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DS Homebrew Thread: Still Alive

2456728

Posts

  • RohaqRohaq UKRegistered User regular
    edited April 2007
    Rohaq wrote: »
    Anyone got DSFTP working yet? I can't figure out where they want me to put the conf file, and it won't let me log in with the login details it generates.

    I believe they want you to put it in /data/settings/ftp.conf

    I just got it working, myself. My ftp.conf file looks like this:
    motd /ftp/motd.txt
    logfile /data/logs/ftp.log
    loglevel 5
    #timeout 60
    portrangestart 9000
    portrangeend 9999
    screensaver 30
    wakeonlog false
    
    user anonymous
    	root /
    	home /
    	write true
    	boot true
    end user
    

    Please note that this configuration is unsafe and will allow anyone to erase everything on your card if they know your DS's IP address. You might want to set a password. Still, it seems to work for me. I'm just testing right now.

    Another note: when the DS is recieving a file, it will sometimes appear to crash (if the screensaver is up, it won't go away, etc). Just wait until the file is done. It might take a while; I think the DS can only do 802.11b.

    I've got a very similar config file. When you say /data/settings/ftp.conf, do they mean from the directory the DSFTP.nds file resides in, or from root?

    Funny thing is that I can connect to the FTP server, but there's no prompt for authentication, and it inevitably times out.

    EDIT:- Looks like that's just what DOS ftp.exe does, even when there's no server to connect to.

    Tried aquiring an IP via DHCP, but that fails to get details, also tried specifying it, that seems to get on the network, but again that fails to connect. I set this up in the firmware using Mario Kart, which has no issues getting onto WFC with either static IP set or via DHCP :?

    Rohaq on
  • DaedalusDaedalus Registered User regular
    edited April 2007
    Rohaq wrote: »
    Rohaq wrote: »
    Anyone got DSFTP working yet? I can't figure out where they want me to put the conf file, and it won't let me log in with the login details it generates.

    I believe they want you to put it in /data/settings/ftp.conf

    I just got it working, myself. My ftp.conf file looks like this:
    motd /ftp/motd.txt
    logfile /data/logs/ftp.log
    loglevel 5
    #timeout 60
    portrangestart 9000
    portrangeend 9999
    screensaver 30
    wakeonlog false
    
    user anonymous
    	root /
    	home /
    	write true
    	boot true
    end user
    

    Please note that this configuration is unsafe and will allow anyone to erase everything on your card if they know your DS's IP address. You might want to set a password. Still, it seems to work for me. I'm just testing right now.

    Another note: when the DS is recieving a file, it will sometimes appear to crash (if the screensaver is up, it won't go away, etc). Just wait until the file is done. It might take a while; I think the DS can only do 802.11b.

    I've got a very similar config file. When you say /data/settings/ftp.conf, do they mean from the directory the DSFTP.nds file resides in, or from root?

    Funny thing is that I can connect to the FTP server, but there's no prompt for authentication, and it inevitably times out.

    EDIT:- Looks like that's just what DOS ftp.exe does, even when there's no server to connect to.

    Tried aquiring an IP via DHCP, but that fails to get details, also tried specifying it, that seems to get on the network, but again that fails to connect. I set this up in the firmware using Mario Kart, which has no issues getting onto WFC with either static IP set or via DHCP :?

    I put the DSFTP.nds file in the root folder, so I couldn't tell you for sure, but I think it's from root, yes. Give it a shot.

    Also, UncleSporky (the guy who did the last DS Homebrew thread) pmed me his old first post and I'm going to root through there for stuff I can use here.

    Daedalus on
  • RohaqRohaq UKRegistered User regular
    edited April 2007
    I put the DSFTP.nds file in the root folder, so I couldn't tell you for sure, but I think it's from root, yes. Give it a shot.

    Also, UncleSporky (the guy who did the last DS Homebrew thread) pmed me his old first post and I'm going to root through there for stuff I can use here.
    Here's my ftp.conf file:
    motd /data/ftp/motd.txt
    logfile /data/logs/ftp.log
    loglevel 4
    timeout 60
    portrangestart 9000
    portrangeend 9999
    
    screensaver 30
    wakeonlog true
    
    user richds
    	pass password
    	root /
    	home /
    	write true
    	boot true
    end user
    
    I'm thinking it might just hate my network at the moment. Not entirely sure why though. Do any homebrew apps have issues with WEP?

    Rohaq on
  • Dublo7Dublo7 Registered User regular
    edited April 2007
    This Word Up game is awesome.

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • DaedalusDaedalus Registered User regular
    edited April 2007
    Rohaq wrote: »
    I put the DSFTP.nds file in the root folder, so I couldn't tell you for sure, but I think it's from root, yes. Give it a shot.

    Also, UncleSporky (the guy who did the last DS Homebrew thread) pmed me his old first post and I'm going to root through there for stuff I can use here.
    Here's my ftp.conf file:
    motd /data/ftp/motd.txt
    logfile /data/logs/ftp.log
    loglevel 4
    timeout 60
    portrangestart 9000
    portrangeend 9999
    
    screensaver 30
    wakeonlog true
    
    user richds
    	pass password
    	root /
    	home /
    	write true
    	boot true
    end user
    
    I'm thinking it might just hate my network at the moment. Not entirely sure why though. Do any homebrew apps have issues with WEP?

    Yeah, actually. WEP with homebrew is kind of hit-or-miss. Try disabling it and seeing if it works. WEP isn't secure anyway so it's not much of a loss.

    Daedalus on
  • ArugulaZArugulaZ Registered User regular
    edited April 2007
    Dublo7 wrote: »
    This Word Up game is awesome.

    Ain't it, though? It's so good it's hard to believe it's free. Most homebrews feel kind of unpolished and gimpy, but Word Up doesn't suffer from that at all. The sound is a bit primitive but that's my only gripe about the presentation. More importantly, it's just fun to play.

    ArugulaZ on
    JR

    Same old site, great new look! Check out The Gameroom Blitz at:
    http://www.lakupo.com/grblitz
  • Dublo7Dublo7 Registered User regular
    edited April 2007
    ArugulaZ wrote: »
    Dublo7 wrote: »
    This Word Up game is awesome.

    Ain't it, though? It's so good it's hard to believe it's free. Most homebrews feel kind of unpolished and gimpy, but Word Up doesn't suffer from that at all. The sound is a bit primitive but that's my only gripe about the presentation. More importantly, it's just fun to play.
    Totally. It feels very polished.
    It's a perfect casual game for use on public transport :)

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • DaedalusDaedalus Registered User regular
    edited April 2007
    I gotta say I'm really eating up Tetattds, too, despite my overwhelming suckage. We should get a Game On going or something.

    edit: wait, the QuakeDS guy actually released something playable? Never fucking mind then, lemme try this out!

    Daedalus on
  • RohaqRohaq UKRegistered User regular
    edited April 2007
    Rohaq wrote: »
    I put the DSFTP.nds file in the root folder, so I couldn't tell you for sure, but I think it's from root, yes. Give it a shot.

    Also, UncleSporky (the guy who did the last DS Homebrew thread) pmed me his old first post and I'm going to root through there for stuff I can use here.
    Here's my ftp.conf file:
    motd /data/ftp/motd.txt
    logfile /data/logs/ftp.log
    loglevel 4
    timeout 60
    portrangestart 9000
    portrangeend 9999
    
    screensaver 30
    wakeonlog true
    
    user richds
    	pass password
    	root /
    	home /
    	write true
    	boot true
    end user
    
    I'm thinking it might just hate my network at the moment. Not entirely sure why though. Do any homebrew apps have issues with WEP?

    Yeah, actually. WEP with homebrew is kind of hit-or-miss. Try disabling it and seeing if it works. WEP isn't secure anyway so it's not much of a loss.

    Well, disabling WEP seemed to work. I hate having an entirely unsecure (with the exception of MAC filtering) network though. I miss WPA. Silly Nintendo for not supporting it :(

    Rohaq on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    I gotta say I'm really eating up Tetattds, too, despite my overwhelming suckage. We should get a Game On going or something.

    edit: wait, the QuakeDS guy actually released something playable? Never fucking mind then, lemme try this out!

    I was wondering... The Quake DS guys are using the original art assets, right? Just tweaking settings around and the like? Could they scale texture resolutions down since they're being used on a DS screen? (Also, wouldn't that result in less RAM used for rendering?)

    Bah. I'm like an eternal noob in this stuff. I would love to know the tricks that all the homebrew types know.

    That reminds me, how well does Doom DS run? If it runs flawlessly, why in the world are we not seeing every DOS game ever made on the DS? (At that rate, I would be forced to track down a copy of Daggerfall.)

    NofrikinfuN on
  • DaedalusDaedalus Registered User regular
    edited April 2007
    I gotta say I'm really eating up Tetattds, too, despite my overwhelming suckage. We should get a Game On going or something.

    edit: wait, the QuakeDS guy actually released something playable? Never fucking mind then, lemme try this out!

    I was wondering... The Quake DS guys are using the original art assets, right? Just tweaking settings around and the like? Could they scale texture resolutions down since they're being used on a DS screen? (Also, wouldn't that result in less RAM used for rendering?)
    Yeah, that's what they're doing. You still need the original files from a legal copy of Quake, of course.
    That reminds me, how well does Doom DS run? If it runs flawlessly, why in the world are we not seeing every DOS game ever made on the DS? (At that rate, I would be forced to track down a copy of Daggerfall.)
    Well, they're not emulating the games. Doom and Quake had their source code released after a few years, so coders could take that and rewrite it for the DS. There are similar projects in the works for Descent and Duke Nukem 3D, which also had source released. I'll look up these projects today, although if I recall, the current version of DScent doesn't work on a bunch of cards. Stuff like Warcraft or Daggerfall never got its source code released and so won't get ported over, unfortunately.
    I would love to know the tricks that all the homebrew types know.
    http://www.dev-scene.com/NDS/Tutorials

    Daedalus on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    I gotta say I'm really eating up Tetattds, too, despite my overwhelming suckage. We should get a Game On going or something.

    edit: wait, the QuakeDS guy actually released something playable? Never fucking mind then, lemme try this out!

    I was wondering... The Quake DS guys are using the original art assets, right? Just tweaking settings around and the like? Could they scale texture resolutions down since they're being used on a DS screen? (Also, wouldn't that result in less RAM used for rendering?)
    Yeah, that's what they're doing. You still need the original files from a legal copy of Quake, of course.
    That reminds me, how well does Doom DS run? If it runs flawlessly, why in the world are we not seeing every DOS game ever made on the DS? (At that rate, I would be forced to track down a copy of Daggerfall.)
    Well, they're not emulating the games. Doom and Quake had their source code released after a few years, so coders could take that and rewrite it for the DS. There are similar projects in the works for Descent and Duke Nukem 3D, which also had source released. I'll look up these projects today, although if I recall, the current version of DScent doesn't work on a bunch of cards. Stuff like Warcraft or Daggerfall never got its source code released and so won't get ported over, unfortunately.
    I would love to know the tricks that all the homebrew types know.
    http://www.dev-scene.com/NDS/Tutorials

    Ah, thanks for the thorough reply. Too bad things always have to become complicated. :(

    Scaling my hopes back a little, wasn't the source for Arena released? Or was the game itself simply re-released as freeware?

    EDIT: Also, I finally bit the bullet and bought the R4 that was linked on page 1. Seriously, I can either pay ~$15 for a 1GB microSD (Shipped.) or I can just go ahead and pay $45 for the SD card, card reader, and homebrew device. (Also shipped.)

    I'll consider it a total success if all I get out of it is an SD card, an MP3 player and that damned stuck pixel fixed.

    EDIT 2: http://www.dev-scene.com/NDS/Tutorials_Day_1

    Uhh... Scroll down to the "Installation of Tools" section and take a good look at the picture.
    olol midgit porn olol - They could have at least spelled midget right.

    NofrikinfuN on
  • DaedalusDaedalus Registered User regular
    edited April 2007
    Arena was just re-released as freeware. We never got the source, unfortunately. In fact, Doom (and other Doom-engine games), Quake (and Quake 2 & 3, but I don't think the DS can handle those), Duke3D, and Descent are the only high-profile DOS games with the source released. Oh, and ScummVM, of course.

    If anybody knows of any I'm missing, do tell me.

    It's possible to completely reverse-engineer a game's code, so one could port it with the original game assets but with one's own code, but it's hellishly difficult, even with old DOS games. Somebody is trying this for the original Command & Conquer, but I personally don't have much hope for the project, as awesome as it would be.

    Hey, wait a minute, didn't somebody do a similarly reverse-engineered port of Warcraft 2 for Linux a while back? I gotta look that up; I might have a project on my hands.

    EDIT: and yeah, the MP3 playback is worth it all in and of itself, especially if you don't have an iPod or whatever.

    Anyways, I've got to go test out some more stuff to ad to the OP.

    Daedalus on
  • RohaqRohaq UKRegistered User regular
    edited April 2007
    So.. has anyone tried porting DOSbox over yet?

    Rohaq on
  • Dublo7Dublo7 Registered User regular
    edited April 2007
    Rohaq wrote: »
    So.. has anyone tried porting DOSbox over yet?

    Not yet.

    /master chief

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    Here's something I've never been clear on. Just how complicated is DOS to begin with? The interface makes it seem deceptively simple, like a few settings here and there could be changed and it could run on the DS better than it ran on my first PC. How incredibly wrong is that assumption? How big is the difference between the x86 processor family and the ARM? (Is there a difference, for that matter.)

    Seriously speaking, my old 386 had 8MB ram to the DS's 4MB, but either of the processors in the DS should smoke the 386, easily. Besides which, I was under the impression that the DS RAM was especially speedy, though there wasn't much of it. Arr, so many questions. Perhaps I will browse about and try to educate myself.

    NofrikinfuN on
  • GlalGlal AiredaleRegistered User regular
    edited April 2007
    Arena was just re-released as freeware. We never got the source, unfortunately. In fact, Doom (and other Doom-engine games), Quake (and Quake 2 & 3, but I don't think the DS can handle those), Duke3D, and Descent are the only high-profile DOS games with the source released. Oh, and ScummVM, of course.

    If anybody knows of any I'm missing, do tell me.
    ScummVM or Scumm?
    There's Abuse, but I don't know how high profile that one is.

    Glal on
  • DaedalusDaedalus Registered User regular
    edited April 2007
    Here's something I've never been clear on. Just how complicated is DOS to begin with? The interface makes it seem deceptively simple, like a few settings here and there could be changed and it could run on the DS better than it ran on my first PC. How incredibly wrong is that assumption? How big is the difference between the x86 processor family and the ARM? (Is there a difference, for that matter.)

    Seriously speaking, my old 386 had 8MB ram to the DS's 4MB, but either of the processors in the DS should smoke the 386, easily. Besides which, I was under the impression that the DS RAM was especially speedy, though there wasn't much of it. Arr, so many questions. Perhaps I will browse about and try to educate myself.

    All things equal, the DS could easily perform to the ability of, say, a Pentium 133 or something. I mean, Metroid Prime Hunters looks better than DOS Quake. That's not the point. The point is that the Intel x86 architecture is completely different than the ARM9/ARM7 architecture the DS uses, and x86 is hard to emulate at the best of times, nevermind on a portable system with 4 megs of main RAM.

    Now, if we've got source code, then we can recompile it (and of course modify it, since it's not THAT easy) so that it runs natively on the DS. But just a plain DOS game, running in emulation? No fucking chance, or at least no chance if the game is more complicated than, say, Zork.

    Daedalus on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    Ah well. Can't have it all, right? :D

    EDIT: Just looked in on the Comic Book DS project. That looks like a really slick app. I'll definitely have to put it on my "GET" list.

    Argh though. I hate waiting for mail.

    NofrikinfuN on
  • DaedalusDaedalus Registered User regular
    edited April 2007
    So I guess Duke Nukem 3DS doesn't have any sound support yet. Bummer.

    Daedalus on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited April 2007
    My R4DS shipped today from Dealextreme, it says it's going to be delivered in 4 to 7 business days by Hong Kong post.

    harvest on
    B6yM5w2.gif
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    harvest wrote: »
    My R4DS shipped today from Dealextreme, it says it's going to be delivered in 4 to 7 business days by Hong Kong post.

    Hey, that's half the wait they stated on the site. Not bad. Mine is still waiting for shipment. :(

    I gotta say though, I'm not happy about ordering anything electronic that originated in Hong Kong. I guess it's a little different since this isn't a game or anything, but it still bugs me.

    Question for the thread. Has anyone tried and had success of any measure with the pixel fixing utilities? I'm holding out a lot of hope that I'll finally be rid of that bright blue stuck pixel in the center of my screen. I guess my reservation about it is, if it can fix stuck pixels, why isn't it included in the firmware for the DS and PSP? I mean, imagine how many returns they could have averted. Maybe in the next handheld?

    NofrikinfuN on
  • DaedalusDaedalus Registered User regular
    edited April 2007
    harvest wrote: »
    My R4DS shipped today from Dealextreme, it says it's going to be delivered in 4 to 7 business days by Hong Kong post.

    Hey, that's half the wait they stated on the site. Not bad. Mine is still waiting for shipment. :(

    I gotta say though, I'm not happy about ordering anything electronic that originated in Hong Kong. I guess it's a little different since this isn't a game or anything, but it still bugs me.

    Question for the thread. Has anyone tried and had success of any measure with the pixel fixing utilities? I'm holding out a lot of hope that I'll finally be rid of that bright blue stuck pixel in the center of my screen. I guess my reservation about it is, if it can fix stuck pixels, why isn't it included in the firmware for the DS and PSP? I mean, imagine how many returns they could have averted. Maybe in the next handheld?

    They probably left stuff like that out because of epileptic seizure lawsuits.

    Daedalus on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    harvest wrote: »
    My R4DS shipped today from Dealextreme, it says it's going to be delivered in 4 to 7 business days by Hong Kong post.

    Hey, that's half the wait they stated on the site. Not bad. Mine is still waiting for shipment. :(

    I gotta say though, I'm not happy about ordering anything electronic that originated in Hong Kong. I guess it's a little different since this isn't a game or anything, but it still bugs me.

    Question for the thread. Has anyone tried and had success of any measure with the pixel fixing utilities? I'm holding out a lot of hope that I'll finally be rid of that bright blue stuck pixel in the center of my screen. I guess my reservation about it is, if it can fix stuck pixels, why isn't it included in the firmware for the DS and PSP? I mean, imagine how many returns they could have averted. Maybe in the next handheld?

    They probably left stuff like that out because of epileptic seizure lawsuits.

    Good point. Damn if I don't already have to sit through a warning every time I start the DS. (Twice, if I play Dr Mario/Puzzle League.) I'd be tempted to flash the DS to get rid of that thing, but I'm sure Karma is currently dictating that the next risky venture I perform will be regrettable.

    NofrikinfuN on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited April 2007
    Question for the thread. Has anyone tried and had success of any measure with the pixel fixing utilities? I'm holding out a lot of hope that I'll finally be rid of that bright blue stuck pixel in the center of my screen. I guess my reservation about it is, if it can fix stuck pixels, why isn't it included in the firmware for the DS and PSP? I mean, imagine how many returns they could have averted. Maybe in the next handheld?

    They probably left stuff like that out because of epileptic seizure lawsuits.
    On the DS at least, it would have been possible to make it only work while it's closed.

    Assuming PSP software is capable of messing with the backlight, it could disable the backlight while it's running too.

    mntorankusu on
  • DaedalusDaedalus Registered User regular
    edited April 2007
    harvest wrote: »
    My R4DS shipped today from Dealextreme, it says it's going to be delivered in 4 to 7 business days by Hong Kong post.

    Hey, that's half the wait they stated on the site. Not bad. Mine is still waiting for shipment. :(

    I gotta say though, I'm not happy about ordering anything electronic that originated in Hong Kong. I guess it's a little different since this isn't a game or anything, but it still bugs me.

    Question for the thread. Has anyone tried and had success of any measure with the pixel fixing utilities? I'm holding out a lot of hope that I'll finally be rid of that bright blue stuck pixel in the center of my screen. I guess my reservation about it is, if it can fix stuck pixels, why isn't it included in the firmware for the DS and PSP? I mean, imagine how many returns they could have averted. Maybe in the next handheld?

    They probably left stuff like that out because of epileptic seizure lawsuits.

    Good point. Damn if I don't already have to sit through a warning every time I start the DS. (Twice, if I play Dr Mario/Puzzle League.) I'd be tempted to flash the DS to get rid of that thing, but I'm sure Karma is currently dictating that the next risky venture I perform will be regrettable.

    I reflashed my DS Lite without anything bad happening, but yeah, it's risky. Especially with the Lite.

    Daedalus on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    Here's a thought. When will we see a homebrew option pak that supports increased RAM, rumble, tilt and SLOT-2 homebrew w/microSD support? (All crammed into a DS Lite cart, with an optional GBA sized casing.) I've seen all of these things in seperate commercial/homebrew projects, or something very similar, but what are the chances of an omni-pak?

    It would certainly be awesome. I don't believe I'd ever remove it from the slot, since I loathe constant cart-swapping.

    Man, my R4 needs to ship/arrive so I stop musing about homebrew and can actually use what exists.

    NofrikinfuN on
  • GlalGlal AiredaleRegistered User regular
    edited April 2007
    When they supersize the DS? You already lose GBA support if you get a rumble card because there's not enough space.

    Glal on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    Glal wrote: »
    When they supersize the DS? You already lose GBA support if you get a rumble card because there's not enough space.

    You sir, have quashed my hopes. Ah well. I'm not nuts about rumble anyway, else I would have bought Prime Pinball by now. I would like a slot-2 microSD homebrew device with a ram expansion, however. (As ram expansion appears to be necessary to run Mac OS 6 on the DS.) Tilt would be cool, though there are no commercial games and only a few homebrew games that support it.

    One step at a time though.

    I don't think I ever got an answer to my original question, come to think of it. Is there any kind of Slot-2 homebrew that I'll be missing out on since I opted for the R4? I remember hearing something about GBA homebrew only being able to run on Slot-2 devices, but I'm not certain what GBA homebrew may be of interest.

    NofrikinfuN on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited April 2007
    Glal wrote: »
    When they supersize the DS? You already lose GBA support if you get a rumble card because there's not enough space.
    There's no real technical reason it couldn't be done. For the Supercards with no GBA support, they just added rumble as a gimmick to get people to buy it, because removing the RAM saved them a lot of money. But the sad fact is, we probably won't see anything like this contained in Slot-2 because Slot-1 cards are becoming so popular.

    Right now, though, there's at least one Slot-2 expansion with RAM and rumble, meant to be used in conjunction with Slot-1 MicroSD adapters. GBA homebrew is loaded into the RAM inside the Slot-2 expansion from the MicroSD, and then it swaps over to GBA mode.

    mntorankusu on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited April 2007
    Glal wrote: »
    When they supersize the DS? You already lose GBA support if you get a rumble card because there's not enough space.

    You sir, have quashed my hopes. Ah well. I'm not nuts about rumble anyway, else I would have bought Prime Pinball by now. I would like a slot-2 microSD homebrew device with a ram expansion, however. (As ram expansion appears to be necessary to run Mac OS 6 on the DS.) Tilt would be cool, though there are no commercial games and only a few homebrew games that support it.

    One step at a time though.

    I don't think I ever got an answer to my original question, come to think of it. Is there any kind of Slot-2 homebrew that I'll be missing out on since I opted for the R4? I remember hearing something about GBA homebrew only being able to run on Slot-2 devices, but I'm not certain what GBA homebrew may be of interest.

    I think the port of Quake to the DS requires a Slot-2 device for some reason. I'm not sure why this is. Not that I care, I'm way more interested in Descent on the DS :D

    harvest on
    B6yM5w2.gif
  • AnakinOUAnakinOU Registered User regular
    edited April 2007
    My R4DS is also supposedly on the way from the land of milk and piracy.

    I can't wait to try out SCUMMVM...

    AnakinOU on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    AnakinOU wrote: »
    My R4DS is also supposedly on the way from the land of milk and piracy.

    I can't wait to try out SCUMMVM...

    The price must have been right on that particular item. There are at least 3 converts, by my count.

    NofrikinfuN on
  • AnakinOUAnakinOU Registered User regular
    edited April 2007
    $45 shipped, including a MicroSD card and USB adapter? Yeah...that's a great price. I've been on the fence for a year now, with the $100+ solutions. One for less than half that was a no-brainer.

    AnakinOU on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    AnakinOU wrote: »
    $45 shipped, including a MicroSD card and USB adapter? Yeah...that's a great price. I've been on the fence for a year now, with the $100+ solutions. One for less than half that was a no-brainer.

    Same here. I was a little apprehensive about the microSD slot-1 because of supposed compatibility issues, but DLDI seems to have all but eliminated the problem. Now, Slot-1 will probably become the norm, if it's this much cheaper than the alternatives.

    Also, silly as it sounds, I didn't want the old devices because they were too bulky and I didn't want a Lite/Phat specific solution because I'm currently using a Phat and pining for a Lite. Slot-1 makes perfect sense for me. (I've also been wanting to invest in SD cards in case I can ever afford a Wii. Also, with the USB card reader, I basically got the equivalent of a 1GB usb thumb drive in the deal.)

    Now the only issue is whether or not anything requires a slot-2 device or RAM expansion, or whatever. I figure the Slot-1 options will be more than enough for the time being, though.

    EDIT: I was wondering. How hard do you suppose it would be to get the alternative case for the R4? I've read the originals had both casings packaged with the device, but the newer batch is all white with no extra casing. Personally, I'd prefer the black/grey casing.

    NofrikinfuN on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited April 2007
    Hmm. It seems my R4 shipped on Sunday via the Hong Kong Post. However, the order tracking number given to me by dealextreme is around 4 characters to long to even fit in the order tracking box. (Basically, I can't seem to track my order.) Is it time to start a panic, or is there still a chance I'm not being ripped off? Has this been happening to everyone else in this thread who ordered the R4?

    I mean, if everything is on the up-and-up, that's cool. Theres still a week or two wait, but at least it's (supposedly) on its way. :D

    Quick question: What are some absolute essentials for homebrew? For instance, I'm vaguely aware of this DLDI library thinger, but are there any other "Oh yeah, you need <blank> to run anything at all." things I need to pick up somewhere?

    Just want to be ready for the thing, software-wise.

    NofrikinfuN on
  • Dublo7Dublo7 Registered User regular
    edited April 2007
    AnakinOU wrote: »
    $45 shipped, including a MicroSD card and USB adapter? Yeah...that's a great price. I've been on the fence for a year now, with the $100+ solutions. One for less than half that was a no-brainer.

    D:

    Holy crap. I wish I got a deal as good as that.

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited April 2007
    Besides the DLDI patch for the R4, you shouldn't need anything else. Get that junk here: http://chishm.drunkencoders.com/DLDI/

    If you're using Windows, I recommend the DLDIrc patcher. Once you install it, you can just right-click any .nds file and click "DLDI [your device] patch" to patch it. You can also just double-click it, if you don't already have .nds files set to open with anything else.

    mntorankusu on
  • Dublo7Dublo7 Registered User regular
    edited April 2007
    Just remember you don't need to DLDI every rom/homebrew. Just roms in which you have problems loading/running properly.

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited April 2007
    Dublo7 wrote: »
    Just remember you don't need to DLDI every rom. Just roms in which you have problems loading/running properly.
    You'll need to use the patcher on anything that uses the newer FAT library, unless it happened to be pre-compiled for the device you're using. On anything that uses DLDI, it won't hurt to patch it again anyway, so you can save yourself the trouble of testing every one by just patching it first.

    Just make sure it has DLDI first. I've heard newer versions of the patcher won't try to patch anything without DLDI, but the version I'm using does, and it will corrupt it.

    mntorankusu on
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