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Rare turns 25, celebrates by switching logos

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2010
    I'm a little iffy on Rare right now.

    Like a decade ago they put out some of my favorite games(Perfect Dark, Killer Instinct), but they haven't shown themselves to be all that capable since then.

    So, I find it hard to care about them much these days.

    Dragkonias on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited June 2010
    My only real gripe with Nuts and Bolts were several of the character models, but even for someone as creatively bankrupt as myself, I had tons of creations that I was proud to use. Nothing beats laser-cannon Batmobile.

    Oh, and Banjoland <3

    http://www.youtube.com/watch?v=uXqX2YkMkN8

    PaperLuigi44 on
  • GrimthwackerGrimthwacker Registered User regular
    edited June 2010
    Some of my favorite uses of the old Rare logo:

    Donkey Kong Country
    The debut of the modern Rare logo, "created" via the same wireframe rendering techniques used throughout the game.

    Banjo-Kazooie
    ZOOOOOOO*THWACK!!!* Priceless.

    Conker's Bad Fur Day
    Conker really didn't like that N64 logo did he? "Marvelous."

    Perfect Dark Zero
    The first usage of the MS-era Rare logo, brought to us courtesy of Jetpac Dude.

    I tried looking for the splash intro for Nuts & Bolts - with the "R" logo car - but to no avail.

    Grimthwacker on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited June 2010
    Rare <3

    Here's to another 25 years, I still love their games, all the 360 ones included.

    Especially the 360 ones - Kameo, Viva Pinata, BK : N&B were all great. PD0 and the Arcade release have their problems but are still fantastic in multiplayer. And the BK Arcade releases along with Jetpac were both welcome and great. Plus, I like Avatars.

    Looking forward to seeing what they are working on next.

    Right now they are working on showing us what the top of an Avatar's head looks like. D:

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  • Krevan88Krevan88 new member
    edited June 2010
    The only Rare games I liked were Conker, Goldeneye, and Perfect Dark

    Krevan88 on
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  • GanluanGanluan Registered User regular
    edited June 2010
    Fuck anyone who doesn't like Viva Pinata.

    Ganluan on
  • SandersSanders Registered User regular
    edited June 2010
    jothki wrote: »
    Sipex wrote: »
    All the hate for nuts'n'bolts in this thread makes me sad.

    The demo should've included the ability to totally break any mission with the garage...how the game intended.

    Bolts one flaw to me was that it should have been more exploration and boss focuses with challenges limited to a few races and transport segments.

    Those levels were huge but almost completely empty. Part of it was so they could make you go from A to B and have the time limit seem imposing . It got boring and there was little reason to explore them at all

    Shadow of the Colossus was an okay game, but it would have been much better if you could get to every Colossi by walking down a narrow corridor for 20 seconds.

    So you are saying Shadow of the Colossus is a better game after you beat it?

    Seriously though, if you don't feel like spending $10 on the sequel (which plays like an upgraded version of the game with multiplayer), the original Viva Pinata goes for 98 cents used on amazon. No reason not to pick it up unless your absolutely hate any game where you are not shooting bad guys every three seconds.

    Sanders on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited June 2010
    My only real gripe with Nuts and Bolts were several of the character models, but even for someone as creatively bankrupt as myself, I had tons of creations that I was proud to use. Nothing beats laser-cannon Batmobile.

    Oh, and Banjoland <3

    http://www.youtube.com/watch?v=uXqX2YkMkN8

    Ahh I had forgotten how I loved the music in Nuts and bolt. I've always loved how the music tracks gradually transform while moving from one area to the other in the Banjo games.

    As for the game itself, it was more fun than I expected. It was only a rental so I finished it but never got around to collect everything but then again I don't think I would've enjoyed getting puzzle pieces in some of the levels. Most of the levels were fun except the one inside a computer and the last one inside some freaky garden. These 2 levels were too cramped and cluttered to make driving/flying around them enjoyable. Oh and the computer level also had a terrible framerate.

    Fireflash on
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  • cloudeaglecloudeagle Registered User regular
    edited June 2010
    Yoshi's Island? Gross. I wasn't even taking that atrocity into consideration.

    Have I mentioned horrible taste? 'cause you have it.

    cloudeagle on
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  • fragglefartfragglefart Registered User regular
    edited June 2010
    Oh, and Banjoland <3

    fragglefart on
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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited June 2010
    Those who hate Yoshi's Island, hate fun. :x

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  • SmrtnikSmrtnik job boli zub Registered User regular
    edited June 2010
    the last rare game i played was either Banjo Kazooi or Diddy Kong Racing (whichever came out later) and I loved both those. I was looking forward to Banjo Tooie but then I got real busy with school and never played it. And I never got an Xbox of either kind.

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  • SipexSipex Registered User regular
    edited June 2010
    This thread needs Nuts and Bolts stories so people can seriously understand how good this game really is.

    I'll start be re-iterating a story I told in a previous thread.

    So the mission I was given was to drive down a large ski ramp and jump, getting as much distance as I possibly could achieve. The game recommended a vehicle with a lot of weight so it'd have an easier time carrying itself (yes, weight factors in here and you get a gauge telling you how heavy your vehicle is) so I start off by using the heaviest pre-made vehicle I own which is basically a giant boot on wheels.

    Now the way this works is you start at the top of the ramp and speed down it, as soon as you hit the jump you lose total control of your vehicle and once it comes to a full stop your distance is tallied up.

    My first attempt went meh, I got enough distance to win some notes (ie: currency) but not enough for the Jiggy and not nearly enough for the trophy (bonus item, attached to achievements). So I throw some fold out wings on the boot and remove the leg section to make it more aerodynamic. I rush down the ramp, hit the fold out button at the last second and the vehicle soars. I just manage to get past the jiggy point and I hit a wall (ie: can't control the thing).

    I try spicing it up, hitting the ramp at different angles but nothing works, no trophy.

    So I tried a new approach.

    I design a small, heavy ball and place Banjo's seat right in the middle of it. Then I create a platform with all the engines I own (a lot), some fuel and wheels. Finally I attach the ball piece to the platform using a unique gadget which, at the push of a button, allows you to detach a section of the vehicle from another section (the vehicle is defined by whereever banjo sits).

    I take this beast down the ramp and just as I hit the jump I hit the detach button and the ball goes flying. It rolls and rolls...and rolls. I made it way past the trophy point and it was an amazingly fun vehicle to build.

    Add your stories!

    Sipex on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited June 2010
    I want platforming, not lego building.

    It's that whole aspect that didn't appeal one bit to me.

    It may not be a bad game and it may be fun for those who like the idea, but blech, make an original game with that premise, don't promise me Banjo, then give me a vehicle building sim.

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  • cloudeaglecloudeagle Registered User regular
    edited June 2010
    Brainiac 8 wrote: »
    I want platforming, not lego building.

    It's that whole aspect that didn't appeal one bit to me.

    It may not be a bad game and it may be fun for those who like the idea, but blech, make an original game with that premise, don't promise me Banjo, then give me a vehicle building sim.

    Again, you say that as if playing with Legos isn't awesome.

    cloudeagle on
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  • FireflashFireflash Montreal, QCRegistered User regular
    edited June 2010
    Sipex: In that mission, or another similar distance challenge I made a vehicle that when I detached in mid air all that would remain is the seat surrounded by springs.

    You could technically achieve an infinite score but couldn't actually finish it because you were stuck barely bouncing between 2 of the springs forever. The challenge couldn't end.

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  • ArteenArteen Adept ValeRegistered User regular
    edited June 2010
    Brainiac 8 wrote: »
    I want platforming, not lego building.

    It's that whole aspect that didn't appeal one bit to me.

    It may not be a bad game and it may be fun for those who like the idea, but blech, make an original game with that premise, don't promise me Banjo, then give me a vehicle building sim.

    While the original trailer was a lame move by Rare, I don't see the problem with putting Banjo and Kazooie into a non-platformer game. Does it bother people that much to see Mario Kart, Mario Party, Mario Golf, and Mario RPG? Using an established character in an otherwise unrelated game does give it more attention and sales, but it also gives it a lot of charm, so I don't see it as a bad thing.

    Arteen on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited June 2010
    cloudeagle wrote: »
    Brainiac 8 wrote: »
    I want platforming, not lego building.

    It's that whole aspect that didn't appeal one bit to me.

    It may not be a bad game and it may be fun for those who like the idea, but blech, make an original game with that premise, don't promise me Banjo, then give me a vehicle building sim.

    Again, you say that as if playing with Legos isn't awesome.

    Legos are indeed awesome....but I don't really want Legos in my Banjo. :P

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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited June 2010
    Rent wrote: »
    Rent wrote: »
    I hated Nuts and Bolts (or at least the demo) because the vehicle controlled like an ice cube on stilts, and effffffffuck playing that for twelve hours

    Also I hate collectathons

    Rent go :P

    Sorry bud, but in order to make Rent go you have to get 200 totems, 10 eggs, 15 pieces of cheese, 79 birds, 100 dildoes, 80 puzzle pieces, and a tuna sandwich!

    ...not even going to ask why you'd want 100 dildos. Or 79 birds, for that matter.
    Delzhand wrote: »
    Urian wrote: »
    Please for the love of god will Rare make a New Battletoads in the ultra violent style of the original arcade game now.

    Oh, wow. I... I didn't think anyone would say this before I got to. Well, while I'm here, may as well lime it.

    Anyway, I would gladly settle for an XBLA release of the arcade game, too.

    In addition, I really, really wish they would dust off Wizards & Warriors. Kuros must rise again!

    It would be nice to have the originals back on Virtual Console, but remakes on XBLA would be cool, too.

    A new R.C. Pro-Am might be nice.

    On the subject of Killer Instinct, count me in as a fan. I liked the Super NES game more than KI Gold, though. Jago and Fulgore were my favorites to use.

    Donkey Kong Country, I loved, and Diddy's Kong Quest was good as well. I really liked how they managed to flesh out DK and such. Sadly, the big ape just hasn't been the same since Rare left.

    Of course, there was Donkey Kong Country 3. That one was okay, but not spectacular.

    And, as noted, DK64. I had honestly hoped to see a DS version, a la Super Mario 64, with some improved graphics and tweaks to make the game overall more tolerable. Alas.

    Banjo, I've always liked, though I've never played the games. I just like the character, for whatever reason.

    That said, as a n00b to that series, where would be the best place to start? The original game, or Nuts & Bolts?

    And finally, as I pointed out in another thread a while back, I've really come to like Avatars. I wish I could play a good platformer with mine (Indie games notwithstanding). You'd think Rare would be working on something like that. Or maybe some Banjo/Conker variation of Diddy Kong Racing that allows for racing as your Avatar.

    Maybe that's what they'll make for Natal?

    Something Perfect Dark-ish with Avatars would be cool, too. I know they said you can't shoot them, but what about some variation of NERF, laser tag, or paintball?

    LBD_Nytetrayn on
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  • SipexSipex Registered User regular
    edited June 2010
    For a newbie to the Banjo & Kazooie series I'd recommend starting with Banjo & Kazooie, then, whether you like it or not, try Nuts'n'Bolts with completely different expectations.

    Because they're really two seperate games.

    Sipex on
  • ArteenArteen Adept ValeRegistered User regular
    edited June 2010
    Banjo, I've always liked, though I've never played the games. I just like the character, for whatever reason.

    That said, as a n00b to that series, where would be the best place to start? The original game, or Nuts & Bolts?
    I'd start with the original Banjo-Kazooie, and then switch to Nuts & Bolts. BK1 is still solid fun, but Tooie just isn't all that great. Rare went for a bigger-is-better approach with Tooie, but they ended up making it extremely tedious. There's so much back-and-worth trekking you have to do, especially with Mumbo and the split-up Banjo and Kazooie, most levels are just too big, sparse, and boring, and you have to do so much back-tracking but it's rarely clear if/when something can only be obtained by backtracking. Despite my good memories of the game back when it was on the N64, I can't bring myself to even finish it on the XBLA edition. Grunty Industries is the worst level ever.

    Arteen on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2010
    Wait

    Fucking Rare made R.C. Pro Am for the NES?

    That game was pure gold

    UnbreakableVow on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited June 2010
    Wait

    Fucking Rare made R.C. Pro Am for the NES?

    That game was pure gold

    Yup, they did...and yes, it is still fun to play to this day.

    One of my wife's favorite games to pop into our NES periodically.

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  • Jam WarriorJam Warrior Registered User regular
    edited June 2010
    Now look what you fuckers have done. I just downloaded DKCountry on the Virtual Console. That Youtube of the opening was all it took to hit off so many memories.

    Jam Warrior on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2010
    Psh

    Why didn't you get DKC2?

    Absolutely superior.

    Not a bad start though

    UnbreakableVow on
  • Jam WarriorJam Warrior Registered User regular
    edited June 2010
    Because I only owned the first game as a kid.

    I apparently still remember all the bullshit hiding places for the bonus games!

    Jam Warrior on
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  • Undead ScottsmanUndead Scottsman Registered User regular
    edited June 2010
    Rent wrote: »

    Man, whatever. Banjo-Kazooie and Banjo-Tooie are both fun and worthwhile games. DK64 was incredibly bogged down, though, so I'll agree with you there.

    Eh. I can see the appeal in BK I just don't like it because it feels so utterly a slightly inferior clone of Mario 64 to me. Tooie is awful and my first thought of whenever I think of "bad Rare games", because of the reasons I just posted. Let's not even mention DK64

    You see, I look at Banjo-Kazooie and Banjo-Tooie and see games that out-do Mario 64 in every catagory: graphics, gameplay, controls, humor.

    Anyone who likes 3D platformers, I can't say enough good things about those games.

    Undead Scottsman on
  • GrimthwackerGrimthwacker Registered User regular
    edited June 2010
    Wait

    Fucking Rare made R.C. Pro Am for the NES?

    That game was pure gold

    Hmmm . . . lessee what Wiki has to say about all the games Rare made for the NES:
    Slalom 1987
    Wizards & Warriors 1987
    R.C. Pro-Am 1988
    Wheel of Fortune 1988
    Jeopardy! 1988
    Anticipation 1988
    Marble Madness 1989
    World Games 1989
    WWF WrestleMania 1989
    Sesame Street 1989 :?:
    John Elway's Quarterback 1989
    California Games 1989
    Taboo: The Sixth Sense 1989
    Sesame Street: A-B-C 1989 :?::!:
    Hollywood Squares 1989
    Who Framed Roger Rabbit? 1989
    Jordan vs. Bird: One on One 1989
    Cobra Triangle 1989
    Ironsword: Wizards & Warriors II 1989 :^:
    Wheel of Fortune Junior Edition 1989
    Jeopardy! Junior Edition 1989
    Silent Service 1989
    Double Dare 1990
    Wheel of Fortune Family Edition 1990
    Jeopardy! 25th Anniversary Edition 1990
    Captain Skyhawk 1990
    Pin*Bot 1990
    Snake Rattle 'n' Roll 1990
    Super Off Road 1990
    Narc 1990 o_O
    A Nightmare on Elm Street 1990 D:
    Super Glove Ball 1990
    Cabal 1990
    Time Lord 1990
    Arch Rivals 1990
    WWF WrestleMania Challenge 1990
    Solar Jetman: Hunt for the Golden Warpship 1990
    Digger T. Rock 1991
    Battletoads 1991 :^::^:
    Beetlejuice 1991
    High Speed 1991
    Sesame Street ABC & 123 1991
    Pirates! 1991
    Wizards & Warriors III Kuros: Visions of Power 1992
    Indy Heat 1992
    R.C. Pro-Am II 1992

    Lots of licensed stuff and ports of Midway games (didn't know about those), but hey, you have to start somewhere. Their original stuff, however, was solid gold.

    Grimthwacker on
  • RamiRami Registered User regular
    edited June 2010
    Man what. BK was good but it was no Mario 64.

    Rare imitate Nintendo at every turn (seriously, the game is even set in a castle and worlds entered through paintings) but they just don't have the same mastery Nintendo do. Here's one example; in BK (and especcially BT) you keep learning new moves to get past new obstacles. In Mario 64? You have all your moves from the beginning, but as the worlds unfold they find new ways to challenge your ability and mastery of that moveset. You solve problems using the tools you had in new and better ways. In BT you reach a new obstacle and think 'okay where do I learn the move that gets me past this?'.

    I like BK, it's a good game. But it is a Mario 64 clone and doesn't reach the same quality. BT isn't particularly good, though the world design was ambitious the rest of the game was worse than the original in most respects.

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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited June 2010
    Heh, my Nintendo collection is chock full of early Rare goodness.

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  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2010
    To me, where BK (and BT and DK64 and CBFD) excels over Super Mario 64 is in the controls.

    SM64 controls are so damn slippery and imprecise. For years I thought it was the fault of the awful N64 controller, until I played it on the VC with the amazing Classic Controller. Nope. It's the game.

    Say what you will about abilities and collecting doodads and whatnot, the control in Rare 3D platformers is so tight.

    UnbreakableVow on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited June 2010
    Rami wrote: »
    Man what. BK was good but it was no Mario 64.

    Rare imitate Nintendo at every turn (seriously, the game is even set in a castle and worlds entered through paintings) but they just don't have the same mastery Nintendo do. Here's one example; in BK (and especcially BT) you keep learning new moves to get past new obstacles. In Mario 64? You have all your moves from the beginning, but as the worlds unfold they find new ways to challenge your ability and mastery of that moveset. You solve problems using the tools you had in new and better ways. In BT you reach a new obstacle and think 'okay where do I learn the move that gets me past this?'.

    I like BK, it's a good game. But it is a Mario 64 clone and doesn't reach the same quality. BT isn't particularly good, though the world design was ambitious the rest of the game was worse than the original in most respects.

    Well, I'll pick some nits and point out that you don't enter pictures to enter the worlds: you complete pictures using jiggies which unlock/open a nearby door or treasure chest or whatever.

    It's been awhile since I played Mario 64, but do you have an actual example of this mastery of the moveset?

    Undead Scottsman on
  • GrimthwackerGrimthwacker Registered User regular
    edited June 2010
    Rami wrote: »
    Man what. BK was good but it was no Mario 64.

    Rare imitate Nintendo at every turn (seriously, the game is even set in a castle and worlds entered through paintings) but they just don't have the same mastery Nintendo do. Here's one example; in BK (and especcially BT) you keep learning new moves to get past new obstacles. In Mario 64? You have all your moves from the beginning, but as the worlds unfold they find new ways to challenge your ability and mastery of that moveset. You solve problems using the tools you had in new and better ways. In BT you reach a new obstacle and think 'okay where do I learn the move that gets me past this?'.

    I like BK, it's a good game. But it is a Mario 64 clone and doesn't reach the same quality. BT isn't particularly good, though the world design was ambitious the rest of the game was worse than the original in most respects.

    Well, I'll pick some nits and point out that you don't enter pictures to enter the worlds: you complete pictures using jiggies which unlock/open a nearby door or treasure chest or whatever.

    It's been awhile since I played Mario 64, but do you have an actual example of this mastery of the moveset?

    Other than the usual jump, flip, stomp, wall jump, etc. stuff we've seen recently, the only other "moves" needed in SM64 were the three cap power-ups which, big surprise, had to be earned and used in puzzles. Yes, Rare does a damn good job of refining things, but to call B-K a straight up clone of Mario 64 does it a disservice. There was a whole lot more exploration to B-K, and that was why it was a joy to play - lots of huge playgrounds to mess around with, packed with nice details.

    Grimthwacker on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited June 2010
    SM64 controls are so damn slippery and imprecise. For years I thought it was the fault of the awful N64 controller, until I played it on the VC with the amazing Classic Controller. Nope. It's the game.

    Never had a problem when using the N64 controller, but the Classic? I found it wrecked me. Then I tried the GameCube controller, and things were good again.

    LBD_Nytetrayn on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2010
    SM64 controls are so damn slippery and imprecise. For years I thought it was the fault of the awful N64 controller, until I played it on the VC with the amazing Classic Controller. Nope. It's the game.

    Never had a problem when using the N64 controller, but the Classic? I found it wrecked me. Then I tried the GameCube controller, and things were good again.

    I didn't have my GC controller on me when I had my Wii (it was pretty much kept at a friend's house for SSBB purposes), but that might have helped things.

    Of all the 3D Marios, I really thought Sunshine controlled the best, and I'm sure the controller was a big reason why.

    UnbreakableVow on
  • jclastjclast Registered User regular
    edited June 2010
    SM64 controls are so damn slippery and imprecise. For years I thought it was the fault of the awful N64 controller, until I played it on the VC with the amazing Classic Controller. Nope. It's the game.

    Never had a problem when using the N64 controller, but the Classic? I found it wrecked me. Then I tried the GameCube controller, and things were good again.

    I didn't have my GC controller on me when I had my Wii (it was pretty much kept at a friend's house for SSBB purposes), but that might have helped things.

    Of all the 3D Marios, I really thought Sunshine controlled the best, and I'm sure the controller was a big reason why.
    I love the GCN controller, but Sunshine is easily the weakest 3D Mario title.

    jclast on
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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited June 2010
    Super Mario Sunshine was awesome, so shut your mouth sir! :x

    So far my 3-D Mario outings goes in reverse order: SMG2, SMG, Sunshine, SM64. That is from my favorite to my least favorite...how wierd is that. :P

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  • jclastjclast Registered User regular
    edited June 2010
    Brainiac 8 wrote: »
    Super Mario Sunshine was awesome, so shut your mouth sir! :x

    So far my 3-D Mario outings goes in reverse order: SMG2, SMG, Sunshine, SM64. That is from my favorite to my least favorite...how wierd is that. :P

    I didn't say that it was terrible, just that the other 3 3-D Mario games are better than it is.

    jclast on
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  • fragglefartfragglefart Registered User regular
    edited June 2010
    Yeah man, I love Maro 64, but the original BK is better in almost every way - graphics, audio, controls, gameplay and pace. Some of the best level design in Mario tops that in BK though, but some of it is less impressive (and actualy rather lame) too. Overall, BK is more consistant.

    But y'know, Mario 64 will always have that 'holy shit analogue control 3D awesome WTF' association for me. BK is a lesson is pure videogame joy though, before Rare went apeshit with the 'collecting'.

    fragglefart on
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  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited June 2010
    Did I mention that I played the shit out of the Tooie MP?

    Because I played the shit out of the Tooie MP. Good times.

    PaperLuigi44 on
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