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Bad Company 2: Bad is the new Good- New Patch notes in OP

That_GuyThat_Guy I don't wanna be that guyRegistered User regular
edited May 2010 in Games and Technology
Preventing you from getting yelled at in 9 Minutes

Patch Notes Most recent notes first
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
In the mean time here is the R7 client changelist.
MP – New Server browser
MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
MP – Crash fixes relating to ALT+TAB at different times throughout the game
MP – Hang fix when trying to connect to a full server multiple times
MP – Deletion of soldiers now possible through the account pages in game
MP – Removed screen flash during loading
MP – Added support for colour blind players
MP – Fixed crashes relating to faulty server banners
MP – Servers closing during connection no longer cause the client to hang
MP – Auto team swap reflects correctly in the scoreboard
MP – Fixed scoreboards when switching teams before spawning
MP – Rush scoreboards fixed
MP – Veteran ranks no longer display as “12”
MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
MP – Logout/Login button correctly reflects the player status
MP – Added minimum number of players needed to start a round
MP – Isla Inocentes welcome message on the loading screen now fits the text box area
MP – Reduced the brightness in Russian vehicles
MP – Medic gadgets now display correctly if the defib is not unlocked
MP – Server filter options are remembered
MP – Punkbuster filter now works as intended
MP – Scroll bar no longer overlays the Join Server button in the friends list panel
MP – CANCEL server refresh is implemented
MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
MP – The chat no longer displays the incorrect player name when appearing
MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
MP – FoV no longer causes the UAV station to rotate
MP – Fix to correctly display the unlock progression at the end of round
MP – Chat functionality will no longer freeze after writing a partial message at the end of round
MP – One account can no longer connect to the same server multiple times
MP – Squad Death Match is correctly named during loading
MP – Server browser no longer gets a bad FPS when filtering Conquest
MP – Server info banners correctly clear between displays
MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
MP – Correct camera collision for vehicles' heavy machine gun
MP – Game no longer crashes if the player sends a message in the loading screen
MP – Trying to join a full server no longer causes the game to hang on Please Wait message
MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
MP – Kit/gadget loadout saved between sessions
SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
SP – Fixed a crash after the “Upriver” mission end cinematic
SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
SP – Fixed hang after “Storm Cockpit” objective
SP – Changed melee attack raycast to be detailed
SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

Here is the R10 Server changelist -

Punkbuster is required ON for ranked servers
Ranked servers cannot be started with a password
Autobalance message goes to text-chat instead of in the middle of the screen

Weapon Tweaks
Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

We Have TOO FUCKING MANY Servers
>> GET ON VENT! Do you want a spot on a server? ASK SOMEONE IN VENT. <<
Seriously, do it. Its possible to crash a server by spamming join and giving it too many requests to handle.

Ventrillo:
server: V53.DARKSTARLLC.COM
port: 11065
pass (if necessary): wang

Servers!

Sladvan's & Tyrannus' (this is the best server)(Donate):
gametracker.php?ip_address=68.232.181.129&game_port=19567&banner=banner_560x95.png
Beri's AUSTRALIAN Server: Oh no, that's this one.
b_560x95.png

Mr. Defecation's EUROPEAN Server: This is the New Zealand one.
b_560x95.png
Can you add in the op next to my server info looking for any admin volunteers

MagicPrime's Marietta LAN Ranked Conquest
b_560x95.png

Rage's Seattle Server. Home of the dulcet tones of one of the greatest PA BF'ers in history.
b_560x95.png

Fragglerock's HC server located somewhere
b_560x95.png

PC Steam Group
If you are on on PC, this is the place to be: Penny Arcade: Bad Company 2


PC EA Account Things
These people use OP weapons and then whine about dying to them.
1upgamer
A
Angry Scotsman
Arsenic7
ash-housewares
B
Blaize Athaedos
Bobby Newmark
Bolthorn
BombBoyGT
BongRipsPalin
Boogdud
brautigan219
Bullio Marf
C
CarbonFire
CasinoGhost
catharsis
Chartes
Chiablo
Cokesakto
CorriganX
cwar
D
Daemonion
deconstructr
Desrever
DietarySupplmnt
digitalsyn
Dirtmuncher6
Dodger42
docken
Doomninja
dracil
E
Enders
Etch
F
Fig-D
FlippyD
FoolishChaos
Funbags
G
genrand
Ghost_master2000
Glory2Hypnotoad
goggles
Goomby G
Gudge
H
H.Costanza
Hacksaw22
Hardtarget24
Hawk xSx
Heffling
Helloween45
HeroDood
HM3 Victor

I
IceNein
J
Jakorian
Jamsque
Jaunty
jdarksun
John.Freeman
JZoidberg
K
klyka
Knorreworst
Kthulhu
L
Lokiness
Lurkingchimes
M
Machismo
MagicPrime
Malkor
MasterCronus
Masume
McRunfast
MegaMek
mere_immortal
MetzgerTroll
Morkath
Mr. Def
Nailbunny
N
ninjasnarl
Nova_Collision
Nuka
O
Obersmith
OkieMurse
P
peewi
ProfMoriarty
ProtoSound
puffin
Q
R
Rentilius
S
S.J.
satsumomo
sceptre
Shiflett
Shortfool
Sladvan
soal
sonelan
Span_Wolf
SPIsaurus
spoit
subedii
syphonblue
Syrionus
T
That_Guy [tiny]Smoke weed every day[/tiny]
TheDuggler
The Cow King
tim_spork
Toothcake
torfu
Twisted Jester
U
V
Vacorsis
W
Warcry616
Wavefront
X
xmojojoeox
xwonderboyx
Y
Yontouryu
Z
Zen Vulgarity
Zzulu

Xbox 360
Inferior controls, superior chopper survivability due to gimpiness.
Bathtubb
Centrilion
Disoriented80
jefe414
Jeb of Arabia
Metatag: PA Battlefield

PS3 Stuff
It's riiiiiiiidge racer. That's a PS3 joke still, right?
Antiwhippy
Cincitucky
Elliotw2
Fourier_series
Grillaface
Indrik
LegallyTired
Masked_Unit
Marikir
Mostlyjoe
Optimal_NZL
Von_Pixel
Zero3002
And maybe you! I might have added you to the wrong list already, just let me know if this is the case.

PC System Requirements!
[B]Minimum Frostbite PC Specs[/B]
    * Processor: Core 2 Duo @ 2.0GHz
    * Main memory: 2GB
    * Graphics card: GeForce 7800 GT / ATI X1900
    * Graphics memory: 256MB
    * OS: Windows XP
    * Free HDD space:
          o 15GB for Digital Version, 10GB for Disc Version (BFBC2)
          o 10GB for Digital Version, 4GB for Disc Version (BF1943) 

[B]Recommended Frostbite PC Specs[/B]
    * Processor: Quadcore
    * Main memory: 2GB
    * Graphics card: GeForce GTX 260
    * Graphics memory: 512MB
    * OS: Windows Vista or Windows 7
    * Free HDD space:
          o 15GB for Digital Version, 10GB for Disc Version (BFBC2)
          o 10GB for Digital Version, 4GB for Disc Version (BF1943) 

Game Modes
Single-player
There is single player! In a battlefield game! Weird, I know!

Squad Rush: 4v4
Each team has an M-COMM station. Kind of like CTF but the flags don't move.

Squad Death-Match: 4v4v4v4
Played on a smaller map, this is just a straight up team-dm with a single vehicle dropped in the centre to fight over. Get your mates, grab your guns and start shooting.

Conquest: 16v16 PC, 12v12 PS3/360
A Battlefield mainstay, this mode makes its return here. No major changes announced, and there've been hints at classic maps making reappearances as DLC.

Rush: 16v16 PC, 12v12 PS3/360
Players choose to join either the Attacking team or the Defending team, and spawn in their respective bases. Attackers try to set up demolition charges on a set of 2 M-COMM crates in the Defending team's base. For each Attacker killed, the team loses one life, or "ticket." If the Attacking team's tickets run out, game over. If they manage to detonate the M-COMM's, a new Defending team base opens up, and the process repeats itself until three bases have been destroyed and the Attackers win.

Kits (Loadouts)
Assault
The basic offensive loadout. Main features are an ammo box that replenishes ammo when dropped, and a 40mm launcher that can be used for grenades, smoke grenades, or a slow-reloading shotgun attachment. Assault Rifles are the Assault's main primary weapon. Against vehicles, the Assault will generally not fare so well.

Medic
Similar to the Assault's ammo box, the medic gets a first aid kit. Once dropped, it will replenish health to everyone within a fairly tight radius. The medic also gets defib paddles, which can resurrect recently deceased teammates. These teammates, still caught in the limbo of the spawn timer, will be marked on your minimap (and on screen if HUD is enabled) by a little green or blue heart-rate monitor symbol. The medic's primary is the Light Machine Gun, making him great for infantry support. Against vehicles, though, he is worse off than the Assault.

Engineer
The engineer's specials are a welding tool that repairs friendly vehicles (and deals damage to enemies!), and the choice between RPG's or anti-tank mines. RPG's have the added benefit of being able to lock onto anything that has already been marked by the cross-kit unlock tracer dart pistol, while anti-tank mines will not harm friendly vehicles and stay deployed even after you die or switch kits. Engineer's primaries are Sub Machine Guns, generally pretty weak but also silenced and fairly accurate.

Recon
The recon's specials are a choice between remote-detonated C4 and the ability to call down a mortar strike on a target with which you have line-of-sight. They also gets the incredibly useful motion sensor thing, which spots all enemies within a decent radius for a limited time. The recon's primaries are sniper rifles. Also it can't be overstated how much proper hiding will help you in this: people will walk within 2 feet of you if you're in the right bush, the ghillie suit is your friend.

CarbonFire's Turret Mouse Fix
CARBONFIRE'S Mouse Smoothing and Turret Speed Fix for BFBC2

This fix will change the way your mouse works in-game for both your regular infantry view and when using stationary / vehicle turrets or Choppers.

Currently Battlefield Bad Company 2 has mouse smoothing on by default, with no way of turning the feature off in the game's settings. Mouse Smoothing normalizes your mouse's input, "smoothing out" very fast or very slow movements. The result of this smoothing is often aiming that feels floaty or laggy, which is obviously not desirable in an FPS!

Also BFBC2 turrets tend to turn at a much slower rate compared to normal infantry mouse aiming. This fix will solve that problem and opens the potential for turrets to reach their maximum turning speed without affecting infantry movement. This will also make vehicle turrets turn faster, but they have a hard-coded maximum turning speed, so don't expect to pull a quick 180 with a tank turret anytime soon.
DISCLAIMER: This fix involves changing values within key game files that are relied upon to properly run BFBC2. It is advised that you back up these files prior to editing, and that you don't go changing any values outside the ones shown below. Use this fix at your own risk, you assume all responsibility if you mess up your game.
Ok, with that out of the way, here are the steps to killing mouse smoothing and fixing those slow turrets:

Go to your My Documents > BFBC2 folder. We will be making changes to the Gamesettings.ini file, as well as the files within the <input> folder, so go ahead and make back-up copies of those first.

IF YOU DON'T HAVE AN <INPUT> FOLDER, IT IS BECAUSE YOU ARE USING THE DEFAULT KEYBINDINGS.
You must go to your settings in-game and bind at least one custom control (doesn't matter which) before the game makes this folder with the proper files inside.

THE FIX
  1. Make sure BFBC2 is closed
  2. Open GameSettings.ini and make the following changes:

    Sensitivity0=0.000000
    Sensitivity1=0.000000
    Sensitivity2=0.000000
    .
    .
    .
    Scheme0Sensitivity=2.50000 <--- This value will be your normal in-game mouse sensitivity, it seems to have no effect on turrets or vehicles. Feel free to experiment with this value and change as necessary. I found 2.5 to be a good compromise between fast turning speed and precision with a 1000DPI mouse, but YMMV. Values from 0.001 to 100+ are valid.
    .
    .
    InputAcceleration=0

  3. Save and close GameSettings.ini
  4. Navigate to the <input> folder, open infantry.dbx using notepad
  5. Search for the following line:
    <field name="ConceptIdentifier">ConceptPitch</field>
  6. Below this line you'll see several similar-looking blocks of data. Make the following changes:

    infantryinput1.jpg
    .
  7. Just Below this section you'll find a similar section with the following header:
    <field name="ConceptIdentifier">ConceptYaw</field>

    Again, find the appropriate block of data and make the following changes:

    infantryinput2.jpg
    .
  8. Save and close infantry.dbx

    Mouse Smoothing should be effectively disabled at this point. However this change will render turrets and vehicles nearly impossible to use, so make sure you follow the remaining steps...
    .
  9. In the <input> folder, open land.dbx using notepad
  10. Search for the following line:
    <field name="ConceptIdentifier">ConceptPitch</field>
  11. Again, you'll see several similar-looking blocks of data below this section. Make the following changes:

    landinput1.jpg

    Note: 10 here is a suggestion, again feel free to experiment. Values below 5 seemed too sluggish for my taste, while values far greater than 20 did not seem to make turrets any faster at turning, just more "squirrely" (changing directions more quickly, making it harder to stay on target).
    .
  12. Just Below this section you'll find a similar section with the following header:
    <field name="ConceptIdentifier">ConceptRoll</field>

    Again, find the appropriate block of data and make the following changes:

    landinput2.jpg
    .
  13. Save and close land.dbx

    Note: The next section applies only to piloting Helicopters (not including the UAV). Gunner seats and the UAV seem to follow the "land" control guidelines for turning speed. Also this fix was only tested for mouse flight. If you fly with a joystick or keyboard-only controls, you'll probably have to play with these settings a bit more to get them to work with your setup. Good Luck!
    .
  14. In the <input> folder, open air.dbx using notepad
  15. Same as before, search for the following line:
    <field name="ConceptIdentifier">ConceptPitch</field>

    Below this line you'll see several similar-looking blocks of data. Make the following changes:

    airinput1.jpg
    .
  16. Search for the following line:
    <field name="ConceptIdentifier">ConceptRoll</field>

    Again, find the appropriate block of data and make the following changes:

    airinput2.jpg

    Choppers seem to need much higher values to compensate for setting the "main" mouse sensitivity to zero in step 2. Much lower than 100 and the chopper is hard to move. I tried up to 300, and while it worked, it wasn't a significant change. Again, experiment and find a value that suits you. Like turrets, there is a hard-coded maximum turning speed that the game allows, so don't expect this to transform your chopper into a super stunt machine.
    .
  17. Save and close air.dbx
  18. Start up BFBC2
  19. ENJOY!
  20. (optional)Curse EA as the servers go down again and go play single-player instead ;-)

One final note: Vehicles / Turrets will always be affected by some smoothing, as there is no Scheme#Sensitivity or other setting I was able to find in GameSettings.ini that changed vehicle/turret behavior.

Hope this tutorial makes your BC2 experience just a little more awesome.

See you on the Battlefield soldier 8-)
Smoke weed, play BC2. DO IT

UAV Controls Un-Invert
airinput1.jpg
If you swap [the red underlined] value the UAV and the helicopters will be the same inversion. To find these values, please refer to CarbonFire's turret fix.

Signatures
http://bfbc2.elxx.net/sigg-o-matic.php

FROM THE DEPARTMENT OF REALLY FUCKING BAD IDEAS

If you submit a banner that is approved by Tyrannus and Rentilitus, you get a free kick!(!!)
That's right. Fucking hate Sladvan's platinum star on his grenade launcher? kick! Desrever's teamswitching pissing you the hell off? a boot to the head! Kimchi? You see where I'm going with this.
Or do you? IT CAN BE ANYONE! FOR ANY REASON!

Futurama related banners get special consideration!

Send your submissions to Tyrannus and me! Image must be 512 x 64 and in .PNG format!
no goombas are eligable
People with current kicks available to them include-
Soal
Wavefront
Carbonfire
Yontoryou
Akira
Klyka
Twisted Jester
Dietary Supplement
Tofu



Weapon Stats
http://battlefieldbadass.com/equipment/

More indepth information
http://denkirson.xanga.com/722757523/bad-company-2/
http://rigel.mirror.waffleimages.com/files/90/90f94d16f127c0b75021ad27ceeeadf89dbdafb9.png
http://bfbc2info.blogspot.com/

Changing FOV
FOV (Field of View) determines how much of your surrounding area you can see without turning.
http://rjdown.co.uk/projects/bfbc2/fovcalculator.php

Flying a Helicopter
Adding servers without using the horrible browser
Zetx wrote: »
I think this bears repeating:

To easily add some PA servers (Angry Dome in particular) to your Favorites tab, edit GameSettings.ini (Found in MyDocs/BFBC2) and add:
75443431,958a33dd-6071-4f61-bb1e-bfe803481ae5,The Angry Dome;3789002014,22595a7b-ccf6-404f-97ea-b854175e34d4,Penny Arcade West Coast Server;2408473747,c8876d1f-8914-4edd-a77e-b63930390661,Black House Combat [Seattle];

That'll add The Angry Dome, PA West Coast, and Black House Combat. I couldn't find any mention of the other PA servers while digging around for these. This should go in the OP. Also, add Zetty to the PC-EA Account Thing.

That_Guy on
«13456763

Posts

  • JauntyJaunty Registered User regular
    edited April 2010
    Put in the most recent patch's notes!

    Also, has the new browser changed how you can add servers to favourites?

    camo_sig2.png
  • WarcryWarcry Registered User regular
    edited April 2010
    Haven't tried it. Won't be able to tonight, it's 4am. Looking forward to more chopper killings tomorrow.
    Also, medics have been reduced to something akin to a health dispenser/stationary turret.

    Warcry616.png
  • GashikGashik OH GOD ANTS Registered User regular
    edited April 2010
    So, less Red Beret/Mustache Death Squads?

  • JauntyJaunty Registered User regular
    edited April 2010
    Warcry wrote: »
    Haven't tried it. Won't be able to tonight, it's 4am. Looking forward to more chopper killings tomorrow.
    Also, medics have been reduced to something akin to a health dispenser/stationary turret.

    Down from OMNIPOTENT GOD, RAZING THE BATTLEFIELD, CUTTING DOWN ANY MAN WHO DARES STAND ABOVE SHOULDER-HIGH COVER, NOT CAPABLE OF ALLOWING HIS BROTHERS IN ARMS EVEN THE PEACE DEATH BRINGS UNTIL HIS WILL IS CARRIED OUT AND THE ENEMIES LAST RADIO IS CRUSHED

    camo_sig2.png
  • LucascraftLucascraft Registered User regular
    edited April 2010
    I haven't checked yet today, but as of last night on the BC2 in-game store, the release date for the Dr. Pepper character skins was 4-21 which is today. I should boot up my 360 and check to see if they're actually available. I've got 4 DP bottle caps waiting.

  • FynathFynath Registered User regular
    edited April 2010
    So what exactly did they do to pump shotguns and bolt action rifles? The notes are kind of vague.

    Also I'm glad to hear that the M9 won't be making me horribly, horribly angry any more. I don't really understand why they buffed the 443, though. That gun was already at least on par with the 1911.

    steam_sig.png
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited April 2010
    So, choppers are basically useless now on the PC? Or perhaps flairs (VSmoke) will become essential pilot equipment?

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • YallYall Registered User regular
    edited April 2010
    Does the PC version support widescreen - specifically something in the 1080 or 720 variety?

  • JauntyJaunty Registered User regular
    edited April 2010
    CarbonFire wrote: »
    So, choppers are basically useless now on the PC? Or perhaps flairs (VSmoke) will become essential pilot equipment?

    Wait do VSmoke really act as flares?

    camo_sig2.png
  • JauntyJaunty Registered User regular
    edited April 2010
    Yall wrote: »
    Does the PC version support widescreen - specifically something in the 1080 or 720 variety?

    Yes. I'm running at 1920 by 1080

    camo_sig2.png
  • WarcryWarcry Registered User regular
    edited April 2010
    Fuck sleep, let's play some battlefield.

    Tried strafing while burst firing out a window with the XM8 LMG. Barely hit my target at all. Crouching down and tap firing? Much better. So we have snipers > medics, for shooting stationary targets now. Pretty awesome, DICE.

    Warcry616.png
  • EricsErics Registered User regular
    edited April 2010
    Oh god why is angry dome set to hardcore mode

    fabulousFantastic.png
    Tumblr | Twitter | Steam | Twitch.tv ~♪
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited April 2010
    Jaunty wrote: »
    CarbonFire wrote: »
    So, choppers are basically useless now on the PC? Or perhaps flairs (VSmoke) will become essential pilot equipment?

    Wait do VSmoke really act as flares?

    Yes. It is awesome. I have been using smoke more and more in tanks. After today's patch, I think I will use it with choppers too.

  • Blue mapBlue map Hello darkness, my old friend. Registered User regular
    edited April 2010
    If the T88 becomes the new M60 i just want to say that i used it (T88) before it was popular.

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • JastJast Registered User regular
    edited April 2010
    I don't like the sound of reduced damage on the M16 because of a range improvement tweak, considering the M16 already has a monstrous range anyways. We'll see if Grenade launchers go back to Bad Company 1 levels of uselessness also.

    Jast39.png
  • NickleNickle Registered User regular
    edited April 2010
    Man, once these fixes hit the 360, there will be maybe 40 people left playing.

    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited April 2010
    Nickle wrote: »
    Man, once these fixes hit the 360, there will be maybe 40 people left playing.

    All using the AN-94 :P

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • GnomeTankGnomeTank Registered User regular
    edited April 2010
    I'm not happy about the M16 change, at all. I haven't tried it yet, but from the way it reads, the AN-94 is now basically the M60 of AR's and there is little reason to use much else.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • FatsFats Registered User regular
    edited April 2010
    The 40mm is still useful for bunches of guys, I killed three inside an MCOM building.

  • wusoldjrwusoldjr Registered User regular
    edited April 2010
    Hurray for new thread! Dying to get home and shoot mans.

  • LucascraftLucascraft Registered User regular
    edited April 2010
    Update for 360 owners: Just booted up my game to check and see if the DP skins pack was live. When I booted the game, it made me install a game update that wasn't available yesterday. Not sure if this is the new patch, but I did install an update to my 360 version of the game.

    The bad news, however, is that they seem to have completely removed the DP skin packs from the store options. They aren't listed on there at all now.

  • JastJast Registered User regular
    edited April 2010
    It was probaly a patch for the Dr. Pepper promotion. It'll probaly take them a while to get the patch over to the consoles, and based on how things pan out on the PC, it'll probaly be a little different.

    Jast39.png
  • NickleNickle Registered User regular
    edited April 2010
    CarbonFire wrote: »
    Nickle wrote: »
    Man, once these fixes hit the 360, there will be maybe 40 people left playing.

    All using the AN-94 :P

    To be fair, those people were already using the AN-94, since there are only five total guns in the 360 version.

    Why does the AN-94 need a buff, again?

    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • LucascraftLucascraft Registered User regular
    edited April 2010
    Jast wrote: »
    It was probaly a patch for the Dr. Pepper promotion. It'll probaly take them a while to get the patch over to the consoles, and based on how things pan out on the PC, it'll probaly be a little different.

    I guess its official then? The DP promotion isn't gonna get us free stuff in BC2? So I drank all that Dr. Pepper for nothing?
    Or did I?
    Mmmmmm. Dr. Pepper.

  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited April 2010
    I'm a little sad about the M16 downgrade, just when I was starting to like it. Guess it's back to the (new and improved) glorious Abakan. Also unicorns.
    Hey, maybe the update will give LMGs massive spread with negative spray so they actually get more accurate as they fire like they claim they do. That'd be cool. Also, unicorns.
    Weapons universally recover 3.0 degrees of spread per second.
    As of Patch R7, LMGs recover 5.0 spread a second, resulting in greater accuracy with successive shots.
    Spread and recoil are always recovering, even while firing, in between shots.
    That_Guy wrote: »
    Jaunty wrote: »
    Wait do VSmoke really act as flares?

    Yes. It is awesome. I have been using smoke more and more in tanks. After today's patch, I think I will use it with choppers too.

    I'm 90% certain I was using VSmoke when piloting a Blackhawk last night and right clicking produced no flares. Does it only work on attack helis?

    s7Imn5J.png
  • JastJast Registered User regular
    edited April 2010
    It just wasn't good enough for a weapon that was two unlocks before the final one. That's why they buffed it up and brought down the damage of the M1-wait what? I don't mind the AN being brought up, but where did they get reduced M16 damage because of better range from? I can already shoot guys from across the map with it. It just seems odd, but the P.C version does have different issues with their weapons then people on the consoles.

    Jast39.png
  • GoombaGoomba __BANNED USERS
    edited April 2010
    GnomeTank wrote: »
    I'm not happy about the M16 change, at all. I haven't tried it yet, but from the way it reads, the AN-94 is now basically the M60 of AR's and there is little reason to use much else.
    Nah, not even close. At long range it kills one or two bullets faster. Big deal.

    [SIGPIC][/SIGPIC]
  • HawkHawk Registered User regular
    edited April 2010
    Add me, Steam/EA ID : Hawk xSx to PC list

  • YallYall Registered User regular
    edited April 2010
    Jaunty wrote: »
    Yall wrote: »
    Does the PC version support widescreen - specifically something in the 1080 or 720 variety?

    Yes. I'm running at 1920 by 1080

    Sweet. I'm thinking of hooking up my PC either to my projector (native 720p) or my LED TV which does 1080.

    I'm gonna go ahead and guess the PC graphics are a touch better than the 360 version, no?

  • Pajama_ManPajama_Man Registered User
    edited April 2010
    The overall class changes are nice.

    I'm a little irked by the change they made to the bolt action sniper's minimum damage range though. It kind of throws out the little bit of uniqueness that they had between them.

    Oh well. All things considered, the SV-98 got a range buff :mrgreen:

    camo_sig.png
  • tinwhiskerstinwhiskers Registered User regular
    edited April 2010
    Pajama_Man wrote: »
    The overall class changes are nice.

    I'm a little irked by the change they made to the bolt action sniper's minimum damage range though. It kind of throws out the little bit of uniqueness that they had between them.

    Oh well. All things considered, the SV-98 got a range buff :mrgreen:

    what did they actually do?

  • WarcryWarcry Registered User regular
    edited April 2010
    Whoever said Vsmoke gives flares is a dirty rotten liar. Doesn't work with the Blackhawk or Hind. Gonna try the Apache.

    Warcry616.png
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited April 2010
    I'm 90% certain I was using VSmoke when piloting a Blackhawk last night and right clicking produced no flares. Does it only work on attack helis?

    We're you traced at the time? I think it might only work once you're traced. It's been so long since I've used it though :?

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • SladvanSladvan Registered User
    edited April 2010
    Nickle wrote: »
    CarbonFire wrote: »
    Nickle wrote: »
    Man, once these fixes hit the 360, there will be maybe 40 people left playing.

    All using the AN-94 :P

    To be fair, those people were already using the AN-94, since there are only five total guns in the 360 version.

    Why does the AN-94 need a buff, again?

    The AN94 was probably buffed because at range, the second shot always misses.

    ken2.png
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited April 2010
    CarbonFire wrote: »
    We're you traced at the time? I think it might only work once you're traced. It's been so long since I've used it though :?

    I wasn't. I was trying to see if flares worked on the way over in the event that someone did trace me I'd be ready. Will have to try again later with the new turbo tracer darts floating around.

    s7Imn5J.png
  • WarcryWarcry Registered User regular
    edited April 2010
    No flares on the Apache either. Someone has been lying. Get in the angry dome, we'll test the 'being traced so you get flares' thing.

    Warcry616.png
  • NickleNickle Registered User regular
    edited April 2010
    Sladvan wrote: »
    Nickle wrote: »
    CarbonFire wrote: »
    Nickle wrote: »
    Man, once these fixes hit the 360, there will be maybe 40 people left playing.

    All using the AN-94 :P

    To be fair, those people were already using the AN-94, since there are only five total guns in the 360 version.

    Why does the AN-94 need a buff, again?

    The AN94 was probably buffed because at range, the second shot always misses.

    Ah, I hadn't noticed. It already seemed pretty strong, and is the gun I see most on people running assault. Well, that and the m416.

    If they really wanted to push the an-94, they could swap out those iron sights.

    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • TheCrumblyCrackerTheCrumblyCracker Registered User
    edited April 2010
    So, @people that bought it using EADLmanager (am I the only one?), did your game update automatically. I think mine did. Think.

    I say think because the server browser is worse then anything right now.

  • ofthefountainofthefountain Registered User regular
    edited April 2010
    Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.

    Can someone that has tried the new tracer tell me how much faster it is now?

    BF4 PC: CasualCore
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited April 2010
    Warcry wrote: »
    No flares on the Apache either. Someone has been lying. Get in the angry dome, we'll test the 'being traced so you get flares' thing.

    Maybe it's VAlt-Fire? Like I said, it's been a long time since I've even tried it.
    If it IS Alt Fire, then flares would be limited to the Blackhawk / Hind.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
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