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Warioware DIY: aka Mario Paint for the DS generation
Posts
That is the most wonderful thing you have created.
PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
I'm crying tears of laughter!
3DS FC: 2148-9166-6811; Pokémon White 2 FC: 0304-9556-1797 Free flawless Japanese Dittos for trade.
Looking forward to trying the game out!
I do think my most recent update made it too difficult. Let me know what you guys think. So far, I can only live until the mid 20s, and only late teens on the Wii.
(For MK7, RE:Mercs, Zen Pinball, Tetris:Axis, Swapnote, SSF4, and DoA!)
LightningRod
I liked this game a lot. It reminded me of dealing with the last enemy in Space Invaders. (You were shooting where I was instead of shooting where I was going to be.) If you wanted to make it a bit easier, slowing down the cloud or even keeping it in one place might help. I kind of like it as it is.
I did see some room for improvement in the animations though. Hopefully you don't mind but I made a few changes. It's in my warehouse now if you want to take a look. Let me know when you have a copy and I'll take it down.
FANTA
This one is interesting but way too hard. The fireworks are very small and fast. Maybe I have bad reflexes but I couldn't break 10 points. I may play around with this one as well but I think some kind of indication of where the fireworks will launch from may help. It would also be nice if the firework explosions were a bit bigger.
Fear Tapper
This is probably my favorite so far. It is kinda hard though. I think my best score was 19 so far. One change that may make it easier and more like the original game is to give the zombies a stop and go motion. Alternate between an animation cycle where they are moving and a cycle where they are stopped. I'm not sure if you have any room for that AI though.
I do have a comment about the last seconds of the game
In other news I've added my first comic to my warehouse. I apologize in advance for unleashing Officer Dong on the world.
FANTA was the second and I ripped it off pretty quickly. My graphics and animation skills aren't superb by any means. I wanted to do more elaborate fireworks, but it required a lot of pixel space unless say I went down to two shells.
I like the idea of identifying where the shells will launch from.
I am curious for those who have it. I watched the giant bomb thing and that was cool, but can you scale the difficulty? My mind is brought to things like Wario Ware Wii, where higher difficulities might add slight things. Like, one of the games is where you have to pick up a cell phone. On harder difficulities, you have to press "talk".
So, for instance, could that the "select the pistol" Unhorse game above have a higher difficulty mode where you then have to select your horse after the pistol?
Or would that have to be a separate game mixed into the selection machine thingy?
Now that I've opened the game, I can see you don't have many points left.
One thing you could do to reclaim some would be to separate the shells from the explosions. Shell AI: On shell tap, turn on shell switch. Explosion AI: On shell switch turn on, swap explosion and shell art.
Doing this you could use the smallest art for the shells, meaning they would only cost 3 points instead of the 27 they are using now and freeing 24 points per firework.
You could also set it up so that the explosion art is on a lower layer. That would allow bigger explosions without them blocking the shells from being clicked.
I also noticed a problem with the cheering trigger, once I played the game super slow and managed to hit all three shells. The beginning of the cheer sound is continuously looping. I think I managed to fix it so if you need a hand let me know.
Unfortunately there is only one difficulty, rather than the three difficulty steps a normal WarioWare game would have.
You can fake it though if you use enough randomness. One of the built in games has a foot that you click to crush cans as they scroll by. Sometime it is a cactus instead, which you don't want to step on.
Also, there is more to the unhorse game than the screenshot implies
Was anyone else really disappointed in the 2D Boy MicroGame they released yesterday?
Yeah that was a bit lame.
Regarding higher difficulty modes, one way you can kind of do this is to just make a few copies of a game and put them in the same shelf. If the games look the same but have slightly different winning objectives, that will at least make the overall difficulty harder (although you can't get a difficulty progression using this mode).
-sitting in my warehouse, I'm curious if there's another way to pull it off to free up points (large cells take up lots)-
Friend Code in sig
The pixel one "Ikachan" is really neat, the clams and ikachans change location each time its played, possibly the order the clams open as well.
The great part about this game is that as long as the microgame isn't locked you can import it and try to improve it. I should have Tower of Goo done in a day or two.
Rubycat, I've added you and I'll take a look at your game once it shows up.
I wouldn't mind the FCs so much if they worked a bit better. It seems like even after you both enter codes you need to both connect to the WFC again in order to share things.
Thanks for the comments! I did have the zombies pause when walking, sort of shambling-like, but it was the first that had to go when I ran out of triggers. If I had more objects, I could use ikillkenny's duplicate idea again, but I just don't have the room. I'll keep thinking about it, though. They would be easier to shoot, but then I could increase their frequency.
The easy way to adjust difficulty is giving the player more breathing room between attacks. However, it's tricky finding the difficulty sweet spot. I want it to be tense, but not impossible.
As for the spoiler:
(For MK7, RE:Mercs, Zen Pinball, Tetris:Axis, Swapnote, SSF4, and DoA!)
Fear Tapper is awesome. Not sure how you're going to beat that.
Added Rubycat to my FC list.
Not sure if you guys saw but Nintendo is having a microgame contest. Might be worth pooling resources to get someone in with a kick-ass entry that meets the requirements.
Thanks. I think I'm having more fun grabbing other people's games and tweaking them than making my own.
Rubycat, I think I've solved your problem with the conveyor. My solution is in my warehouse. You'll want to play around with the tread spacing as they they get bunched up in their current placement. I also didn't wire them to the switch so they are moving by default.
I also put out a new version of The Unhorse. I've changed the length to short and there is one other surprise.
But also my DS doesn't support WPA so I need to time to dig out that wifi dongle thing anyway.
@gamefacts - Totally and utterly true gaming facts on the regular!
I spent longer on it that I'd care to admit. Most of the time was spent tweaking the difficulty. I think it's just right but I know how it works. I'm curious how good other people are at it.
-Ive been playing with game ideas and failing at making records.
Did anyone else make an entry for the Machine contest? I'm curious what other people may have come up with.
http://www.youtube.com/watch?v=h6bteZ0Dcs8
I tried to give it some actual gameplay, where you have only a short time after the post is written before the game ends, to click Post Reply. If you click it too early, you post a totally incoherent reply. Silly goose.
this is in a spoiler because self-promoting in a spoiler makes me less of a goose
Edit: Hey I totally missed the post right above mine.
Also, vote every day.
Yeah, that was mine. I tried to make it a little geekier for the contest. The only real gameplay change was the Polar Bear from LOST takes two shots to put down.
With 95 entries, I don't think mine stands a chance. It's made worse with the small YouTube making it difficult to make out the sprites. I needed a large Crecente popping up since that seems to be what everyone else wants to see.
(For MK7, RE:Mercs, Zen Pinball, Tetris:Axis, Swapnote, SSF4, and DoA!)
I think this weekend, I'll obsess over Warioware a little more. Lately I've been playing Picross again, especially since there's a bazillion downloadable levels... Maybe that's the next game idea..
I have one question for you guys: I'm just getting started, basically, how do you set up games that have... variances in their structure? (Sorry, that probably doesn't make any sense... Take the game where Wario is standing on the left, for example, and the shark car rolls in from the right - sometimes it jumps, sometimes it doesn't. How do you set that sort of thing up?)
Switches, basically.
There's a good Assembly Dojo that explains how to use switches in a randomizer fashion.
For a 50-50 chance, you'd have two triggers.
When time 1-1 is hit
AND
When a random time between 1-1 and 1-2 is hit.
And then you'd have a switch on something turn on if 1-1 *was* hit, and stay off if it wasn't.
When it gets to a certain point, you'd check to see if the switch is on, and have the car move accordingly.
-To make the car "jump", there's a black box hiding off in the border that the car moves at a angle up towards.
COME FORTH, AMATERASU!
Will dig out my code and get friending people shortly so I can try your stuff.
Has the first contest closed for America? I assume you got the 'Mario' theme same as us. If so, how many winning entries do you get to download? If it's just the one then that's not so impressive but if it's effectively a whole new game mix that'll be awesome.
WiiU: JamWarrior
The first contest for America was 'machines' and the results have just been posted. 48 winning entries are out there for download. I'm not sure if future contests will have than many winners or if it depends on number of entries. The 'winners' are hit and miss when it comes to quality. My entry, Mail Room, made it to the list of winners though.
I'm a bit disappointed that things here died so quickly. I've actually been following the GameFAQ board instead. The only good thing that came from that was someone creating a wiki to allow people to easily catalog and display the things they have made so far. It's at http://diy-wikihouse.wikispaces.com/ in case any one else is interested.
Still looking forward to getting the results if we get as huge a pool of entries as mentioned by cravipat above. That's like a whole new Warioware level every 2 weeks! Sweet by any account.
Theme two is also pretty awesome and I'm determined to lower my sights to manageable levels and get something done for it. How could you pass up on the theme of 'Clash of the Titans: Sharks Vs Dinosaurs'?
Also the Nintendo themed game mix on the WiiWare companion program is worth the price of entry alone.
WiiU: JamWarrior
Please to be adding me! And more codes please. More people must own this and I want to try your games no matter how crappy you think they are.
I've put my entry for 'Sharks Vs Dinos!' in my crate. An homage to a classic microgame with a twist. Just need to put in the Dino art over Wario and I'm done. Feedback much appreciated!
I also have the Wii game if anyone else does and wants to swap Wii codes.
WiiU: JamWarrior
I'll have to remember to dig up my Wii code. I grabbed Showcase mostly for the extra storage but it's also pretty handy for sending specific games to someone. The fact that you can copy the save file to an SD card is probably the best reason for getting it. I wanted to be able to save the contest winners since they are only available for a limited time but 48 games eats up a lot of shelf space.
The results of the second NA contest, sports, are also up. It's another batch of 48 winners. I somehow managed to make the cut again. Now if only there was an actual prize.
WiiU: JamWarrior
I know. Machines, Sports, Creatures, and Auto Generated Title.
When your contest is over you'll have 48 games of awesome.
Now that I can get to your crate I did have one comment. When you do block the shark you freeze the screen, which is an effect normally used when a game is lost. It did confuse me at first if I has done the right thing. Just something to consider.
Also even though it is a probably a throw away game destined to eventually be deleted I couldn't help but laugh the first time I tried 1st Effort.
Anyways, Cravipat. The Unhorse is brilliant. I'm well impressed by your musical compositions as well, are you making them from scratch?
In Shark Vs Dino I had the screen freeze on an impact as I was running out of AI to deal with some kind of shark rebound animation. I'm happy enough with it as is. I've done my doodled dino and submitted my entry.
Linking game creation to the WarioWare franchise was a master stroke. The expectation is for comically bad doodles so you lose any sense of artistic pressure and are free to just have fun making the games.
WiiU: JamWarrior
http://www.youtube.com/watch?v=icFgKEa8nvU
WiiU: JamWarrior