrigued though.

  • DarkWarriorDarkWarrior __BANNED USERS
    edited December 2009
    I like how theres an option for english and italian voices and yet they still manage to speak italian far too frequently that not having subs on is not an option.

    ...it's in the shape of a giant c**k.
  • Torso BoyTorso Boy Registered User
    edited December 2009
    Machismo wrote: »
    Torso Boy wrote: »
    I'm not against the DLC, but the transition from 11 to 14 is really jarring and does seem shoehorned into the game. It's the low point of the game's storytelling.

    How so?

    You are moving up the food chain,
    Spoiler:
    ...which would make sense if it took me all that time to get my hands on all the codex pages, but it didn't. I had them all collected and decoded before the time jump. And "moving up the food chain" doesn't change anything other than the amount of stubble on Ezio's face.

    I think it would be a smoother transition if they said anything at all about what Ezio was doing for a decade. Even a sentence about "following leads" or stabbing every Templar he could find or something. Actually, what would be believable is if it took all that time to
    Spoiler:

    But as it stands I collected the codex pages, decoded them all, was initiated into the assassins, then spent eleven years playing with my dick. I'm not saying the transition makes absolutely no sense, just that it's awkward. Most of the transitions are. They're a sore spot in a narrative that is otherwise rather engaging, especially for an open-world game. Like GTA, it hits the nail on the head in terms of character, but the game design and storytelling end up clashing.

    Rent wrote: »
    So that's what having no idea what you are talking about looks like
  • DashuiDashui Registered User regular
    edited December 2009
    41 more feathers to go! And they're all in Venice. I have the map, but God damn it's still going to take awhile to get them all.

    What kind of stats does the cape have? I'm more or less just doing it for the scene and not the item itself, but I'm still curious.

    Xbox Live, PSN & Origin: Vacorsis

    steam_sig.png
  • cooljammer00cooljammer00 Schattenjägers Gon' SchattenjägeRegistered User regular
    edited December 2009
    Isn't that the badassery cape?

    steam_sig.png

    I pronounce it bee-log. Most recent entry: VIDEO GAMES: GUNPOINT, OR A SCIENTIFIC STUDY ON WHAT HAPPENS WHEN GLASS MEETS TROUSERS. 3DS Friend Code: 2165-6448-8348
  • DarkWarriorDarkWarrior __BANNED USERS
    edited December 2009
    Torso Boy wrote: »
    Machismo wrote: »
    Torso Boy wrote: »
    I'm not against the DLC, but the transition from 11 to 14 is really jarring and does seem shoehorned into the game. It's the low point of the game's storytelling.

    How so?

    You are moving up the food chain,
    Spoiler:
    ...which would make sense if it took me all that time to get my hands on all the codex pages, but it didn't. I had them all collected and decoded before the time jump. And "moving up the food chain" doesn't change anything other than the amount of stubble on Ezio's face.

    I think it would be a smoother transition if they said anything at all about what Ezio was doing for a decade. Even a sentence about "following leads" or stabbing every Templar he could find or something. Actually, what would be believable is if it took all that time to
    Spoiler:

    But as it stands I collected the codex pages, decoded them all, was initiated into the assassins, then spent eleven years playing with my dick. I'm not saying the transition makes absolutely no sense, just that it's awkward. Most of the transitions are. They're a sore spot in a narrative that is otherwise rather engaging, especially for an open-world game. Like GTA, it hits the nail on the head in terms of character, but the game design and storytelling end up clashing.

    Lets be clear here, its unlikely they outright cut the DLC from the core game to sell it later as it doesn't affect the story or your targets. BUT
    Spoiler:

    ...it's in the shape of a giant c**k.
  • David_TDavid_T Registered User regular
    edited December 2009
    Lets be clear here, its unlikely they outright cut the DLC from the core game to sell it later as it doesn't affect the story or your targets. BUT
    Spoiler:

    Well, no.
    Spoiler:

    steam_sig.png
    occasionallywearsahat.com, my rambly ramblings of ramble
  • Torso BoyTorso Boy Registered User
    edited December 2009
    David_T wrote: »
    Lets be clear here, its unlikely they outright cut the DLC from the core game to sell it later as it doesn't affect the story or your targets. BUT
    Spoiler:

    Well, no.
    Spoiler:

    I think this makes sense in one way- that he would be easier to find in that position. But then, why wait until 7 years into his papacy?

    Rent wrote: »
    So that's what having no idea what you are talking about looks like
  • MachismoMachismo Registered User regular
    edited December 2009
    DarkWarrior,

    thats the thing. They DIDN'T cut it from the core game. The core game is about
    Spoiler:

    steam_sig.png
  • FoefallerFoefaller Registered User regular
    edited December 2009
    Torso Boy wrote: »
    Machismo wrote: »
    Torso Boy wrote: »
    I'm not against the DLC, but the transition from 11 to 14 is really jarring and does seem shoehorned into the game. It's the low point of the game's storytelling.

    How so?

    You are moving up the food chain,
    Spoiler:
    ...which would make sense if it took me all that time to get my hands on all the codex pages, but it didn't. I had them all collected and decoded before the time jump. And "moving up the food chain" doesn't change anything other than the amount of stubble on Ezio's face.

    I think it would be a smoother transition if they said anything at all about what Ezio was doing for a decade. Even a sentence about "following leads" or stabbing every Templar he could find or something. Actually, what would be believable is if it took all that time to
    Spoiler:

    But as it stands I collected the codex pages, decoded them all, was initiated into the assassins, then spent eleven years playing with my dick. I'm not saying the transition makes absolutely no sense, just that it's awkward. Most of the transitions are. They're a sore spot in a narrative that is otherwise rather engaging, especially for an open-world game. Like GTA, it hits the nail on the head in terms of character, but the game design and storytelling end up clashing.

    Lets be clear here, its unlikely they outright cut the DLC from the core game to sell it later as it doesn't affect the story or your targets. BUT
    Spoiler:
    Spoiler:

    steam_sig.png
  • DarkWarriorDarkWarrior __BANNED USERS
    edited December 2009
    Foefaller wrote: »
    Torso Boy wrote: »
    Machismo wrote: »
    Torso Boy wrote: »
    I'm not against the DLC, but the transition from 11 to 14 is really jarring and does seem shoehorned into the game. It's the low point of the game's storytelling.

    How so?

    You are moving up the food chain,
    Spoiler:
    ...which would make sense if it took me all that time to get my hands on all the codex pages, but it didn't. I had them all collected and decoded before the time jump. And "moving up the food chain" doesn't change anything other than the amount of stubble on Ezio's face.

    I think it would be a smoother transition if they said anything at all about what Ezio was doing for a decade. Even a sentence about "following leads" or stabbing every Templar he could find or something. Actually, what would be believable is if it took all that time to
    Spoiler:

    But as it stands I collected the codex pages, decoded them all, was initiated into the assassins, then spent eleven years playing with my dick. I'm not saying the transition makes absolutely no sense, just that it's awkward. Most of the transitions are. They're a sore spot in a narrative that is otherwise rather engaging, especially for an open-world game. Like GTA, it hits the nail on the head in terms of character, but the game design and storytelling end up clashing.

    Lets be clear here, its unlikely they outright cut the DLC from the core game to sell it later as it doesn't affect the story or your targets. BUT
    Spoiler:
    Spoiler:

    Poor plot to design management. You're meant to be following Ezio's life and if you deviate from it you desync, he can't die because he didn't at that point, he cant go on the run from the guards because he was seen because he killed that guy all super stealthy like. Its something you have to overlook but it would have to happen in that order, awkard as it is, because plot-wise, you'd desync if it hadn't.

    ...it's in the shape of a giant c**k.
  • FoefallerFoefaller Registered User regular
    edited December 2009
    I'm 90% sure the AC2 manual says on side missions somthing to the effect of "These are events we know the ancestor experienced, but we don't know when"

    Anyway, it seems that even though it is suppose to be genetic memory, it seems that it is presented more like normal memories, i.e. you know when big, important things happened, and you have some idea when and where other things occured, but you don't have an exact, perfect recall of when and in what order events happen.

    steam_sig.png
  • LeumasWhiteLeumasWhite Registered User regular
    edited December 2009
    The Animus lets you handwave a lot of unimportant stuff, too. You can shank a couple of civilians, you can wander around in an inaccessible area for a few seconds. There's nothing especially vital to the experience of being Ezio in fixing down the dates on side missions.

    hellboysig.jpg
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2009
    TL;DR DarkWarrior refuses to suspend his disbelief for anything

    Deal with it bitches 8-)

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  • MachismoMachismo Registered User regular
    edited December 2009
    God, people, you just invert the positronic matrix in the animus and run a level 2 diagnostic. Then you can avoid desync on all that stuff.

    steam_sig.png
  • DranythDranyth Surf ColoradoRegistered User regular
    edited December 2009
    Machismo wrote: »
    God, people, you just invert the positronic matrix in the animus and run a level 2 diagnostic. Then you can avoid desync on all that stuff.

    Like putting too much air in a balloon!

  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2009
    I'm kind of surprised how easily everyone's giving up on ninjas in AC3.

    codex spoilers
    Spoiler:

    camo_sig2.png
  • SilkyNumNutsSilkyNumNuts Registered User regular
    edited December 2009
    I really wish you could use ezio's starting attire for the entirety of the game...

  • MachismoMachismo Registered User regular
    edited December 2009
    Dranyth wrote: »
    Machismo wrote: »
    God, people, you just invert the positronic matrix in the animus and run a level 2 diagnostic. Then you can avoid desync on all that stuff.

    Like putting too much air in a balloon!

    It makes such perfect sense!
    Geordiovani, make it so!

    steam_sig.png
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