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Modern Warfare 2: RAMIREZ! DO EVERYTHING

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Posts

  • DangerousDangerous Registered User regular
    Not sure if this has been posted yet. New special edition cover art.
    Spoiler:

    sig2-2.jpg
  • HenslerHensler Registered User regular

    It is pretty wacky that Trijicon did this on their own, and it wasn't really noticed until some individual operators brought it up fairly recently.

    I've carried 3 or 4 different ACOGs in theater, and feel really dumb for not noticing that those last few figures were a Bible verse even after reading off the serial number daily. Now that it's been pointed out to me, it's so obvious.

  • PaperLuigi44PaperLuigi44 And when she knooooows, what she wants, from her ty-y-ype Registered User regular
    Ratsult2 wrote: »
    Not sure if it has been posted, but the PC patch is heading to the ps3/360 "soon"

    the 360/ps3 relevant parts are:
    * Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized.
    * Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry.
    * Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s.
    * Improved player collision removing cases of getting into geometry and ‘elevators’.
    * Fix to prevent various XP hacks, including the prevention of obtaining negative XP.


    It has been posted, but it doesn't hurt to see good news again. According to Bowling's Twitter (I fucking hate it as a method of updates for this game, as I've already made clear) the fix is currently being tested.

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  • MechanicalMechanical Registered User regular
    Ratsult2 wrote: »
    Not sure if it has been posted, but the PC patch is heading to the ps3/360 "soon"

    the 360/ps3 relevant parts are:
    * Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized.
    * Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry.
    * Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s.
    * Improved player collision removing cases of getting into geometry and ‘elevators’.
    * Fix to prevent various XP hacks, including the prevention of obtaining negative XP.

    How about they fix the fucking matchmaking for the 360? We still don't have that part of the updates.

    3DS: 4184-1806-6008
  • HenslerHensler Registered User regular
  • MechanicalMechanical Registered User regular
    Annoyed is more the word. You can't make parties with more than 3 people work, I'm utterly convinced.

    3DS: 4184-1806-6008
  • CrashtardCrashtard Registered User regular
    I think party matchmaking is the most infuriating part of the whole experience. Any time my clan has 4 or more people grouped up, someone's getting dropped from the game a few times before we can get into a room together. You'd think after having the same problem in WaW AND MW1 they'd have that fixed by now.

    I pinky swear that we will not screw you.

    Crashtard.jpg
  • ConchobharConchobhar Registered User
    Question: Do FMJ rounds effect body penetration, as well as they do walls?

    Like say, firing through one enemy, and hitting the guy behind him as well.

  • KazakaKazaka Registered User
    Dangerous wrote: »
    Not sure if this has been posted yet. New special edition cover art.
    Spoiler:

    Best thing that happened ever

    ... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.
  • Muramasa18Muramasa18 Registered User
    Playing this game drunk is not a good idea. Christ I thought it was annoying when playing sober. On the bright side I reached level 70!

  • SirToastySirToasty Registered User regular
    Ratsult2 wrote: »
    Not sure if it has been posted, but the PC patch is heading to the ps3/360 "soon"

    the 360/ps3 relevant parts are:
    * Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized.
    * Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry.
    * Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s.
    * Improved player collision removing cases of getting into geometry and ‘elevators’.
    * Fix to prevent various XP hacks, including the prevention of obtaining negative XP.
    Woah when is this coming out? Has this been implemented on PC already?

  • 0Replace4Displace0Replace4Displace Germany wasn't content with 105. It evolved to 128. The Jagdtiger. Registered User regular
    Ugh, I've hit that point where every AR in the game bores the ever-loving piss out of me. So that leaves me at a severe disadvantage.

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  • SirToastySirToasty Registered User regular
    Solution, start using LMGs.

  • AlgertmanAlgertman Registered User regular
    Today I finally broke 40+ kills in a match. Also unlocked the emblem that has the ears on the necklace and All Your Base title. Feels good man.

    PSN; AlbertBOMB
  • mcdermottmcdermott Registered User regular
    Algertman wrote: »
    Today I finally broke 40+ kills in a match. Also unlocked the emblem that has the ears on the necklace and All Your Base title. Feels good man.

    EXTREME CRUELTY!

    Love that one.
    Muramasa18 wrote: »
    Dear randoms I always get paired with and lose games because of: if you can't do any better than 2-19 in TDM as a first prestige, you might want to quit the game. Might I suggest some Atari 7800?

    Hey man, it happens to all of us every now and then. Well, maybe not all of us. But I think I went like 5-20 not that long ago...but that's the exception, not the rule.

    As a rule I run lackluster +/- 2 matches (8-10, 12-10, 9-8, whatever) in TDM. Pretty meh.

    I saw a dude go like 1-27 in TDM yesterday, though. Seriously man, you didn't quit eventually? He wasn't at his first Prestige yet, but he was up at like level 60+. You'd think he'd have shaken off some of the suck by then.



    Oh, and good news on the patch.

  • acidlacedpenguinacidlacedpenguin Registered User regular
    MNC Dover wrote: »
    So when does this series decline? MW3, MW4, MW5? Basically, what I'm asking is when do you think the series is going to peak and then each following game taper off in sales until you have just the installed (albeit quite large) fan base leftover?

    I'm always willing to give every company who makes a rad-ass runaway hit one "no questions asked" day-one purchase of their next game. I'm definitely not going to buy MW3 until they can actually sell me on the game again.

    edit: to answer the question. . .

    quality wise, that peak was called "Call of Duty 4"

    but considering how they made a hundred billion dollars or something on this one, it'll probably peter out at like MW4 when they release Call of Duty: 1887, where the 1887s will be really shitty because those akimbo bow and arrow and muzzle loaded muskets will be overpowered.
    Spoiler:

    GT: Acidboogie PSNid: AcidLacedPenguiN
  • FiziksFiziks Registered User
    Call of Duty: Civil War Warfare.

    Cvcwu.jpg
  • mcdermottmcdermott Registered User regular
    MNC Dover wrote: »
    So when does this series decline? MW3, MW4, MW5? Basically, what I'm asking is when do you think the series is going to peak and then each following game taper off in sales until you have just the installed (albeit quite large) fan base leftover?

    I'm always willing to give every company who makes a rad-ass runaway hit one "no questions asked" day-one purchase of their next game. I'm definitely not going to buy MW3 until they can actually sell me on the game again.

    Rant follows. If you don't want to read it, just don't click.
    Spoiler:

    I just figured I'd spoiler it, so that only those interested in a bitch session have to see that wall-o-text.

    EDIT: And I'd agree that CoD4 was the peak, and that MW2 is the game after the peak where everybody realized CoD4 was the peak, and it's probably gonna fall off a cliff if they aren't very, very careful.

  • -SPI--SPI- Registered User regular
    I'd probably buy a MW3 if they did one thing different:

    PLAYTESTING

  • StigmaStigma Registered User
    Simplicity > Gimmick additions

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  • ShadowfireShadowfire Registered User regular
    mcdermott wrote: »
    Spoiler:

    Retarded as in "terrible?" Or OP? Because I rather enjoy akimbo on Vectors.. that with Rapid Fire is hilarious on the tighter maps (Terminal, Highrise, etc).

    WiiU: Windrunner ; XBL: Windrunner ; Steam: DarosWindrunner ; Tribes Ascend: Daros
  • FiziksFiziks Registered User
    mcdermott wrote: »
    MNC Dover wrote: »
    So when does this series decline? MW3, MW4, MW5? Basically, what I'm asking is when do you think the series is going to peak and then each following game taper off in sales until you have just the installed (albeit quite large) fan base leftover?

    I'm always willing to give every company who makes a rad-ass runaway hit one "no questions asked" day-one purchase of their next game. I'm definitely not going to buy MW3 until they can actually sell me on the game again.

    Rant follows. If you don't want to read it, just don't click.
    Spoiler:

    I just figured I'd spoiler it, so that only those interested in a bitch session have to see that wall-o-text.

    EDIT: And I'd agree that CoD4 was the peak, and that MW2 is the game after the peak where everybody realized CoD4 was the peak, and it's probably gonna fall off a cliff if they aren't very, very careful.

    Took the words right out of my mouth. MW2 is a prime example of a dev-team catering to the lowest common denominator. They should have refined the multiplayer experience, but they decided to go with the "Tony Hawk Pro Skater" line of development and throw as much stuff in as possible.

    This took two years to develop.

    Cvcwu.jpg
  • SirToastySirToasty Registered User regular
    Akimbo glocks is very OP.

  • mcdermottmcdermott Registered User regular
    Shadowfire wrote: »
    mcdermott wrote: »
    Spoiler:

    Retarded as in "terrible?" Or OP? Because I rather enjoy akimbo on Vectors.. that with Rapid Fire is hilarious on the tighter maps (Terminal, Highrise, etc).

    Well, it's aesthetically retarded on a majority of non-handgun weapons (UMP45, shotguns, a bunch of others) and overpowered on others (G18, maybe some others).

    Overall it's just not a great idea, for various reasons (depending on the gun). While I'll agree it can be fun from time to time, the game would probably be a better game if it didn't exist at all. Though yeah it might have also been better if it had been offered on less weapons with more care taken to test, balance, and model it.

  • SirToastySirToasty Registered User regular
    '87s should have never had it mainly because it is impossible to actually do the Terminator spin. Rangers I can deal with. They need to have way way way muzzle rise and much longer reload times though. A SoH reload on an akimbo should be the same as a normal reload with one gun.

    Basically I think that akimbos can be pulled off but they just need some balancing.

  • MechanicalMechanical Registered User regular
    mcdermott wrote: »
    Well, it's aesthetically retarded on a majority of non-handgun weapons (UMP45, shotguns, a bunch of others) and overpowered on others (G18, maybe some others).

    Overall it's just not a great idea, for various reasons (depending on the gun). While I'll agree it can be fun from time to time, the game would probably be a better game if it didn't exist at all. Though yeah it might have also been better if it had been offered on less weapons with more care taken to test, balance, and model it.

    Dual weapons are the choice of all military badass operators, didn't you know? Especially lever action shotguns.

    3DS: 4184-1806-6008
  • SheepSheep Registered User, __BANNED USERS
    RE: mcdermott


    I just flipped the Quake 3/Halo/Sim all the way to Quake 3.

    Just grab the most powerful shit and just run around and fuck shit up. If someone happens to get upset and call you a camper or whatever, fuck em.

    QlBGc.jpg
  • Raiden333Raiden333 Registered User regular
    Just loaded this up for the first time since before I got Bayonetta. Still got it. 24 kills 7 deaths on my first game.

    camo_sig2.png
  • mcdermottmcdermott Registered User regular
    Sheep wrote: »
    RE: mcdermott


    I just flipped the Quake 3/Halo/Sim all the way to Quake 3.

    Just grab the most powerful shit and just run around and fuck shit up. If someone happens to get upset and call you a camper or whatever, fuck em.

    Well, my problem isn't with witches and dog rapists and what not. You're using the tools IW gave you, trying to win the game, more power to you I suppose. My problem is with IW, because they gave them those tools and created a game that kinda blows.

    I mean, sure I could run a witch build and reap the kills as well (I've done it, it's not hard). But I don't find that game fun, so if it came down to a choice between rolling dog-rapist or witch style or just selling the damn thing, I'd sell it. Go play some Left 4 Dead 2, or something.

    Luckily it's not quite that bad (yet), and unfortunately my friends still like MW2 despite its faults (but they all bitch about them, so it's not like it's just me).


    And no, I don't bitch about campers. At least not any further than "man, fuck that guy." Which I say to a lot of guys that kill me, it's just the nature of the beast. If they didn't want people sniping, there wouldn't be sniper rifles in the game. And there's no such thing as camping on Domination. You're defending a point. That's the nature of the game. I'd almost want to go grab that one old PA comic about whether or not they should bother defending the intel (and instead just send it a postcard asking how it's doing).

    Now, I do bitch when a "camper" gets a Tactical Nuke because he managed to pull off a 25-kill-streak while holding down the one point a scrub team was managing to hold, thus winning the game despite the fact that they were getting rick-rolled. That shit is absurd, and shouldn't happen. But the problem isn't with the fact he was "camping." It's with the fact that Infinity Ward thought the Tactical Nuke was a good idea.

    Nor do I bitch about tubers. I bitch when somebody uses OMA for unlimited-tube-action (or even Scavenger, really)...but not about the tuber, but rather again because IW didn't put any thought into what the fuck they were doing.


    Does that makes sense?


    EDIT: And again, for all the stupid bullshit unbalanced crap I obviously have the choice to use it myself...but I'd rather just sell the game if it came to that. Because that's not a fun game to me. Winning for winning's sake is no good at all, and not worth my time or money. I can win 100% of the time at masturbation, and it's free. And if IW actually intended half this shit to happen? Man, then they're profoundly stupid.

  • LegionnairedLegionnaired Registered User
    My biggest problem with IW is the complete and obvious lack of not playtesting, but software design skills.

    They basically said fuck to all of the best software design practices of the last 10 years, and went back to a bunch of shitty if-then statements in the code to determine what damage is done with what guns and what attachments. This leads to this kind of glitchy bullshit that takes TWO PATCHES to fix, instead of just a single change one place in the code. Stuff like holographic sights adding +5 damage proves this is the case.

    Its this kind of shit that gives my profession a bad name, and makes it seem like 'glitches' like this are acceptable. Simple design practices and patterns could have been used to make all of this shit fixable in patch one, not after 5 of them.

    I know it's a bit of a rant, but come on! You guys couldn't hire one non-420 erryday fuckstick, and shelled out the cash for one guy who went to school for CS? Look at Valve's games. They're polished as fuck, and when you look at the modding code for it, it shows why. They give a fuck about their software. These guys don't.

    I still enjoy playing the game, but with all the crap underneath it, it just reminds me of being at work and cleaning up other people's messes.

    EDIT:

    The funny part about all of this is that not only would the end user experience have been better, but it would have decreased their development time by a staggering amount. It would have SAVED THEM MONEY to program better, and they could have put more of their development cash monies into adding new game modes and cooler features, instead of just copy-pasting broken code.

  • MNC DoverMNC Dover Aspiring Game Designer Seattle, WARegistered User regular
    So basically, the consensus is that MW1 was the peak of the series. So which game will be the sales peak? MW2 looks pretty solid right now, but is essentially more of the same. Personally, I think that MW3 will see the beginning of the decline of sales with MW2 being the peak.

    http://www.gamesbygray.com (my website and resume)
    Nintendo Network ID: MNC.Dover
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  • FiziksFiziks Registered User
    My biggest problem with IW is the complete and obvious lack of not playtesting, but software design skills.

    They basically said fuck to all of the best software design practices of the last 10 years, and went back to a bunch of shitty if-then statements in the code to determine what damage is done with what guns and what attachments. This leads to this kind of glitchy bullshit that takes TWO PATCHES to fix, instead of just a single change one place in the code. Stuff like holographic sights adding +5 damage proves this is the case.

    Its this kind of shit that gives my profession a bad name, and makes it seem like 'glitches' like this are acceptable. Simple design practices and patterns could have been used to make all of this shit fixable in patch one, not after 5 of them.

    I know it's a bit of a rant, but come on! You guys couldn't hire one non-420 erryday fuckstick, and shelled out the cash for one guy who went to school for CS? Look at Valve's games. They're polished as fuck, and when you look at the modding code for it, it shows why. They give a fuck about their software. These guys don't.

    I still enjoy playing the game, but with all the crap underneath it, it just reminds me of being at work and cleaning up other people's messes.

    It really speaks to how lazy they must have been. Honestly the IW tech engine is essentially a heavily modified quake engine, and the MW2 engine is pretty much the same from CoD4.

    Did it really take them two years to develop what is essentially a mod?

    Cvcwu.jpg
  • xtaxta Registered User regular
    mcdermott wrote: »
    In pretty much every case where they tried to add, all they did was fuck up what worked with CoD4. They'd have been better off adding maybe 3-4 killstreaks, a perk or two, switching up the guns/player models/maps, and calling it a day. It would have been a badass game.

    this makes no sense. i agree with all your points about mw2 having serious balance/logic issues. but they can't repackage cod4 with just more killstreaks, maps, etc. that would be even more of a cod4.5 that mw2 basically is

    the weird thing about mw2 is that with all it's flaws and bs in gameplay, it's still a net fun game to play. loading it up, running around and killing mans is pretty fun as a timesink if you average above a 1:1 k/d. yes, there's horrible lag, respawn issues, knife priority, etc, but the game manages a rare balance of extremely frustrating and extremely hard to put down for me

    i (obviously) don't know what the best balance of mw2 should had. stuff like killstreak loadouts and secondary weapons that don't suck make the game a lot better than mw1. in the DLC, it would be nice to have a perk that lets you use two secondary weapons only

    mw2 is like the arcade version of cod4 for stoners and XTREME gamers

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  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    420 erryday fuckstick

    :lol:


    Really, I played through half the campaign of CoD4, and never touched the multi, but from that story, plus MW2's Single Player, and Spec Ops, I thought IW was serious business, which I thought was pretty cool. Like, "Hey, this is a hardcore shooter, man." Then I played online and saw "Bling" weapons, akimbo shotguns, and "Joint Ops/Blunt Trauma/Pineapple Express/420 Erryday" as unlockable titles and I was... well, I was thrown for a loop, if nothing else.


    EDIT: Even as a SRS BSNS game (which it's not) I do like the flavor that Perks add.

    ArcherEyes2.jpg
    XBL: Mercy XXVI - Steam: Mercy_XXVI
  • LegionnairedLegionnaired Registered User
    Fiziks wrote: »
    My biggest problem with IW is the complete and obvious lack of not playtesting, but software design skills.

    They basically said fuck to all of the best software design practices of the last 10 years, and went back to a bunch of shitty if-then statements in the code to determine what damage is done with what guns and what attachments. This leads to this kind of glitchy bullshit that takes TWO PATCHES to fix, instead of just a single change one place in the code. Stuff like holographic sights adding +5 damage proves this is the case.

    Its this kind of shit that gives my profession a bad name, and makes it seem like 'glitches' like this are acceptable. Simple design practices and patterns could have been used to make all of this shit fixable in patch one, not after 5 of them.

    I know it's a bit of a rant, but come on! You guys couldn't hire one non-420 erryday fuckstick, and shelled out the cash for one guy who went to school for CS? Look at Valve's games. They're polished as fuck, and when you look at the modding code for it, it shows why. They give a fuck about their software. These guys don't.

    I still enjoy playing the game, but with all the crap underneath it, it just reminds me of being at work and cleaning up other people's messes.

    It really speaks to how lazy they must have been. Honestly the IW tech engine is essentially a heavily modified quake engine, and the MW2 engine is pretty much the same from CoD4.

    Did it really take them two years to develop what is essentially a mod?

    Look at what the Natural Selection team put together. In 2 years, one full time programmer and a mapper put together an entire engine, and they're gearing up for a AAA release. That's what a professional can accomplish.

    I like the quote on the Humiliation Challenges under the barracks:

    "Amateurs practice until they get it right. Professionals practice until they can't get it wrong."

    IW is a bunch of amateurs.

  • Raiden333Raiden333 Registered User regular
    You know, it's the weirdest thing... I play mostly domination, and get a huge number of my kills by C4ing the flags whenever possible. Not much more satisfying than "ENEMY IS CAPTURING CHARLIE!" *boom* "Triple kill!"

    Yet I've never seen anyone else do it. I can't recall a single time I've been blown up while capturing a point.

    camo_sig2.png
  • Ah_PookAh_Pook Registered User regular
    Raiden333 wrote: »
    You know, it's the weirdest thing... I play mostly domination, and get a huge number of my kills by C4ing the flags whenever possible. Not much more satisfying than "ENEMY IS CAPTURING CHARLIE!" *boom* "Triple kill!"

    Yet I've never seen anyone else do it. I can't recall a single time I've been blown up while capturing a point.

    this is exactly my experience. its the best damn thing, and no one else seems to ever use it.

    edit: i also roll with sitrep these days though, so on the rare occasion that someone has set up c4 or a claymore or whatever i just shoot it and do my thing.

    ALL I WANTED WAS A PEPSI
    AND SHE WOULDN'T GIVE IT TO ME
  • PaperLuigi44PaperLuigi44 And when she knooooows, what she wants, from her ty-y-ype Registered User regular
    Raiden333 wrote: »
    You know, it's the weirdest thing... I play mostly domination, and get a huge number of my kills by C4ing the flags whenever possible. Not much more satisfying than "ENEMY IS CAPTURING CHARLIE!" *boom* "Triple kill!"

    Yet I've never seen anyone else do it. I can't recall a single time I've been blown up while capturing a point.

    I've come across it a few times, but it is rare, with grenades and throwing knives being the most common equipment people use.

    And even then my Blast Shield negated their attempts.

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  • Raiden333Raiden333 Registered User regular
    Sitrep is actually starting to negatively affect my gameplay... It's so rare that an enemy uses equipment that if I see a claymore/c4/tac insert, I rush heedlessly towards it in hopes of getting to blow it up.

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  • Ah_PookAh_Pook Registered User regular
    Raiden333 wrote: »
    Sitrep is actually starting to negatively affect my gameplay... It's so rare that an enemy uses equipment that if I see a claymore/c4/tac insert, I rush heedlessly towards it in hopes of getting to blow it up.

    haha i do this too. i get really excited when i see that glowing red nearby.

    ALL I WANTED WAS A PEPSI
    AND SHE WOULDN'T GIVE IT TO ME
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