Vortex is so bad. If they use it on your army, just run the rest of your army into it, then your whole army pops out at once and it's like they never used it. Bleah.
Vortex is so bad. If they use it on your army, just run the rest of your army into it, then your whole army pops out at once and it's like they never used it. Bleah.
i guess it has limited use for base-rape or something?
I mean I guess. It also allows you to get some free hits while their army is running into it, and they're clumped after so you could get some storms in. But it's nowhere near as good as Stasis was.
Part of me wants to question the notion of reapers as only for harass. They have 5 more HP than marines until you upgrade marines, move much faster than marines (especially upgraded) and do 2 more damage than marines per volley against units with 0 armor, and do 12 damage more than marines per volley against light units with zero armor. Against roaches they do 4 damage a volley just like marines, but move faster and still out range the roaches. Of course, doing the same damage while costing 50 gas more isn't anything to brag about.
Perhaps that its simply that hellions do the anti-light job better, but, it's always good to question our idea that a unit is only good for harass. Reapers are perhaps the best ground based answer terran has for immortals. And reapers paired with medivacs sound like possibly a very tough mobile attack force.
Edit: Looking at the wiki Terran has tons of upgrades for units in the campaign only that would be absolutely amazing if they showed up in the game. Reapers in the campaign can be upgraded to have +2 range, for example. Reapers with that range + speed would be a very hard to deal combat unit for some armies with proper micros. Another example campaign only upgrade is hellions leaving a damage over time with their attack, this would make them such an amazing harassment unit in multiplayer.
I don't get why they would put upgrades like that in the campaign if it's supposed to help train for multiplayer. Unless they're doing something crazy DoW2 style.
I just got 6 pooled! And I was Zerg! My 2 lings didn't stand a chance against his 6, but my Queen was having none of it and rallied the workers to avenge them. A spine crawler and a few lings of my own with the Queen for support moved down to my natural expansion and held off his next wave while I got some roaches. I didn't have time to scout him out after missing my first guess with my overlord, so my counterattack with Roaches was delayed and he got some Hydra's out, but I overran him with Roaches anyway. Being as it was my last placement game I'm glad I not only won, but made an epic* comeback for placement...into Bronze. I was expecting copper, so that was a nice surprise.
I don't get why they would put upgrades like that in the campaign if it's supposed to help train for multiplayer. Unless they're doing something crazy DoW2 style.
The campaign isn't supposed to be training for multiplayer at all. There are units in the campaign that don't even exist in multiplayer. I prefer it this way anyway. Why try to balance the single player campaign experience and multiplayer around the same set of units/abilities?
Yeah, the Challenges or whatever they call them are supposed to prepare people for multiplayer. May as well throw the kitchen sink into single.
Xeddicus on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited March 2010
LZgamer actually tried out an early reaper harass strat in a TvT today. It would have worked too except he completely forgot about the Reaper speed upgrade xD But he still managed to destroy the other T's early army, the guy's factory twice and a few other assorted buildings.
Then he got steamrolled when he couldn't base deny. Reapers are really good against MM but get rolled by tanks.
Id' love to see someone run their entire army into a vortex that is then nuked in a 2v2/ffa. Alternatively, do not do this if there are Templar around.
Id' love to see someone run their entire army into a vortex that is then nuked in a 2v2/ffa. Alternatively, do not do this if there are Templar around.
I saw some videos that did this very thing. i think thy were posted in the last thread.
So I lost today due to allowing my opponent expand early. I know there are ways to handle early expansion, but let's assume you screw that up.
What can you do when your enemy is ahead of you in economy?
Depends how hard you committed to that initial screw up. If you were just trying to harass a bit but didn't get any done, then you're probably not too far behind. If you did an all-in type build then you're fucked.
If you know the player and you think you're better than him (Lemming) then you should play for the long game, because as the game goes on longer it should favour you more and more. Things like worker harass can also get you back into the game.
If you're so far behind that that isn't an option then you should follow up your cheese with more cheese :P That could be using a cheesy instant game-winning unit like a dark templar or an unexpected timing attack.
Basically if you fucked up you should follow it up by taking a huge risk with a big payoff. If you only messed up a bit you have other options.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
I'm going to laugh when Dangerisk joins the SC2 party six months later than everybody else and Lemming smokes him every game
Lemming maybe. Everyone else? Nah. SC1 skills carry over very well, and it won't take a good SC1 player that long to learn enough new strats and unit matchups to beat someone who isn't as obsessive about SC.
I had this beta since the first week, I play mostly on the weekend and I haven't played SC in like 9 years. With my 2-3 weeks of experience lemming beat me after having the game for like a day.
So I lost today due to allowing my opponent expand early. I know there are ways to handle early expansion, but let's assume you screw that up.
What can you do when your enemy is ahead of you in economy?
Depends how hard you committed to that initial screw up. If you were just trying to harass a bit but didn't get any done, then you're probably not too far behind. If you did an all-in type build then you're fucked.
If you know the player and you think you're better than him (Lemming) then you should play for the long game, because as the game goes on longer it should favour you more and more. Things like worker harass can also get you back into the game.
If you're so far behind that that isn't an option then you should follow up your cheese with more cheese :P That could be using a cheesy instant game-winning unit like a dark templar or an unexpected timing attack.
Basically if you fucked up you should follow it up by taking a huge risk with a big payoff. If you only messed up a bit you have other options.
My big take away from that game was to always, always build cannons near the minerals to prevent mutas harass.
I know you can play SC using the Wii remote, because I did it once. Not amazing, but leaps and bounds ahead of joysticks.
Edit: You used the joystick for the hotkeys! Since there were only 9 locations on a grid each direction corresponded to a button, and it worked pretty well.
This comment on the article just about sums it up for me:
Here's an idea - if we're all buying new peripherals for our game consoles so we can play stuff like Starcraft, why not buy a new keyboard and mouse?
I mean, it seems strange to me that these guys would point out how you can use this new thing to play a mouse-based game almost as well as you can with a mouse! Oh, provided you have a tripod, of course.
BloodySloth on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited March 2010
Man, watching all these livestreams (particularly of terran and protoss players)...what the hell can protoss do in a PvT matchup? Because in every single game I've seen they get absolutely raped. I think this has something to do with the warp gate change? But it always seems like Terran can just mass MM early game and just win.
Man, watching all these livestreams (particularly of terran and protoss players)...what the hell can protoss do in a PvT matchup? Because in every single game I've seen they get absolutely raped. I think this has something to do with the warp gate change? But it always seems like Terran can just mass MM early game and just win.
I've been wondering that myself, especially since they were my early beta favourites.
EDIT: Mothership shouldn't have gotten nerfed. Then this might have at least been less of an issue. Maybe.
yeah it's pretty mind blowing to see M&M balls survive multiple storms with some nice micro.
I'm finding the animation of psi storm pretty confusing. I understand that there's supposed to be a target animation that plays before it starts doing damage but i'm not sure when that ends and when the hurt starts. I guess the lightning part is the hurt and the little swirl thing is the target cursor.
I never thought I might say that psi storm maybe needs a buff?
iowa on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Man, watching all these livestreams (particularly of terran and protoss players)...what the hell can protoss do in a PvT matchup? Because in every single game I've seen they get absolutely raped. I think this has something to do with the warp gate change? But it always seems like Terran can just mass MM early game and just win.
I've been wondering that myself, especially since they were my early beta favourites.
EDIT: Mothership shouldn't have gotten nerfed. Then this might have at least been less of an issue. Maybe.
I don't think Mothership affects early game Protoss though. They can still just waltz in with a huge ball of MM, mainly because P doesn't have an army early on.
yeah it's pretty mind blowing to see M&M balls survive multiple storms with some nice micro.
I'm finding the animation of psi storm pretty confusing. I understand that there's supposed to be a target animation that plays before it starts doing damage but i'm not sure when that ends and when the hurt starts. I guess the lightning part is the hurt and the little swirl thing is the target cursor.
I never thought I might say that psi storm maybe needs a buff?
I think it's the stim. Psi storm is still doing damage to the balls, but terran can just move so fast under stim that it really just negates most of the damage.
best part is this quote though. "there's no imbalance in starcraft 2, only bad players.
This is a pretty ridiculous thing to say seeing as the game is still in beta. It's probably more balanced than most RTS games are well after release, which is certainly saying something, but to say there are no imbalances is kind of... well, wrong.
well yeah it's just typical of his sense of humor. I doubt he literally thinks that. I think it's reasonable to say that a lot of balance talk coming from beta players needs to be taken with a grain of salt though.
From what I can see of the new psi storm, I hate the christ out of it. It's very, very underwhelming and it turns the great terror of the 'toss into a pathetic, mewling thing. And all they need to do is fix the animation.
My reasoning:
First, if any of this is wrong, my theory's shot, but I'm pretty sure I'm correct here. Psi storm has a "warmup" animation, then a "damage" animation. That big white swirly bullshit is the warmup, then the static bit is the damage. The problem is that the warmup looks AWESOME like it's raping people, but then it doesn't do any damage. So by the time the warmup is done and nobody's health has moved, you feel like nothing's happened.
The warmup animation really needs to change to something that LOOKS distinctly like a warmup, not the current "I'm fucking everything in a 100-foot radius" graphic they have now.
Posts
i guess it has limited use for base-rape or something?
I don't get why they would put upgrades like that in the campaign if it's supposed to help train for multiplayer. Unless they're doing something crazy DoW2 style.
[tiny]*Epic for me, anyway...[/tiny]
The campaign isn't supposed to be training for multiplayer at all. There are units in the campaign that don't even exist in multiplayer. I prefer it this way anyway. Why try to balance the single player campaign experience and multiplayer around the same set of units/abilities?
Then he got steamrolled when he couldn't base deny. Reapers are really good against MM but get rolled by tanks.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I saw some videos that did this very thing. i think thy were posted in the last thread.
What can you do when your enemy is ahead of you in economy?
Depends how hard you committed to that initial screw up. If you were just trying to harass a bit but didn't get any done, then you're probably not too far behind. If you did an all-in type build then you're fucked.
If you know the player and you think you're better than him (Lemming) then you should play for the long game, because as the game goes on longer it should favour you more and more. Things like worker harass can also get you back into the game.
If you're so far behind that that isn't an option then you should follow up your cheese with more cheese :P That could be using a cheesy instant game-winning unit like a dark templar or an unexpected timing attack.
Basically if you fucked up you should follow it up by taking a huge risk with a big payoff. If you only messed up a bit you have other options.
Felt good.
How dare you!
This is my new sig.
Lemming maybe. Everyone else? Nah. SC1 skills carry over very well, and it won't take a good SC1 player that long to learn enough new strats and unit matchups to beat someone who isn't as obsessive about SC.
I had this beta since the first week, I play mostly on the weekend and I haven't played SC in like 9 years. With my 2-3 weeks of experience lemming beat me after having the game for like a day.
(there was a 6th game but we lost that).
EN TARU ADUN!
My big take away from that game was to always, always build cannons near the minerals to prevent mutas harass.
Mutas are just so god damn mobile.
http://kotaku.com/5491493/sony-says-playstation-move-precise-enough-to-play-starcraft
Edit: You used the joystick for the hotkeys! Since there were only 9 locations on a grid each direction corresponded to a button, and it worked pretty well.
I beat Lemming with just a mouse, it wasn't so bad.
But I'm sure when that article says you can use it to play Starcraft they mean you can "play" Starcraft but not actually play.
...why?
Dangerisk only makes fun of me because he loves me.
...
right?
This comment on the article just about sums it up for me:
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I've been wondering that myself, especially since they were my early beta favourites.
EDIT: Mothership shouldn't have gotten nerfed. Then this might have at least been less of an issue. Maybe.
I'm finding the animation of psi storm pretty confusing. I understand that there's supposed to be a target animation that plays before it starts doing damage but i'm not sure when that ends and when the hurt starts. I guess the lightning part is the hurt and the little swirl thing is the target cursor.
I never thought I might say that psi storm maybe needs a buff?
I don't think Mothership affects early game Protoss though. They can still just waltz in with a huge ball of MM, mainly because P doesn't have an army early on.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I think it's the stim. Psi storm is still doing damage to the balls, but terran can just move so fast under stim that it really just negates most of the damage.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
http://www.livestream.com/striderdoom/video?clipId=pla_af57b996-a702-4a2a-bd47-66f7f09dc386
best part is this quote though. "there's no imbalance in starcraft 2, only bad players.
This is a pretty ridiculous thing to say seeing as the game is still in beta. It's probably more balanced than most RTS games are well after release, which is certainly saying something, but to say there are no imbalances is kind of... well, wrong.
Terran to zerg for me.
My reasoning:
First, if any of this is wrong, my theory's shot, but I'm pretty sure I'm correct here. Psi storm has a "warmup" animation, then a "damage" animation. That big white swirly bullshit is the warmup, then the static bit is the damage. The problem is that the warmup looks AWESOME like it's raping people, but then it doesn't do any damage. So by the time the warmup is done and nobody's health has moved, you feel like nothing's happened.
The warmup animation really needs to change to something that LOOKS distinctly like a warmup, not the current "I'm fucking everything in a 100-foot radius" graphic they have now.