THREE of my players for The Gladiators
have gone MIA. So we're down to 3 players and need to fill the spots. Here's the OP from the thread, to give you an idea of the game. If you're interested, just roll up a character and post it in this thread. I've posted the MIA characters below so you know what races/classes went missing, and below that in the OP are the three remaining characters. Preferably I'd like to have some complimentary races/classes added in.
- Eladrin Wizard
- Goblin Warlord
- Minotaur Barbarian
Hippofant - Odunn - Human Seeker
Tzeentchling - Dakketh Mulbari - Githzerai Monk
PepiPopa - Sickle(51ckle) - Warforged Warden
In-Character Posts: Any spoken lines by your character should be in italics
. Everything else your character does should be in standard text, and you may use color, bold, underline, whatever for fun/emphasis.
Out-of-Character Posts: Anything out of character, please put behind
This keeps it a bit easier to read and I know what you are doing and what you may be planning to do or whatever else is said out of character.
Rolls/Actions: Links to rolls, which attacks you use, etc should be placed in spoilers after you state your actions.
Thrynyysy swings her rapiers at the human bandit that just cut her shoulder. He ducks her first strike, but the second blade cuts into his neck, causing him to bleed profusely. You will die here today, vile scum!
These guys are so easy, and I love twin strike for when I miss.
We're using standard 4E rules. Depending on your character race/class, I may need you to type out/link a description of whatever power you are using. I've managed to borrow some of the other books from a friend, so I have PHB1-3 to look up stuff. I haven't read up though on all the new powers and classes.
This is going to be a lot of battles, as you are gladiators, but there will be times where you can plan, talk, and do things other than fight. As there are a lot of battles, and as I am impatient, experience is going to flow pretty easily and your characters will level up faster than normal.
We are playing by posting, which just means we are using these forums and anytime you need to do something you post it here. In character and out of character posts will be in the same thread, just spoiler the out of character stuff, please.
I expect everyone to post around once a day. I'm running EST, so I'll be running days according to my clock, but I'll be lenient and fair for other time zones. If you miss a day and it is your turn, your character will be readied and we'll move on to the next in initiative. Whenever you post you will be moved to that spot in the initiative and will have to deal with whatever happened during your absence. ie: Tuesday morning when I get online at 8:30AM EST, it's your turn in combat. If you do not post by 8:30AM EST on Wednesday, your character is considered "readied" and we'll move on. So essentially, once it's your turn, you have about 24 hours to get a post up. It may be more than 24 hours depending on when I can log in. Weekends you are free to continue, but I won't require it. If you need to be away for a long period of time, let me know and we will work around it.
You wake up in chains and on a cold, damp stone floor. It is very dim with only a little light provided by the torches on the wall. You see there are others around you as well as a few corpses. A bent, old man approaches you. You see he is beaten, bruised, and has only a few teeth remaining and many scars across his face and arms. He walks with a limp from what was probably a broken leg that never healed properly.
Ahh, good, you are awake! Today is going to be a GREAT day you see. The king wants to see a fight, and a fight the king will see. I am Gulleam and I will help you prepare for the battle ahead of you. I hope you have some strength left after they beat you and brought you here, or else you won't please the king. And trust me, you will want to please the king. There is not much time, get up, get up! Let's get you in some armor and a sword in your hand. Once the doors open, you will not return until the creature is slain. If you can slay it, that is... hehehehe
He laughs and snorts as he glances over to the corpses in the room. He unlocks your chains and offers a hand to pull you to your feet. Despite appearing bent and broken, your weight does not make him falter as he pulls you up. You feel there is a lot of strength hidden in his frame.
Let's go, pick what you want and prepare, Gladiator!
You pick your equipment from the selection of items in a pile in the corner, picking through the bloodied and tattered items, trying to find the better selections and finally you are satisfied with what you have. Looking around, you notice that Gulleam is letting others out of their chains and they are preparing for battle as well.
Gulleam shouts, we do not have very long. When the horns blast, the doors will open and you are going to battle, ready or not!
Everyone manages to find the equipment that fits and is to their liking, and an air of unease can be felt throughout the room. You are unsure if you are going to be fighting the person next to you, or someone, or something, else.
The horns sound, and you hear the heavy doors at the end of the room scraping open as sunlight begins to pour into the chamber. You hear the whistling wind and feel a breeze of fresh air flowing in and are almost deafened by the roar of a huge crowd.
Out, out! To the center of the arena! Face the king and heed his command! Please him, fight well, win the crowd, and perhaps you will earn your freedom!
Gulleam urges you forward and into the sun.
As you emerge into the arena, you see multitudes of people sitting around the huge arena, with a large ornate section with a covering where the king must be sitting. As you look around, you notice a shimmering effect like looking through the air above a fire in front of the crowds, and especially in front of the king's section. As you approach the center of the arena, a thunderous voice is heard as though it is coming from the arena itself.
Gather, and face the king! You are now gladiators, and you will fight to the death whatever we set before you. Please the king, stay alive, and perhaps you may win your freedom! Now, let the fight, BEGIN!!!!!
As soon as the announcer finishes speaking, the large doors open in the rear of the arena and a group of kobolds rush out towards you.
Let me know if it's too hard to read the squares and I'll put solid lines in for the grid.
KMinion1 - AC 15 - F 11 - R 13 - W 11
KM2 - AC 15 - F 11 - R 13 - W 11
KM3 - AC 15 - F 11 - R 13 - W 11
KM4 - AC 15 - F 11 - R 13 - W 11
KR(Slinger)1 - HP 24/24 - AC 13 - F 12 - R 14 - W 12
KR2 - HP 24/24 - AC 13 - F 12 - R 14 - W 12
KSkirmisher1 - HP 27/27 - AC 15 - F 11 - R 14 - W 13
KDragonshield1 - HP 36/36 - AC 18 - F 14 - R 13 - W 13
Generally, I'll be grouping all the enemies together at the end of the initiative order just to make things easier on the posts.
Also, as you are slaves, you have no money. So whatever money you have left over from character creation is gone.