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The Annihilation of Tabletopolis

124

Posts

  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited April 2010
    Pony seems sad that I always tell him I never trust him

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  • AntimatterAntimatter Not a nice person fucking boredRegistered User regular
    edited April 2010
    I think DE?AD doesn't expect us to trust him, at this point

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  • CheeselikerCheeseliker Registered User regular
    edited April 2010
    I think trusting the gm/st is not in a player's best interests.

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  • MeldingMelding Registered User regular
    edited April 2010
    I think you should be able to trust some things the gm says. blind trust is never a good thing however.

  • PonyPony Registered User regular
    edited April 2010
    What people in my campaigns should never, ever do is trust that I've written a way out for them or some kind of solution to their current problem.

    I don't always!

    Sometimes, I just do things and if the players succeed or die horribly, I dunno!

    We'll see!

  • AntimatterAntimatter Not a nice person fucking boredRegistered User regular
    edited April 2010
    The only things you can trust when DE?AD makes a post in Glossolalia are mechanics, and status updates
    and even then, those are subject to suspicion
    I still remember Psycho Whale

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  • Caulk Bite 6Caulk Bite 6 Registered User regular
    edited April 2010
    Pony wrote: »
    What people in my campaigns should never, ever do is trust that I've written a way out for them or some kind of solution to their current problem.

    I don't always!

    Sometimes, I just do things and if the players succeed or die horribly, I dunno!

    We'll see!

    like that time you made us fight an ogre, on a small bridge, with falling rocks everywhere and gave the ogre the ability to knock people down really easily?
    Spoiler:

  • PonyPony Registered User regular
    edited April 2010
    Caulk Bite can attest to the number of times that I have thrown circumstances at the players that should have been impossible to solve or defeat via the direct and obvious approach (like say, attacking the guy)

    and yet, they've pulled it off

    so nowadays, I don't generally plan for how players will get past challenges. I just make plans for if they do or don't. How? That is their problem, man.

  • MeldingMelding Registered User regular
    edited April 2010
    I also kind of want to play shadowrun right now.

    That seems like a thing i would like to do.

  • DE?ADDE?AD Registered User regular
    edited April 2010
    Antimatter wrote: »
    The only things you can trust when DE?AD makes a post in Glossolalia are mechanics, and status updates
    and even then, those are subject to suspicion
    I still remember Psycho Whale

    I always give clues.

  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    edited April 2010
    we're just stupid

  • PonyPony Registered User regular
    edited April 2010
    one time, i threw a bunch of unarmed schmoes in hospital gowns against a pissed off vampire

  • DE?ADDE?AD Registered User regular
    edited April 2010
    ...and then a werewolf.

  • Caulk Bite 6Caulk Bite 6 Registered User regular
    edited April 2010
    however, yes, there were way more times that we made it out of impossible encounters by the single greatest resource a group of players can have: Ingenuity,

    there was a time that we had to storm a base that had two sets of captives. The first was a bunch of NPC allies, and the second was a clutch of giant eagle eggs/young. they were guarded by two Wyverns and some centaurs (I think). At best, we should have been able to save one group, while the other perished. Very Kobayashi Maru like.

    by planning out a very complex, but effective assault strategy, saved both groups and felt very smart and badass.

    There were others, but that's always the one that springs to mind.

  • FishmanFishman scientia potentia est Robot ProvocateurRegistered User regular
    edited April 2010
    I gotta say, though, Pony, maybe you're just the kind of GM that invites out-of-the-box thinking.

    Reading your Hunter game, I already would have tried at least two different things that were more MacGuyver than delta green.

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  • PonyPony Registered User regular
    edited April 2010
    Fishman wrote: »
    I gotta say, though, Pony, maybe you're just the kind of GM that invites out-of-the-box thinking.

    Reading your Hunter game, I already would have tried at least two different things that were more MacGuyver than delta green.

    that's basically how I roll.

    the reality is, I'm not big on hand-holding the players and while I will provide clear clues, weapons you can use, etc.

    for the most part, i consider it the players' jobs to figure this out and do stuff

    or, to surprise me!

    players do that

    a long time ago i stopped trying to plan for what the players will do, i will just plan for the outcomes of their actions.

    so i don't worry about "how could they possibly kill the villain right now while he is doing his speech before he has a chance to get away?"

    instead

    i will be like "what will I do if they pull it off?"

  • AntimatterAntimatter Not a nice person fucking boredRegistered User regular
    edited April 2010
    DE?AD wrote: »
    Antimatter wrote: »
    The only things you can trust when DE?AD makes a post in Glossolalia are mechanics, and status updates
    and even then, those are subject to suspicion
    I still remember Psycho Whale

    I always give clues.

    but you have to be named Shawn Spencer to figure it out, Mr. Yang

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  • PonyPony Registered User regular
    edited April 2010
    i also don't consider NPCs to have like, plot immunity

    even if they are pre-existing characters from the setting's history or whatever.

    sometimes, if an NPC has a way that is clearly an out (like, an escape pod or whatever) and i have plans for them later, i'll be like "but actually he got away"

    but there's been a number of times that there was basically no way to create a conceit that would allow the NPC to live

    for example, in one campaign, a character put a grenade launcher against the back of an NPC's head and fired.

    that NPC, who i had a whole series of adventures planned around, died.

    fortunately, i was able to shuffle those adventures around to use a different villain with more or less the same plot.

  • Caulk Bite 6Caulk Bite 6 Registered User regular
    edited April 2010
    Pony wrote: »
    a long time ago i stopped trying to plan for what the players will do, i will just plan for the outcomes of their actions.

    so i don't worry about "how could they possibly kill the villain right now while he is doing his speech before he has a chance to get away?"

    instead

    i will be like "what will I do if they pull it off?"

    This is something I will need to learn to do. Eventually.

    gotta work on getting good in the first place. Which, by the by, I don't think I'm too badly on.

  • PonyPony Registered User regular
    edited April 2010
    Pony wrote: »
    a long time ago i stopped trying to plan for what the players will do, i will just plan for the outcomes of their actions.

    so i don't worry about "how could they possibly kill the villain right now while he is doing his speech before he has a chance to get away?"

    instead

    i will be like "what will I do if they pull it off?"

    This is something I will need to learn to do. Eventually.

    gotta work on getting good in the first place. Which, by the by, I don't think I'm too badly on.

    you let me dropkick a wizard to death in the first round of combat

    i think you are doing okay

  • webguy20webguy20 Registered User regular
    edited April 2010
    Pony wrote: »
    Pony wrote: »
    a long time ago i stopped trying to plan for what the players will do, i will just plan for the outcomes of their actions.

    so i don't worry about "how could they possibly kill the villain right now while he is doing his speech before he has a chance to get away?"

    instead

    i will be like "what will I do if they pull it off?"

    This is something I will need to learn to do. Eventually.

    gotta work on getting good in the first place. Which, by the by, I don't think I'm too badly on.

    you let me dropkick a wizard to death in the first round of combat

    i think you are doing okay

    Do we lime here? I don't know but the limed part is AWESOME

  • SnowbeatSnowbeat The thing to remember is that everyone is humanRegistered User regular
    edited April 2010
  • DE?ADDE?AD Registered User regular
    edited April 2010
    I get around a lot of things by pretty much never having a solid plan.

    Basically, never prepare anything.

  • Caulk Bite 6Caulk Bite 6 Registered User regular
    edited April 2010
    webguy20 wrote: »
    Do we lime here?

    Years ago, it was decided by the high council of Ribaldry Woo, that "liming" was a thing that is passé and only done by [SILLY GEESE] in the other sub-forii.

    So, no. Sorry.

  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    edited April 2010
    Pony wrote: »
    cj iwakura wrote: »
    Are you running Hunter, or Shadowrun? O_o

    I don't even know what this means!

    People getting machine implants is all the rage in the latter.

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  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    edited April 2010
    I have a bad habit of getting too attached to my NPCs. I'm trying to get around that.


    I came up with way too many in my Mage and Vampire games.

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  • PonyPony Registered User regular
    edited April 2010
    cj iwakura wrote: »
    Pony wrote: »
    cj iwakura wrote: »
    Are you running Hunter, or Shadowrun? O_o

    I don't even know what this means!

    People getting machine implants is all the rage in the latter.

    thaumatechnology is not machine implants, though

  • Caulk Bite 6Caulk Bite 6 Registered User regular
    edited April 2010
    cj iwakura wrote: »
    I have a bad habit of getting too attached to my NPCs. I'm trying to get around that.


    I came up with way too many in my Mage and Vampire games.

    I just assume that my guys are going to try to kill most of the NPCs I introduce them too. the fun part is going to be when they decide to go against that natural instinct.

  • DichotomyDichotomy BOWSER I really hope I don't suck this time.Registered User regular
    edited April 2010
    Snowbeat wrote: »
    webguy20 wrote: »
    Do we lime here

    no

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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    Pony wrote: »
    cj iwakura wrote: »
    Pony wrote: »
    cj iwakura wrote: »
    Are you running Hunter, or Shadowrun? O_o

    I don't even know what this means!

    People getting machine implants is all the rage in the latter.

    thaumatechnology is not machine implants, though

    yeah, i'm assuming Hank has some kind of supernatural juice in him but... who knows what the fuck it is or how he activates it.

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  • RawrBearRawrBear Registered User regular
    edited April 2010
    Damn I missed a lot of that hunter game. You guys were going at least a post a minute there for a good 3 hours.

    Yeah drop kicking wizards is awesome. Probably my biggest peeve in RPGs is DMs that can't roll with stuff, or who constantly contrive stuff so that things go the way they planned. If a monster rolls five million criticals in a row then I want to die because that's what happened. Similarly if a player finds a clever way to kill the boss, or just straight up one shots him I don't appreciate the DM making shit up on the spot to save his villain. I play RPGs (as a DM or a player) because anything that can happen within the rules of the game universe MIGHT just happen. If I wanted to play through a linear story were things can only go one way I'd boot up a video game.

  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    hank is a little winded and damaged

    hopefully someone else can figure out how to go psycho/super on the next set of bad business we get

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  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    edited April 2010
    cj iwakura wrote: »
    I have a bad habit of getting too attached to my NPCs. I'm trying to get around that.


    I came up with way too many in my Mage and Vampire games.

    I just assume that my guys are going to try to kill most of the NPCs I introduce them too. the fun part is going to be when they decide to go against that natural instinct.

    Mine were mostly friendly NPCs, though. Only three or four of them were evil. The rest were good.

    I felt like I was obligated to have someone representing each clan/order.

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  • FishmanFishman scientia potentia est Robot ProvocateurRegistered User regular
    edited April 2010
    Conversely, I've had campaigns I've run go horribly, horribly wrong (well, not really, but there was some discomfort) when I presented the PC's with too much freedom... they had a collective decision paralysis, unsure of what to do in case they made the wrong decision and did something I didn't want them to do. It wasn't until I put the story on rails that things started getting fun again.

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  • DE?ADDE?AD Registered User regular
    edited April 2010
    Horseshoe wrote: »
    hank is a little winded and damaged

    hopefully someone else can figure out how to go psycho/super on the next set of bad business we get

    I'm trying to figure out how to activate Esmer's upgrades without going entirely out of character.

  • RawrBearRawrBear Registered User regular
    edited April 2010
    Fishman wrote: »
    Conversely, I've had campaigns I've run go horribly, horribly wrong (well, not really, but there was some discomfort) when I presented the PC's with too much freedom... they had a collective decision paralysis, unsure of what to do in case they made the wrong decision and did something I didn't want them to do. It wasn't until I put the story on rails that things started getting fun again.

    I've had this problem too, some players seem to need npcs with yellow exclamation marks over their heads giving out very precise and specific quests or they can't decide what to do (I've had some who still wouldn't be able to figure out what to do at that point). That being said it's totally possible to have clear and defined goals but to be prepared for the party to side with the kobolds and help them defend their home, rather than killing them all as you might have had planned.

  • Caulk Bite 6Caulk Bite 6 Registered User regular
    edited April 2010
    cj iwakura wrote: »
    cj iwakura wrote: »
    I have a bad habit of getting too attached to my NPCs. I'm trying to get around that.


    I came up with way too many in my Mage and Vampire games.

    I just assume that my guys are going to try to kill most of the NPCs I introduce them too. the fun part is going to be when they decide to go against that natural instinct.

    Mine were mostly friendly NPCs, though. Only three or four of them were evil. The rest were good.

    I felt like I was obligated to have someone representing each clan/order.

    this reminds me. I need to do a write up of the plotline I'm sending my guys through.

    Rawrbear and pony try not to look at this part
    Spoiler:

    I should note: that's not the write up.

  • DE?ADDE?AD Registered User regular
    edited April 2010
    I'm browsing through Mage: The Awakening right now and it's really making me want to play a life mage.

  • DubhDubh I know there's something wrong... Your concrete heart isn't beating.Registered User regular
    edited April 2010
    problem about mage is that I want to play in one run by myself

    but there's no way I'll do that

    so annoying

  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited April 2010
    DE?AD wrote: »
    Horseshoe wrote: »
    hank is a little winded and damaged

    hopefully someone else can figure out how to go psycho/super on the next set of bad business we get

    I'm trying to figure out how to activate Esmer's upgrades without going entirely out of character.

    Knowing Pony, I think that they'd have something to do with whom we are

    No sense giving a socialite werewolf strength

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This discussion has been closed.