1. If you're gonna hate on a game system, don't be a bitch about it
2. Only FAQ is allowed to call us silly geese
3. war and card games are also cool to talk about, I guess
4. SHARE YO DAMN GAME IDEAS
I feel like the locking of the other thread was at the most inconvenient of times because my story was just getting good... also there was someone in another thread talking about running a dark heresy game and I can't remember who. but if someone does plan on running one via vent I am so down
I am running my holiday themed D&D delve tonight, and I am so freaking excited. It's the first 4e game I've run that wasn't a pre-con, but I've got enough experience DMing that I'm not worried. I just want to share all the holiday-themed monsters with everyone!
The two-headed gingerbread ogres!
The sentient sleigh pulled by eight tiny behir!
The frost archons that wear old silk hats, have corncob pipes and button noses, and will be resurrected to full hitpoints if touched by the tears of a child!
I was at my parent's house and found a whole bunch of stuff from when I first started playing D&D, my first couple character sheets, my notes from the first campaign I ever played (comprehensive notes for each session including an in-character journal, gosh), also my very first dungeon I ever made (it is surprisingly good though not really all that creative, golly).
Also a big pile of 3.5 books including Races of the Dragon which I didn't even know I had, those are definitely coming with me to the dorm after winter break. Love me some kobolds.
Also, also, I wanna run a zombie game based on the Puppetland system that I am finding pretty rad. I'm just scared it will turn into something like Dead Man's Road and that is a tough act to follow.
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IpseDixitTreat me like a pirateAnd give me that bootyRegistered Userregular
Just remember Standard/Move/Minor and everything else follows that pattern pretty naturally, especially if you don't mind asking the DM questions like "Hey can I push them back into that pit?" so the DM can say "Yeah, that's a Bull Rush attack, standard action, strength vs. fort. and they get a save to go prone instead of falling."
The other day I was playing Magic with a friend and the card Sign in Blood got me thinking of a plot, where the main characters are pursued or thrown into situations in order for someone to collect their blood. Of course the players wouldn't know this and it would be covered up with the obvious quests like go kill the Goblin King etc. All the while someone would pass behind them picking up the blades of their fallen enemies. Played around with the idea of a cult behind it since players are always agents of destiny in a sense.
I've also had a great many game ideas while playing the most excellent mod for Civ IV: Fall from Heaven. Of course it would be more of a backdrop for the game playing in the middle of the war that played out between me and another Civ but what's fun is with using the sign posts in the game I would create my little region for the game save and save it every few turns just to see how the war progressed.
Now if I could get some damn players.
Oh and I'm new. Nice to meet you all. Been lurking here for a while.
I own a cavern set they made I really want to get a few more but I go to the site and stare in wonder knowning that I will only use it to play 40k and another game in and nothing else
Do people really use it to play D&D? I know people used cardboard dungeons before but still
I think terrain is the one thing I'd really shell out money, for
a good combat scene is only enhanced when they can see exactly how the terrain works
especially for a grid-heavy system like 4e
i usually just brought some extra paper and drew out what I thought the scene would look like I think using the miniatures takes a lot of the fun out of imagining the set (though it adds to the dms fun)
Due to my friend's degree in psychology I play some really weird games of D&D like Teifling and Racism ones
I played a Tiefling Bard her roommate a teifling rogue. We would get thrown out of towns and villages just for being Tieflings. We would get beaten up and our gear taken by some mob in the village.
We did get some towns and the people that lived there to treat us better after we help with a problem they had but that was rare.
Due to my friend's degree in psychology I play some really weird games of D&D like Teifling and Racism ones
I played a Tiefling Bard her roommate a teifling rogue. We would get thrown out of towns and villages just for being Tieflings. We would get beaten up and our gear taken by some mob in the village.
We did get some towns and the people that lived there to treat us better after we help with a problem they had but that was rare.
Unless you're playing in a campaign world where the common people were royally fucked by teiflings in recent cultural memory (up to about 200-400 years), I don't see how that shit makes sense.
EDIT: Possibly superstition. but still, that's usually for "those guys we know nothing about and are not common at all"
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
That's unbelievably cool. Your new name is cool guy. Let's have sex.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
edited December 2009
Oh splendid, here we are
Alright, continuing to collect interest for my psychadelipunk game
It would be a mutants and masterminds game, although everyone would at least start out as normal humans, most likely the members of some sort of musical tour bus (musicians, roadies, drug dealers, agents, groupies, and so on). Probably like level 4 or 5 to begin with, but with a likely rapid level gain soon in. It's set in the groovy 60s, in an America much like ours was, with one crucial change: the development of lysergic acid diethylamide was changed to the development of a much different drug, one which allows some manifesting of magical powers.
Posts
come on guys lets go play some beer pong
this is their thread
I approve
strike three?
what strike three?
in other news, I'm rolling hella 4e characters
the assassin is pretty bomb-ass
shadow power source
was released in an issue of Dragon
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
[SIGPIC][/SIGPIC]
Pre D20 system this game is fuck-awesome.
I love making D&D characters.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
[SIGPIC][/SIGPIC]
?
[SIGPIC][/SIGPIC]
I missed you
Two nights of reading on and off and I'm almost done
Of course then I have phb2 to skim through, but looking at it it's mostly race and class and item descriptions and those are pretty quick reads
The two-headed gingerbread ogres!
The sentient sleigh pulled by eight tiny behir!
The frost archons that wear old silk hats, have corncob pipes and button noses, and will be resurrected to full hitpoints if touched by the tears of a child!
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
he uses a greatsword, has a lute, and knows a secret language of some sort
oh, Ipse, make sure you and Z pick backgrounds if they're in the PHB2- if not, we can add 'em in later
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Also a big pile of 3.5 books including Races of the Dragon which I didn't even know I had, those are definitely coming with me to the dorm after winter break. Love me some kobolds.
Also, also, I wanna run a zombie game based on the Puppetland system that I am finding pretty rad. I'm just scared it will turn into something like Dead Man's Road and that is a tough act to follow.
It is taking forever because rules
You pick it up fastest while actually playing.
Just remember Standard/Move/Minor and everything else follows that pattern pretty naturally, especially if you don't mind asking the DM questions like "Hey can I push them back into that pit?" so the DM can say "Yeah, that's a Bull Rush attack, standard action, strength vs. fort. and they get a save to go prone instead of falling."
I've also had a great many game ideas while playing the most excellent mod for Civ IV: Fall from Heaven. Of course it would be more of a backdrop for the game playing in the middle of the war that played out between me and another Civ but what's fun is with using the sign posts in the game I would create my little region for the game save and save it every few turns just to see how the war progressed.
Now if I could get some damn players.
Oh and I'm new. Nice to meet you all. Been lurking here for a while.
You don't really need to READ the whole rules, you can pick them up as you play.
Just read about what actions you can take in combat and the different kinds of movement.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I own a cavern set they made I really want to get a few more but I go to the site and stare in wonder knowning that I will only use it to play 40k and another game in and nothing else
Do people really use it to play D&D? I know people used cardboard dungeons before but still
don't forget that a charge actions (where you move and do a basic attack) is a standard action, Ipse
you get three actions a round
standard
move
minor
you can downgrade a standard to a move or minor action
and/or turn a move action into a minor action
blast is a directional aoe from your character that goes out in a 45 degree angle
bursts are an aoe centered on your dude
feel totally free to drop questions in this thread
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for a game that uses a lot of imagination isn't that a bit much?
a good combat scene is only enhanced when they can see exactly how the terrain works
especially for a grid-heavy system like 4e
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Twitter (mean leftist discourse)
I am (kind of) working at a place that does laser engraving
We can do 3d engraving into wood (and some stone)
Which means...
We can create our own fucking miniatures
They'd only be one or two sided (not true 3d figures), but still
Oh shit, a flat piece of stone, with 1" squares engraved into it
The most badass of battle grids
i usually just brought some extra paper and drew out what I thought the scene would look like I think using the miniatures takes a lot of the fun out of imagining the set (though it adds to the dms fun)
oh shit yes
just need to make a stand to put those fuckers on
we can get paint involved if we want
and TERRAIN
how much will this cost us?
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Especially if what I want to do is a marketable idea
I'll see him tomorrow probably so I'll ask him about this
I played a Tiefling Bard her roommate a teifling rogue. We would get thrown out of towns and villages just for being Tieflings. We would get beaten up and our gear taken by some mob in the village.
We did get some towns and the people that lived there to treat us better after we help with a problem they had but that was rare.
hey wait no
stop hitting me
Unless you're playing in a campaign world where the common people were royally fucked by teiflings in recent cultural memory (up to about 200-400 years), I don't see how that shit makes sense.
EDIT: Possibly superstition. but still, that's usually for "those guys we know nothing about and are not common at all"
Don't make a battle grid.
Make a set of tiles in commonly configurable combinations.
Alright, continuing to collect interest for my psychadelipunk game
It would be a mutants and masterminds game, although everyone would at least start out as normal humans, most likely the members of some sort of musical tour bus (musicians, roadies, drug dealers, agents, groupies, and so on). Probably like level 4 or 5 to begin with, but with a likely rapid level gain soon in. It's set in the groovy 60s, in an America much like ours was, with one crucial change: the development of lysergic acid diethylamide was changed to the development of a much different drug, one which allows some manifesting of magical powers.
Is anyone interested in this sort of thing?