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Loved

NaloutoNalouto Registered User regular
edited June 2010 in Games and Technology
Found this on Kongregate (all praise the mighty K)

LOVED
loved-thumb.PNG

Pretty straightforward art piece game, don't really want to say too much about it, very simple platforming (ala. robot wants kitty) and an interesting decision making mechanic.

checks it out.

http://www.kongregate.com/games/AlexanderOcias/loved

Quote from the Author:

"I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is Loved – a short story in the form of a flash platformer."



I liked it.

Nalouto on
:winky:
louzorz.jpg

Posts

  • Greg USNGreg USN Registered User regular
    edited June 2010
    OK?

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  • NaloutoNalouto Registered User regular
    edited June 2010
    Greg USN wrote: »
    OK?

    OK?

    I'm sorry is this not the forum to post random online games that you find interesting so that others may find them interesting as well?

    if not I'll go away.

    :winky:
    louzorz.jpg
  • PolloDiabloPolloDiablo Registered User regular
    edited June 2010
    "Are you a man or a woman?"

    uh.. man.

    "No, you are a girl."

    "Will I teach you how to play? Or not?"

    play

    "You do not deserve it."

    ok, pretentious game, then fuck off

    Be excellent to each other you stupid cunts.
  • BahamutZEROBahamutZERO Space is the Place Registered User regular
    edited June 2010
    quit... gettin'... mad at vi...

    ....


    .... nevermind

  • LawndartLawndart Registered User regular
    edited June 2010
    I would love to see one artsy "it's not a game, it's a life lesson" thing that praises conformity and compromise.

    Just for the novelty of it all.

  • NaloutoNalouto Registered User regular
    edited June 2010
    maybe playing the little flash game I linked up top would be a good start?

    It certainly doesn't punish conformity.

    Gameplay Spoiler:
    Spoiler:

    Take it for what you will, I think that's kind of the point.

    :winky:
    louzorz.jpg
  • DetharinDetharin Registered User regular
    edited June 2010
    Got bored, played through it. The word selection reads like something out of a bad french movie made by emo kids.

    Conform to instructions and the game is easy, disobey and it becomes all psychedelic, hard to navigate, difficulty seeing spikes, and eventually you just wander down a hallway to the end.

    The moral of the story here is that if creepy people want to think you are a girl you can either go with it, or get injected with a bunch of drugs until you lose your grip on reality.Either way you will be wandering down some random hallway and BAM fade to black.

    <pretentious hat on>

    I am guessing the game is some kinda weird rape metaphor, wherein your true sex does not matter because horrible things are going to happen no matter what and by calling you girl the violator is merely repressing his own homosexual desires by making it OK since you are a "girl". At least with disobedience you are to drugged to know whats going on. Jump on the spikes, or Go down being instructions your are given as you stumble blindly to the end. All the while responding to barely coherent sentences amidst proclamations of love, seeking validation from you, the victim. At one point it asks you if he has you physically or mentally. Physically being a euphemism for resisting but unable to break free, and mentally for when you have been broken and obey its commands out of fear of displeasing the voice. In the end neither matters as it all fades to black, an obvious reference to the fact you have outlived your usefulness, coming right after you are ordered to go down, and are murdered, hacked to pieces and fed to starving dogs to live on only as a metaphorical photo in a shoebox somewhere or in this case a hit counter*.
    </pretentious hat off>

    *The proceeding is a complete load of bullshit and should not be taken seriously by anyone. Take off the beret, stop drinking so much coffee, and dear god no one wants to hear your love ballad to 7 of 9.

    If I was kidnapped, woke up in a lab, told they were going to replace my vocal cords with those of Tony Jay, and lock me in a sound booth until the day I die I would look those bastards right in the eye and say "Alright you sons of bitches lets do this. This one is for the children."
  • l337CrappyJackl337CrappyJack Registered User
    edited June 2010
    Detharin wrote: »
    Got bored, played through it. The word selection reads like something out of a bad french movie made by emo kids.

    Conform to instructions and the game is easy, disobey and it becomes all psychedelic, hard to navigate, difficulty seeing spikes, and eventually you just wander down a hallway to the end.

    The moral of the story here is that if creepy people want to think you are a girl you can either go with it, or get injected with a bunch of drugs until you lose your grip on reality.Either way you will be wandering down some random hallway and BAM fade to black.

    <pretentious hat on>

    I am guessing the game is some kinda weird rape metaphor, wherein your true sex does not matter because horrible things are going to happen no matter what and by calling you girl the violator is merely repressing his own homosexual desires by making it OK since you are a "girl". At least with disobedience you are to drugged to know whats going on. Jump on the spikes, or Go down being instructions your are given as you stumble blindly to the end. All the while responding to barely coherent sentences amidst proclamations of love, seeking validation from you, the victim. At one point it asks you if he has you physically or mentally. Physically being a euphemism for resisting but unable to break free, and mentally for when you have been broken and obey its commands out of fear of displeasing the voice. In the end neither matters as it all fades to black, an obvious reference to the fact you have outlived your usefulness, coming right after you are ordered to go down, and are murdered, hacked to pieces and fed to starving dogs to live on only as a metaphorical photo in a shoebox somewhere or in this case a hit counter*.
    </pretentious hat off>

    *The proceeding is a complete load of bullshit and should not be taken seriously by anyone. Take off the beret, stop drinking so much coffee, and dear god no one wants to hear your love ballad to 7 of 9.

    It's just about a lack of control; you have to do things you normally wouldn't in order to make completing the game easier, while forging your own path makes things more difficult.

    And man, I wish somebody could view an art game that plays with the player's sense of control and not have it compared to rape. Rape is the most extreme way of having control taken from you. This is just a video game that's kind of a dick. Big difference. Now if you'll excuse me, I'm off to play The Path.
    Spoiler:

  • BahamutZEROBahamutZERO Space is the Place Registered User regular
    edited June 2010
    and yet we come back to the related metaphor of the game being a dick

  • elliotw2elliotw2 Registered User
    edited June 2010
    It could at least be fun to play if it didn't control like floaty crap.

    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • -Tal-Tal Cause who the kids gonna listen to? I guess me if it isn't youRegistered User regular
    edited June 2010
    the game was mean to me so I quit, take that game!

    Untitled.jpg
  • JutranjoJutranjo Registered User regular
    edited June 2010
    It's taking control away by making the controls shit, how ingenious.

  • PatboyXPatboyX Registered User regular
    edited June 2010
    I actually thought it was easier in color, since anything red = bad and I ran into some shit I wasn't paying attention to prior to that.

    "lenny bruce is not afraid..."
    brush1rt1.jpg
  • BiopticBioptic Registered User regular
    edited June 2010
    Lawndart wrote: »
    I would love to see one artsy "it's not a game, it's a life lesson" thing that praises conformity and compromise.

    Just for the novelty of it all.

    Lemmings was pro-Communist propeganda. All are created equal, sorted into specific jobs and roles that they will hold for the rest of their lives by a higher authority, and must sacrifice continuously for the good of the group. Success is measured by meeting quotas and nothing else. Also, nuclear holocaust.

    ... I wonder if how many PC games from the early 90s actually meet the current definition of 'indie'. A lot of games with fairly trippy ideas, coded by 1-4 people working out of a bedroom, with some pretty experimental gameplay and whacked out ideas.

    The multiple-ending aspect of the game looks interesting if nothing else, and will have to give it a try.

  • ronyaronya Arrrrrrf. the ivory tower's basementRegistered User regular
    edited June 2010
    Bioptic wrote: »
    Lemmings was pro-Communist propeganda. All are created equal, sorted into specific jobs and roles that they will hold for the rest of their lives by a higher authority, and must sacrifice continuously for the good of the group. Success is measured by meeting quotas and nothing else. Also, nuclear holocaust.

    :D A++ will rofl again

  • RaneadosRaneados Registered User regular
    edited June 2010
    i completely disobeyed the game and it was still pretty effing easy

    Dubh wrote: »
    Rane is the future of ancient greek tradition
  • ScroffusScroffus Registered User regular
    edited June 2010
    How many endings are there? I've been able to get 2 so far.

  • PaladinPaladin Registered User regular
    edited June 2010
    I got practice with the tf2 announcer lady so I just did the opposite of whatever I was thinking


    got bored when the game stopped being contrary

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
  • XaviarXaviar Registered User regular
    edited June 2010
    Went through completely obeying, and then went through again, started disobeying.
    Spoiler:

    Also is it possible to
    Spoiler:

    steam_sig.png
  • psycojesterpsycojester Registered User regular
    edited June 2010
    Every single last pretentious indie game is about rape, i really hope they catch the sick bastard raping all these game designers and leaving them to express their pain through their work.

    [SIGPIC][/SIGPIC]
  • BethrynBethryn Registered User regular
    edited June 2010
    Disobeying didn't make the game harder. The only thing that ever makes these games hard is their terrible control sensitivity.

    bethryn.png
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited June 2010
    Oh, look, now I just have to avoid the red blocks now. How ingenious.

    mosesupposes.gif
  • NegativeSkillNegativeSkill Registered User
    edited June 2010
    I, for one really enjoyed the game. I thought it was quite nice and just an easy play through, you're supposed to make of it what you will, there's no clearly defined message. No reason for people to be dicks about it.

    [SIGPIC][/SIGPIC]
  • firewaterwordfirewaterword Tighter than R. Kelly in his teens. Registered User regular
    edited June 2010
    Silly. Crap floaty controls. Dashed to bits on the spikes a lot.

    They're gonna bury you, they're gonna finish. They're gonna stand 'em up six by six by six.
  • ImpersonatorImpersonator Registered User
    edited June 2010
    ronya wrote: »
    Bioptic wrote: »
    Lemmings was pro-Communist propeganda. All are created equal, sorted into specific jobs and roles that they will hold for the rest of their lives by a higher authority, and must sacrifice continuously for the good of the group. Success is measured by meeting quotas and nothing else. Also, nuclear holocaust.

    :D A++ will rofl again

    This is going into my sig. One of the best comments I've ever read here.

    Bioptic wrote: »
    Lemmings was pro-Communist propeganda. All are created equal, sorted into specific jobs and roles that they will hold for the rest of their lives by a higher authority, and must sacrifice continuously for the good of the group. Success is measured by meeting quotas and nothing else. Also, nuclear holocaust.
  • BiosysBiosys Registered User regular
    edited June 2010
    That was... pretty boring actually.

    It didn't help that the platforming was sub-par, and the whole message of the game just seemed off.

    Disobeying doesn't really make the game any harder, which I think was the designers point, and another flaw is that you have no reason to disobey the commands either. The majority of them are just helping you, and if someone's going to offer me good advice, I'll take it.

    The dickish opening to the game didn't help either, no idea what that was supposed to prove.

  • redraptorredraptor Registered User regular
    edited June 2010
    Try to avoid these random red blocks of death with your terrible controls. for me.

    How Disappointing.

  • DidgeridooDidgeridoo Registered User regular
    edited June 2010
    Played through both ways, not that impressed. The 'color' thing that started happening made me think the game was glitching out, as opposed to punishing me or whatever. Mainly because the opening 'tutorial' made me want to disobey that asshole out of spite, so it didn't occur to me at first that the game would change based on obeying or disobeying. The color blocks probably could have been handled better.

    And yeah, the controls suck.


    3DS Friend Code: 2766-8209-8772. Nintendo Network ID: Didge7
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2010
    Lawndart wrote: »
    I would love to see one artsy "it's not a game, it's a life lesson" thing that praises conformity and compromise.

    Just for the novelty of it all.

    I read an excellent article on the Matrix movies that pointed this out. Everybody with an internet connection, blog, or point of view (i.e. 99% of westerners) likes to believe they are the ONLY ones who see through the web of lies that the EVIL (unquestionably and without exception) government, corporations, religious bodies of the world imposes on their free, uncontrollable spirit. But ask yourself, what kinds of messages are being sent out by those bodies? Probably something to the effect of, "YOU are an individual, YOU go out and change the world. See our movie which supports this idea, follow our religion to help you achieve it, buy our products to make it possible."

    So really, who's fooling who?

  • Lord JezoLord Jezo Registered User regular
    edited June 2010
    I died and got booted all the way back to the start.

    No checkpoints? Or did I jump over all of them? Didn't have the patience to go back and do it all again. Someone post some spoilers?

    nagatosig1.jpg
    I KISS YOU!
  • BantryBantry Registered User
    edited June 2010
    You only have to disobey touching the first statue (save point).

    You can touch the rest.

    Sleep wrote: »
    "Metal Gear 4 isn't coming to the 360 because the 360 doesn't have Blu Ray!"
    "Disgaea 3 isn't coming to the Wii because it doesn't have menus!"
  • noir_bloodnoir_blood Registered User regular
    edited June 2010
    I got called ugly. :(

    Spoiler:
  • elliotw2elliotw2 Registered User
    edited June 2010
    The green things are checkpoints.

    Anyone wants to make an "artsy" game should first be made to make an actual game that plays well

    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • matthias00matthias00 Registered User regular
    edited June 2010
    Played through it, and yeah the controls are clunky. Ideally they would be better, so that relatively simple platforming would not be made frustratingly difficult, but alas.

    I'm gonna be a bit a crazy here and suggest that this is sort of a perfect example of videogames as art, in so many ways.

    Could the dynamic between obedience and defiance and the statement the artist makes about the consequences of each be demonstrated so clearly in any other medium? Would it be as "powerful"? Imagine someone trying to convey this message in a poem, book, song, movie, whatever. You are given a choice to either obey the floating words that tell you to do weird things, or to ignore them. You are given this choice several times.

    You can either choose to defy all the little things, or none of them, or you can do some of each. Defying all the commands makes the game super colorful to the point where you can barely tell what is going on at times, but hey color so cool I guess. Obeying everything brings more definition to the black and white world and makes it slightly easier with the slopeyness I guess. Of course, the things you do to make the game "easier" are actually making it harder, things like going through a platforming thing instead of just walking over it, or saving your progress instead of waiting for the next checkpoint. It's like getting achievements to unlock easy mode. Meanwhile, there's the seldom-performed third option, which is a mix of both. You get some color and some definition, and neither are overpowering. So hey maybe it's trying to say that going totally balls out one way or the other makes things dumb? I don't know, but I've heard once or twice that art is meant to inspire discussion/interpretation, and here this paragraph is.

    The beginning gender thing is a little silly, yes. I see it less as "oh I'm changin your expectations up oh man so artistic" and more the floatywords' attempt to assert control. Like the whole four/five lights thing, but it's a flash game and not a cardassian so who cares. Also the whole love angle is like what. It seemed sort of tacked on, but yeah. I'm definitely not saying this was perfectly crafted, just that it's a pretty good example of videogames as art, they are two wildly different things.

    Going off of that is its format and presentation. It is a free flash game on the internet. What else would something like this be? It's not like an artist is going to hire a game company to produce his little thing and sell it. If it's just one dude who wants to make a game where the game aspect is a vessel for a message and not the other way around, he or she will learn enough flash to make it work and be done with it. This is also a pretty good reason for why the controls are somewhat sloppy. Is it an excuse? No, I'm not saying it's fine the way it is, especially if so many people focused on the bad controls instead of the whole message thing.

    Of course, with Flash as a medium comes assumptions. The typical Kongregate member is not necessarily there because they want to experience some artistic thing. They want a relatively quick, relatively simple game they can play for a while to kill time. So while some will be like "oh cool a thing", others will be like "ok but this isn't a TD or shooter so what the heck".

    Anyways, that's just what I thought about this whole dealie. I'm not saying that it has no flaws or that its flaws should be ignored, just that its cool parts should not be overlooked either due to those flaws, you know?

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