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[GW2]We're all waiting very, very patiently for class reveals. *twitch*

CorehealerCorehealer The NevasI am the void. I am the end. I am nothing.Registered User regular
edited November 2010 in MMO Extravaganza
Welcome to the Guild Wars 2 Thread! (Wherein is discussed Arenanet's upcoming font of gold plated awesome, their sequel to their original MMO hit, Guild Wars).

There hasn't been a thread for this, and I haven't played Guild Wars in ages, but I'm very interested in people's opinions on this game's next installment so by all means I shall take a crack at doing the OP.

As you might remember, Guild Wars was an interesting game released during the early years of WoW's dominance in the MMO market, a stylish, robust offering most notable for being free to play without any restrictions or item shops with the purchase of the retail box. It featured six core classes, PvE content containing 25 storyline missions of epic scale and scope, and a PvP component, the fondly remembered Guild vs Guild and World vs World style combat. With the level cap at only 20, players could reach it rapidly or even start new characters for PvP at the level cap and fully trained. Since 2005, it's gotten 3 expansions and countless patch updates, the most recent one being a week ago. It's still going strong on it's own and is one of NCSoft's most successful forays into the MMO market.
And now, ArenaNet, the developers behind the game under NCSoft ownership, are back with a new beginning for this great franchise, the highly anticipated...

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Trailer:

http://www.youtube.com/watch?v=Em0Sd60iI2w

Guild Wars 2 Design Manifesto: (The real reason you should have a boner for this game despite past MMO genre failures)

http://www.youtube.com/watch?v=EJJA_veYQ5s

The 5 Races: (It isn't just humans anymore!)

http://www.youtube.com/watch?v=YEdr8HHJ-zU

The Humans:
Spoiler:
The resiliency of the noble human race has been tested many times. They have paid a dear cost for their security and liberty, yet their spirit remains unshaken. Only through courage, will, and unity can the humans retain their storied culture and reach once more to rise above. The characters you played in the original Guild Wars won't be able to follow you here, but the human race still struggles on in their name to find a place among the new scheme of things, and this time they will need your help. They have also gotten a lot of upgrades in the last 2 centuries, which will be interesting to see when compared to the original game.

The Charr:
Spoiler:
Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle. Think steampunk meets bipedal sabertooth cats. With guns! :mrgreen: These guys are no joke, and guaranteed to be the most rolled MMO race since the blood elves.

The Norn:
Spoiler:
The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks. The Vikings have nothing on these guys. If you ever wanted to become a polar bear and tear your opponents limb from limb, this is the race for you.

The Asura:
Spoiler:
The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans. This aesthetic feels similar to many a small yet smart race from other lore (Gibberlings in Allods, Gnomes in WoW and elsewhere, Halflings from LoTR and D&D, etc), but what these big eyed fellows lack for in originality they more then make up for in technology and and having enough differences in viewing the world around them to make them unique among those who love being small and mischievous.

The Sylvari:
Spoiler:
Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power. They are a race that was created at the end of a long quest in the original Guild Wars involving a peace loving centaur who planted his dream of a better world in the form of a tree which is now a forest from which this race has been born. I think this was a great idea for a new player race and i'll definitely be interested to see where their story goes.

Art: (Some of the most beautiful fantasy artwork I've ever seen, watch in HD.)

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The Shatterer: Dragon Lieutenant of the Elder Dragon of Crystals, Kralkatorrik. (First example of an outdoor, dynamic event driven raid encounter, completely uninstanced and outside for all to see and experience together. For more about the fight and it's mechanics, see some of the GW2 demo videos from Gamescon below. GIF link courtesy of Enig.)
Spoiler:

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Gamescon Video Compilation Links: (Includes Videos of the Live GW2 Demo, interviews with the developers, and other miscellaneous stuff like the new dye system. Most videos are of varying quality. Watch in HD where applicable and remember most of this was filmed in a busy, noisy game convention venue.)
Spoiler:

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PAX Guild Wars 2 Designing Dynamic Events Panel Playlist!: http://www.youtube.com/view_play_list?p=CE69292ECAAB7B5E

More PAX Demo Videos: (To be added discretionally, not as many videos here are necessarily new information from PAX as opposed to what we have in the Gamescon compilation. Therefore, this list is smaller, but no less cool, and to be filled with gooey GW2 goodness not seen in any Gamescon videos).
Spoiler:


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Dungeons: (This section will expand as we gain more information on Dungeons in the game, indexed based on level requirements).

From what we know from this article (http://www.pcgamer.com/2010/10/19/guild-wars-2-exclusive-dungeon-reveals/), courtesy of reVerse, dungeons are entered for the first time in a setting known as Story Mode, where your characters interact with one or more members of the adventuring group known as Destiny's Edge. These characters will guide a group through their personal story and connect it to the overarching plot as well as what's going on story wise in the instance, and aid the player in combat.
Explorable Mode unlocks afterwards for when you return each time to the instance once you've beaten it in Story Mode. Explorable mode is a random generation dungeon type where the actions you took with your group in Story Mode have consequences to what enemies will spawn and what events will occur within the instance.
This is intended as being a replay friendly mechanic, so that dungeons remain vibrant and fun after the first few runs.
Both modes will have loot, including sets for each profession, and grouping is reported to be very easy, in lieu of as of yet unreleased game systems for grouping. NPC heroes like those from GW1 will not be returning, so expect to group like in other MMOs with players for GW2, which is arguably better anyways.


Professions: (Revealed in stages, some are still currently unknown. This list will be updated as info becomes available. Below is a graph indicating currently revealed professions as well as current speculation on the remaining 4 shadowed professions, based on thread and internet consensus.)

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3 Scholar Professions:
Spoiler:
Elementalist. The Mage/Shaman-esque caster class who calls upon the four traditional elemental powers of Earth, Air, Fire and Water to do everything from nuke things to healing allies, buffing their abilities, modifying their attacks and generally making things explode. They use an Attunement system to focus the elemental powers to the element most suited to their needs in any given situation. GW2 Site link: http://www.guildwars2.com/en/the-game/professions/elementalist/.
Spoiler:
Necromancer. Anyone who knows anything about time honoured fantasy IPs, like D&D and Everquest, know that Necromancers are feared, dark magic using spellcasters, who create vile diseases with their evil spells and summon up terrifying undead minions from the very earth to smite their enemies. In Guild Wars 2, they are very much akin to this ideal, and can be seen as a WoW warlock turned up to 11 with more AoEs and, in this game's case, a monopoly on fear mechanic skills, as well as many deadly attacks that hurt opponents while healing allies and giving the Necromancer an exclusive energy type known as life force, with which they can fuel their most potent skills. Another fine, and certainly scary, addition to the profession list. (Now officially confirmed after the Gamescon reveal.) GW2 Site link: http://www.guildwars2.com/en/the-game/professions/necromancer/

Unknown, to be revealed.

3 Adventurer Professions:
Spoiler:
Ranger. The bow and arrows trailblazer, a survivalist of the wild who is the master of the lonely places of the world and nature, calling forth a loyal animal companion and the spirits of the elements to aid them and their party in any situation. Versatile and awesome, think WoW's hunter with less retarded pets and more interesting skillsets. This profession was a fan favourite of the original and promises to be all that and more in GW2. GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/ranger/

Unknown, to be revealed.

Unknown, to be revealed.

2 Solider Professions:
Spoiler:
Warrior. The typical damage sponge plate wearing melee fighter. Warriors have a variety of skill and damage options related to the variety of weapons they can use in game. They use an adrenaline system, similar to WoW warrior's rage, to build up the energy nessecary for performing a variety of cool abilities, including burst abilities for quick attacks. They also use a variety of buffing abilities related to Shout commands and the use of banners to target enemies and buff allies on the fly in combat. (Now officially confirmed, this class was in the previous Guild Wars and has been mentioned in various Guild Wars 2 Combat and Gameplay articles released so far, side by side with the released Elementalist. It's safe to say Warriors will be returning to GW2, and their combat videos attest to not only their awesomeness, but to the fluid appearance and natural flow of combat gameplay in GW2). GW2 Site Link: http://www.guildwars2.com/en/the-game/professions/warrior/

Unknown, to be revealed.

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What makes this game different from the original?
Currently, a lot of the nitty gritty gameplay stuff is unknown, but there's been much speculation and some things revealed by the devs that indicate that the game will be a lot like Guild Wars in a lot of ways, such as retaining Guild vs Guild and having lots of good storyline based events and PvE content. Alot of that is going to still be tweaked and such, and things like heavy instancing will be scrapped for a more open ended and persistent experience.

The game was originally revealed at E3 2007 and has been in development since that year, but only in the latter part of last year has this game seen serious attention since the unveiling of it's first trailers and artwork, as well as precious few images of the actual game graphics, which do the art justice very well. I estimate a beta (open or closed to be determined) sometime this winter or later, with a projected release date sometime in early to mid 2011.

Here's what we know so far about the game itself, direct from the official site: (I'll update it as more information becomes available.)
When is Guild Wars 2 going to be released?
When it's finished. Guild Wars 2 is the largest project ArenaNet® has ever undertaken, and we want to make sure we take the time to do it right.

When are you going to release more information?
We will release more info about lore and races later this year. We will reveal more about gameplay early next year.

When will there be a beta?
Although we publicly beta-tested the original Guild Wars® while it was still in early development, with Guild Wars 2 we will commence beta testing closer to the game's release. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it. (When the beta occurs, I will add the info to the thread).

What platforms will Guild Wars 2 be available on?
Guild Wars 2 is being developed for the PC.

Will there be a subscription fee for Guild Wars 2?
Nope. Like the original Guild Wars, there will be no subscription fee for Guild Wars 2. You just buy the game and play it online without paying a monthly fee.

Will Guild Wars 2 be an MMO?
Yes. Guild Wars 2 provides a massive, online persistent world.

How is Guild Wars 2 different from other MMOs?
While Guild Wars 2 adds a persistent-world experience, it retains the unique characteristics of the original game, including strong narrative, extensive instanced gameplay, anti-grind design philosophy, and strong support for competitive play.

Will Guild Wars 2 have non-human playable races?
Absolutely! In addition to humans, players will be able to create, customize, and play a variety of non-human races.

How will character progression work? Will you be raising the level cap?
Guild Wars 2 will have the kind of extensive character advancement appropriate to a persistent-world RPG. Our goal is to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap. (This is an important sell point for a lot of people, myself included, and it will be interesting to see how they manage to accomplish this).

Also, to allow players the freedom to play together even if their friends are at a much higher (or lower) level, we are planning to implement a strong sidekick system, similar to that used in City of Heroes™.

We're applying this same philosophy to competitive play. Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without first leveling up characters, finding equipment, and unlocking skills. While inside the organized PvP area, all characters will be the same power level and will have access to the same equipment.

Will Guild Wars 2 be solo-able?
Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game however they prefer.

At the same time, it is important for an MMO community to join together to overcome challenges. Guild Wars 2 will feature challenges that require players to join forces.

Can I play my original Guild Wars character in Guild Wars 2?
Guild Wars 2 is a whole new game with different professions and races, new technology, and expanded gameplay. It is not possible to directly use an original Guild Wars character. (250 years is a long time, sadly, they have passed on).

However, your original Guild Wars character names will be reserved for your use in Guild Wars 2. The Hall of Monuments in Guild Wars 2 recognizes the accomplishments commemorated by your original Guild Wars characters and provides you with unique rewards to showcase those achievements. (For anyone who played Guild Wars, expect to see a statue or some equivalent gesture of glory for your character to commemorate your time spent in the Tyria of old).

When will we find out the specific benefits that the Hall of Monuments provides to Guild Wars 2 characters?
We will reveal exactly how the Hall of Monuments works when we're closer to the launch of the game.

What are the system requirements for Guild Wars 2?
The system requirements haven't been finalized, but just as with the original Guild Wars series, we're committed to creating a beautiful game that will play great on mid-range gaming PCs.

It looks like the charr have guns in the Guild Wars 2 trailer. Will there be firearms in Guild Wars 2?
Since Guild Wars 2 takes place 250 years in the future from Guild Wars, we wanted to introduce new technology to Tyria. From the mystical tech of the asura to the industrial war machines of the charr, Guild Wars 2 unmistakably takes place in a different era than the original game, and the weaponry and machinery reflect that. Firearms will definitely be part of the equation — but with a unique twist. (We don't know what that twist might be, but i'm eager to find out).

The aquatic scenes in the preview video look really cool. Will players be able to explore underwater?
Absolutely! We want to make underwater exploration easy and exciting for players and eliminate some of the traditional limitations (i.e., drowning) to aquatic travel found in many games. The underwater zones open up exciting new possibilities and greatly expand the explorable areas in Guild Wars 2. (This is something Aion is planning on doing in a future update as well, and it isn't your typical everyday swimming ethier. I'm picturing something like Atlantis).




Relevent site links:
http://www.guildwars2.com/en/ The Official Game Site.
http://www.mmorpg.com/gamelist.cfm/game/473/Guild-Wars-2.html MMORPG.com's GW2 Page, (With frequent updates on the game).
http://www.guildwars2guru.com/ MMOGuru's Guild Wars 2 Community Site.
http://www.massively.com/category/guild-wars-2 Massively.com's Guild Wars 2 News and Updates Page.
http://www.guildwars.com/white_mantle/ ArenaNet's upcoming White Mantle vs. Shining Blade Civil War event in Kryta, involving lore and events which will carry on into GW2. (For more info click the link and the picture in the next page).
http://wiki.guildwars2.com/wiki/Main_Page Guild Wars 2 Wikipedia Site. (Has a lot of actually useful information confirmed by developers, as well as speculation on the game).
http://www.tentonhammer.com/node/83246 TenTonHammer GW2 Art Interview (courtesy of Enig).
http://guildwars.incgamers.com/blog/comments/guild_wars_2_interview/ IncGamer GW2 Interview (courtesy of Enig).
http://www.arena.net/blog/guild-wars-2-design-manifesto Anet's Blog Entry on GW's 5th Anniversary, includes more reveals on GW2 including the first look at the new version of the Elementalist class. Flame Wall = Flaming Arrows!
http://www.arena.net/blog/link-roundup-gw2-combat-and-elementalist ArenaNet Super Link. Has lots of relevant information and links.
http://surveymonkey.com/s/guildwars2-merchandise-survey Guild Wars 2 Merchandizing Survey. (Have your opinion heard on the development of future GW2 swag).
Information about non-combat activities. IGN Article on Non Combat activities, achievements, feats and more. (Bar Fights involving mundane objects to the face included. Good times.)

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http://www.guildfans.com/ Among the most useful GW2 Fansites around, newly opened and already teeming with info on the game. Pretty much the Darth Hater of GW2. Check it out.

http://www.pcgamer.com/2010/07/14/interview-meet-guild-wars-2s-acrobatic-ranger/ PC Gamer Ranger Article with extra detail in regards to weapon combinations for that profession. (Courtesy of Enig).
http://pc.ign.com/articles/110/1106052p1.html IGN Ranger Article. (Courtesy of Enig).
http://www.gw2fans.com/content/ GW2Fans.com, a GW2 Fansite with great coverage of press releases and events such as the recent Gamescon GW2 Demo and showcase.
Rock, Paper, Shotgun GW2 Preview (Courtesy of Sidhaethe).
RPS GW2 Interview (Courtesy of Sidhaethe).
http://twitter.com/guildwars2 GW2 Twitter! For day by day updates on the game, events, etc.
http://www.tentonhammer.com/gw2/features/interviews/pax-combat TenTonHammer PAX Demo Combat Article. (Courtesy of reVerse).
http://www.arena.net/blog/live-and-let-dye-–-kristen-perry-on-the-gw2-dye-system ArenaNet Blog Article on the GW2 Dye System. (Very cool, a must read for anyone interested in character personalization).
http://www.arena.net/blog/a-rewarding-experience-john-hargrove-talks-about-loot#more-3320 ArenaNet's John Hargrove talks Armor Personalization on the Blog. (Must read for WoW players who hate having the same tier gear as everyone else, or looking like a lowbie clown).
http://www.killtenrats.com/2010/09/30/peek-at-guild-wars-2-dungeons/#more-7234 Kill Ten Rats Article on the Sneak Peek Info on GW2 Dungeons from PC Gamer UK October Edition. Looks very interesting.

Core's GW2 Wallpaper Pick: http://fc09.deviantart.net/fs71/f/2010/224/9/9/GW2_Wallpaper_nr_2_by_AngelicBond.jpg

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If you have any suggestions for the OP/info that should be in it, let me know here and i'll get it updated.
Now let's all get our speculation on and dissect the crap out of this game!

Corehealer on
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Posts

  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited April 2010
    This is easily my most-anticipated game at the time. I cannot wait.

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  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    What I'm looking forward to the most is the prospect of being able to walk down a road somewhere, minding my own business, and have a random event occur like a caravan come up to me and ask for security, or bandits asking me to help them attack a caravan. Random events that let you choose your role in events and the kind of loot and reputation you get, that will be something cool to see.

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  • PeccaviPeccavi oh... oh my!Registered User regular
    edited April 2010
    I preferred the level system in the original GW, where the game didn't really start until after you were level 20. Sure, there were a lot of WoW players who were like "lol, you guys only have 20 levels!" but I guess I've advanced to the point where I can accomplish things without having to see a number tick up.

    Re this:
    Corehealer wrote: »
    However, your original Guild Wars character names will be reserved for your use in Guild Wars 2. The Hall of Monuments in Guild Wars 2 recognizes the accomplishments commemorated by your original Guild Wars characters and provides you with unique rewards to showcase those achievements. (For anyone who played Guild Wars, expect to see a statue or some equivalent gesture of glory for your character to commemorate your time spent in the Tyria of old).

    I thought that was only the case if you had unlocked the hall of monuments in GW:EN. If you hadn't purchased and finished GW:EN, I was pretty sure nothing gets passed along to your new account, and your name isn't saved.

    Edit: Linkage to the GW site saying that (look at "You can take it with you"):
    http://www.guildwars.com/press/releases/eyeofthenorthgw2/eyeofthenorth.php

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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited April 2010
    The HoM stuff requires GW:EN, naturally, but I don't think they have said that for character names. I expect names to be reserved for anyone who has played GW1.

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    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Enig wrote: »
    The HoM stuff requires GW:EN, naturally, but I don't think they have said that for character names. I expect names to be reserved for anyone who has played GW1.

    I'm guessing that as long as you had a Guild Wars character, you'll at least get names, and the Hall of Monuments will effect any max characters with worthy achievements to display (such as, say, killing Abaddon in the Realm of Suffering), especially ones with the Hall unlocked. They are still working that one out.

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  • SigtyrSigtyr Registered User regular
    edited April 2010
    Anet's going to have to do something spectacular to get my interested in Guild Wars 2.

    Considering how Guild Wars went straight to hell, I don't have much hope for it's sequel.

  • WrenWren Registered User regular
    edited April 2010
    I like the designs and art and such, worth watching out for. Still doesn't seem to be much info on it

    never bothered with 1

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    TF2 - Wren BF3: Wren-fu
  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Wren wrote: »
    I like the designs and art and such, worth watching out for. Still doesn't seem to be much info on it

    never bothered with 1

    I'm not entirely sold on GW2, and I wasn't a big GW fan, but compared to various other upcoming MMO titles coming in the same timeline, this is my early favourite and I'm holding out hope for it being a good continuation on the series.

    And yes, there ain't much workable info to go on right now, and I'll keep my eyes open for more as the months go by, primarily beta info. ArenaNet apparently wants to build a lot of hype and wow us. This can go in two obvious directions.

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  • KamiKami Registered User regular
    edited April 2010
    Man, this thread just made me reinstall my Guild Wars Trilogy on Steam. How dare you!

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  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Kami wrote: »
    Man, this thread just made me reinstall my Guild Wars Trilogy on Steam. How dare you!

    :P

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  • Caveman PawsCaveman Paws Registered User regular
    edited April 2010
    I vaguely recall playing the free demo of GW1 when it first came out. Enjoyed it but it didn't grab me enough to continue with it. The game art for GW2 in the OP (very nice OP btw) looks beautiful, I never thought being a polar bear furry would be an option I would want to try out in a game.

  • EnigEnig a.k.a. Ansatz Registered User regular
    edited April 2010
    Sigtyr wrote: »
    Anet's going to have to do something spectacular to get my interested in Guild Wars 2.

    Considering how Guild Wars went straight to hell, I don't have much hope for it's sequel.

    I will admit that I am a big GW fan, but so far everything does point to pretty spectacular. From the limited info we have so far, it is going to be a substantially different game from GW1.

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    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    edited April 2010
    So did anyone else get an email talking about the events they're going to be having in Guild Wars 1 to sort of lead into Guild Wars 2? It's about the White Mantle and the Shining Blade revolution, apparently you'll be able to choose sides, get costumes, whatever. The link is here. I think I'm going to reinstall to check it out.

    Also, while there isn't a lot of info available on Guild Wars 2, I did buy the art book and it's fucking gorgeous. If the soundtrack is as good as the art (much like it was in the first) then that's worth a purchase, regardless if the game itself sucks. Which I doubt, I loved the first one so much and I have faith that Anet can make an even better game.

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  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Darmak wrote: »
    So did anyone else get an email talking about the events they're going to be having in Guild Wars 1 to sort of lead into Guild Wars 2? It's about the White Mantle and the Shining Blade revolution, apparently you'll be able to choose sides, get costumes, whatever. The link is here. I think I'm going to reinstall to check it out.

    Also, while there isn't a lot of info available on Guild Wars 2, I did buy the art book and it's fucking gorgeous. If the soundtrack is as good as the art (much like it was in the first) then that's worth a purchase, regardless if the game itself sucks. Which I doubt, I loved the first one so much and I have faith that Anet can make an even better game.

    The only thing I didn't like so much about GW1 was the extensive instancing they used, moreso then in games like WoW or EQ. DDO does it too even more, it ends up making you feel like your playing a single player RPG. That can be good for a while but I personally enjoy running into people out in the world and chatting it up or doing stuff, building connections. GW2 appears to be becoming more like WoW in that effect in that there will be some instancing of storyline quests and with dungeons, but most of the game will become open and persistent.

    That's an interesting link btw Dar, i'll put it in the OP for people to hit up in GW1. I don't own a copy of GW with all the expansions, I only played the original, so unfortunately i'll be passing on that, but i've heard some things about them doing things with the White Mantle and handing out flyers like this at the GDC to hype up the coming conflict between them and the Blade. That flyer is pictured here:

    http://www.guildwars.com/white_mantle/
    Spoiler:

    Click on the picture in the link to see more info on the event.

    I doubt that the art will be the only good thing about GW2. They have a lot of scope to cover, but they aren't going crazy, like I suspect Bioware might be with the Old Republic. We'll just have to wait and see, but as with most any game we hear hyped, we have to be patient and hopeful that it becomes a product we can enjoy.

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  • KazakaKazaka Registered User
    edited April 2010
    Charr erryday
    that's all I got to say

    (...Charr rap inc?)

    ... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.
  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Kazaka wrote: »
    Charr erryday
    that's all I got to say

    (...Charr rap inc?)

    I'll look into it. I think there should be one. :P
    I vaguely recall playing the free demo of GW1 when it first came out. Enjoyed it but it didn't grab me enough to continue with it. The game art for GW2 in the OP (very nice OP btw) looks beautiful, I never thought being a polar bear furry would be an option I would want to try out in a game.

    As a norn, you'll be able to become 4 different animal spirits regardless of the spirit you choose to favour and the class/story you choose to play in. The animal spirits are listed as:

    -Polar Bear
    -Raven
    -Snow Leopard
    -Wolf

    We still don't know the mechanics of these 4, or how they will effect combat, but it'll definitely be pretty cool to become these awesome animals in game.

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  • LittleBootsLittleBoots Registered User regular
    edited April 2010
    As a raven you get to fly high into the heavens and poop on people.


    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    As a raven you get to fly high into the heavens and poop on people.

    :^:

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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited April 2010
    Sorry to get technical. The "polar bear furry" people are not Norn, they're Kodan, and that is their natural shape. They're not a playable race.

    The Norn worship Bear as one of their spirits though.

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    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Enig wrote: »
    Sorry to get technical. The "polar bear furry" people are not Norn, they're Kodan, and that is their natural shape. They're not a playable race.

    The Norn worship Bear as one of their spirits though.

    Ah, my B. Still cool we get to play as them.

    fLl2cwm.jpg
  • Caveman PawsCaveman Paws Registered User regular
    edited April 2010
    Enig wrote: »
    Sorry to get technical. The "polar bear furry" people are not Norn, they're Kodan, and that is their natural shape. They're not a playable race.

    The Norn worship Bear as one of their spirits though.

    Ahhhhh man! Yiff this game polar bear style!

  • KazakaKazaka Registered User
    edited April 2010
    As Enig's sig clearly shows, the Charr are the baddest of the bad

    Roll them or roll against me

    Spoiler:

    ... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited April 2010
    Half of me is very interested in GW2. The other half played GW1 so fucking hard for so many years it's not sure it could deal with another GW game.

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  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Half of me is very interested in GW2. The other half played GW1 so fucking hard for so many years it's not sure it could deal with another GW game.

    We'll just have to wait for more reveals on the nature of the changes that GW2 will introduce to the original's gameplay mechanics, of which there are going to be many. Very extensive rewriting and tweaking in certain areas is what we've been told so far. I don't know if that will mean it's better play wise but we'll see.

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  • ZzuluZzulu Registered User regular
    edited April 2010
    Just watched the videos in the op, and so far the game has really captivated my interest. It looks pretty great, man. If you look at the released media of GW2 compared to a lot of other modern upcoming MMO's and pseudo-MMO titles, GW2 beats them pretty handily.

    I want to see some gameplay next!

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  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Zzulu wrote: »
    Just watched the videos in the op, and so far the game has really captivated my interest. It looks pretty great, man. If you look at the released media of GW2 compared to a lot of other modern upcoming MMO's and pseudo-MMO titles, GW2 beats them pretty handily.

    I want to see some gameplay next!

    As soon as gameplay trailers come out, I'll get them up. I'm expecting we'll see the first of those this summer.

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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited April 2010
    We should be getting mechanics soon. They said lore info late 2009, gameplay info early 2010. We are.. pretty far into 2010 now.

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    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Enig wrote: »
    We should be getting mechanics soon. They said lore info late 2009, gameplay info early 2010. We are.. pretty far into 2010 now.

    I said summer just to give the devs some reasonable breathing room. You know how they get, especially with ambitious projects. They want to polish the gameplay more.

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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited April 2010
    There's been a couple interesting interviews recently:

    GW2 art interview: http://www.tentonhammer.com/node/83246
    "The maps are anywhere from three to four times larger and there’s also just more maps ... It is also a true 3D game, as opposed to the first Guild Wars, so we have multiple tiered buildings and structures and this also adds to the total “square mileage” of playable area."

    "The way we are doing our cinematics is pretty much aimed at achieving this goal of making the game look like concept art coming to life."

    IncGamer interview: http://guildwars.incgamers.com/blog/comments/guild_wars_2_interview/
    "Each of the five races has unique skills available to them. Our philosophy behind the design of these racial skills is that they are slightly weaker than equivalent skills determined by profession. While they may be less powerful, the racial skills capture the flavor of each race and provide additional options for the player."

    "Pick-up [PvP] play will feature variable team sizes and will be hot-joinable. Players can form a group or play solo, picking a game to join based on map, available space, and other settings."

    "Weapon use in Guild Wars 2 is restricted by profession. There are indeed professions that use guns, bows, or both, as well as some professions that can use neither."

    "... but for GW2 we decided that more friends means more fun, so it will be possible to have different characters in different guilds. We also wanted to give guilds more common purpose, so we’re including guild achievements, and placement in the world including guilds holding keeps in World vs World. We also want to make it easier to stay connected with your guild mates, so we’re introducing features like a guild calendar to make meeting and coordinating across time zones easier, and participating in guild chat from any web browser so you can stay in touch even when you can’t play."

    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Enig wrote: »
    There's been a couple interesting interviews recently:

    GW2 art interview: http://www.tentonhammer.com/node/83246
    "The maps are anywhere from three to four times larger and there’s also just more maps ... It is also a true 3D game, as opposed to the first Guild Wars, so we have multiple tiered buildings and structures and this also adds to the total “square mileage” of playable area."

    "The way we are doing our cinematics is pretty much aimed at achieving this goal of making the game look like concept art coming to life."

    IncGamer interview: http://guildwars.incgamers.com/blog/comments/guild_wars_2_interview/
    "Each of the five races has unique skills available to them. Our philosophy behind the design of these racial skills is that they are slightly weaker than equivalent skills determined by profession. While they may be less powerful, the racial skills capture the flavor of each race and provide additional options for the player."

    "Pick-up [PvP] play will feature variable team sizes and will be hot-joinable. Players can form a group or play solo, picking a game to join based on map, available space, and other settings."

    "Weapon use in Guild Wars 2 is restricted by profession. There are indeed professions that use guns, bows, or both, as well as some professions that can use neither."

    "... but for GW2 we decided that more friends means more fun, so it will be possible to have different characters in different guilds. We also wanted to give guilds more common purpose, so we’re including guild achievements, and placement in the world including guilds holding keeps in World vs World. We also want to make it easier to stay connected with your guild mates, so we’re introducing features like a guild calendar to make meeting and coordinating across time zones easier, and participating in guild chat from any web browser so you can stay in touch even when you can’t play."

    That's going in the OP. Thanks for the heads up Enig!

    Very interesting stuff, especially the out of game guild chat.

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  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    edited April 2010
    Yeah, the guild stuff is pretty exciting to see.

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  • ZombieSheepZombieSheep Registered User regular
    edited April 2010
    Pick up and play got me excited. Been looking something like that ever since warhammer online.

    [strike]I do like the old guild system where you would link all your character to your guild automatically. I wonder if that still could be a option.[/strike]

    edit: I should have read the interview first, the answer was right there.

  • DissociaterDissociater Registered User regular
    edited April 2010
    I can't wait for this. I think this will be a day one purchase, and I will go out of my way to find people to play the game with this time around. With GW1, I almost exclusively soloed it, because it was so hard to find people at the same point of the story as you were, but man was it an awesome game.

    Hell I might have to go an reinstall it just having read through this thread.

    steam_sig.png
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited April 2010
    Is there a beta sign-up for this?

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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited April 2010
    Is there a beta sign-up for this?

    No, they haven't done beta sign-ups yet.

    Also, mildly interesting interview here: http://www.killtenrats.com/2010/04/20/interview-with-arenanets-chris-lye/

    But MOST IMPORTANTLY:
    "The other part of this is that we’re all perfectionists at ArenaNet. We don’t want to release or talk about something until it’s “just right” – this is the standard we hold ourselves to, and we believe our fans do as well. Fortunately, in the next few weeks I think you’ll see a nice ramp-up of information about Guild Wars 2."

    "Seriously, we will be lifting the veil soon enough and working very closely with the players on this marketing campaign. It’ll be worth the wait!"

    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 officer (Ansatz.6498)
  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    edited April 2010
    I can't wait for this. I think this will be a day one purchase, and I will go out of my way to find people to play the game with this time around. With GW1, I almost exclusively soloed it, because it was so hard to find people at the same point of the story as you were, but man was it an awesome game.

    Hell I might have to go an reinstall it just having read through this thread.

    I did reinstall it, I even put it on my thumbdrive, but now I can't find it so I won't be able to play it at work for now. :(

    PIZTDhW.jpg
  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    I can't wait for this. I think this will be a day one purchase, and I will go out of my way to find people to play the game with this time around. With GW1, I almost exclusively soloed it, because it was so hard to find people at the same point of the story as you were, but man was it an awesome game.

    Hell I might have to go an reinstall it just having read through this thread.

    The purpose of this thread will eventually be to get people interested in doing stuff together in GW2 beta and later in release, to get coordinated, start a guild, etc. I look forward to rolling with you guys as we take our first steps in GW2.

    Also, new unveilings in the next few weeks? Awesome!

    fLl2cwm.jpg
  • WrenWren Registered User regular
    edited April 2010
    of course they don't want to pull a jumpgate evolution by releasing a torrent of information then WOOPS just kidding, come back in two years. I don't think any developer wants that.

    fucking JGE

    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited April 2010
    Corehealer wrote: »
    I can't wait for this. I think this will be a day one purchase, and I will go out of my way to find people to play the game with this time around. With GW1, I almost exclusively soloed it, because it was so hard to find people at the same point of the story as you were, but man was it an awesome game.

    Hell I might have to go an reinstall it just having read through this thread.

    The purpose of this thread will eventually be to get people interested in doing stuff together in GW2 beta and later in release, to get coordinated, start a guild, etc. I look forward to rolling with you guys as we take our first steps in GW2.

    Also, new unveilings in the next few weeks? Awesome!

    We should all roll Charr and our guild could be called "The Cat's Pajamas". The runner up name I had was "Cat Scratch Fever". :P

  • CorehealerCorehealer The Nevas I am the void. I am the end. I am nothing.Registered User regular
    edited April 2010
    Humans:
    "Corehealer Fan Club".
    "Black Mantle".
    "Union of Merch Salesmen".

    Charr:
    "Cats with Guns".
    "We Have Dental".
    "Happy Questing Retirement Legion".

    Norn:
    "Smokey's Fan Club".
    "Norny".
    "Bjorn's Bears".

    Asura:
    "Geek Squad".
    "Tyrian Tech Support".
    "Pre Owned Golems R Us".

    Sylvari:
    "The Bloomin' Onions".
    "Cactus Crew".
    "We Got Wood".

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