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Bayonetta - Game of the Forever will get Sequel of the Forever. Page 49.
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It also puts load times precisely where I want them: nonexistent. Very, very pleased with this patch.
'Chance, you are the best kind of whore.' -Henroid
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Patch is out? Aw man, just when I thought I was done with this game, I have to go play it some more
PSN: Toma84
Too bad I can't play for a couple days because of work...
On the right, there's
(CURRENT COMBO SCORE) X (MULTIPLIER)
(MOVE) (SCORE)
(MOVE) (SCORE)
(MOVE) (SCORE)
(MOVE) (SCORE)
The total number of points you get for a combo is actually the current combo score x multiplier when the combo ends-- that is, if you JUST get into 9.9 multiplier at the end of the combo, the ENTIRE combo is counted at 9.9. So the ideal way to beat a Verse is to combo the entire thing and make sure to end at 9.9.
How does the main multiplier increase? TA and weaves seem to increase it by 1.0 . Not sure about exactly what else, so someone please shed some light on increasing the main multiplier) though just smacking fools around increases it over time. Getting hit does NOT affect this multiplier.
Then the game shows you each move and the score it brings. However, this score is actually being affected by another invisible multiplier. Each move suffers from diminishing returns from moves in its own "class" (punch, kick, gun, etc-- denoted by different the icons) . To observe this, use the whip's PP*P and extend it for all the hits-- about halfway through the combo, each attack goes from giving 20 pts to giving 1 pt.
This invisible multiplier is reset after landing a wicked weave attack, maybe TA works also. This means that executing the same weave over and over does not result in a lower score. Switching weapons does not seem to reset this multiplier.
In terms of moves themselves, the standout category for combo point boosting are TAs, as they alone can easily get 200 pts without suffering revision. However, they do so much damage that they'll rob you of the ability to keep striking opponents (and building multiplier).
CONCLUSIONS SO FAR:
- Weaves reset both the main combo multiplier as well as the move score revision-- but you don't want to do them too often against weaker enemies as they'll kill everyone too quickly.
- Repetition is punished, but only for normals, not for weaves.
- TAs should be used to milk as many points out of nearly dead enemies as possible. This is interesting, as the choice TAing a healthy enemy for the full damage or TAing a nearly dead enemy for the most points (as you gain score from hittin gthem beforehand) is a cool risk/reward game. Unfortunately, the animations often take so long that I dont' bother.
- In fights that require lots of dodging, handgun type weapons equipped on feet do very well, as they will automatically work to maintain combo within the dodge offset.
- Long taunt will delay combo death.
- Guns will delay combo death.
- Accessory that makes all enemies trigger will give them more health which means more possible combo points.
If you have something to add, let me know!
Your summary is far, far easier to understand than my rambling info dumps tho.
One thing you should know, angel weapon attacks increase the multiplier by a large amount and don't appear to drop off. You can kill a bunch of people with the dropped fire claws spin attack your multiplier will skyrocket. (Rodin's does not have this big bonus, it's hard to get combo points with Rodin)
Even something as simple as just picking up the staff and killing a single enemy with it will boost your points by the equivelant of several weaves that would have killed off more than it gets you points. In terms of combo points angels weapons are the shit.
edit: Loading times are much improved and frame rates are more stable with the patch. Also random shit like enemies not spawning immediately in certain situations is gone, they drop down instantly and start kicking your ass so watch it.
Different strokes for different folks.
Chapter start screen, hit RB, select change costume.
Excellent. The patch is up here in England and is downloading to my PS3 as I type.
The fact that it wants a hefty 4.5Gb install isn't a problem. A month ago I would have been hemming and hawing as to what game was going to have to be sacrificed to provide me with enough space. Luckily, Santa was kind enough to bring me a 320Gb Hard Drive to upgrade my PS3 with, so I've now got plenty of space to spare.
Also now to unlock things and stuff... hmm. What to do first.
Also also: I was smiling the entire end half-hour.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
I'm attempting Alfheims and trying to locate all the heart and moon pieces I missed first time around.
I'm also missing one of Antonio's journal entries... Then farming halos to buy all the stuff I haven't bought yet...
Though I think I'll save the Umbran tears for later.
yay!
AND SHE WOULDN'T GIVE IT TO ME
But, from what I heard, Sega didn't do it. It was Sony who made the patch, which is kinda unheard of (at least to me). I'm glad it was done, and the loading times are fantastic too, but just like RE5, I wish I didn't have to dedicate 5 gigs of an already tight HD for each game I want to have better loading.
That said, I'm still thankful! Better loading times is a lot better than waiting 2 minutes a level.
PSN: Toma84
I still can't dodge offset for crap, so I'm afraid to attempt Infinite Climax, but the achievement taunts me...
[Steam][TF2 Backpack]
lead to different platinum trophies!
Also the taunts are so much better
This is true. The patch is all Sony's doing - and the load times were really horrendous. I got to the point where I was flipping inputs on my TV to watch some Cooking Network between levels.
'Chance, you are the best kind of whore.' -Henroid
I pronounce it bee-log. Most recent entry: VIDEO GAMES: GUNPOINT, OR A SCIENTIFIC STUDY ON WHAT HAPPENS WHEN GLASS MEETS TROUSERS.
The countdown is still 3hrs for me.
I pronounce it bee-log. Most recent entry: VIDEO GAMES: GUNPOINT, OR A SCIENTIFIC STUDY ON WHAT HAPPENS WHEN GLASS MEETS TROUSERS.
Still - it's Shinji Mikami. This guy gave us Resident Evil, God Hand and Resident Evil 4.
I'll give him the benefit of the doubt.
'Chance, you are the best kind of whore.' -Henroid
Just saying. Anyway, is this the thread for this?
I pronounce it bee-log. Most recent entry: VIDEO GAMES: GUNPOINT, OR A SCIENTIFIC STUDY ON WHAT HAPPENS WHEN GLASS MEETS TROUSERS.
Interest level... dropping...
Edit: Also, beyond the LOL space marine thing, what's the last "space shooter" that I actually played?
I think... Mass Effect? Sort of?
I think it would actually be refreshing and new for me if it were just an FPS with a space marine.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
Only after playing it fully will I make a judgement.
None of their games so far have been something you can judge on surface appearances except maybe Okami (because it was all surface am I rite ololol seriously tho I love okami).
So judging it on what it appears to look like is pretty silly, given these guys track record.
Do I have to go find the patch in the PSN store? I need to get my sister's PS3 online (the house she's staying in only has a cable modem with no router - wireless or otherwise) and figure out how to grab the patch so that she can play the game without the load times and suchlike.
This, basically. Just hit OK and it'll start downloading. Then, once it's installed and the game has started, there'll be an "install" option in the main menu. Select it, wait for the game files to install and you'll find that the load times will be slashed dramatically once you start playing.
Just bear in mind that it installs 4.5 Gg to the Hard Drive, so make sure you've got the space to spare.
How do you get to Infinite Climax mode?
Yes, there are different locations in Normal, Hard, and Infinite Climax. You need to play through the game on all three difficulties to collect them all.
Lovely. Now I have the original Pokemon theme song playing in my head.
What do you get for collecting the tears again?
You get one item for collecting 50 and one item for collecting all 101 (remember that 50 of these are achievements, so you'll need to unlock every achievement in the game too).
[Steam][TF2 Backpack]