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[WoW] Rouges: OP not outdated; just lackluster. Sort of like Cat Druids
Posts
Unsurprisingly, takes a lot of time to ultimately say very little:
Origin: KafkaAU
Are there any sweet quest rewards I should do? Right now I am powering away at the Tournament dailies so I can start getting Tokens ASAP, 'cause that epic dagger is free
was new to me, if not particularly informative. The issue is he still doesn't really "get it". The Subtlety tree has no real direction to speak of, and giving backstab "more juice" isn't going to do anything to make the tree more appealing. As long as Prep is the star of that tree (and as long as our cooldowns are three bloody minutes apiece, it will be) then it's going to be used as a sub-spec for Mutilate in PvP, that's pretty much it. The only reason anyone specced into Sub in PvE at all was for HaT and that's broken now (and honestly that's for the best; it was a ridiculous talent).
I'll be interested to see what the 'grand restructuring' of talents in Cat will do to these trees. I'm speculating that we'll get Shadowstep as a trainable talent; we've needed some help in the mobility category for some time now. Beyond that though, I can only imagine what they'll do to us.
If they want to make sub utility, I think a good starting point would be to have it buff your Target's Target with the dodge buff, or just give the target a miss chancefor the next N seconds or attacks. Useful rogue abilities, whaaaaaaaat?
Coming from Combat, though, I'm feeling a little weak and a little slower than i used to be - lots of eating and so on.
My current grinding rotation has been to pop garrote on the first mob, hfb, mut for snd and by then it's usually dead.
Which works usually fine.
But on the next two mobs before hfb wears off, I'm having trouble keeping snd up through whatever refreshes it. On those later pulls, I've been ambushing, mut mut evisc (or envenom if I have the stacks up.) and I'm usually getting my face bashed in pretty hard. Should I maybe be cheap shotting and then kidney shot? Do you think glyphing/respeccing into imp. snd would help, or should I just accept that I'm failure at assassination and go back to combat?
Hemo/Seal Fate was a blast to run, with lots of fun utility.
On the PTR for myself (mix if 245/258 gear) my combat spec, which I am forced into because we don't have an arms warrior, dps only went up by about 300-400 or so, unbuffed. Which is nice. I'm using hellscream slicer + blood fury.
Mutilate, with dual stygian bladebreakers (I have bad luck with daggers one is 258 the other 245), went up by a good 1500 dps. The difference is insane. My off-spec is now out dps'ing my main spec by 1000-1500dps with no upgrade in gear. Which makes the "nice" buff to combat seem pretty weak.
It's kind of disheartening because I love mutilate so much. Though I highly doubt this stuff will stick for very long. Mutilate essentially caught up with combat with the 3.2.2 master poisoner buff, with 3.3 it completely blows it out of the water.
Many say "oh pshaw, combat is still great because of the situational aoe damage and the savage combat buff". To which I say, rogues aren't an unselfish class. If I wanted to be situational or buff the raid I'd play a paladin or a druid. They want DPS and that's about it for the most part.
Combat is going to go the way of HAT rogues after this patch if this stuff sticks from the ptr.
Considering how competitive rogues already are now, they'd better be topping the meters with this buff next patch. I'm going to mock profusely any of our geared rogues who aren't doing so since they'll be out of excuses now.
I'm torn, because I've been tanking and enjoying it lately, and wouldn't mind continuing that when the patch drops, but doing over 9k dps would be so fun. My rogue already does around 7500 in 25 man tank n' spanks as Assassination.
And yes, I'm aware that (good) mages are pretty well topping charts now, but rogues are close by and getting some pretty significant buffs.
Origin: KafkaAU
http://www.wowarmory.com/character-sheet.xml?r=Kel%27Thuzad&n=Nadsat
I have enough honor to buy any piece I want (not sure what will last me)
I have enough emblems for the waist or pants.
I am thinking of making the TOC Chestpiece (more then likely once 3.3 hits and arctic fur prices drop), but also possibly the Ulda belt.
Suggestions are appreciated !
There's no way this buff is going to last, but by god I'm going to enjoy every second of it while it does.
Something like 34% of my damage is from Instant Poison, its beautiful.
Just gotta get that HR up a bit higher......
-Bloodshed-
EDIT: Also, our T10 is hideous. WTF is that a divers helmet?
Geistttttt, don't you want to get pulled by the collar around our neck? :winky:
And I'm doing 1870 on Gal'darah in levelling blues at 77. 29% instant poison, crazy crazy buff.
Yeah, my DPS is crazy as well, especially because I am rocking 5man ICC gear. I need to get hit capped ASAP.
-TheCrumblyCracker-
Nevermelting Ice Crystal
Equip: Increases spell power by 111.
Use: Increases your critical strike rating by 9xx for 20 sec. Every time one of your non-periodic spells deals a critical strike, the bonus is reduced by 184 critical strike rating. (3 Min Cooldown)
So. Seeing as we cant get the bonus reduced on use, would 20 seconds of 9xx crit rating be worth it every 3 minutes? before diminishing returns this is like 24% crit. Or would we cap it easily and fuck ourselves?
20 seconds out of 3 minutes / 954 (I think)
That equals out to 2% crit all the time. I suppose it isnt great unless you are trinket swapping.
I don't think it would be worth it, probably close to the white crit cap as mutilate anyway.
Origin: KafkaAU
jizzinmypants.jpg
Oddly, EJ is saying to spec entirely out of Blood Spatter and remove the Glyph of Rupture - for a ruptureless build I suppose? I guess in a 25 man that's possible, but our ten man group doesn't have a bleed-applier, so that's kind of not going to happen for me.
Opener->SnD->Rupture->HfB->Envenom? and just try to keep up Rupture and HfB while Envenoming?
My rogue is an alt, so sort of undergeared/unenchanted...Aoryn on Baelgun (at work, so I can't link an armory).
My main is a resto druid, so this rogue stuff is pretty crazy.
Sure you can, actually if you don't have a bleeder, then you're probably much better off going without rupture since you're not getting trauma or any other buff to bleeds.
Just stealth > garrote > put up hfb > use that 1 cp to snd > get a mute off > env and you're off to the races.
You won't have to worry about hfb for a full minute and if the target isn't dead by then just throw in a rupture with whatever combo points you have when it's about to fall off and get hfb back up.
But that's what was throwing me - seems like you'd want to keep that Glyph of Rupture since it's always if nothing else at least a nice boost to the Ruptures you will eventually have to throw in if you don't have a bleeder in the group (which I don't). If there were better choices for Major Glyphs for us, that'd be one thing, but I just can't see glyphing Tricks over a rotational boost. /shrug
I think it's just a matter of gear, but even at low levels with the master poisoner buff, envenoms' damage blows rupture out of the water. It (rpt) becomes a waste of energy unless you just want to do a 1cp one to keep your hfb up. Rupture really shouldn't even be in a rogue's rotation if you have master poisoner. Once you start doing 16k envenoms every 6 seconds you'll want that tricks. ;P
btw, I know what you mean about getting knocked out of stealth... Seems a bunch of the icc and 5 man guys have bs "auras" that knock you out. That's when you just have to soak it up and put up a rupture at the start (with however cp's your first mute gives you, don't waste time trying to get a 5pt) and the hfb+snd and forget about it.
I know, I know, wishful thinking. Still, one last 'hurrah' for us before we're 'balanced' for Cat would be nice.
I just got the superior achievement today.
The question is whether or not the general DP buff did too much for Combat or if they're fine with it where it is. If it's the latter, then some assassination talent(s) will probably get nerfed. If combat got too much of a buff from it, they'll probably find a way to cool off the DP change. Maybe they'll make the main hand proc only do half damage or be unable to crit or something.
Meh, was fun while it lasted.
Edit: Still, nerfed damage aside, they at least left the assassination changes in (Envenom specifically) which is a huge quality of life improvement that I'm happy to see.
I'm sort of getting bored/tired of healing, so I'm thinking of "switching" with our Hunter, effectively replacing a Tree with a Priest, and a Hunter with a Rogue...will this mess our 10man composition up too much? I know our paladin MT will miss those Innervates, but besides that? The only thing I can think of is losing a ranged DPS (for fights like Onyxia), but I don't think that'd be that much of a problem, as we'd still have a Boomkin, Warlock, and another Hunter.
Also, there will be 2 Rogues...should one of us spec Combat and the other MUT to get the best of both worlds? Does it even matter? My guild only does normal 10man modes...and we sorta suck, anyway.
Why would your paladin MT miss Innervate? I kind of hope you meant your paladin Main Healer and not Main Tank. A pally MT should never ever ever ever ever ever use a druid's innervate. They don't have mana issues at all in a 10 man raid. Except for maybe General in Ulduar. But other than that.
And sacrificing a ranged for a melee with you will still have 3 ranged is not bad at all. Will help with the elite adds in Ony.
Other noob Rogue questions:
I've been gemming straight +Agility (after activating my meta)...should I change to +AP? I've read conflicting theories...
What is the best way to use Cold Blood? I've been saving it for Envenom...can I macro this?
Our other rogue isn't the best DPS (though not the worst) and dies a lot to whirlwinds and such...and so they are against me switching...how do I convince them it'll be fine?