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[ PROTOTYPE ] - Rainbows and Unicorns on pg. 69.
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When he gets stunned, as he will if you keep this up, grab him and switch to muscle mass as the animation starts up. You do way more damage in muscle mass, making the grab and pound really worthwhile.
When he charges up his giant tentacle rape, don't freak out or run away. Keep circling him, a little further out than usual. When he starts the devastator, three tentacles will come straight at you, they will look different from the other "graphic" tentacles and will be coming right at your face. As long as you are sprinting in a circle around him they wont hit you but if you want to be sure you can add some jumps and dashes. Soon as the last one passes you he is completely open for tearing up however you want. Normal charged blade combo, grounded high damage single target devastator, whatever. You have enough time.
If you need health, kill helicopters, not mens. Helicopters drop 3-6 little health stars, and you can kill one, then keep dodging, then come back and collect the glowy health powerups at your leisure. They give you more bang for your buck than mens.
Try to have full health for the count down timer, but even if you don't, as long as you did all the things above, you should be able to keep repeating the blade sprint to kill him.
Watch out for his tendril devastator after the timer starts because he now has four tentacles of rape face doomage not three, so make sure you wait out the fourth one.
Alternatively to all this, throwing bombs and missiles at him in muscle mass will do consistent and stupendous damage.
My Backloggery PSN: Bigisy24
Play some side missions, goof off.
Also, two or three or more things for that one:
On normal, a full juice muscle mass'd karate kick can one-shot a chopper, if memory serves.
A cannonball will DEFINITELY one-shot a chopper.
As morninglord has shown, the Y+B devastator has INFINITE range as long as you lock onto a target before you do it, and hold that lock the whole time.
The whipfist has pretty decent range, and hijacking a chopper counts as destroying it.
Rocket launchers will one-shot the choppers. And I don't think any individual launching puts out more than 4 choppers. This was fucking crucial on my basic run, and I suspect it will be when I hit it on my supersoldier run, too.
When between takeoffs and needing to run over to the next launch site, you have all the time in the world.
Do you still have it? If so, there's always time for round 2.
This is a thoroughly enjoyable game. I bought it for $40 and got a ridiculous amount of play time out of it. If it ever hits $20, buy it!
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I'm glad my thread popped back up.
This game is fantastic. I'm pretty sure it sold decently too, I hope enough to warrant a sequel. I will honestly be pretty sad if it doesn't get one.
Anyone have input on the PC version? Does it control well? I can't imagine playing without a controller.
PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
I use a 360 pad on pc. Works 100% perfectly.
My Backloggery PSN: Bigisy24
I played all the way through on the PC version and absolutely loved it.
The controls felt very crisp and responsive. It reminded me a lot of playing AC1 on the PC as well. Just with better parkour, zombies, and brutal dismemberment.
I fail to see how it's better. It's even more automatic than Assassins Creed and the animations are boring as a sack of rocks.
Diving? You mean the swan dive?
Holding sprint while gliding in the air and hitting the button for the charge whipfist (basically, hitting special attack) initiates the swandive. If you want the whipfist (or any special while in the air) let go of the sprint button and do it.
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If you mean the flying kick, you could do a roll before hand and start mashing the normal attack button, that should count as being on the ground. I don't use the normal attacks much but when I do I tend to set them up out of rolls. (You could also tap the special button to do a stomp on the ground first then go into your attack, but this doesn't work with whipfist/hammerfist/blade) Letting go of sprint before attacking will also help in this situation since he wont try to auto parkour over anything which is what would be causing the flying kick to come out: after some of his parkour moves he's considered in the air.
I dunno which problem you were having but I hope one of those helps ya.
Big thank you's to all the folks who gave tips on how to beat the chopper section, I think the main tip was the cannonball hit. I never even tried that
My Backloggery PSN: Bigisy24
Because you've got a lot more control and speed when using it, given the impression that Alex is seriously fucking moving.
Yeah, that's what I was talking about, thanks.
I'm stuck on the mission where I need to protect the pump. Is there a good way to handle it besides grabbing a helicopter? I don't seem to have the necessary power and durability required to handle it on the ground once the hydras and leaders show up, but helicopters won't appear if I start from the checkpoint there.
Speed, I'll grant you. But it's all so generic looking. Just hopping over cars or doing a silly looking flip over something bigger. And controls? I seriously can't find anything to praise about the games controls.
Psyco pretty much hit it on the head how I felt about it. Given the impression of speed, momentum, and scope of the game, everything worked quite well. I stopped caring about how silly alex looked doing flips over tanks when there were people to body surf, heads to crush in, and pilots to throw out of cockpits before brutally consuming their gunner.
This is coming from someone though who never played any of the Hulk:UD games or modern platformers of this generation. Maybe I'm missing out then and prototype is terrible in the movement regard :?:
I just wanted to get across that Prototype was ridiculously awesome, and playing it on a PC with no game pad shouldn't discourage anyone from the experience.
Assassins Creed looks more like actual real-life parkour, but this a lot less automatic than AC. Things like using the air dash just before a landing boosting your runnning speed and such. You just feel way more empowered in Prototype.
The controls are fine. It's probably not until you do some of the harder challenges that you realize there is finesse to it.
Mediocre boss design and utterly retarded military AI aside, no flaw could take away from the pure joy of gliding through the city with effortless grace, throwing the burning wreck of a tank onto a flying helicopter and then slicing through a pack of hunters in armor/blade form.
SEMI-SPOILERS MAYBE I GUESS
I should also note that morally, the game entirely failed to engage me. At the start I felt like I might have some control on how the story progresses, by fighting the infection and avoiding confrontations with the military. However it soon became apparent that the missions you get are a wild mix between fighting the infected and the military, including the story missions, and that it is almost impossible to remain consistent. Alex began to look more and more like an entirely selfish character to me despite his professed wish to save the city, and the "decisions" I made felt less and less meaningful.
While I felt less engaged in the story, this left me free to enjoy the game for what it was rather than some kind of psychological thriller. Alex is there to fuck stuff up with huge arm-blades, not to ponder over moral consequences and save people. The game got a bit easier when I stopped worrying about killing civilians too.
Pay attention to his last lines in the last cinematic. It's not focused on the havoc he's caused, or the lives he's taken. Instead, he takes all that, and tries to make himself look like a victim of the shit he's done to other people, all while glorifying his role in "saving" the city.
Of course, compared to the actual villains in this game, he's a fucking hero.
Maybe he'll start manning up (Literally), and get a bit more compassionate about how he acts in the next game.
Having the living memories of possibly thousands of people kicking around in his head ought to give him a bit of a lesson in humanity. Well, either that, or drive him insane with contempt toward's humanity like it did with Greene. Win win from the player's perspective, I guess.
I hope they explore whether the General was
Tendril devastators wont hurt the pump and ...just a fyi, if you have skyjack, you can whip a hunter down to eatable then skyjack over to it and mash the eat button to nom nom completely uninterrupted. Once a hunter noming starts you are invulnerable. This is useful for fueling the devastators.
I wasn't a big fan to be honest
Really, that was one of my main gripes with Prototype. It had a lot of interesting plot points that it just dropped.
YES! You just had to look for it.
Something about a town...Pariah...umm...Military bad...zombies...sword arm.
I mean with how obscure everything was I'm pretty sure it could have won best movie if it were a movie.
I mean it was a story of one man's journey to pile drive as many people as he could off the top of the Empire State building.
Bought a tear to my eye.
I quite enjoyed the story and especially the credit sequence but story is not what I signed up for.
I always see something epic and new in combat because of the sheer variety of animations and explosions that can happen at once, or a particular situation I haven't seen before.
Like the time I happened to air dash just as a missile hit me by complete accident and the timing was just right so that Mercer is calmly dashing out of the fireball as if nothing happened. It basically looked like he ignored it.
Mix this up with Red Faction Guerilla.
Yeah that boss fight was utter bullshit. I beat it after a couple tries basically by
There was really nothing more to it than that. All these super powers, and the strongest attack I have is stealing mundane vehicles and using their weapons until they are about to explode, at which point I bail and search for a new vehicle.
Once I passed that boss fight, I found the same began to hold true for most any of the big fights... vehicles > super powers.
That's when I shut down the game and, with no desire to boot it up ever again, returned it.
And the missions you did for the agent stood out in particulal as inconsistent. First mission, destroy the Bloodtox emitters even though their range is not really enough to threaten you. Second mission, protect the Bloodtox pump. Third mission, you are becoming immune to Bloodtox but I guess now we are destroying the Bloodtox facility!