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[SMALL WORLD] Amazons and Wizards and Ghouls, Oh My!

12346

Posts

  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    Thanks Darian- I almost had a heart attack when 12 skeletons I wasn't expecting showed up in the area I wanted to conquer :P

    REALLY REALLY sorry for the delay everyone!

    TURN 7

    The results and turn order, color-coded for future convenience!

    1. simulacrum (simulacrum in decline)
    2. The Lawinator (Law in decline)
    3. El Skid (El Skid in decline)
    4. Gandalf_the_Crazed (GtC in decline)
    5. SlickShughes (SS in decline)

    Current Race/power combinations available:

    1. Forest(4) White Ladies (2) (2 coin)
    2. Cursed(0) Kobolds (11) (6 coins)
    3. Stout (4) Halflings (6)
    4. Were- (4) Gypsies (6)
    5. Dragon Master (5) Tritons (6)
    6. Fortified (3) Priestesses (4)

    Which leaves the following...

    ...races:
    1. Dwarves (3) Collect 1 extra coin for each mine, even in decline.
    2. Orcs (5) Collect 1 extra coin for each occupied region conquered this turn.

    ...and powers:
    1. Bivouacking (5) During redeploy, place or move the 5 Encampment tokens in your region(s) that count as one unit each for defense.
    2. Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
    3. Merchant (2) Collect 1 bonus coin for each region you control.
    4. Mounted (5) Conquer Hills and Farmlands at -1 units.
    5. Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
    6. Seafaring (5) You may conquer water regions.
    7. Swamp (4) Collect 1 extra coin for each Swamp you control.
    8. Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.

      EXPANSION POWERS:
    9. Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
    10. Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
    Simulacrum
    I could just keep throwing elves at law and gandalf...but I think I'll cut my losses and go into decline.
    +3 points (territories owned)

    TheLawinator
    Decline, whatever.

    3 points, so sad. Lost Ghouls.

    El Skid
    Summary: pick up all my goblins and head south to conquer some ratmen and lost tribes.

    Take 10 Peace-Loving Goblins in hand and attack:
    Raptor's Nest (2) killing a ratman
    Deathmaw (2) killing a ratman
    Platinum Plateau (3)
    Quicksilver Forest (3)

    Final Conquest: None

    Reposition: Take 2 goblins from Plateau and put them in deathmaw. Take 1 goblin from Raptor's nest and put it in Quicksilver forest.

    Victory Points: 7(Trolls) +2 (Peace loving- didnt attack an active race) + 4 (territory) = 13 points


    smallworldcurrentgame-3.jpg

    The Territories By Quadrant:

    NORTHWEST
    Drake Sea
    Dragon Coast
    Ent's Harbor 1 Amazons
    Leyland 1 Amazons
    Norfolk 1 Amazons
    Rolling Flats (3) Skeletons
    Rush Valley (2) Skeletons
    Swamps of Despair (1) Alchemist elves
    Warlock Falls (1) Alchemist elves
    Westros (3) Skeletons
    Windmillia (2) Skeletons
    Witch Marsh (2) Skeletons
    World's End (1) Alchemist elves


    NORTHEAST
    Doveland (1) Diplomat Giants
    Ghitu Highlands
    Ghitu Lowlands
    Iron Spine
    Mount Mithril
    Northwoods (2) Skeletons
    Secluded Swamp (3) Diplomat Giants
    Waterwood (2) Diplomat Giants
    White Crag (1) Diplomat Giants

    SOUTHEAST
    Burning Steppes (1) Diplomat Giants
    Corner Sea
    Crackling Steppes (1) Lost Tribe
    Falling Leaves (1) Lost Tribe
    Gug (1) Lost Tribe
    High Peaks 1 Trolls + cave
    Mid Peaks:
    Misty Vale: 1 Troll + cave
    Piercing Delta (1) Diplomat Giants
    Rainbow Lake
    Rivertown (1) Diplomat Giants
    Saint's Pride 1 Troll + cave
    Secluded Vale: 1 Trolls + cave
    Southpeak 1 Troll + cave



    SOUTHWEST
    Deathmaw 4 Peace-Loving Goblins
    Dryad's Retreat (1) Lost Tribe
    Engorged Marsh (1) Lost Tribe
    Lowlands 1 Troll + cave
    Midland
    Platinum Plateau 1 Peace-Loving Goblin
    Quicksilver Forest 4 Peace-Loving Goblins
    Raptor's Nest 1 Peace-Loving Goblin
    Silver Mist (1) Lost Tribe
    Tranquil Expanse 1 Troll + cave
    Valorock
    Wool Road

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited May 2010
    Those 12 don't even exist?!??!

    Those could have been points man.


    Edit: Hmm, do I try to take my turn back and get 10 points, or do I just leave it how it is and have an excuse in case I lose?

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    Those 12 don't even exist?!??!

    Those could have been points man.

    They are points...MY POINTS. :D

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited May 2010
    7 point gain for a lack of decline. HMMM???

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    I don't mind if people want to retcon based on this new information.

    ...Do you want to redo your turn, Law?

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited May 2010
    I'll leave it. Cost benefit analysis complete.

    Edit: Looking back to the turn BEFORE this one though... I would have taken Wool Road and Midland, gained an extra point then, and most likely gotten an extra point going into decline now.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited May 2010
    I'm sorry, guys, I could've sworn I edited those tokens out of the list. That's totally my bad.

    I'll take my turn tomorrow (at work :P), I'm taking care of a couple other things tonight.

    EDIT: ...unless people decide to retcon, in which case I'll wait for my turn and then take it, obviously. ;-)

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • TheLawinatorTheLawinator Registered User regular
    edited May 2010
    Retconning 2 turns ago seems weird, so whatever.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    We could all take out Law before he becomes super-ahead on VPs! I love this idea!
    I prefer to carry on- we should have noticed sooner

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited May 2010
    That happened more than 2 turns ago. Tooooo late!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited May 2010
    Darian, can you jump in for me? I'm swamped atm.

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    Darian, can you jump in for me? I'm swamped atm.

    Sure; when you get a chance, can you email me the board GIMP file?

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    TURN 7

    The results and turn order, color-coded for future convenience!

    1. simulacrum (simulacrum in decline)
    2. The Lawinator (Law in decline)
    3. El Skid (El Skid in decline)
    4. Gandalf_the_Crazed (GtC in decline)
    5. SlickShughes (SS in decline)

    Current Race/power combinations available:

    1. Forest(4) White Ladies (2) (2 coin)
    2. Cursed(0) Kobolds (11) (6 coins)
    3. Stout (4) Halflings (6)
    4. Were- (4) Gypsies (6)
    5. Dragon Master (5) Tritons (6)
    6. Fortified (3) Priestesses (4)

    Which leaves the following...

    ...races:
    1. Dwarves (3) Collect 1 extra coin for each mine, even in decline.
    2. Orcs (5) Collect 1 extra coin for each occupied region conquered this turn.

    ...and powers:
    1. Bivouacking (5) During redeploy, place or move the 5 Encampment tokens in your region(s) that count as one unit each for defense.
    2. Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
    3. Merchant (2) Collect 1 bonus coin for each region you control.
    4. Mounted (5) Conquer Hills and Farmlands at -1 units.
    5. Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
    6. Seafaring (5) You may conquer water regions.
    7. Swamp (4) Collect 1 extra coin for each Swamp you control.
    8. Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.

      EXPANSION POWERS:
    9. Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
    10. Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
    Simulacrum
    I could just keep throwing elves at law and gandalf...but I think I'll cut my losses and go into decline.
    +3 points (territories owned)

    TheLawinator
    Decline, whatever.

    3 points, so sad. Lost Ghouls.

    El Skid
    Summary: pick up all my goblins and head south to conquer some ratmen and lost tribes.

    Take 10 Peace-Loving Goblins in hand and attack:
    Raptor's Nest (2) killing a ratman
    Deathmaw (2) killing a ratman
    Platinum Plateau (3)
    Quicksilver Forest (3)

    Final Conquest: None

    Reposition: Take 2 goblins from Plateau and put them in deathmaw. Take 1 goblin from Raptor's nest and put it in Quicksilver forest.

    Victory Points: 7(Trolls) +2 (Peace loving- didnt attack an active race) + 4 (territory) = 13 points

    [strike]GtC[/strike] Darian
    Summary: Expand a bit, kill some amazons, and make a new skeleton

    Pick up 8 skeletons, not abandoning any regions

    Ent's Harbor (3), killing an amazon
    Norfolk (3), killing an amazon
    Dragon Coast (2)

    Final Conquest: None

    Redeploy: New skeleton to Witch Marsh; move a skeleton from Norfolk to Rolling Flats and Ent's Harbor to Northwoods

    Score: +2 (Historian) +9 (Skeletons) = 11


    smallworldcurrentgame-3.jpg

    The Territories By Quadrant:

    NORTHWEST
    Drake Sea
    Dragon Coast 2 Historian Skeletons
    Ent's Harbor 2 Historian Skeletons
    Leyland 1 Amazons
    Norfolk 2 Historian Skeletons
    Rolling Flats 2 Historian Skeletons
    Rush Valley 1 Historian Skeleton
    Swamps of Despair (1) Alchemist elves
    Warlock Falls (1) Alchemist elves
    Westros 1 Historian Skeleton
    Windmillia 1 Historian Skeletons
    Witch Marsh 2 Historian Skeletons
    World's End (1) Alchemist elves


    NORTHEAST
    Doveland (1) Diplomat Giants
    Ghitu Highlands
    Ghitu Lowlands
    Iron Spine
    Mount Mithril
    Northwoods 2 Historian Skeletons
    Secluded Swamp (3) Diplomat Giants
    Waterwood (2) Diplomat Giants
    White Crag (1) Diplomat Giants

    SOUTHEAST
    Burning Steppes (1) Diplomat Giants
    Corner Sea
    Crackling Steppes (1) Lost Tribe
    Falling Leaves (1) Lost Tribe
    Gug (1) Lost Tribe
    High Peaks 1 Trolls + cave
    Mid Peaks:
    Misty Vale: 1 Troll + cave
    Piercing Delta (1) Diplomat Giants
    Rainbow Lake
    Rivertown (1) Diplomat Giants
    Saint's Pride 1 Troll + cave
    Secluded Vale: 1 Trolls + cave
    Southpeak 1 Troll + cave



    SOUTHWEST
    Deathmaw 4 Peace-Loving Goblins
    Dryad's Retreat (1) Lost Tribe
    Engorged Marsh (1) Lost Tribe
    Lowlands 1 Troll + cave
    Midland
    Platinum Plateau 1 Peace-Loving Goblin
    Quicksilver Forest 4 Peace-Loving Goblins
    Raptor's Nest 1 Peace-Loving Goblin
    Silver Mist (1) Lost Tribe
    Tranquil Expanse 1 Troll + cave
    Valorock
    Wool Road

    Darian on
  • SlickShughesSlickShughes Registered User regular
    edited May 2010
    TURN 7

    The results and turn order, color-coded for future convenience!

    1. simulacrum (simulacrum in decline)
    2. The Lawinator (Law in decline)
    3. El Skid (El Skid in decline)
    4. Gandalf_the_Crazed (GtC in decline)
    5. SlickShughes (SS in decline)

    Current Race/power combinations available:

    1. Forest(4) White Ladies (2) (2 coin)
    2. Cursed(0) Kobolds (11) (6 coins)
    3. Stout (4) Halflings (6)
    4. Were- (4) Gypsies (6)
    5. Dragon Master (5) Tritons (6)
    6. Fortified (3) Priestesses (4)

    Which leaves the following...

    ...races:
    1. Dwarves (3) Collect 1 extra coin for each mine, even in decline.
    2. Orcs (5) Collect 1 extra coin for each occupied region conquered this turn.

    ...and powers:
    1. Bivouacking (5) During redeploy, place or move the 5 Encampment tokens in your region(s) that count as one unit each for defense.
    2. Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
    3. Merchant (2) Collect 1 bonus coin for each region you control.
    4. Mounted (5) Conquer Hills and Farmlands at -1 units.
    5. Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
    6. Seafaring (5) You may conquer water regions.
    7. Swamp (4) Collect 1 extra coin for each Swamp you control.
    8. Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.

      EXPANSION POWERS:
    9. Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
    10. Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
    Simulacrum
    I could just keep throwing elves at law and gandalf...but I think I'll cut my losses and go into decline.
    +3 points (territories owned)

    TheLawinator
    Decline, whatever.

    3 points, so sad. Lost Ghouls.

    El Skid
    Summary: pick up all my goblins and head south to conquer some ratmen and lost tribes.

    Take 10 Peace-Loving Goblins in hand and attack:
    Raptor's Nest (2) killing a ratman
    Deathmaw (2) killing a ratman
    Platinum Plateau (3)
    Quicksilver Forest (3)

    Final Conquest: None

    Reposition: Take 2 goblins from Plateau and put them in deathmaw. Take 1 goblin from Raptor's nest and put it in Quicksilver forest.

    Victory Points: 7(Trolls) +2 (Peace loving- didnt attack an active race) + 4 (territory) = 13 points

    [strike]GtC[/strike] Darian
    Summary: Expand a bit, kill some amazons, and make a new skeleton

    Pick up 8 skeletons, not abandoning any regions

    Ent's Harbor (3), killing an amazon
    Norfolk (3), killing an amazon
    Dragon Coast (2)

    Final Conquest: None

    Redeploy: New skeleton to Witch Marsh; move a skeleton from Norfolk to Rolling Flats and Ent's Harbor to Northwoods

    Score: +2 (Historian) +9 (Skeletons) = 11

    SlickShughes
    Decline. Score 7 (giants).

    smallworldcurrentgame-3.jpg

    The Territories By Quadrant:

    NORTHWEST
    Drake Sea
    Dragon Coast 2 Historian Skeletons
    Ent's Harbor 2 Historian Skeletons
    Leyland 1 Amazons
    Norfolk 2 Historian Skeletons
    Rolling Flats 2 Historian Skeletons
    Rush Valley 1 Historian Skeleton
    Swamps of Despair (1) Alchemist elves
    Warlock Falls (1) Alchemist elves
    Westros 1 Historian Skeleton
    Windmillia 1 Historian Skeletons
    Witch Marsh 2 Historian Skeletons
    World's End (1) Alchemist elves


    NORTHEAST
    Doveland (1) Giants
    Ghitu Highlands
    Ghitu Lowlands
    Iron Spine
    Mount Mithril
    Northwoods 2 Historian Skeletons
    Secluded Swamp (1) Giants
    Waterwood (1) Giants
    White Crag (1) Giants

    SOUTHEAST
    Burning Steppes (1) Giants
    Corner Sea
    Crackling Steppes (1) Lost Tribe
    Falling Leaves (1) Lost Tribe
    Gug (1) Lost Tribe
    High Peaks 1 Trolls + cave
    Mid Peaks:
    Misty Vale: 1 Troll + cave
    Piercing Delta (1) Giants
    Rainbow Lake
    Rivertown (1) Giants
    Saint's Pride 1 Troll + cave
    Secluded Vale: 1 Trolls + cave
    Southpeak 1 Troll + cave



    SOUTHWEST
    Deathmaw 4 Peace-Loving Goblins
    Dryad's Retreat (1) Lost Tribe
    Engorged Marsh (1) Lost Tribe
    Lowlands 1 Troll + cave
    Midland
    Platinum Plateau 1 Peace-Loving Goblin
    Quicksilver Forest 4 Peace-Loving Goblins
    Raptor's Nest 1 Peace-Loving Goblin
    Silver Mist (1) Lost Tribe
    Tranquil Expanse 1 Troll + cave
    Valorock
    Wool Road

    SlickShughes on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    Darian is getting ALOT of points from those historians...and he has skeletons all over the place...

    God dammit, now it's not just Law I have to try and kill :(

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited May 2010
    Yea, but ganging up on me is so easy!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • simulacrumsimulacrum She/herRegistered User regular
    edited May 2010
    TURN 8

    The results and turn order, color-coded for future convenience!

    1. simulacrum (simulacrum in decline)
    2. The Lawinator (Law in decline)
    3. El Skid (El Skid in decline)
    4. Gandalf_the_Crazed (GtC in decline)
    5. SlickShughes (SS in decline)

    Current Race/power combinations available:


    1. Cursed(0) Kobolds (11) (6 coins)
    2. Stout (4) Halflings (6)
    3. Were- (4) Gypsies (6)
    4. Dragon Master (5) Tritons (6)
    5. Fortified (3) Priestesses (4)
    6. Bivouacking(5) orcs (5)

    Which leaves the following...

    ...races:
    1. Dwarves (3) Collect 1 extra coin for each mine, even in decline.
    2. Orcs (5) Collect 1 extra coin for each occupied region conquered this turn.

    ...and powers:
    1. Bivouacking (5) During redeploy, place or move the 5 Encampment tokens in your region(s) that count as one unit each for defense.
    2. Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
    3. Merchant (2) Collect 1 bonus coin for each region you control.
    4. Mounted (5) Conquer Hills and Farmlands at -1 units.
    5. Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
    6. Seafaring (5) You may conquer water regions.
    7. Swamp (4) Collect 1 extra coin for each Swamp you control.
    8. Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.

      EXPANSION POWERS:
    9. Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
    10. Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
    Simulacrum
    Selecting (4)forest (2)white ladies as my race. generating Bivouacking orcs
    2,1

    (3) Crackling Steppes killed a lost tribe
    (3) burning steppes killed a giant

    points earned: 5(territories owned) +2(coins left on race)=7



    smallworldcurrentgame-3.jpg

    The Territories By Quadrant:

    NORTHWEST
    Drake Sea
    Dragon Coast 2 Historian Skeletons
    Ent's Harbor 2 Historian Skeletons
    Leyland 1 Amazons
    Norfolk 2 Historian Skeletons
    Rolling Flats 2 Historian Skeletons
    Rush Valley 1 Historian Skeleton
    Swamps of Despair (1) Alchemist elves
    Warlock Falls (1) Alchemist elves
    Westros 1 Historian Skeleton
    Windmillia 1 Historian Skeletons
    Witch Marsh 2 Historian Skeletons
    World's End (1) Alchemist elves


    NORTHEAST
    Doveland (1) Giants
    Ghitu Highlands
    Ghitu Lowlands
    Iron Spine
    Mount Mithril
    Northwoods 2 Historian Skeletons
    Secluded Swamp (1) Giants
    Waterwood (1) Giants
    White Crag (1) Giants

    SOUTHEAST
    Burning Steppes (3) white ladies
    Corner Sea
    Crackling Steppes (3) white ladies
    Falling Leaves (1) lost tribe
    Gug (1) Lost Tribe
    High Peaks 1 Trolls + cave
    Mid Peaks:
    Misty Vale: 1 Troll + cave
    Piercing Delta (1) Giants
    Rainbow Lake
    Rivertown (1) Giants
    Saint's Pride 1 Troll + cave
    Secluded Vale: 1 Trolls + cave
    Southpeak 1 Troll + cave



    SOUTHWEST
    Deathmaw 4 Peace-Loving Goblins
    Dryad's Retreat (1) Lost Tribe
    Engorged Marsh (1) Lost Tribe
    Lowlands 1 Troll + cave
    Midland
    Platinum Plateau 1 Peace-Loving Goblin
    Quicksilver Forest 4 Peace-Loving Goblins
    Raptor's Nest 1 Peace-Loving Goblin
    Silver Mist (1) Lost Tribe
    Tranquil Expanse 1 Troll + cave
    Valorock
    Wool Road

    Hope I didn't screw anything up this time.

    simulacrum on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    Err...Don't you have to start your conquests from the outside of the board, Simulacrum?

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited May 2010
    El Skid wrote: »
    Err...Don't you have to start your conquests from the outside of the board, Simulacrum?

    Never a dull moment in this game. Also, why the hell didn't you take the kobolds? FREE MONEY! I GET FREE MONEY!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • simulacrumsimulacrum She/herRegistered User regular
    edited May 2010
    Why is it it every time I play this my brain turns off?

    Anyway, it's fixed.

    simulacrum on
  • TheLawinatorTheLawinator Registered User regular
    edited May 2010
    Why would you take hills instead of forests? Also, you didn't change your points.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • simulacrumsimulacrum She/herRegistered User regular
    edited May 2010
    Fixed for real this time.

    simulacrum on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    simulacrum wrote: »
    Fixed for real this time.

    Your turn summary still has you taking falling leaves instead of crackling steppes, though your unit placement summary at the bottom is correct. Almost there! :P

    El Skid on
  • simulacrumsimulacrum She/herRegistered User regular
    edited June 2010
    I could have sworn I fixed that already.

    Oh well it's done.

    simulacrum on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    Law is up!

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    I kept wondering whether I would have a turn or not...

    Anyway, I will do this tomorrow, as my desktop computer has died and I don't want to hog this laptop.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    PHEW. I panicked just now, thinking I was the one holding things up again :P

    I feel better- Law, go ahead whenever you're able.

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Bump as a reminder for TheLawinator; was just checking through the PbP index and saw this is still listed as ongoing.

    Darian on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    TURN 8

    The results and turn order, color-coded for future convenience!

    1. simulacrum (simulacrum in decline)
    2. The Lawinator (Law in decline)
    3. El Skid (El Skid in decline)
    4. Gandalf_the_Crazed (GtC in decline)
    5. SlickShughes (SS in decline)

    Current Race/power combinations available:


    1. Stout (4) Halflings (6)
    2. Were- (4) Gypsies (6)
    3. Dragon Master (5) Tritons (6)
    4. Fortified (3) Priestesses (4)
    5. Bivouacking(5) orcs (5)
    6. Mounted (5) Dwarves (3)

    Which leaves the following...

    ...races:
    1. Dwarves (3) Collect 1 extra coin for each mine, even in decline.

    ...and powers:
    1. Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
    2. Merchant (2) Collect 1 bonus coin for each region you control.
    3. Mounted (5) Conquer Hills and Farmlands at -1 units.
    4. Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
    5. Seafaring (5) You may conquer water regions.
    6. Swamp (4) Collect 1 extra coin for each Swamp you control.
    7. Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.

      EXPANSION POWERS:
    8. Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
    9. Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
    Simulacrum
    Selecting (4)forest (2)white ladies as my race. generating Bivouacking orcs
    2,1

    (3) Crackling Steppes killed a lost tribe
    (3) burning steppes killed a giant

    points earned: 5(territories owned) +2(coins left on race)=7

    TheLawinator
    Summary: Picked Cursed Kobolds, conquered the ancestral lands of my race from a few turns ago.

    Grab all kobolds, take Ghitu Highlands and Lowlands, Mount Mithril, and the Iron Spine. Can't have a final conquest, so I END MY TURN!

    Points? A bunch.
    6 for taking the race, 1 for my pitiful in decline amazon chick, and 4 for my new land! That's 11!

    Redeployment is... 3 on each except 2 on mount mithril.


    Also generated Mounted Dwarves.

    smallworldcurrentgame-3.jpg

    The Territories By Quadrant:

    NORTHWEST
    Drake Sea
    Dragon Coast 2 Historian Skeletons
    Ent's Harbor 2 Historian Skeletons
    Leyland 1 Amazons
    Norfolk 2 Historian Skeletons
    Rolling Flats 2 Historian Skeletons
    Rush Valley 1 Historian Skeleton
    Swamps of Despair (1) Alchemist elves
    Warlock Falls (1) Alchemist elves
    Westros 1 Historian Skeleton
    Windmillia 1 Historian Skeletons
    Witch Marsh 2 Historian Skeletons
    World's End (1) Alchemist elves


    NORTHEAST
    Doveland (1) Giants
    Ghitu Highlands 3 Kobolds
    Ghitu Lowlands 3 Kobolds
    Iron Spine 3 Kobolds
    Mount Mithril 2 Kobolds
    Northwoods 2 Historian Skeletons
    Secluded Swamp (1) Giants
    Waterwood (1) Giants
    White Crag (1) Giants

    SOUTHEAST
    Burning Steppes (3) white ladies
    Corner Sea
    Crackling Steppes (3) white ladies
    Falling Leaves (1) lost tribe
    Gug (1) Lost Tribe
    High Peaks 1 Trolls + cave
    Mid Peaks:
    Misty Vale: 1 Troll + cave
    Piercing Delta (1) Giants
    Rainbow Lake
    Rivertown (1) Giants
    Saint's Pride 1 Troll + cave
    Secluded Vale: 1 Trolls + cave
    Southpeak 1 Troll + cave



    SOUTHWEST
    Deathmaw 4 Peace-Loving Goblins
    Dryad's Retreat (1) Lost Tribe
    Engorged Marsh (1) Lost Tribe
    Lowlands 1 Troll + cave
    Midland
    Platinum Plateau 1 Peace-Loving Goblin
    Quicksilver Forest 4 Peace-Loving Goblins
    Raptor's Nest 1 Peace-Loving Goblin
    Silver Mist (1) Lost Tribe
    Tranquil Expanse 1 Troll + cave
    Valorock
    Wool Road

    I am so sorry I took so long!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    TURN 8

    The results and turn order, color-coded for future convenience!

    1. simulacrum (simulacrum in decline)
    2. The Lawinator (Law in decline)
    3. El Skid (El Skid in decline)
    4. Gandalf_the_Crazed (GtC in decline)
    5. SlickShughes (SS in decline)

    Current Race/power combinations available:


    1. Stout (4) Halflings (6)
    2. Were- (4) Gypsies (6)
    3. Dragon Master (5) Tritons (6)
    4. Fortified (3) Priestesses (4)
    5. Bivouacking(5) orcs (5)
    6. Mounted (5) Dwarves (3)

    Which leaves the following...

    ...races:
    1. Dwarves (3) Collect 1 extra coin for each mine, even in decline.

    ...and powers:
    1. Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
    2. Merchant (2) Collect 1 bonus coin for each region you control.
    3. Mounted (5) Conquer Hills and Farmlands at -1 units.
    4. Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
    5. Seafaring (5) You may conquer water regions.
    6. Swamp (4) Collect 1 extra coin for each Swamp you control.
    7. Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.

      EXPANSION POWERS:
    8. Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
    9. Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
    Simulacrum
    Selecting (4)forest (2)white ladies as my race. generating Bivouacking orcs
    2,1

    (3) Crackling Steppes killed a lost tribe
    (3) burning steppes killed a giant

    points earned: 5(territories owned) +2(coins left on race)=7

    TheLawinator
    Summary: Picked Cursed Kobolds, conquered the ancestral lands of my race from a few turns ago.

    Grab all kobolds, take Ghitu Highlands and Lowlands, Mount Mithril, and the Iron Spine. Can't have a final conquest, so I END MY TURN!

    Points? A bunch.
    6 for taking the race, 1 for my pitiful in decline amazon chick, and 4 for my new land! That's 11!

    Redeployment is... 3 on each except 2 on mount mithril.


    Also generated Mounted Dwarves.

    El Skid
    Summary: Kill some lost tribes, collect some points. Weeee

    Conquer Midland (2)
    Conquer Valrock(3)
    Final Conquest: Attack Engorged marsh with 1 goblin (1d6=4) FAILS

    Redeployment: 1 goblin from Midland to Valrock, and failed conquest golbin as well.

    Points: 3 (peace loving- didnt attack active race) + 7 (Trolls) + 6 (Goblins) = 16

    smallworldcurrentgame-3.jpg

    The Territories By Quadrant:

    NORTHWEST
    Drake Sea
    Dragon Coast 2 Historian Skeletons
    Ent's Harbor 2 Historian Skeletons
    Leyland 1 Amazons
    Norfolk 2 Historian Skeletons
    Rolling Flats 2 Historian Skeletons
    Rush Valley 1 Historian Skeleton
    Swamps of Despair (1) Alchemist elves
    Warlock Falls (1) Alchemist elves
    Westros 1 Historian Skeleton
    Windmillia 1 Historian Skeletons
    Witch Marsh 2 Historian Skeletons
    World's End (1) Alchemist elves


    NORTHEAST
    Doveland (1) Giants
    Ghitu Highlands 3 Kobolds
    Ghitu Lowlands 3 Kobolds
    Iron Spine 3 Kobolds
    Mount Mithril 2 Kobolds
    Northwoods 2 Historian Skeletons
    Secluded Swamp (1) Giants
    Waterwood (1) Giants
    White Crag (1) Giants

    SOUTHEAST
    Burning Steppes (3) white ladies
    Corner Sea
    Crackling Steppes (3) white ladies
    Falling Leaves (1) lost tribe
    Gug (1) Lost Tribe
    High Peaks 1 Trolls + cave
    Mid Peaks:
    Misty Vale: 1 Troll + cave
    Piercing Delta (1) Giants
    Rainbow Lake
    Rivertown (1) Giants
    Saint's Pride 1 Troll + cave
    Secluded Vale: 1 Trolls + cave
    Southpeak 1 Troll + cave



    SOUTHWEST
    Deathmaw 1 Peace-Loving Goblins
    Dryad's Retreat (1) Lost Tribe
    Engorged Marsh (1) Lost Tribe
    Lowlands 1 Troll + cave
    Midland 1 Peace-Loving Goblin
    Platinum Plateau 1 Peace-Loving Goblin
    Quicksilver Forest 1 Peace-Loving Goblins
    Raptor's Nest 1 Peace-Loving Goblin
    Silver Mist (1) Lost Tribe
    Tranquil Expanse 1 Troll + cave
    Valorock 5 Peace-Loving Goblins
    Wool Road

    Too hard to try and screw anyone else...taking some points and running so I can get up to the point where I am not last place.

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    Blah blah blah gang up on the guy who got 19 points... Well you got 16 points! Let's all kill you!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    No point; this is the last round, so the only people we could take points away from are those going later.

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    Blah blah blah gang up on the guy who got 19 points... Well you got 16 points! Let's all kill you!

    The difference is you got a bunch of points like 3 turns in a row, where this may be the first or second turn I got above 10 all game?

    Nice try though :P

    That too, Darian...

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    Darian wrote: »
    No point; this is the last round, so the only people we could take points away from are those going later.

    Oh god I thought this was 10 turns long. OH GOD!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    TURN 8

    The results and turn order, color-coded for future convenience!

    1. simulacrum (simulacrum in decline)
    2. The Lawinator (Law in decline)
    3. El Skid (El Skid in decline)
    4. Gandalf_the_Crazed (GtC in decline)
    5. SlickShughes (SS in decline)

    Current Race/power combinations available:


    1. Stout (4) Halflings (6)
    2. Were- (4) Gypsies (6)
    3. Dragon Master (5) Tritons (6)
    4. Fortified (3) Priestesses (4)
    5. Bivouacking(5) orcs (5)
    6. Mounted (5) Dwarves (3)

    Which leaves the following...

    ...races:
    1. Dwarves (3) Collect 1 extra coin for each mine, even in decline.

    ...and powers:
    1. Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
    2. Merchant (2) Collect 1 bonus coin for each region you control.
    3. Mounted (5) Conquer Hills and Farmlands at -1 units.
    4. Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
    5. Seafaring (5) You may conquer water regions.
    6. Swamp (4) Collect 1 extra coin for each Swamp you control.
    7. Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.

      EXPANSION POWERS:
    8. Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
    9. Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
    Simulacrum
    Selecting (4)forest (2)white ladies as my race. generating Bivouacking orcs
    2,1

    (3) Crackling Steppes killed a lost tribe
    (3) burning steppes killed a giant

    points earned: 5(territories owned) +2(coins left on race)=7

    TheLawinator
    Summary: Picked Cursed Kobolds, conquered the ancestral lands of my race from a few turns ago.

    Grab all kobolds, take Ghitu Highlands and Lowlands, Mount Mithril, and the Iron Spine. Can't have a final conquest, so I END MY TURN!

    Points? A bunch.
    6 for taking the race, 1 for my pitiful in decline amazon chick, and 4 for my new land! That's 11!

    Redeployment is... 3 on each except 2 on mount mithril.


    Also generated Mounted Dwarves.

    El Skid
    Summary: Kill some lost tribes, collect some points. Weeee

    Conquer Midland (2)
    Conquer Valrock(3)
    Final Conquest: Attack Engorged marsh with 1 goblin (1d6=4) FAILS

    Redeployment: 1 goblin from Midland to Valrock, and failed conquest golbin as well.

    Points: 3 (peace loving- didnt attack active race) + 7 (Trolls) + 6 (Goblins) = 16

    Darian/GtC
    Summary: Kill a couple of elves, score some points

    Take 6 Historian Skeletons in hand
    Conquer Swamps of Despair (3, kill an elf)
    Conquer Warlock Falls (3, kill an elf)
    No final conquest

    Redeployment: one bonus skeleton arrives in Northwoods; move one from Warlock Falls to Witch Marsh, one from Swamp's Despair to Ent's Harbor, one from Swamp's Despair to Rolling Flats

    Points: 1 (one decline) + 11 (skeleton territories) = 12

    smallworldcurrentgame-3.jpg

    The Territories By Quadrant:

    NORTHWEST
    Drake Sea
    Dragon Coast 1 Historian Skeletons
    Ent's Harbor 2 Historian Skeletons
    Leyland 1 Amazons
    Norfolk 1 Historian Skeletons
    Rolling Flats 2 Historian Skeletons
    Rush Valley 1 Historian Skeleton
    Swamps of Despair 1 Historian Skeleton
    Warlock Falls 2 Historian Skeletons
    Westros 1 Historian Skeleton
    Windmillia 1 Historian Skeletons
    Witch Marsh 2 Historian Skeletons
    World's End (1) Alchemist elves


    NORTHEAST
    Doveland (1) Giants
    Ghitu Highlands 3 Kobolds
    Ghitu Lowlands 3 Kobolds
    Iron Spine 3 Kobolds
    Mount Mithril 2 Kobolds
    Northwoods 2 Historian Skeletons
    Secluded Swamp (1) Giants
    Waterwood (1) Giants
    White Crag (1) Giants

    SOUTHEAST
    Burning Steppes (3) white ladies
    Corner Sea
    Crackling Steppes (3) white ladies
    Falling Leaves (1) lost tribe
    Gug (1) Lost Tribe
    High Peaks 1 Trolls + cave
    Mid Peaks:
    Misty Vale: 1 Troll + cave
    Piercing Delta (1) Giants
    Rainbow Lake
    Rivertown (1) Giants
    Saint's Pride 1 Troll + cave
    Secluded Vale: 1 Trolls + cave
    Southpeak 1 Troll + cave



    SOUTHWEST
    Deathmaw 1 Peace-Loving Goblins
    Dryad's Retreat (1) Lost Tribe
    Engorged Marsh (1) Lost Tribe
    Lowlands 1 Troll + cave
    Midland 1 Peace-Loving Goblin
    Platinum Plateau 1 Peace-Loving Goblin
    Quicksilver Forest 1 Peace-Loving Goblins
    Raptor's Nest 1 Peace-Loving Goblin
    Silver Mist (1) Lost Tribe
    Tranquil Expanse 1 Troll + cave
    Valorock 5 Peace-Loving Goblins
    Wool Road

    Final action by SlickShughes, then we'll tally points.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    I think the 3 player game might be 10 turns; I double-checked my board just now before taking mine, though. Definitely 8 for five players.

    Darian on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    I totaled up my points and have absolutely no idea whether it's good or not.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    I totaled up my points and have absolutely no idea whether it's good or not.

    It's good.

    No peeking, SlickShughes!

    Darian on
  • SlickShughesSlickShughes Registered User regular
    edited June 2010
    TURN 8

    The results and turn order, color-coded for future convenience!

    1. simulacrum (simulacrum in decline)
    2. The Lawinator (Law in decline)
    3. El Skid (El Skid in decline)
    4. Gandalf_the_Crazed (GtC in decline)
    5. SlickShughes (SS in decline)

    Current Race/power combinations available:


    1. Stout (4) Halflings (6)
    2. Were- (4) Gypsies (6)
    3. Dragon Master (5) Tritons (6)
    4. Fortified (3) Priestesses (4)
    5. Bivouacking(5) orcs (5)
    6. Mounted (5) Dwarves (3)

    Which leaves the following...

    ...races:
    1. Dwarves (3) Collect 1 extra coin for each mine, even in decline.

    ...and powers:
    1. Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
    2. Merchant (2) Collect 1 bonus coin for each region you control.
    3. Mounted (5) Conquer Hills and Farmlands at -1 units.
    4. Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
    5. Seafaring (5) You may conquer water regions.
    6. Swamp (4) Collect 1 extra coin for each Swamp you control.
    7. Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.

      EXPANSION POWERS:
    8. Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
    9. Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
    Simulacrum
    Selecting (4)forest (2)white ladies as my race. generating Bivouacking orcs
    2,1

    (3) Crackling Steppes killed a lost tribe
    (3) burning steppes killed a giant

    points earned: 5(territories owned) +2(coins left on race)=7

    TheLawinator
    Summary: Picked Cursed Kobolds, conquered the ancestral lands of my race from a few turns ago.

    Grab all kobolds, take Ghitu Highlands and Lowlands, Mount Mithril, and the Iron Spine. Can't have a final conquest, so I END MY TURN!

    Points? A bunch.
    6 for taking the race, 1 for my pitiful in decline amazon chick, and 4 for my new land! That's 11!

    Redeployment is... 3 on each except 2 on mount mithril.


    Also generated Mounted Dwarves.

    El Skid
    Summary: Kill some lost tribes, collect some points. Weeee

    Conquer Midland (2)
    Conquer Valrock(3)
    Final Conquest: Attack Engorged marsh with 1 goblin (1d6=4) FAILS

    Redeployment: 1 goblin from Midland to Valrock, and failed conquest golbin as well.

    Points: 3 (peace loving- didnt attack active race) + 7 (Trolls) + 6 (Goblins) = 16

    Darian/GtC
    Summary: Kill a couple of elves, score some points

    Take 6 Historian Skeletons in hand
    Conquer Swamps of Despair (3, kill an elf)
    Conquer Warlock Falls (3, kill an elf)
    No final conquest

    Redeployment: one bonus skeleton arrives in Northwoods; move one from Warlock Falls to Witch Marsh, one from Swamp's Despair to Ent's Harbor, one from Swamp's Despair to Rolling Flats

    Points: 1 (one decline) + 11 (skeleton territories) = 12

    SlickShughes
    Drop a coin on halflings. Pick up 10 Gypsies.

    Even turn = Were activates, +2 on all conquests.
    Enter through Wool Road, use (1)
    Conquer the following, using (1) each:
    Deathmaw
    Dryad's Retreat
    Engorged Marsh
    Midland
    Platinum Plateau
    Quicksilver Forest
    Raptor's Nest
    Silver Mist
    Swamps of Despair

    Earn 10 for gypsies, 6 for giants, -1 for buying down race

    total of +15 for this turn.

    Earn
    smallworldcurrentgame-3.jpg

    The Territories By Quadrant:

    NORTHWEST
    Drake Sea
    Dragon Coast 1 Historian Skeletons
    Ent's Harbor 2 Historian Skeletons
    Leyland 1 Amazons
    Norfolk 1 Historian Skeletons
    Rolling Flats 2 Historian Skeletons
    Rush Valley 1 Historian Skeleton
    Swamps of Despair 1 were gypsy
    Warlock Falls 2 Historian Skeletons
    Westros 1 Historian Skeleton
    Windmillia 1 Historian Skeletons
    Witch Marsh 2 Historian Skeletons
    World's End (1) Alchemist elves


    NORTHEAST
    Doveland (1) Giants
    Ghitu Highlands 3 Kobolds
    Ghitu Lowlands 3 Kobolds
    Iron Spine 3 Kobolds
    Mount Mithril 2 Kobolds
    Northwoods 2 Historian Skeletons
    Secluded Swamp (1) Giants
    Waterwood (1) Giants
    White Crag (1) Giants

    SOUTHEAST
    Burning Steppes (3) white ladies
    Corner Sea
    Crackling Steppes (3) white ladies
    Falling Leaves (1) lost tribe
    Gug (1) Lost Tribe
    High Peaks 1 Trolls + cave
    Mid Peaks:
    Misty Vale: 1 Troll + cave
    Piercing Delta (1) Giants
    Rainbow Lake
    Rivertown (1) Giants
    Saint's Pride 1 Troll + cave
    Secluded Vale: 1 Trolls + cave
    Southpeak 1 Troll + cave



    SOUTHWEST
    Deathmaw 1 were gypsy
    Dryad's Retreat 1 were gypsy
    Engorged Marsh 1 were gypsy
    Lowlands 1 Troll + cave
    Midland 1 were gypsy
    Platinum Plateau 1 were gypsy
    Quicksilver Forest 1 were gypsy
    Raptor's Nest 1 were gypsy
    Silver Mist 1 were gypsy
    Tranquil Expanse 1 Troll + cave
    Valorock 5 Peace-Loving Goblins
    Wool Road 1 were gypsy

    EDIT: 51 pts according to Darian's sheet. Grats, Law!

    SlickShughes on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    It's actually 79...


    Gangsta

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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