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Video game sales thread December: It's over, use the new thread
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Over what time frame? And world wide or just NA?
(Please do not gift. My game bank is already full.)
3DS FC: 0817-3759-2788
"Non-casual" gamers still spend money in Farmville, they just loudly deny it.
Nov+Dec isn't going to be above both or probably either because of the ridiculous November sales.
I'm curious to how many people are inside of Pachter if he refers to himself as we.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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Shrug.
Maybe I'm just reading it wrong.
Also, does Netflix need Friends Codes?
I pronounce it bee-log. Most recent entry: VIDEO GAMES: GUNPOINT, OR A SCIENTIFIC STUDY ON WHAT HAPPENS WHEN GLASS MEETS TROUSERS.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Opera and Wii Shop appear pretty much instantly for me, besides the initial 5 or so second load for the shops main screen.
Yea, I was more refering to his thoughts on connection rates....the bit about whether Netflix will help the Wii or not is an ok thought.
I also doubt it will do as well as on the other systems.
Nintendo Network ID - Brainiac_8
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While I agree with their point to some degree, they're really in no position to say anything.
Bloober Team now have four games that they've never finished, with double bloob, bloober kart and Raid Over The River being simple DS games that any competant team could have completed in a year. And then this game, which they were promising it would be out last year as recently as November. Just like their parent company, Nibris (the Sadness guys), they clearly have no competant direction.
They're as bad as Team Bondi.
Jesus Fucking Christ this shit is getting old.
And the vast majority of the Wii userbase is familiar with port forwarding, then?
I've tinkered with my router for months and have never been able to get it going 100 percent effectively, though it's likely a fault of the router itself more than the Wii. Still, wireless tech is magic to a lot of people, or are you not familar with Best Buy's $100 setup charges?
http://www.wired.com/gamelife/2010/01/modern-warfare-2-sale/
Also, Wired's got a note on game budgets.
http://www.wired.com/gamelife/2010/01/game-budgets/#more-19964
That's the average? Good lord.
Now?
I think it took me about an hour to find a streaming pron site when I got my Wii together.
Holy freakin' crap. A Single console release needs to sell at least 170k to break even on development costs alone. A multiplatform needs to sell between 270k to 470k to break even on development costs as well, using $60 as the norm.
Jesus Fucking Christ.
No wonder Microsoft and Sony are creating Natal and the wands. They're probably concerned if they were to create a new generation, who the hell's going to be able to afford to make games for it? Besides the companies with gangbusters of course.
You know, I recall Nintendo saying the high costs of game development was one of the reasons to keep the wii underpowered. I think it says something that a Wii game only selling 100k would potentially break even while a HD game selling as much would be considered a complete disaster.
Some quick math:
For a HD twin release, with a $25M budget. Install base is ~70M. Assuming a maximum revenue per game of $40, you'd have to sell 625K just to break even - which is just under 1% of the ENTIRE install base.
For a Wii release, with a $5M budget. Install base is ~60M. Assuming maximum revenue per game of $30, you'd have to sell 167K to break even - which is under 0.3% of the install base.
How the fuck can you garuantee 1 in 100 HD gamers buy your game? That's insanity.
Or considered another way: if you chose to make a HD game, it has to sell 3 times more than it would on the wii.
edit: for completions sake:
Xbox360 exclusive: $10M budget, ~40M install base. $40 revenue per game requires 250K sales, or 0.7% of install base
PS3 exclusive: $10M budget, ~30M install base. $40 revenue per game requires 250K sales, or 0.8% of install base.
Not as bad, but still requires 2-3 times more sales than wii.
And because I'm bored: Gran Turismo 5: $50M budget, ~35M install base (since not out yet, and GT5 will give a sales spike). Will require approxmiately 1.25M sales, which would be 4% of install base. Jesus christ. They'll make that easily though.
edit: fixed my numbers, I apparently suck at %
Umm, raise that number up a bit. It costs about $8 per game for manufacturing and licensing costs and the margin on games is another $8 or so, plus whatever middleman fees you may or may not have to deal with.
So the publisher probably takes home somewhere around $40 on each $60 they sell. Probably a little bit less in most cases.
I wouldn't be shocked if the third-parties were practically begging Sony and Microsoft to not release new machines.
And once you add in the retailer's cut, the producer's cut, the console makers' cut, advertising costs, etc., I'd wager that the average single-platform game needs to sell upwards of 300K just to break even.
Given the way the sales curves tend to look, that basically means if you don't sell 200K the first month, you're screwed. In other words, any 360 or PS3 game that doesn't wind up in the Top 20 during its release month is likely going to be a loss.
Also GT5 doesn't have to worry about the license fee so it actually has more profit to play with.
10 million dollars to develop and $60 as the price does not mean that every $60 sale goes to the publisher. Maybe $40 goes to the publisher out of every $60 game sold. So a $10m game not including marketing costs would need at least 250k to break even. Considering a lot of publishers spend at least another ten mil for marketing, you might need at least 500k to break even on a standard single game. And about a million to break even on a game that costs $20 mil to develop across dual platforms and $20 mil to market. So yeah, a decent HD game across 2 platforms with semi-okay marketing might actually need 800k to a million sales just to break even. More to actually make some money.
edit: beat'd by XOB
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Good point. I wasn't thinking of PAL sales.
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Break even is bad news.
Making only a little bit of profit is bad news, usually.
A lot of "disappointing sales" for 360/PS3/Wii/whatever games were in fact games that made profit - just not enough profit given the expectations that the publisher was banking on.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games