I recently got a Wii, and now I'm looking to buy Metal Slug Anthology. However, I haven't heard a thing on the differences between system editions. Any suggestions would be appreciated.
Fake Edit: I have the classic controller, the wiimote, and wavebird for the wii copy.
Pro: 7 of the best games ever made for $40. Damned near perfect emulation, even for MS6 which is on AtomisWave. Awesome art galleries and music galleries. Gamecube controller support.
Con: weird menus take some getting used to ... no boss flashing (something that makes me generally go "meh") ... no classic controller support ... no progressive scan.
Pro: 7 of the best games ever made for $40. Damned near perfect emulation, even for MS6 which is on AtomisWave. Awesome art galleries and music galleries. Gamecube controller support.
Con: weird menus take some getting used to ... no boss flashing (something that makes me generally go "meh") ... no classic controller support ... no progressive scan.
It's so worth it.
Do you know if the menus and no boss flashing are unique to the wii? And really, no classic controller support? I had heard there were seven different control schemes.
Pro: 7 of the best games ever made for $40. Damned near perfect emulation, even for MS6 which is on AtomisWave. Awesome art galleries and music galleries. Gamecube controller support.
Con: weird menus take some getting used to ... no boss flashing (something that makes me generally go "meh") ... no classic controller support ... no progressive scan.
It's so worth it.
Do you know if the menus and no boss flashing are unique to the wii? And really, no classic controller support? I had heard there were seven different control schemes.
The verdict is that of all the control schemes, only 2 or 3 are useful, and even then result in SOME kind of awkward performance, be it waggling to throw grenades or otherwise.
Sci-Fi Wasabi on
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SteevLWhat can I do for you?Registered Userregular
edited April 2007
Yeah, there are 7 different control schemes, none of which utilize the classic controller. Apparently Nintendo originally wanted the classic controller to be used only for VC games.
edit: and according to the interview with that one SNK guy at IGN, they've since changed their minds on that. I wish they could somehow implement it into the game as some sort of patch, but I'd say there's pretty much no chance of that happening.
I recently played through the entire PS2 version and was very impressed. The emulation was very good, down to all the slow down in Metal Slug 2 that was fixed in Metal Slug X. I had tried to play the game with the wii-mote previously. It felt a bit sloppy and ill-suited to a game that requires as much twitch reaction as Metal Slug, and it does not support the classic controller. :v:
If you do pick this up, be warned: the quality falls after 3. 4 and 5 are really not very good. At least 6 was a direct follow up to 3.
Yeah, there are 7 different control schemes, none of which utilize the classic controller. Apparently Nintendo originally wanted the classic controller to be used only for VC games.
And what sucks is that games like DBZ Budokai 2 utilize it, making their intent useless.
This game would have been better with a classic controller. Still good though.
If using a gamecube pad, do you have to use the analog stick or d-pad? Or can you use both?
I was looking forward to some wacky control schemes on the wii, but i still wanted a traditional control too. And I like the gamecube controller better. Just not the d-pad.
You use only the analog stick on the Wii vsn, but it's actually better than it sounds, thanks to its responsiveness and the notched 8 directions.
The whacky control schemes are interesting. I like the Arcade Controls. You hold the Wiimote straight up in your left hand and use it like an arcade stick, and press buttons on the nunchuk in your right hand. Fun, but not something you'd want to use to try to 1-cc any of the games.
Well, I think they're the same. The load times might be shorter on the Wii, but I'm not sure. If you're going to be hardcore about the games and feel like you need a good Dpad to 1-cc Metal Slug 3, then the PS2 vsn is probably preferable. If you just want the games because you like them and they are fun and you want it on the Wii for some reason, the Wii version is fine.
It just comes down to whether you want a Wii game or a PS2 game; whether you need to use a DualShock 2 or if you want to try out funky Wii Control schemes + reasonably good sideways-wiimote/GCN-pad controls.
Well, I think they're the same. The load times might be shorter on the Wii, but I'm not sure. If you're going to be hardcore about the games and feel like you need a good Dpad to 1-cc Metal Slug 3, then the PS2 vsn is probably preferable.
???
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
I recently played through the entire PS2 version and was very impressed. The emulation was very good, down to all the slow down in Metal Slug 2 that was fixed in Metal Slug X. I had tried to play the game with the wii-mote previously. It felt a bit sloppy and ill-suited to a game that requires as much twitch reaction as Metal Slug, and it does not support the classic controller. :v:
If you do pick this up, be warned: the quality falls after 3. 4 and 5 are really not very good. At least 6 was a direct follow up to 3.
Why do people keep hating on 4 and 5? I think 4 and 5 are more interesting than 6. 6 has some boooooring levels I tell you what. Unless the last mission is really awesome or something...
For some reason, on the Wii version at least, 6 looks a bit blurrier than the other titles.
I recently played through the entire PS2 version and was very impressed. The emulation was very good, down to all the slow down in Metal Slug 2 that was fixed in Metal Slug X. I had tried to play the game with the wii-mote previously. It felt a bit sloppy and ill-suited to a game that requires as much twitch reaction as Metal Slug, and it does not support the classic controller. :v:
If you do pick this up, be warned: the quality falls after 3. 4 and 5 are really not very good. At least 6 was a direct follow up to 3.
For some reason, on the Wii version at least, 6 looks a bit blurrier than the other titles.
I believe that was due to the fact that MS6 wasn't an MVS title (was it Atomiswave? I forget). Pretty sure it looks the same on the other systems.
I am interested to see if they fixed the boss flash bug, though.
The PS2 and PSP versions were handled by SNK itself rather than Terminal Reality, I believe the PS2 version in particular is more accurate, albeit with more and slightly longer load times.
Technology still hasn't caught up with the Neo Geo.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
I am betting this is a ridiculous question, but what is boss flashing? is it just how they turn white when you hit them, becuase if so thats not a deal breaker for me at all (if it is missing that is)
I am betting this is a ridiculous question, but what is boss flashing? is it just how they turn white when you hit them, becuase if so thats not a deal breaker for me at all (if it is missing that is)
Yep! Back in November/December when this issue came out about the game, people were talking about "no hitflashing" and I had no idea what it meant until someone asked what a "hitflash" was.
I am betting this is a ridiculous question, but what is boss flashing? is it just how they turn white when you hit them, becuase if so thats not a deal breaker for me at all (if it is missing that is)
Yep! Back in November/December when this issue came out about the game, people were talking about "no hitflashing" and I had no idea what it meant until someone asked what a "hitflash" was.
A very important question. In the PS2 version of the anthology, do you have unlimited continues? Metal Slug 4 and 5 seem pretty pointless to play on the PS2 since you can't ever get a game over. Plus, on the Xbox version of Metal Slug 3, the resolution is much higher and the game looks slightly more pretty than on the PS2's versions of 4 and 5, is there a notable difference between the PS2, Xbox and Wii versions in terms of graphical sharpness? I'm not usually a graphics whore but I need to see every litle pixel in my Metal Slug games, the graphics make my happy in the pants.
Pro: 7 of the best games ever made for $40. Damned near perfect emulation, even for MS6 which is on AtomisWave. Awesome art galleries and music galleries. Gamecube controller support.
Con: weird menus take some getting used to ... no boss flashing (something that makes me generally go "meh") ... no classic controller support ... no progressive scan.
It's so worth it.
Do you know if the menus and no boss flashing are unique to the wii? And really, no classic controller support? I had heard there were seven different control schemes.
The verdict is that of all the control schemes, only 2 or 3 are useful, and even then result in SOME kind of awkward performance, be it waggling to throw grenades or otherwise.
compared to the Wii Version, The PS2 version is 10x better, the Wii version is crap compared to it.
You see, this post here is not particularly helpful. Even if what you said is true, you need to back up your statements with, y'know, reasoning. Why is the PS2 version "10x better", and if it's just hitflashing, then stop being a hyperbolic fanboy.
Pro: 7 of the best games ever made for $40. Damned near perfect emulation, even for MS6 which is on AtomisWave. Awesome art galleries and music galleries. Gamecube controller support.
Con: weird menus take some getting used to ... no boss flashing (something that makes me generally go "meh") ... no classic controller support ... no progressive scan.
It's so worth it.
I have to ask this; I've seen the complaint about the menu system for the Metal Slug Anthology before and have absolutely no understanding of it. What is wrong with the menus? I mean... it's a menu you scroll through it to find the option you want and then you select it right?.
Pro: 7 of the best games ever made for $40. Damned near perfect emulation, even for MS6 which is on AtomisWave. Awesome art galleries and music galleries. Gamecube controller support.
Con: weird menus take some getting used to ... no boss flashing (something that makes me generally go "meh") ... no classic controller support ... no progressive scan.
It's so worth it.
I have to ask this; I've seen the complaint about the menu system for the Metal Slug Anthology before and have absolutely no understanding of it. What is wrong with the menus? I mean... it's a menu you scroll through it to find the option you want and then you select it right?.
bwahahaha you wish.
Basically, there's a TV screen on a battlefield and a giant metal slug logo which makes you think "this is the title screen, I should hit A" so you hit A and Metal Slug 1 starts and you're all like WTF?
Turns out that you hold the remote facing forward like a pointer, but it doesn't use the pointer at all. Instead, you use the d-pad in the vertical position to change channels on the TV to select the game you want. There are no indicators anywhere to tell you that that's how the menu works and you just kind of have to feel it out to get used to it.
This is how the pause menus work (even though they're normal menus, you have to use the remote in the vertical position regardless of the control scheme you've selected) ... I've had people quit 2-player games on me because they hit pause by mistake and couldn't figure out that they had to rotate the d-pad for it to make sense.
no hitflashing... Why on earth would they do that?
It might even influence my decision if it ever gets pallioned.
Nintendo asked them to take it out because they didn't want to get sued again by kids faking epilepsy.
(see, most of the "seizures" from that Pokemon incident happened the next day when kids found out they could go home if they felt ill. Epilepsy may be mysterious, but it sure doesn't take 12 hours to "kick in.")
I have to ask this; I've seen the complaint about the menu system for the Metal Slug Anthology before and have absolutely no understanding of it. What is wrong with the menus? I mean... it's a menu you scroll through it to find the option you want and then you select it right?.
It just isn't laid out properly. It took me awhile to figure out how to switch from the first game to the sequals. The most annoying thing is that the menu wants you to use the Wii mote. For some reason even if I use the Gamecube controller, I sometimes have to go through the options with the Wii mote. Also annoying is that it wants 2 controllers set up even when you are playing solo and if you set player 2 to a Wiimote, the game will complain when the Wiimote times out from not being used. O_o
There is probably a way around those issues, but I haven't played with it enough to correct it.
no hitflashing... Why on earth would they do that?
It might even influence my decision if it ever gets pallioned.
I remember reading that someone emailed SNK exactly that question. Their reply was along the lines that NOA made them remove/alter hit flashing because of worries about sending kids into epileptic seizures or something like that.
I have to ask this; I've seen the complaint about the menu system for the Metal Slug Anthology before and have absolutely no understanding of it. What is wrong with the menus? I mean... it's a menu you scroll through it to find the option you want and then you select it right?.
It just isn't laid out properly. It took me awhile to figure out how to switch from the first game to the sequals. The most annoying thing is that the menu wants you to use the Wii mote. For some reason even if I use the Gamecube controller, I sometimes have to go through the options with the Wii mote. Also annoying is that it wants 2 controllers set up even when you are playing solo and if you set player 2 to a Wiimote, the game will complain when the Wiimote times out from not being used. O_o
There is probably a way around those issues, but I haven't played with it enough to correct it.
no hitflashing... Why on earth would they do that?
It might even influence my decision if it ever gets pallioned.
I remember reading that someone emailed SNK exactly that question. Their reply was along the lines that NOA made them remove/alter hit flashing because of worries about sending kids into epileptic seizures or something like that.
Goddamnit nintendo stop pandering to the epilepsy market!
Those of us with non-seizure brains don't want our hyper flashing crab robots taken away!
Its enough that I have to see that goddamn warning every time i do anything on the wii!
Pro: 7 of the best games ever made for $40. Damned near perfect emulation, even for MS6 which is on AtomisWave. Awesome art galleries and music galleries. Gamecube controller support.
Con: weird menus take some getting used to ... no boss flashing (something that makes me generally go "meh") ... no classic controller support ... no progressive scan.
It's so worth it.
I have to ask this; I've seen the complaint about the menu system for the Metal Slug Anthology before and have absolutely no understanding of it. What is wrong with the menus? I mean... it's a menu you scroll through it to find the option you want and then you select it right?.
bwahahaha you wish.
Basically, there's a TV screen on a battlefield and a giant metal slug logo which makes you think "this is the title screen, I should hit A" so you hit A and Metal Slug 1 starts and you're all like WTF?
Turns out that you hold the remote facing forward like a pointer, but it doesn't use the pointer at all. Instead, you use the d-pad in the vertical position to change channels on the TV to select the game you want. There are no indicators anywhere to tell you that that's how the menu works and you just kind of have to feel it out to get used to it.
This is how the pause menus work (even though they're normal menus, you have to use the remote in the vertical position regardless of the control scheme you've selected) ... I've had people quit 2-player games on me because they hit pause by mistake and couldn't figure out that they had to rotate the d-pad for it to make sense.
no hitflashing... Why on earth would they do that?
It might even influence my decision if it ever gets pallioned.
Nintendo asked them to take it out because they didn't want to get sued again by kids faking epilepsy.
(see, most of the "seizures" from that Pokemon incident happened the next day when kids found out they could go home if they felt ill. Epilepsy may be mysterious, but it sure doesn't take 12 hours to "kick in.")
Is the way the menu works outlined in the manual? I'll bet it's in there and none of you guys read it.
Pro: 7 of the best games ever made for $40. Damned near perfect emulation, even for MS6 which is on AtomisWave. Awesome art galleries and music galleries. Gamecube controller support.
Con: weird menus take some getting used to ... no boss flashing (something that makes me generally go "meh") ... no classic controller support ... no progressive scan.
It's so worth it.
I have to ask this; I've seen the complaint about the menu system for the Metal Slug Anthology before and have absolutely no understanding of it. What is wrong with the menus? I mean... it's a menu you scroll through it to find the option you want and then you select it right?.
bwahahaha you wish.
Basically, there's a TV screen on a battlefield and a giant metal slug logo which makes you think "this is the title screen, I should hit A" so you hit A and Metal Slug 1 starts and you're all like WTF?
Turns out that you hold the remote facing forward like a pointer, but it doesn't use the pointer at all. Instead, you use the d-pad in the vertical position to change channels on the TV to select the game you want. There are no indicators anywhere to tell you that that's how the menu works and you just kind of have to feel it out to get used to it.
This is how the pause menus work (even though they're normal menus, you have to use the remote in the vertical position regardless of the control scheme you've selected) ... I've had people quit 2-player games on me because they hit pause by mistake and couldn't figure out that they had to rotate the d-pad for it to make sense.
no hitflashing... Why on earth would they do that?
It might even influence my decision if it ever gets pallioned.
Nintendo asked them to take it out because they didn't want to get sued again by kids faking epilepsy.
(see, most of the "seizures" from that Pokemon incident happened the next day when kids found out they could go home if they felt ill. Epilepsy may be mysterious, but it sure doesn't take 12 hours to "kick in.")
Is the way the menu works outlined in the manual? I'll bet it's in there and none of you guys read it.
Doesn't matter. I can understand reading the manual to figure out how to play a game, but if your software is so user unfriendly that I can't figure out how to use the menu without the manual, then it sucks and should be reworked. We're talking about a fucking menu here.
At any rate, after being confused at first, I understood just fine how to use it,... I just think it's clumsy and annoying ... something that reading a manual won't solve.
no hitflashing... Why on earth would they do that?
It might even influence my decision if it ever gets pallioned.
I remember reading that someone emailed SNK exactly that question. Their reply was along the lines that NOA made them remove/alter hit flashing because of worries about sending kids into epileptic seizures or something like that.
Goddamnit nintendo stop pandering to the epilepsy market!
Those of us with non-seizure brains don't want our hyper flashing crab robots taken away!
Its enough that I have to see that goddamn warning every time i do anything on the wii!
!!!!!!
At least on the DS you can remove it (albeit only by flagrantly violating your warranty).
Clumsy or no, this is the same thing as us being pissed at parents who didn't implement parental controls because they never bothered to read the manual and figure out how they work.
Does it suck that the menu is clumsy? Yes, it does.
If it Terminal Velocity's fault that gamers don't read manuals before using a new piece of software? No, it's not.
The menu works, and when most people start up a Wii game, they're holding the remote like a TV remote.
Am I seriously the only one here who reads the manual before playing a new game?
Am I seriously the only one here who reads the manual before playing a new game?
(A) It's Metal Slug. Why would you even bother? It's an arcade game that, by nature, is meant to be played without a manual.
(B) A manual to use a menu, which by nature are supposed to be user friendly? Are you serious?
Back on topic - I'd agree with Slash and say the PS2 version is preferable due to the control schemes/flashing, but if you don't have a PS2, the Wii version is suitable unless you're REALLY fussy about controllers. The loading times are roughly the same as the Wii version (though they don't have the little animation of the Slug going by) and the method of unlocking the galleries makes a bit more sense. There is no Xbox version of the Anthology.
I dunno if anyone mentioned it, but unlimited continues are on by default for all games, but you can turn them off if that bothers you. And Metal Slug 6 is a bit blurrier than the others, due to the art style used for the backgrounds and upscaling of the sprites to a higher resolution (though, technically, all of the other games are upscaled too...)
I have to ask this; I've seen the complaint about the menu system for the Metal Slug Anthology before and have absolutely no understanding of it. What is wrong with the menus? I mean... it's a menu you scroll through it to find the option you want and then you select it right?.
It just isn't laid out properly. It took me awhile to figure out how to switch from the first game to the sequals. The most annoying thing is that the menu wants you to use the Wii mote. For some reason even if I use the Gamecube controller, I sometimes have to go through the options with the Wii mote. Also annoying is that it wants 2 controllers set up even when you are playing solo and if you set player 2 to a Wiimote, the game will complain when the Wiimote times out from not being used. O_o
There is probably a way around those issues, but I haven't played with it enough to correct it.
That does sound a little bad, PS2 version it is!
I've never had a problem with having to use a second Wiimote. Maybe that only happens when using the Gamecube controller?
Posts
Pro: 7 of the best games ever made for $40. Damned near perfect emulation, even for MS6 which is on AtomisWave. Awesome art galleries and music galleries. Gamecube controller support.
Con: weird menus take some getting used to ... no boss flashing (something that makes me generally go "meh") ... no classic controller support ... no progressive scan.
It's so worth it.
Do you know if the menus and no boss flashing are unique to the wii? And really, no classic controller support? I had heard there were seven different control schemes.
The verdict is that of all the control schemes, only 2 or 3 are useful, and even then result in SOME kind of awkward performance, be it waggling to throw grenades or otherwise.
edit: and according to the interview with that one SNK guy at IGN, they've since changed their minds on that. I wish they could somehow implement it into the game as some sort of patch, but I'd say there's pretty much no chance of that happening.
My Backloggery
If you do pick this up, be warned: the quality falls after 3. 4 and 5 are really not very good. At least 6 was a direct follow up to 3.
And what sucks is that games like DBZ Budokai 2 utilize it, making their intent useless.
This game would have been better with a classic controller. Still good though.
Also, flicking for grenades is not at all problematic, if you ask me.
You can't go wrong with the Wii vsn, but if you have a PS2, it's preferable to get the PS2 version.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
compared to the Wii Version, The PS2 version is 10x better, the Wii version is crap compared to it.
I was looking forward to some wacky control schemes on the wii, but i still wanted a traditional control too. And I like the gamecube controller better. Just not the d-pad.
The whacky control schemes are interesting. I like the Arcade Controls. You hold the Wiimote straight up in your left hand and use it like an arcade stick, and press buttons on the nunchuk in your right hand. Fun, but not something you'd want to use to try to 1-cc any of the games.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
man, what?
It's still 7 excellent games in one package. Just because the bosses don't flash doesn't mean it's crap.
It just comes down to whether you want a Wii game or a PS2 game; whether you need to use a DualShock 2 or if you want to try out funky Wii Control schemes + reasonably good sideways-wiimote/GCN-pad controls.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
???
For some reason, on the Wii version at least, 6 looks a bit blurrier than the other titles.
I believe that was due to the fact that MS6 wasn't an MVS title (was it Atomiswave? I forget). Pretty sure it looks the same on the other systems.
I am interested to see if they fixed the boss flash bug, though.
Technology still hasn't caught up with the Neo Geo.
Yep! Back in November/December when this issue came out about the game, people were talking about "no hitflashing" and I had no idea what it meant until someone asked what a "hitflash" was.
My Backloggery
ah ok. Thank you :^:
gamecube controller IS supported
You see, this post here is not particularly helpful. Even if what you said is true, you need to back up your statements with, y'know, reasoning. Why is the PS2 version "10x better", and if it's just hitflashing, then stop being a hyperbolic fanboy.
I have to ask this; I've seen the complaint about the menu system for the Metal Slug Anthology before and have absolutely no understanding of it. What is wrong with the menus? I mean... it's a menu you scroll through it to find the option you want and then you select it right?.
It might even influence my decision if it ever gets pallioned.
https://medium.com/@alascii
bwahahaha you wish.
Basically, there's a TV screen on a battlefield and a giant metal slug logo which makes you think "this is the title screen, I should hit A" so you hit A and Metal Slug 1 starts and you're all like WTF?
Turns out that you hold the remote facing forward like a pointer, but it doesn't use the pointer at all. Instead, you use the d-pad in the vertical position to change channels on the TV to select the game you want. There are no indicators anywhere to tell you that that's how the menu works and you just kind of have to feel it out to get used to it.
This is how the pause menus work (even though they're normal menus, you have to use the remote in the vertical position regardless of the control scheme you've selected) ... I've had people quit 2-player games on me because they hit pause by mistake and couldn't figure out that they had to rotate the d-pad for it to make sense.
Nintendo asked them to take it out because they didn't want to get sued again by kids faking epilepsy.
(see, most of the "seizures" from that Pokemon incident happened the next day when kids found out they could go home if they felt ill. Epilepsy may be mysterious, but it sure doesn't take 12 hours to "kick in.")
It just isn't laid out properly. It took me awhile to figure out how to switch from the first game to the sequals. The most annoying thing is that the menu wants you to use the Wii mote. For some reason even if I use the Gamecube controller, I sometimes have to go through the options with the Wii mote. Also annoying is that it wants 2 controllers set up even when you are playing solo and if you set player 2 to a Wiimote, the game will complain when the Wiimote times out from not being used. O_o
There is probably a way around those issues, but I haven't played with it enough to correct it.
I remember reading that someone emailed SNK exactly that question. Their reply was along the lines that NOA made them remove/alter hit flashing because of worries about sending kids into epileptic seizures or something like that.
That does sound a little bad, PS2 version it is!
Goddamnit nintendo stop pandering to the epilepsy market!
Those of us with non-seizure brains don't want our hyper flashing crab robots taken away!
Its enough that I have to see that goddamn warning every time i do anything on the wii!
!!!!!!
https://medium.com/@alascii
Is the way the menu works outlined in the manual? I'll bet it's in there and none of you guys read it.
Doesn't matter. I can understand reading the manual to figure out how to play a game, but if your software is so user unfriendly that I can't figure out how to use the menu without the manual, then it sucks and should be reworked. We're talking about a fucking menu here.
At any rate, after being confused at first, I understood just fine how to use it,... I just think it's clumsy and annoying ... something that reading a manual won't solve.
At least on the DS you can remove it (albeit only by flagrantly violating your warranty).
Does it suck that the menu is clumsy? Yes, it does.
If it Terminal Velocity's fault that gamers don't read manuals before using a new piece of software? No, it's not.
The menu works, and when most people start up a Wii game, they're holding the remote like a TV remote.
Am I seriously the only one here who reads the manual before playing a new game?
(A) It's Metal Slug. Why would you even bother? It's an arcade game that, by nature, is meant to be played without a manual.
(B) A manual to use a menu, which by nature are supposed to be user friendly? Are you serious?
Back on topic - I'd agree with Slash and say the PS2 version is preferable due to the control schemes/flashing, but if you don't have a PS2, the Wii version is suitable unless you're REALLY fussy about controllers. The loading times are roughly the same as the Wii version (though they don't have the little animation of the Slug going by) and the method of unlocking the galleries makes a bit more sense. There is no Xbox version of the Anthology.
I dunno if anyone mentioned it, but unlimited continues are on by default for all games, but you can turn them off if that bothers you. And Metal Slug 6 is a bit blurrier than the others, due to the art style used for the backgrounds and upscaling of the sprites to a higher resolution (though, technically, all of the other games are upscaled too...)