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But then [Mass Effect] began to smell my greatness!
Posts
They dont use mass effect fields to hover and move and other nonsense.
I really want to make a femshepard...but I don't like default ME2 Shepard, I just don't know if I can do ME1 for a second time, even though ME2 has me on a 2nd playthrough already
she did everything right
Wait...you never made a femshep in ME1? Man, you missed out.
All those midnight runs down to the public men's room...
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Being second guessed on his own ship, by his own ship
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Because he is a woman trapped in a mans body?
Have you seen him dance?
ME2 dance made him/her look like a tool.
ME1 dance made him/her look stupid...stupid awesome.
Shepard's Biography vid will be aptly titled
"Dance like it Hurts"
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Adepts have a singularity mosh pit
Engineers tango with their combat drone
Infiltrators swing others while cloaked
Vanguards charge across the dance floor
Sentinels sit in the bathroom and cry
"Shepard, the men's restroom is on the port side of the ship."
EDI screws up all of Shepard's perverted nighttime shenanigans.
This mutiny must be punished.
Also, is it better to get Squad ammo powers, or the more powerful ammo for just Shepard?
Squad Cryo-Ammo is awesome, just because you can activate it for your team, then switch to a different non-squad evolved ammo power for yourself
But I already played through the game about 6 times so it's cool.
Almost as tedious as scanning for minerals.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
I want to hit buttons in tune with beats to have Shepard get down.
This game was awesome. Asides from a couple UI issues, this was great. Every time I thought the game was getting weak, it'd throw something completely amazing at me like
Also, screw BioWare. Screw them.
I loved that there were choices I found myself unable to make, fairly often. I also liked they let me go "no, screw it, you decide" for some choices. I used that one every time. I still don't feel right about the couple times I made a choice, always had to remember that my Sheppard was a utilitarian and in it for the long haul.
Question, though. Whats the point of tech allies? In KOTOR/II you could switch between characters, so you could take advantage of a tech-based or healing-based or whathaveyou character, but in Mass Effect you're stuck with yourself. I was originally taking Tali with me, but she's totally useless I found. Same goes for Garrus, I guess, since I can just as easily take Alenko for biotic support or Wrex because he's cool.
Oh, I know. What I was asking, or meant to ask, was how do I use tech allies? Or am I completely misunderstanding what tech is in Mass Effect? I thought it had relationship to hacking and such. Meaning, if I was, say, a straight-fighter character, I'd be unable to hack/bust open containers beyond a certain level.
In such a case, to what end are tech allies useful? If at all? As I said, in my previous BioWare experience, tech characters were required to actually do things. Which is why I always go tech type characters in RPGs of any variety. Being a tech type guarantees full access to all the content. Whether you can handle the baddies or thingamajiggers is irrelevant, you can access 'em.
Also, the Hack skill is good times. The entire Geth race is susceptible to it. Good times.
That bolded statement is correct. If Shepard does not have the proper tech skills, he/she cannot hack electronics or salvage probes without a party member who has those skills.
EDIT: In ME2, however, Shepard can do all the hacking and bypassing.
With KOTOR, you had to actually change who you were controlling to use their given traits.
Which is something I want to address: Mass Effect is brilliant for one important reason. Hybrid classes. I'm quite pleased to see I can be one thing without cutting off something else.
Edit: I also don't have Pinnacle Station. I'm assuming I'm not missing much? It sounds cool, but not important.
You can't switch characters, so it just automatically works as long as there's a character with the proper skills in the party. Also, Adept is a good choice. Throwing Singularities around is a lot of fun.
And...uh...don't buy Pinnacle Station. Trust me. It's not important and not fun.
More praise for this game, I forgot to mention earlier. The morality system is great. It was a nice change to have a pre-defined character to role play as, with a morality system that wasn't good/evil. The fact that it wasn't a single sliding scale, and that one para/rene action you did at the very beginning stays with you the entire game was great. For once, I felt like my choices weren't some pisstake of real morality and were choices based off what I, or any real person, would make. None of that "FREE THE SLAVES" vs "EAT THEIR LIVERS" nonsense. Well, there was sort of that, but it didn't feel that flimsy.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy | blog
Don't read the following unless you don't mind some disappointment once you start ME2:
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
I don't know what version of ME1 you were playing that made you think Tali is useless, because when I had her almost fully upgraded she was ridiculously powerful.
I generally had a squad comprised of her and wrex, and we tore shit up left and right.
Also in ME1 there are Geth everywhere and she has AI hacking.