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[DnD 4E PbP] The Gladiators TA - uri, vinciri, verberari, ferroque necari
Posts
Erevan!
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Initiative Order:
Odunn
Rubjo
Undead
Dakketh
Everan
Stats:
Canderus - HP 33/33 - AC 15 - F 16 - R 12 - W 11
Odunn - HP 22/22 - AC 14 - F 11 - R 14 - W 17
Dakketh - HP 23/25 - AC 16 - F 13 - R 15 - W 15
Rubjo - HP 25/25 - AC 18 - F 14 - R 14 - W 14
DS2 - AC16 F13 R14 W13
DS3 - AC16 F13 R14 W13
Skeleton1 - HP 45/45 - AC18 F15 R16 W15
S2 - HP 45/45 - AC18 F15 R16 W15
Zombie Rotter1 - AC13 F13 R9 W10
ZR2 - AC13 F13 R9 W10
ZR3 - AC13 F13 R9 W10
ZR4 - AC13 F13 R9 W10
Zombie1 - HP 40/40 - AC13 F13 R9 W10
Z2 - HP 40/40 - AC13 F13 R9 W10
Z3 - HP 40/40 - AC13 F13 R9 W10
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Howling Strike on Z3.
23 vs AC hits for 12 damage.
Next up: Odunn!
Elemental Spirits vs AC on Z3:
1d20+8 23 Hit!
1d10+5 12 lightning damage
Minor: Reload
Until the end of my next turn, any creature that starts its turn adjacent to the target takes damage of the chosen type equal to your Dexterity modifier. I believe this means ZR2 will take 2 lightning damage and die at the beginning of its turn. Unfortunately, I think this means Canderus will likely also take 2 damage, but a big bad minotaur can surely take that!
Edit: Unless Z3 dies first. Man, this power is fricking confusingly hard to use.
(PS, does anybody in the group have resistances?)
Z3 is now bloodied, at 16/40 hp.
Odunn quickly loads another bolt and wheels around to find another target....
Rubjo!
Still realizing that he needed to carry his weight, he managed to deal with his fear and swung wildly at the skeleton. This time the skeleton did not drop. Rubjo started to panic.
Aaah! It won't die!
Standard: Melee Basic Attack against S2
22 vs AC: HITS
10 Damage to S2
Melee Basic Attack vs AC: 1d20+5 22 1d8+3 10
If Rubjo is attacked and missed, will use Goblin Tactics to shift to K7
S2 now has 35/45 HP
Undead!
3ds FC: 3282-2248-0453
Dakketh finds himself facing two skeletons, dodging the sword of one, but not quite avoiding the other. The small gash in his arm drips little blood.
Rubjo, however, is not so lucky and finds the point of a rusty sword embedded in his shoulder. The skeleton's fleshless teeth still seem to smile, without any lips to prove one way or the other.
A zombie shambles up to Odunn, swinging its arm at him and catching him in the chest. Odunn feels a bit winded by the attack and possibly a cracked rib or two. For being undead, they seem to be quite strong.
Erevan notices that he is in a very bad position, as four zombies begin to surround him. He easily dodges the first strike, throwing the zombie off balance, but runs into the second zombie's attack, bruising his side. The third, however, is much stronger and wraps his arms around Erevan, immobilizing him.
Despite having many wounds, the zombie near Canderus seems undeterred and catches him in the side with a powerful blow. Canderus coughs up a little blood from the blow as the zombie prepares to strike again.
Undead:
DS3 - HITS Dakketh - 1 dmg
S1 - MISS Dakketh
S2 - HITS Rubjo - 8 dmg - Marked
ZR2 - HITS Odunn - 5 dmg - Move M9
ZR3 - critical MISS Erevan - Move H11
ZR4 - HITS Erevan - 1 dmg - Move G10
Z1 - Move F10
Z2 - GRABS Erevan - Move G11
Z3 - HITS Canderus - 10 dmg
Map:
Initiative Order:
Odunn
Rubjo
Undead
Dakketh
Everan
Stats:
Canderus - HP 23/33 - AC 15 - F 16 - R 12 - W 11
Odunn - HP 17/22 - AC 14 - F 11 - R 14 - W 17
Dakketh - HP 22/25 - AC 16 - F 13 - R 15 - W 15
Rubjo - HP 17/25 - AC 18 - F 14 - R 14 - W 14 - Marked
DS2 - AC16 F13 R14 W13
DS3 - AC16 F13 R14 W13
Skeleton1 - HP 45/45 - AC18 F15 R16 W15
S2 - HP 35/45 - AC18 F15 R16 W15
ZR2 - AC13 F13 R9 W10
ZR3 - AC13 F13 R9 W10
ZR4 - AC13 F13 R9 W10
Zombie1 - HP 40/40 - AC13 F13 R9 W10
Z2 - HP 40/40 - AC13 F13 R9 W10
Z3 - HP 16/40 - AC13 F13 R9 W10
Erevan:
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
1d20+5 20 vs Fort - hit! Damage: 1d10+4 11. S1 at 34/45. Push S1 to J13.
Free: Centered Flurry of Blows - DS3 takes 6 damage, dies.
Move: Jump with Crane's Wings. Athletics to jump:: 1d20+12 24 feet, or ~5 squares. Land in F12.
Action Point!
Standard: Masterful Spiral daily! Masterful Spiral vs Z1, Z2, RZ3, RZ4:
Z1: 1d20+5 18 vs Fort - hit!
Z2: 1d20+7 20 vs Fort - hit!
RZ3: 1d20+5 25 vs Fort - critical hit!
RZ4: 1d20+5 15 vs Fort - hit!
Damage to all: 3d8+4 15. RZ3, RZ4 die. R1, R2 at 25/40.
Range on my melee touch attacks becomes 2 until end of encounter.
Summary:
DS3, RZ3, RZ4 dead. S1 at 34/45, in J13. Z1, Z2 at 25/40.
Dakketh: in F12, action point used.
OK, fair enough Orokos, you are almost forgiven.
Erevan!
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Also, Ive yet to use goblin tactics
3ds FC: 3282-2248-0453
Acrobatics Roll
Used Fey Step as my Standard Action to move to C5.
Howling Strike on Z3, 18 vs AC hits for 7 damage.
Odunn!
Standard: Biting Swarm vs AC on Z3: 1d20+8 16 Hit! 1d10+5 12 damage, Z3 dies!
Minor: Reload.
Rubjo!
2 lightning damage to Canderus. Yeowch!
The intense pain from his shoulder wound reminded him that this was a unique situation for him. He is usually one of many goblins in an attack, and never had to deal with go toe to toe with anyone. Even worse than the pain he felt was the joy that the skeleton was somehow able to express.
Rubjo, wishing he had a bigger shield, cowered behind his small shield and did the best he could to not get hit again.
Goblin Tactics Square: K6
Undead!
3ds FC: 3282-2248-0453
3ds FC: 3282-2248-0453
I'll try to get the undead turn up later tonight.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Undead:
S1 - Move G12 - HIT Dakketh - 6 dmg - provoke OA
S2 - MISS - Rubjo Move K6
ZR2 - Move M8 - MISS
Z1 - Move E11 - MISS - provoke OA
Z2 - HIT Dakketh - 7 dmg
Map:
Initiative Order:
Odunn
Rubjo
Undead
Dakketh
Everan
Stats:
Canderus - HP 21/33 - AC 15 - F 16 - R 12 - W 11
Odunn - HP 17/22 - AC 14 - F 11 - R 14 - W 17
Dakketh - HP 9/25 - AC 16 - F 13 - R 15 - W 15 - Marked
Rubjo - HP 17/25 - AC 18 - F 14 - R 14 - W 14 - Marked - +2 all def
DS2 - AC16 F13 R14 W13
Skeleton1 - HP 34/45 - AC18 F15 R16 W15
S2 - HP 35/45 - AC18 F15 R16 W15
ZR2 - AC13 F13 R9 W10
Zombie1 - HP 25/40 - AC13 F13 R9 W10
Z2 - HP 25/40 - AC13 F13 R9 W10
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
S1: 1d20+3 15 vs AC - miss
Z1: 1d20+3 19 vs AC - hit! 1d8 1 damage, woo.
See, Rubjo, this is why I don't make MBAs!
Standard: Drunken Monkey vs Z2:
1d20+5 14 vs Will - hit! Z2 takes 1d8+4 11 damage.
I slide Z2 to F10 and he makes a melee basic attack against Z1 with a +4 bonus:
Z2 MBA vs Z1:: 1d20+4 5. No hit unless the zombie has a +8 to hit, oh well.
Free: CFoB, hit S1. Slide S1 to H13, S1 takes 6 damage.
Drunken Monkey move: Move speed +2, ignore terrain, +4 to defenses against OAs. Move G12-H11-G5. Take OAs from Z1, S1, with +4 to my defenses. Might kill me, but we'll see.
Z2: 14/40 HP, in F10.
S1: 28/35, in H13.
Monster OAs, then Erevan!
I hope you don't go down, because then I'd have to figure out why Rubjo would bother to resurrect a total stranger. Healing you while you are standing is no problem, since he would heal whoever is helping him survive.
3ds FC: 3282-2248-0453
S1 HIT - 8 dmg
Dakketh - HP 1/25
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
That would have worked. You have to understand, most of the goblins that fell from Rubjo's raiding party were lost causes. It's a moot point now, though.
3ds FC: 3282-2248-0453
Scorching Burst vs Reflex: 2#1d20+5 21 12 1d6+5 7
Not sure if it matters, but that would be FIRE damage.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
3ds FC: 3282-2248-0453
Thunder Hooves Rage on S2.
Miss for 14 (half) damage.
Rage now active until end of encounter.
Odunn!
Biting Swarm vs AC on ZR2: 1d20+8 25 Hit! 1d10+5 12
Minor: Reload
Rubjo!
Then he sees the punch kick guy bleeding out of all sorts of wounds. He knows a little bit about battle recovery, and gives him the special goblin warchant, which toughens him up a bit and closes some of his wounds.
Move: Shift to K5
Standard: Commander's Strike. Canderus makes a MBA, and adds +2 damage. He has flanking for this attack.
I don't know how your rage works, so i'm going to let you roll the damage, Canderus.
Minor: 1/2 inspiring word.
Inspiring Word for Dakketh: 1d6+6 8
Dakketh spends a surge and gains 8 HP.
Goblin Tactics Square: M5
Undead!
3ds FC: 3282-2248-0453
Why did you move after punching the undead? The only character that has AoEs really went right before you, and I imagine the undead are just going to swarm back around you in a second, and if they use prepared actions they'd still max out their flanking. Just seemed like unnecessary OAs?
Edit: Canderus to roll an MBA from Rubjo's Commander's Strike, then undead