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Step 5: Remove [DOODLES] from microwave, mix in content of flavor packet. [NSFW]
Posts
Edit- I like Beartotoro.
Man last time I gave you a crit on a landscape, you didn't post another landscape for almost a year!
Nic, no I'm not doing anything more with that pic- might do something with it (much) later
also, the thread is marked NSFW, so
also
HOLY FUCKING SHIT GODDAMN I DON'T EVEN
FUCK
You make me want to use my tablet, but I'm in the middle of doing, like, a zillion figure sketches.
Maybe tomorrow.
My blender sucks. Need new blender, can't make good smoothies without a good blender.
Gah, TOP, and Gah, Every time I post, I notice the mistakes after. I'm super self critical. Gah. Damn boob dissapears into armpit, damn other boob is to bubbleh. Doesn't match up with lighting. *bangs head on desk* fail fail fail. Meh, 2ish hour practish.
Oh god. Oh god oh god.
Oh my god.
Oh god. Oh fuck.
Oh fuck.
...
Anyway, yeah, these are great.
Edit: An example. Look at her left eye. See how the bottom lid slopes upward gently, and the widest part of the eye is right around the 1/3rd mark. In your drawing the eye is football shaped. The widest portion is in the middle, and the bottom lid is drawn with a downward curve rather than an upward slope.
Edit: Tam and ND, Would it be possible for me to see that bacon-esque critique? I'm pretty sure it would be useful to me as well.
I wasn't going to post it, but I feel less bad about it now.
I take it you have a desktop version of this laying around somewhere??
Please?
You told me before, but I've always been used to drawing uber fast. Its been my problem since day 1.
J-P, take the time to get it right. Speed will follow.
as long as you read Earth Worm Adam's as Jazz, then you're allowed to say
That...that makes sense
FYI Ladyhawke has a lazy eye.
I tried to slow myself down a bit. I'll continue to hit the breaks.
I'm pretty sure you're fine.
Looks like you're doing better. Try not to rely on blur so much, and keep practicing. Ask bacon what the difference between hard and soft shadows is.
I didn't even use the blur tool D:
You are rendering things that aren't there. At all. THe little dip above the upper lip has been over-emphasized in both of your last two pieces. I think you're getting lazy (i.e., impatient) and throwing down some stuff you think will be there, without actually looking at your reference. You're doing all of these way too quickly. You should be blocking in the large shapes first, making sure the large value shapes are accurate, and then go in and work smaller. You're not even getting the shapes down properly before going crazy into the rendering stage. If you blur your vision and look at your image and the reference, it becomes immediately obvious where you've deviated...not only in shapes of the values, but of the values themselves (her face and neck are not that light...her hair on the right is softer-looking, and has a smaller value range than what you've done....etc)
It's obvious you're impatient, because you're missing not only small details (the lighting on her lips, for example)...but you're missing huge, major value shapes (her hair on the right). You just looked at the reference and filled in some random strokes that are loosely based off of what you saw...but it's obvious you tried more on the face area and less on the hair. The face is slightly more "important", and more fun to draw, sure...but that doesn't mean you throw accuracy of the other parts out of the window...especially when you're dealing with something like this, where there are not that many parts to the picture. Everything is going to be more heavily scrutinized...(as opposed to a huge, full-blown illustration of knights in battle, for instance). You can place more detail in the face, you may use smaller brushes for the face....but the hair should still be accurate. You can use larger brushes and use less detail and still have the major value forms of the hair be accurate.
Try to take every step more slowly. Work first on getting the basic shapes down EXACTLY, before moving on to smaller shapes. Rendering is fun as hell (I am the Render Queen and it's detrimental to me sometimes, because I move into that faster than I should...when I should be spending more time conceptualizing and designing...and I may spend 12+ hours on a piece!)...but rendering means fuck-all if it's over major shapes and forms that are incorrect.
Pay close attention to your negative space. I'd actually suggest you work on duplicating images that have fewer values, just so you can learn how to slow down for the sake of accuracy, and to teach yourself some patience.
Something like this:
...and then maybe move up to this:
...and spend AT LEAST an hour or two on the first one, and AT LEAST two hours on the second one. I don't know how long it took you to do the ones you've already posted, but I guarantee you that you're going to have to concentrate harder, make a solid effort to draw what you see - even the "boring" parts - and spend at least double the time on them that you have been, if you want to see any improvement in accuracy.
[edit] and on the 2nd one, limit yourself to TWO VALUES ONLY at first. Make sure those are super-freaking-accurate before moving on to any more values. Honestly, you should probably limit yourself to three values on this one, just for practice. That doesn't mean use a full gradient between black and mid-gray, either...that means make the values hard-edged poster shapes.
Your goal is to make this compairosn as non-jarring as possible.
I aligned them along the edge of the cheek and jaw.
There is no two ways about it if you want to do a study like this justice, yes you have to make it look exactly like your reference more or less, and yes it is just as much work as it sounds like. There is no trick or special technique. If something looks wrong then it is wrong and you need to figure out why. That process is one of the most valuable things that a study like this can teach you.
This gif should give you a good idea what parts are off if you want to keep hacking at this and make it better ( I think you should). It also demonstrates how the smallest of discrepancies can add up to a complete flop of a likeness when that sloppiness is taken throughout the whole image. The angle of the neck that we can barely see below the chin, for example, is completely flipped around. That is the sort of thing you need to be anal about. You also have some issues with making up edges that aren't there, and edges are extremely important and sort of hard to talk about without showing, so I think I will make a tiny paintover.
Addendum:
Okay. Here is a rough demonstration of what I mean by edges. Keep in mind that the values are not absolutely perfect and the underpainting is still incorrectly drawn so some spots may be misproportioned, but hopefully you get the picture.
There are several spots on the face where you've simplified down to a fairly hard edge, where one value quickly shifts into another. The reality is that she has a very soft and nuanced transition on her cheeks and the bridge of her nose, which is frequently the case when dealing with fleshy surfaces. How one value shifts into another is just as important as the values themselves. I've emphasized only the most grievous of edges that you overlooked, but every single value transition on the entire face needs this kind of careful attention paid to it.
I like that you seem to have reversed the typical saturation in an environment showing distance like this (that is, usually saturation might go down with distance, you have the reverse here) and yet it still has that illusion of depth, good work
also, the colors remind me very much of monkey island.
They remind me of Spyro. :3
This is the nicest thing anybody has ever said about me.
I only meant to say that you are the largest transformer and the destroyer of worlds.
However, I think we can both agree that that is still pretty awesome.
Im probably going to be doing another set of 8 of these, so Ill try to save frequent progress shots and record my thought process on a couple of them.