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Halo3/Wars/Reach - REACH BETA = May 3rd; NEW REACH MULTI VID IN OP

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Posts

  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited January 2010
    I just need a solid time ish and I'm good. Tomorrow is better anyway because I don't get up at five for work the next day.

    T4CT on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    Basically maybe we should stay away from achievements that require specific timing like Post Mortem and stick to the easy one like Perfections and so on

    edit: although maybe it would have worked better if we got a specific method down before there was two minutes left in the game

    FyreWulff on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited January 2010
    Or just get enough people to fill team mythic, get everyone's shit done quickly via party chat, and then BTB until the cows come home.

    I logged in and nobody was playing Halo 3 :(

    T4CT on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    We waited for you, you took too long.. we had a full party in Mythic.

    FyreWulff on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited January 2010
    So before I got conscripted in the Mythic achievement farming, I was looking through Waypoint...

    I REALLY wish they got the original VAs since apparently Dutch was a member of the ODST team in Babysitter.
    (Which is also the only short of Legends that I've seen.)

    Nocren on
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  • LeitnerLeitner Registered User regular
    edited January 2010
    Nocren wrote: »
    So before I got conscripted in the Mythic achievement farming, I was looking through Waypoint...

    I REALLY wish they got the original VAs since apparently Dutch was a member of the ODST team in Babysitter.
    (Which is also the only short of Legends that I've seen.)

    Unfortuantly it's arguably the best by a decent amount.

    Leitner on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited January 2010
    FyreWulff wrote: »
    We waited for you, you took too long.. we had a full party in Mythic.
    D:

    Damn women and their "no seriously just let me keep playing the wii"

    "i'd like to play my 360 tonight"

    "you'll be fine this'll only take a minute"

    20 minutes later

    "no seriously really soon i'll be done."

    T4CT on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited January 2010
    So I'm coming off a noc shift and have today (Monday) off so I can work normal times the rest of the week. Anyone want to play through H3 or HW co-op campaigns to help me stay awake?

    Nocren on
    newSig.jpg
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    If I slowly worked my way through Halo 3, Wars, and ODST (Seeing as how I avoid the series.) would I still find decent multiplayer?

    Mostlyjoe13 on
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  • xzzyxzzy Registered User regular
    edited January 2010
    ODST has no matchmaking, so you'll need people on your friends list to find dudes to shoot Covenant with.

    Halo 3 multiplayer is very much alive, though probably a bit hostile to newbies. There are people who have been playing since launch day, and know every trick in the book.

    xzzy on
  • DekuStickDekuStick Registered User regular
    edited January 2010
    xzzy wrote: »
    ODST has no matchmaking, so you'll need people on your friends list to find dudes to shoot Covenant with.

    Halo 3 multiplayer is very much alive, though probably a bit hostile to newbies. There are people who have been playing since launch day, and know every trick in the book.

    H3 Multi is also full of baddies. So there's a place for everyone.

    DekuStick on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    And how does Wars fair?

    Mostlyjoe13 on
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  • Angel177Angel177 Registered User regular
    edited January 2010
    FyreWulff wrote: »
    TBK Achievement runs = attention span is endangered species

    Let's try it again tommorow night with less fuckmuppetry

    Well that's just a given...:P

    Angel177 on
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  • LeitnerLeitner Registered User regular
    edited January 2010
    And how does Wars fair?

    Pretty well. It's certainly more mainstream then your average RTS and I've gotten into it quite well, though I have some people to roll with.

    Speaking of, Officer on Deck bitches. Two achievements left.

    Leitner on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    When Cox came, they gave me a new modem/phone combo...

    679436018.png

    Seems there's a benefit to having a modem not from 2003..

    FyreWulff on
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited January 2010
    Nocren wrote: »
    So before I got conscripted in the Mythic achievement farming, I was looking through Waypoint...

    I REALLY wish they got the original VAs since apparently Dutch was a member of the ODST team in Babysitter.
    (Which is also the only short of Legends that I've seen.)

    this is another reason halo legends is the worst plague ever made

    keep your sweaty weeaboo hands off of ODST and Reach, Frank O'Connor

    LookFreeGrenade on
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  • MechanicalMechanical Registered User regular
    edited January 2010
    So apparently some of these guys in Reach were part of Alpha Company. Huh. Or at least that's what's implied by their little factboxes in the GI article.

    Mechanical on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    Some game informer article summaries

    technical tidbits:
    "The AI has now been upgraded to double the battle size. There can now be up to forty AI running at a time. Plus, twenty vehicles. "

    "There will be a combination of equipment and perks
    Assassination is now much more difficult"

    story tidbits:
    New covenant species
    Jorge is the only Spartan II

    FyreWulff on
  • WillethWilleth Registered User regular
    edited January 2010
    http://www.youtube.com/watch?v=Xc7287NwFAs
    If he wasn't flag throwing, would he have been able to cap after the freeze?

    EDIT: This was the final of a championship match, with this being the last cap. Triggers Down clearly had it sewn up, if it wasn't for this.

    The ref ruled that the game had to be replayed and they lost 5-2. Now, I'm not one to follow MLG at all, but wow, that's a shitty rule.

    Willeth on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    Yep, not having the flag in your hands will make it reset when the host leaves.

    So if he had just held onto it and walked over the cap point, he would have been on the cap point for whichever box became host.

    FyreWulff on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    Okay, better details on the technical stuff:

    "Assassination now requires you to hold melee for a second or so. You will then use your combat knife and stab them in the back. If they turn around before you held down the button long enough, the assassination fails. "

    "Equipment and perks have been combined to create something that I think we can all be happy with. In a nutshell, you have to pick up a piece of armor upgrade. You then get one perk. You can only use one armor upgrade at a time. To change them, kill an enemy and swap them out. "


    Reach also doesn't use skyboxes apparently - the entire sky is actually modeled to scale with the rest of the world, so they can do stuff like have ships come flying in and you can actually follow them for the entire trip.

    FyreWulff on
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited January 2010
    not a big fan of bungie's hardon for powerups. I hope it's moreso you can select a perk that will drop everytime you die rather than being like overshield/camo

    LookFreeGrenade on
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  • LeitnerLeitner Registered User regular
    edited January 2010
    Assassination thing makes it sound like the game might have a much slower pace, which would make for a change. Then again, maybe they hate jumping over and smacking a guy or getting lucky.

    Also agreeing with Lookfree here. Seems like the least elegant solution, but we shall see.

    Leitner on
  • KorKor Known to detonate from time to time Registered User regular
    edited January 2010
    Honestly, I don't see the assassination thing changing much, but rather fixing those retarded assassination via ankles/forehead problems that happen here and there.

    Kor on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    http://carnage.bungie.org/haloforum/halo.forum.pl?read=961727

    non-story/ new enemies details tidbits copied here:

    - Reach will NOT follow the book, Fall of Reach.


    - "Skully" now has a name, Emile 239. He's the silent type of the game.

    - The sniper is called Jun 266. He's thoughtful and taciturn.

    - We can customise the appearance of the Lone Wolf by a small degree. Awesome.

    - The game is apparently darker than any of the other Halo games, even more so than ODST.

    - Covenant soldiers no longer speak English, they speak in their own languages.

    - Elites are back

    - Larger scale combat will be in Reach. Where only 20 AI at a time could be on screen in Halo 3, now over 40 AI and 20 vehicles can be present at a time.

    - Health Bar is back along with energy shield.

    - Single shot rifle like the Halo 2 E3 demo is in the game, named the Designated Marksman Rifle (DRM)

    - Sniper, AR and Magnum make a return. Gun sounds are more realistic.

    - Needler Rifle is in the game, a mid-range headshot capable weapon.

    - Spike Grenades and Flame Grenades are out. Only frags and plasma remain.

    - Helicopter Transport is called the Falcon.

    - Civillian vehicles are now drivable.

    - Fully stealthy gameplay is now possible.

    - Assassinations are possible with a knife by holding down the melee button.

    - Sprinting is now possible through an equipment like mechanic.

    - Spirits, the Covenant drop ship in CE, return in Reach, alongside Phantoms.

    - Grunts look a lot more menacing.

    - Motion Tracker seems compressed, like an oval rather than the Halo 3 circle.

    - Hud is yellow rather than blue.

    - Phantoms now have a flashlight, like the one seen in the ODST announcement trailer.

    - Elites seem taller, and are no longer hunched.

    - All features from Halo 3 (Forge, Theatre, Co-op) make a comeback along with several new ones.

    FyreWulff on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited January 2010
    Turns out I won't be around for achievement farming until later on in the evening

    because there's a hockey game on.

    T4CT on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    Reach perks sound interesting. I was talking with thrill with how they might make them visibile by having them be armor pieces, so you could still visually see what people have.

    And dropping them when you die would make it so you can 'change your mind' halfway through the game.

    FyreWulff on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    Also, looking at the pics, it looks like the radar has elevation indication now.

    edit:

    radar.jpg

    FyreWulff on
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited January 2010
    FyreWulff wrote: »

    - The sniper is called Jun 266. He's thoughtful and taciturn.
    anchorman%20jump-421116.jpeg

    LookFreeGrenade on
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  • Local H JayLocal H Jay Registered User regular
    edited January 2010
    FyreWulff wrote: »

    - Civillian vehicles are now drivable.
    not_awesome_smiley.png

    Local H Jay on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    FyreWulff wrote: »

    - Civillian vehicles are now drivable.
    not_awesome_smiley.png

    there's even a pic of them driving a construction truck

    BEEP BEEP

    FyreWulff on
  • LeitnerLeitner Registered User regular
    edited January 2010
    Pfft. Tell me when they give us control over the falcons.

    Leitner on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited January 2010
    Details on Reach sound very promising. I'm looking forward to the larger scale battles. A Call of Duty-ish cinematic presentation could be awesome.

    PunkBoy on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    Also by the way FORGE IS COMING BACK

    (still hoping for also having an actual map geometry editor though)

    But if not I guess we'll get a disc Foundry/Sandbox this time.

    FyreWulff on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited January 2010
    Think I just picked my reach job.

    Full-time driver.

    8-)

    T4CT on
  • Local H JayLocal H Jay Registered User regular
    edited January 2010
    i really like the ideas i am getting for new forge maps on a much larger scale ( i mean sandbox is huge but i imagine reach will be capable of much more)
    can't wait for my issue of GI to come so i can see those nifty pictures

    Local H Jay on
  • LeitnerLeitner Registered User regular
    edited January 2010
    There were no survivors.

    (do you still have pics of the ten man pile up you started, that thing was hilarious?)

    Edit: When does GI come out/do they do it in the UK?

    Leitner on
  • Sharp_Sniper99Sharp_Sniper99 Registered User regular
    edited January 2010
    Leitner wrote: »
    Assassination thing makes it sound like the game might have a much slower pace, which would make for a change. Then again, maybe they hate jumping over and smacking a guy or getting lucky.

    Also agreeing with Lookfree here. Seems like the least elegant solution, but we shall see.

    Thats what worries me most, Im guessing it just means a fancy animation when you do assassinate someone, but if its more than that it could ruin the flow of the game.

    and jumping over peoples heads and assassinating them is always awesome, especially when its backwards :lol:

    Sharp_Sniper99 on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    The hardcore players that try to jump backwards over me never works. Worked the first time, now I just wait for them to jump and just walk backwards.

    What it sounds like now is that the hold-B assasination is an instant kill, while the normal one might just count as a normal melee. They didn't say exactly how long it takes, but I imagine it cleans up / hides when you whack someone in the back and just bounce off, or insta-kill someone from the side.

    FyreWulff on
  • pardzhpardzh Registered User regular
    edited January 2010
    Sprinting?

    That doesn't seem to fit with my grasp of Halo, but who knows. I'm a noob, anyway.

    pardzh on
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This discussion has been closed.