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[Starcraft 2]: Sorry guys, I won't be the one renewing this thread.
Posts
Have you tried storming hydras? Oh the blood. So good.
It is certainly quite the adjustment from the rape machine that was the SC1 version though.
I don't know I don't think swirling clouds really look like they should be doing damage.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
As a zerg player I'm fine with psi storm never getting buffed ever. I suppose the animation could be clearer to signify when damage is being dealt, but I haven't had too much of a problem with that.
If they are going to have the spell do a wind up maybe it should slow or something. Compared to the hunter seeker missile it is a joke.
Ive been wondeirng the same thing. Ive been stuck at #2 in silver 2v2random now for like a week, and no change. I dont get it :?
Since it's infinitely times more easy to use compared to SC1 with smart casting, tabbing through groups and unlimited selection. There's also the tendency for units to clump more now in SC2 compared to SC1 so you're likely to hit more units at once.
Though I haven't played with it yet so perhaps it does need to be improved in some way.
fact is, i will always speak my mind and point out what i think is wrong with games, no matter what you guys say! forgive me for thinking critically.
ive recently been enlightened... i have much better things to do than 1. play games (which is why always complained about em, pointing out what pissed me off instead of just enjoying the game for what it is) and 2. go on your lame forums and argue with a coalition of blind, timid, limited fat fanboys like yourselves!
but hey,
its been a pleasure!
P.S. to the guy who said ill never post again, you fail at foresight.
you should stick to button mashing
so much for internet socializing
oh hey mr 10 pages ago
In other news: Psi storm is a bit lame compared to hunter seekers, but I wouldn't be surprised to see hunter seekers toned down a lot as players realize how damn amazing they are.
I believe Psi Storm can stack in SC2 but due to the delay in it taking effect plus the fact that it is a damage over time makes stacking it seem risky as there is a really good chance of the enemy just walking out of it. In a zerg/protoss 2v2 having an infestor root units and then a templar drop storm on top of them sounds like an absolutely devastating 1-2 punch however.
Tossrock and I have a plan to try this, but we haven't had the opportunity yet.
Google says that Psi Storm doesn't stack.
So it's just flat out worse than its SC1 counterpart in every way? That's...lame.
I was under the impression that Sci Storm didn't stack in Starcraft 1.
Neal Stephenson
well, units do have more of a tendency to bunch up in SC2. You saw that pvz video with all the templars right?
That is the correct impression. It also did more damage in SC1 and started doing damage instantly. I thought, maybe in exchange for doing delayed damage and less damage it could stack in SC2.
Edit: Stig: Nope, didn't see it.
Wait what? SC1 psi-storm didn't stack either.
edit: alright, nevermind
* but ghosts.
Aww, lame. That sounds like an awesome mechanic to be able to get out a good small sized harassment team quickly.
http://www.youtube.com/watch?v=oseRVPx-9X0
oh and psi storm stacked at the beginning of the sc1 beta, it was the most ridiculous thing. Like everything died in 2 seconds.
Edit: So apparently it does not stack. And this thread moves fast!
http://www.youtube.com/watch?v=UpLHj10GuHM
Edit: Damn your edit!
In fact, if this warmup period is real enough, I can see people using it to their advantage, being able to time retreats better and protect vulnerable gaps in their formations.
In other news, baby takes down jaedong in straight sets (!!!!) to take his ro.16 spot. The games are most notable for 2 things: jaedong managing to get a lurker stuck on a map doodad in the first game, completely boning his all in 2 hatch lurker build, and in the second baby does some things with marines that just make me wish and wish again for medics.
check the 10 minute mark of set 2
That was the real strength of medics. Having these tough little walls you could protect your marines with just made them infinitely more useful.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
What would happen if you Neural Parasited an Infestor, and then used that Infestor to Neural Parasite something else? Or is this avoided by Infestors being immune to Neural Parasite?
thats ALL you got??
wow im amazed at the trite reptition
wtf is wrong with you people??? SERIOUSLY this is reaching EPIC LEVELS OF UTTERLY DISTURBING how TRITE you all behave. what kind of slaves and drones repeat the same sh!t thats been said before as some blanket of security of whatnot... god why did i even check this sh!t...
DURRR PSI STORM BLAH CLUSTERF*CK CIRCLEJERK INTERNET CYBERNONSENSE
JUST DIE IN A FIRE ALL OF YOU PLEASE
TO THE GAS CHAMBERS WITH YOU ALL
WORTHLESS GRAINS OF SAND
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Where can I find a banhammer?
u mad?
edit: Damnit NoGreatName, why must I not refresh the page before posting
EDIT: Damn I keep getting totp here.
Wonder what made them change it up. This seems a neat way to balance your harassing force with your actual army. Perhaps it worked out too well and they needed to make players choose between building an army faster or doing fast econ damage?
Seeing psi storm eat those hydras was so satisfying, and the Broodlord showdown was epic as heck