So, while this may have been bumped to the front page by a spammer, it's remarkably well timed. A bunch of my friends have been getting into LOTR at the moment, so I kinda feel like joining them. Of course, The last thing I want is to have to buy MORE models, so I'm thinking of working with what I've got. So, with the following army ne any fun?
Balrog
Some character I have to take
A troll
As many goblins as I can find/proxy
Billions of goblins is sublime. Dunno that much about WotR, but in the lotr SBG goblins were fantastically tough when supported with the Goblin King(Durburz) and the Goblin Shaman. Throwing in a set of Drums made it even more crazy-fun.
Just flipping through the WOTR rule book now, I think I'd go for:
Durburz
Balrog
2x Trolls
3ish formations of Goblins with Captains/shamans and Drums.
Of course, considering I currently have the Balrog, 1 Troll and about 4 Companies of Goblins, that goals a fair way off. Of course, LOTR stuff generally goes pretty cheap on the resale market . . . And I have a friend who was goign to give me his goblins. . . .
Those leaked plastic mounted Knights of Dol Amroth and Morgul Knights look really nice and hopefully will be alot cheaper then their metal counterpart...
While you can't give Moria Goblins 2 handers, you can, for 20 points a company, get Goblin Prowlers, who are Goblins, with +1 Fight, 2 Handed weapons and Poisoned attacks.
Alright, dredging this back up to page one because I've been playing this a bit recently and it is incredibly fun.
As much as it paint me to use this phrase: IT OWNS.
It has basically killed any desire I had to play fantasy in the immediate future as WOTR provides the same experience in a much better balanced, smoother package.
The Priority system is a welcome breath of fresh air, the movement system is smooth and streamlined and works very well after all the fudging and irritation of WHFB. Really, streamlined is the perfect description for the system.
The rest of the game seems equally good, having the charge phase separate to movement adds an interesting layer to the game. It also makes the various Heroic action so much more important. Heroes and the actions the can take really drive the game. The right man in the wrong place can make all the difference. A well timed Heroic Move, Charge or fight can really turn the battle in true Heroic or villainous style.
I also like the streamlined combat a lot. One roll means combats are quick and decisive. Bucket loads of miniatures leave the table very quickly. In one fight, 45 models were removed in one go (24 Goblins, 12 Men and 9 elves), and this was at a fairly modest 1000 points.
Overall, I'm really impressed with the system. It's a lot better than I thought it would be, even if it does seem to have some internal balance issues.
Alright, dredging this back up to page one because I've been playing this a bit recently and it is incredibly fun.
As much as it paint me to use this phrase: IT OWNS.
It has basically killed any desire I had to play fantasy in the immediate future as WOTR provides the same experience in a much better balanced, smoother package.
The Priority system is a welcome breath of fresh air, the movement system is smooth and streamlined and works very well after all the fudging and irritation of WHFB. Really, streamlined is the perfect description for the system.
The rest of the game seems equally good, having the charge phase separate to movement adds an interesting layer to the game. It also makes the various Heroic action so much more important. Heroes and the actions the can take really drive the game. The right man in the wrong place can make all the difference. A well timed Heroic Move, Charge or fight can really turn the battle in true Heroic or villainous style.
I also like the streamlined combat a lot. One roll means combats are quick and decisive. Bucket loads of miniatures leave the table very quickly. In one fight, 45 models were removed in one go (24 Goblins, 12 Men and 9 elves), and this was at a fairly modest 1000 points.
Overall, I'm really impressed with the system. It's a lot better than I thought it would be, even if it does seem to have some internal balance issues.
This's the reason why I'm kind of looking forward to 8th ed Fantasy: a number of the movement and combat changes remind me very much of rules in WotR, and all in good ways.
Posts
Someone tell me this is an awesomely great idea.
eNozN1RVNTYwUDVRNVUzUjOsMVQzRCON1UyApAmYbQZRYwaRBlOqZSYA7ZUOyQ==
eNozN1RVNTYwUDVRNVUzUjOsMVQzRCON1UyApAmYbQZRYwaRBlOqZSYA7ZUOyQ==
Balrog
Some character I have to take
A troll
As many goblins as I can find/proxy
Trolls are also awesome.
Billions of goblins is sublime. Dunno that much about WotR, but in the lotr SBG goblins were fantastically tough when supported with the Goblin King(Durburz) and the Goblin Shaman. Throwing in a set of Drums made it even more crazy-fun.
And trolls are just super-badasses.
Durburz
Balrog
2x Trolls
3ish formations of Goblins with Captains/shamans and Drums.
Of course, considering I currently have the Balrog, 1 Troll and about 4 Companies of Goblins, that goals a fair way off. Of course, LOTR stuff generally goes pretty cheap on the resale market . . . And I have a friend who was goign to give me his goblins. . . .
Oh no. Here I go again.
Is that they mix HW/Shield and Archer guys together in boxes, which is fucking stupid
And all the awesome formations I want to use in WotR are metal guys that come in 2 to a blister for like 15 bucks, and fuck that
Steam: Noai
Warframe: Fairwoods
Yes please.
Don't have the rulebook...can I make a pure awesome ghost army without having to use living dudes?
(Didn't go hobbits cuz they seemed really expensive)
eNozN1RVNTYwUDVRNVUzUjOsMVQzRCON1UyApAmYbQZRYwaRBlOqZSYA7ZUOyQ==
As much as it paint me to use this phrase: IT OWNS.
It has basically killed any desire I had to play fantasy in the immediate future as WOTR provides the same experience in a much better balanced, smoother package.
The Priority system is a welcome breath of fresh air, the movement system is smooth and streamlined and works very well after all the fudging and irritation of WHFB. Really, streamlined is the perfect description for the system.
The rest of the game seems equally good, having the charge phase separate to movement adds an interesting layer to the game. It also makes the various Heroic action so much more important. Heroes and the actions the can take really drive the game. The right man in the wrong place can make all the difference. A well timed Heroic Move, Charge or fight can really turn the battle in true Heroic or villainous style.
I also like the streamlined combat a lot. One roll means combats are quick and decisive. Bucket loads of miniatures leave the table very quickly. In one fight, 45 models were removed in one go (24 Goblins, 12 Men and 9 elves), and this was at a fairly modest 1000 points.
Overall, I'm really impressed with the system. It's a lot better than I thought it would be, even if it does seem to have some internal balance issues.
This's the reason why I'm kind of looking forward to 8th ed Fantasy: a number of the movement and combat changes remind me very much of rules in WotR, and all in good ways.
I truly want 8th to be amazing...otherwise I see a lot more LotR in my future.
eNozN1RVNTYwUDVRNVUzUjOsMVQzRCON1UyApAmYbQZRYwaRBlOqZSYA7ZUOyQ==
Yep, that's why I'm waiting to see if I'm gonna build up the rest of my Mordor force or not. Plus the Battlehosts book is fuckawesome.
I wish their command had more options though.
eNozN1RVNTYwUDVRNVUzUjOsMVQzRCON1UyApAmYbQZRYwaRBlOqZSYA7ZUOyQ==