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Brutal Legend - Monday Night Combat is apparently BL with GUNS
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Ah, nice. We'll have to make it happen then. :^:
Screamwagons don't stack the same buff anyway. Different buffs stack, but the same ones don't.
And a coil army with 3 wagons out all on different buffs is a frightening thing indeed.
Why did I EVER think the demons could win?!
It's YOUR fault minions! You're the reason we're going to lose today!
Some of them DO wear nice corsets... :winky:
Actually, pretty much everything Doviculous says is awesome.
Living in the land of the Metal GOOOOODS!
yes it does. I've used it on them, and it removes the healing buffs on all units. the light around them disappears.
anyway, thanks for all the info Morkai, I don't think I have any more questions regarding Ironheade.
as for what I have been up to mickey, nothing interesting other than wasting time and doing school related crap.
Haha, No problem, bro.
Only me sharing all this information is a double edged sword.
People will now read what I've said religously and take me out like THAT *snap*
It needs to happen, so people can deal with King Brim and cannibal.
My brother...he loved Battlezone 1 and 2. But he doesn't play BL. He just watches, because he has deemed it "too crazy."
Well, even with my current tactics, Cannibal is always a strong challenge, he'll say the same about me.
Brim is just an IH Knockoff. A lot of what I see from good IH Players are trickle down, and recycled tactics.
I do enjoy seeing some of my strategy put into action by other players, though. It makes me feel like I'm a celebrity in the community.
The OP guide is how Kor and I got to talk to Brad Muir about the balance patch. Double Fine should hire us all.
As testers.
For Brutal Legend 2. 8-)
EDIT - Y'know what I'd have? Homage to Battlezone. Eddie gets a new nuke solo called The Thumper, causing an earthquake "wave" on the map from his location knocking enemies into the air, causing damage while being hilarious and awesome.
Morkai what can I be? Better be good! By the way rod is back on and he got stomped on by me and xterm. O well as for king brim he’s a cool guy just disconnects too much. Cantido just try to talk to him and maybe you can get him to stop god knows I’ve tried.
Also, for those joining us who never saw the first thread, this game inspired BL's multiplayer. I once got to ask Tim if hey played Sacrifice and Battlezone and Guilty Gear 2 and he said no. BL's frantic multiplayer is inspired from something much much older. But one of the four people who made Sacrifice really did work on BL. Below is the reason Eddie can fly.
Herzog Zwei
Ugh, that takes me back. I didn't give a shit about BL until close analysis of the multiplayer videos. I then flipped out and made a thread to show what it was really all about.
for the hell of it, here's an excerpt of the review in question.
Does my comparison seem too far-fetched to you? You haven't heard the half of it. Just as in Zwei, a number of smaller bases are scattered on the map, and capturing them provides you a steady stream of extra currency. Your avatar can switch between walking and running modes (think Zwei's robot/plane modes), and can also pick up units and carry them around, exactly as in Zwei. Make no mistake about it: either this is the greatest coincidence in the history of videogames, or whoever pitched the idea for Overture to ArcSys was a huge Herzog Zwei fan.
Naturally, there are of course many minor differences between the two games, but there is also a major one. In Herzog Zwei the "action" part was rather limited. Your mecha could open fire at enemy units, but good players rarely did so as it was seriously underpowered. In Overture this aspect is reversed -- your avatar's a walking slaughterhouse, and using his fighting skills to the full is vital for success. An expert player can tear through half a dozen enemies in seconds, and almost instantly reverse the flow of an engagement.
But that is not to say the focus here is on the combat. Because even if you fully master the fighting aspect, you can still lose to a weaker opponent who's better on the tactical front. Whereas Herzog Zwei was more about strategy than action, Overture is balanced right in the middle of the two opposing disciplines. On the one hand your avatar is your more powerful unit, so it only makes sense to stay constantly in the thick of battle, killing as many enemies as possible. But since battles are taking place all over the map, which one should you join? And how long should you stay there, before moving on to another one? And how the hell am I supposed to switch to the command-issuing menu and guide my troops around the map, when I am locked in mortal combat against some madly skilled Japanese Guilty Gear fan, getting the snot beat out of me while totally awesome (though highly distracting) heavy metal music blares in the background?
myep.
Eeeexactly. Now when you get to the Stage Battles, that's what multiplayer is. Then you can start using the beginning of the OP to get a handle on the controls. Just read the part called on Controlling Your Army.
AI practice is available in Multiplayer, but skipping to that blows massive spoilers. The OP is carefully written to avoid the major spoilers.
And of course, you can ask questions here. Nearly all the top players reside here.
Yes the screen will still have nothing on it. During flight, A would set/reset a Summon Flag, pressing X would toggle a simple 2-d dimensional map, and pressing Y would command Rally Army. (So those who things would no longer be solos.)
The map appearing by pressing X would be simple black and white in the style of the building menu. Squads would be represented by numbers and you can quickly press A on one and press A on the spot you want them to move. Holding A would bring up the wheel so you can look at what units are there if you just want to command one.
Because DF did a REALLY good job of putting story behind every itty bitty gameplay mechanic the avatar would talk through a walkie talkie when commanding with the map.
Eddie (setting beacon): Right there!
Lita: How did you do that?
Eddie:...I don't know.
Tim Schafer just stomped the mystery. Shark Robot's Eddie and Ophelia shirts are legit as can be. He wasn't sure himself. Eddie's shirt looks good, but Ophelia's just doesn't look right to me.
Here's another from that guy.
2 on 2 IH vs TC
that means you didn't watch Kor's videos.
I don't like to use it often because it's somewhat inaccurate though.
I am however missing like a ton of the solo's and don't have many upgrades. Is this going to bit me in the butt as I get towards end game? Am I at the end game? I feel like I am based on how quickly this story is moving and whatnot, but I have no way of knowing for sure. I'm playing on normal is that helps.
You have one missions left, and then you beat it. Go do side stuff!
Your going to face what we call the Drowning Doom's Wall of Death. Lots of units surrounded by every debuffer under the sun.
Find the solos Bring it on Home and Light of Dawn at the very least or you'll have problems.
Also, Battersmith had Rally Army and the Summon Flag, which are important.
Anyway, been messing around with tainted coil. I played one guy who, instead of trying to capture any geysers, Just stayed at his base almost the entire time, massing nothing but nuns. I got all the geysers, built up an army, and waited for him to move out. I swept in and took out his stage before his nun brigade could even run back in time.
I have a texting pad, which I use to help out the noobs. In such a situation, I know they have no idea what they're doing so I tell them "Try the Y button on your ladies!"
It stops whatever buff is on, but SWITCHING the buff works regarless of Light of Dawn. I thought it simply only worked on Fire (Production) but that's because I switched to it. I'll add a part on Buzzsaw and countering it too.
I forgot to test Thunderhog stacking...
Also, Lee Petty, art director for BL, would like you to know how much he loves S&M. Note that the original main character was going to be a Macho-Lemmy. Wallpaper-worthy stuff in here!
http://www.destructoid.com/a-charming-skull-laden-kickass-world-the-art-of-brutal-legend-169412.phtml
I don't care anymore, as long as whatever they do next is fucking SICK. But they've shown America that THEY CAN DO MULTIPLAYER. I don't want them to stop doing multiplayer games.
There's some kind of trick I keep falling for in Battered Bluff, and it always ends with me not being able to get a single geyser. The opponent intentionally plants the summon flag, or orders units to attack my guys directly, at the first geyser I try to take. No matter how many I kill, the geyser stays red. By the time I look at the time wasted, they have the other two geysers and I have none.
that's retarded. *face palms* but thanks for confirming that.
LIVE is kicking and screaming. PSN, not so much. It's full of Trophy whores. But these were the Ps3 players here. GameFAQs has some more too.
If you bought a fresh one already, I'd say you supported Double Fine enough. :lol: Blockbuster is getting rid of their rental copies, selling them for 10 bucks used. Grab one and get the DLC!
I admit that I bought a second new copy for 20 bucks. It was a gift for my little cousin.
And while you wait for a copy, AI practice is still awesome to do in multiplayer. You can experiment with all three factions.
I'm assuming the xbox version will look just as good right?
Hell yes. And matchmaking works better, which is key. Getting team matches going on both machines is a bitch though.
Apparently the 360 version doesn't have this issue.
Oh, I remember that. Back in November DF released a desperately needed balance patch for both machines, but it un-did the Ps3 sound patch unfortunately. Tim Schafer said he has a new patch, but it needs EA's approval first.
In regards to the team matches and stuff, I think I might replay the game on Brutal to get a better feel for the stage battles. Normal was pretty simple and you could get by with a heavy dose of facemelter and roadies. Buffs and debuffs didn't really impact anything.
Ironheade NEEDS Battle Cry. At all times. Combine Battle Cry with the Double Teams, and you have the most powerful hits in the early game. It lasts 20 seconds and has a cooldown of 30. You need to use it all the time, and combine it with Double Teams.
For example, Battle Cry'd Razor Girls Double Team will kill an avatar in three shots. Each kill is 50 fans for you.
If I expect someone aggressive, I'll make my first unit Razor Girls, and Battle Cry them on the start. If someone comes near, I cast Anvil of Burden, which drags them to the ground. Then I Double Team and finish them off.
And of course, Drowning Doom has the Wall of Death, which is three Brides, two Organists, and a Dirigble.
I can say that I enjoy this game a lot more than I thought I would.
Oops! The game has all the crazy strategy and scale of a full blown RTS, with all the intensity of an action game. That's me talking advanced talk.
Madness REEEEIIIIIGNS!
-TimOfLegend