Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Let's Play] STALKER: Call of Pripyat - STALKER series overview

24567

Posts

  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    I don't want to completely exhaust each zone before moving on; I know I'll be heading back to the various regions regardless of whether or not the game actually sends me back. And don't worry, I do find some tools before I leave, I just haven't gotten to that set yet.

    ninja-snarl_zps9453c54d.png
  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    Sets 4 and 5 were actually recorded in one session, but there was so much footage I had to split it into two full sets; this would be the first half of that footage.

    I finally find my first set of tools courtesy of a gang of (well-fed) mercenaries. I have to say that I'm rather pleased with how tools and upgrades work. Initially, I thought it would take one tool set per upgrade, but instead finding a specific kind of tool set unlocks the relevant upgrades at a given mechanic. Schnazzy. This is also my first foray into a new region of the Zone. The Zone is a horrible place. Horrible in such a way that you can't get ten feet from a safe area without having your life threatened. And yes, I know the nighttime stuff is very dark, but no worries. I now have a mod on which significantly increases the flashlight range so everyone will be able to see what I see at night starting after set 5.

    Oh yeah, I come across a wicked anomaly. The devs really went all out in making some lethal, beautiful anomalies this time around. Everything you see about them says "STAY AWAY" but you just know they've got to have some shinies hidden back there somewhere.

    Set 4 - Did you just get back up?

    ninja-snarl_zps9453c54d.png
  • TKaneTKane Registered User
    edited June 2010
    "Nope, nothing in the crapper."

    What do you think this is, SILENT HILL?

    [EDIT]Also, weird bug that Zombies being utterly ignored by the other STALKERS. Might wanna get a fan-patch for that.

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    I'm fairly certain it was just that group of Stalkers which was bugged. I think only one of them ever moves and that's only after getting shot a couple of times. There's an emission a little later on; after the emission is over, that entire group is dead right where it was standing about 20 feet from safety. Doubt I'll end up seeing it again.

    Also, screw zombies getting back up. I'm conditioned to just let them fall and either ignore them to save ammo or be able to finish them off with one more shot. This business where they can get back up and shoot me just isn't right.

    ninja-snarl_zps9453c54d.png
  • TKaneTKane Registered User
    edited June 2010
    I'm fairly certain it was just that group of Stalkers which was bugged. I think only one of them ever moves and that's only after getting shot a couple of times. There's an emission a little later on; after the emission is over, that entire group is dead right where it was standing about 20 feet from safety. Doubt I'll end up seeing it again.

    Also, screw zombies getting back up. I'm conditioned to just let them fall and either ignore them to save ammo or be able to finish them off with one more shot. This business where they can get back up and shoot me just isn't right.

    You should knife them when they fall down. And why don't you give some Vodka to the Jupiter mechanic? It's a pittance to you and it unlocks more upgrades for your suit and weapons.

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • MongerMonger Precocious Bonertoot Dallas, TXRegistered User regular
    edited June 2010
    Also, screw zombies getting back up. I'm conditioned to just let them fall and either ignore them to save ammo or be able to finish them off with one more shot. This business where they can get back up and shoot me just isn't right.
    Huh? They could always get back up. In Clear Sky and in SoC. That was the whole point of their wiggling on the ground animation.

  • TKaneTKane Registered User
    edited June 2010
    Monger wrote: »
    Also, screw zombies getting back up. I'm conditioned to just let them fall and either ignore them to save ammo or be able to finish them off with one more shot. This business where they can get back up and shoot me just isn't right.
    Huh? They could always get back up. In Clear Sky and in SoC. That was the whole point of their wiggling on the ground animation.

    You gotta shoot 'em in the head!

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    I dunno, I've never seen them get back up. Ever. I've only ever seen them thrash endlessly.

    ninja-snarl_zps9453c54d.png
  • HybridHybrid South AustraliaRegistered User regular
    edited June 2010
    Should probably post to say that I'm still enjoying your LPs, Ninja.

    I gotta say, having not played these games but watched your LPs, this game seems more like the first one in that there is just always more crazy anomalies and monster fights going on around the place, I felt like that stuff didn't seem to come up as much in Clear Sky.

    SarahBlasko_WTSWTSWH_sig2new.jpg
  • MongerMonger Precocious Bonertoot Dallas, TXRegistered User regular
    edited June 2010
    I dunno, I've never seen them get back up. Ever. I've only ever seen them thrash endlessly.
    That's because you run around with no flashlight on while falling into holes.

    You don't see anything when you don't have a flashlight on and are falling into holes.

    Turn your flashlight on. Fall into less holes.

  • TKaneTKane Registered User
    edited June 2010
    Monger wrote: »
    I dunno, I've never seen them get back up. Ever. I've only ever seen them thrash endlessly.
    That's because you run around with no flashlight on while falling into holes.

    You don't see anything when you don't have a flashlight on and are falling into holes.

    Turn your flashlight on. Fall into less holes.

    Or buy some Nightvision! Can you equip your current headgear with NVGs? Or do ya gotta buy one o 'dem helmets?

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • ArthilArthil Lord Commander Ursus Maximus Registered User regular
    edited June 2010
    TKane wrote: »
    Monger wrote: »
    I dunno, I've never seen them get back up. Ever. I've only ever seen them thrash endlessly.
    That's because you run around with no flashlight on while falling into holes.

    You don't see anything when you don't have a flashlight on and are falling into holes.

    Turn your flashlight on. Fall into less holes.

    Or buy some Nightvision! Can you equip your current headgear with NVGs? Or do ya gotta buy one o 'dem helmets?

    Gotta have a head-bucket, yeah.

    Fitocracy Steam myfitnesspal GW2: Akeche.4867
  • TKaneTKane Registered User
    edited June 2010
    Arthil wrote: »
    Gotta have a head-bucket, yeah.

    Hmmmm.... I vote ya grab the bucket Snarl! Be stealthy, embrace the high-pitched whine!

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • ShogunShogun Registered User regular
    edited June 2010
    Ok so this LP convinced me to get this game. Ninja's last LP convinced me to get SoC as well so he's 2 for 2. Its taking a lot for me to get into this because while there is much I like this seems much harder than SoC. Then I remember that SoC was easy once I got a good sniper rifle and a grenade launcher for my other rifle. Bloodsucker village was cake with about twenty m20 grenades.

    So I discovered a pretty easy way to make some money. I never stalk at night because I am scared and the flashlight is useless. The only thing it is going to illuminate is your position to every thing for miles. So I sleep and always get up fairly early to make the most of the daylight. When I leave the boat there's always a big group of stalkers also leaving. They eventually split up into 2s and 3s so just pick one and follow them. Talk to the lead guy and ask what he's up to. He'll say he's going to x location to look for artifacts so tag along. You will fast travel to the location and then just start hunting artifacts. In one day I've made almost 15k rubles this way following jerks around.

    steam_sig.png
  • CorehealerCorehealer The Apothecary The Dark Side of the MoonRegistered User regular
    edited June 2010
    TKane wrote: »
    Arthil wrote: »
    Gotta have a head-bucket, yeah.

    Hmmmm.... I vote ya grab the bucket Snarl! Be stealthy, embrace the high-pitched whine!

    I second this motion.

    2ItqRJ7.jpgSteam/Origin/PSN: Corehealer / Core's Streamtastical Livestream (Streaming Wildstar Beta later this year).
  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    There will be no buckets.

    Except for the bucket I find in the next set and holy hell is the night vision even more mind-wrecking than ever. The best part is the place I find it. It really is not in a place I would ever expect to find anything, much less a useful helmet.
    Monger wrote: »
    That's because you run around with no flashlight on while falling into holes.
    You don't see anything when you don't have a flashlight on and are falling into holes.
    Turn your flashlight on. Fall into less holes.

    Lies and falsehoods. I can always see fine on my screen. Also, I never fall into holes, I jump into holes. Intentionally. I only ever end up where I mean to go.

    And good to hear that people are enjoying the game. I also had no idea you could actually follow other Stalkers on their artifact hunts. I will definitely have to give it a shot. And the obvious best way to not have people see you at night is to just run around with your light off. Who cares if the only things which will see are the things which don't need light to see anyway?

    ninja-snarl_zps9453c54d.png
  • TKaneTKane Registered User
    edited June 2010
    There will be no buckets.

    Except for the bucket I find in the next set and holy hell is the night vision even more mind-wrecking than ever. The best part is the place I find it. It really is not in a place I would ever expect to find anything, much less a useful helmet.
    Monger wrote: »
    That's because you run around with no flashlight on while falling into holes.
    You don't see anything when you don't have a flashlight on and are falling into holes.
    Turn your flashlight on. Fall into less holes.

    Lies and falsehoods. I can always see fine on my screen. Also, I never fall into holes, I jump into holes. Intentionally. I only ever end up where I mean to go.

    And good to hear that people are enjoying the game. I also had no idea you could actually follow other Stalkers on their artifact hunts. I will definitely have to give it a shot. And the obvious best way to not have people see you at night is to just run around with your light off. Who cares if the only things which will see are the things which don't need light to see anyway?

    Well you have to think of your fans! If we can't see anything, then we'd be better off watching a Doom 3 Let's Play.

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • ShogunShogun Registered User regular
    edited June 2010
    I never go out at night its just too scary and dangerous. I did the same thing in SoC and it served me well.

    steam_sig.png
  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    I know, I know, that's why I put on the flashlight mod. Without the mod, the only thing the flashlight did was give me away at night. With the mod, I can light up things out to at least medium range so everyone can see what I'm shooting.

    In the second part of the last set, there's one spot in particular where I cringe at not realizing how dark the video was going to be. In the video, I'm on top of a train and fire a few shots into what is apparently pitch-black nothing but what is actually a couple of zombies. They weren't even very far away, but the flashlight was completely useless in illuminating them.

    And I don't know if the helmet NVGs will really solve anything. I haven't used them in action yet so I don't know how bad they are, but between the brightness increase and the green-o-vision I might not even be able to see. Just have to find out the hard way.

    ninja-snarl_zps9453c54d.png
  • ogcam777ogcam777 Registered User regular
    edited June 2010
    Shogun wrote: »
    I never go out at night its just too scary and dangerous. I did the same thing in SoC and it served me well.

    This right here.

    Though in Vanilla SoC I didn't have a problem with nighttime stalking. LURK cured me of that, however.

    steam_sig.png
  • TKaneTKane Registered User
    edited June 2010
    I know, I know, that's why I put on the flashlight mod. Without the mod, the only thing the flashlight did was give me away at night. With the mod, I can light up things out to at least medium range so everyone can see what I'm shooting.

    In the second part of the last set, there's one spot in particular where I cringe at not realizing how dark the video was going to be. In the video, I'm on top of a train and fire a few shots into what is apparently pitch-black nothing but what is actually a couple of zombies. They weren't even very far away, but the flashlight was completely useless in illuminating them.

    And I don't know if the helmet NVGs will really solve anything. I haven't used them in action yet so I don't know how bad they are, but between the brightness increase and the green-o-vision I might not even be able to see. Just have to find out the hard way.

    Well in SoC they were two version of NVGs, good and bad. The bad had green-o-vision and was really crappy, but the good was blue and illuminated everything really well. I'm sure there's a minor mod that makes all the NVGs good quality.

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    Bah, I've got things to do. Can't always be waiting around for things to stop being dark. Plus, night is when rain and lightning look really, really incredible and you can find the best monster ambushes.

    And the helmet I found will upgrade past the green-o-vision. I have to head back to the first region anyway so I'll see if I can't get it upgraded there. Hopefully the tools I found for the mechanic back there will let me get the second vision level.

    ninja-snarl_zps9453c54d.png
  • MongerMonger Precocious Bonertoot Dallas, TXRegistered User regular
    edited June 2010
    I only ever end up where I mean to go.
    In that case, never have I met a man with as much dedication to finding the game over screen in such an efficient manner. Let's drink to Ninja Snarl P! He was a good stalker. Almost finds the game over screen as efficiently as I.
    I also had no idea you could actually follow other Stalkers on their artifact hunts.
    There's a lot of nice touches like that. Like how you can tag along with moving groups of stalkers for free fast travel.

    So I'm actually caught up on the LP now.
    Spoiler:

    Night vision in CoP works better than in the other two games. Like, it actually messes with light intake rather than just fruitlessly throwing a gamma filter over the screen. Oh, and you know what doesn't have night vision whine? LURK 1.1. :smug:

  • TKaneTKane Registered User
    edited June 2010
    Monger wrote: »
    Night vision in CoP works better than in the other two games. Like, it actually messes with light intake rather than just fruitlessly throwing a gamma filter over the screen. Oh, and you know what doesn't have night vision whine? LURK 1.1. :smug:

    Zone Reclamation Project has an option to make all NVG good quality AND disable the whine. But I like the whine. I think it's mighty nifty.

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • ShogunShogun Registered User regular
    edited June 2010
    Alright this game is getting good. I got myself a TRS and a nice .45 pistol. Susat scope + silencers. Also found a grenade launcher to go with the TRS. Very ecstatic about that though I have but 2 grenades. Owl doesn't sell grenades but he does restock on the ammo though its pricey.

    Next orders of business are tools and finding more artifacts. I also want to find a better artifact device.

    edit: Ninja I did get some mods including a flashlight mod. How can I make the range of the light further? Its got a good brightness and a large cone but it only works like 8 feet in front of me. The other mods I got were high quality PDA maps that look amazing and the ironsights fix for 4:3 aspect ratios. It seemed like accuracy was a bit off and I was right. Had to aim under everything and it made headshots impossible.

    edit 2: I found the stats I was looking for to modify my light range. I went a bit overboard and I need to fine tune it.

    steam_sig.png
  • MongerMonger Precocious Bonertoot Dallas, TXRegistered User regular
    edited June 2010
    TKane wrote: »
    Monger wrote: »
    Night vision in CoP works better than in the other two games. Like, it actually messes with light intake rather than just fruitlessly throwing a gamma filter over the screen. Oh, and you know what doesn't have night vision whine? LURK 1.1. :smug:

    Zone Reclamation Project has an option to make all NVG good quality AND disable the whine. But I like the whine. I think it's mighty nifty.
    I am trying to pimp my mod of choice here shut up

  • TKaneTKane Registered User
    edited June 2010
    Monger wrote: »
    TKane wrote: »
    Monger wrote: »
    Night vision in CoP works better than in the other two games. Like, it actually messes with light intake rather than just fruitlessly throwing a gamma filter over the screen. Oh, and you know what doesn't have night vision whine? LURK 1.1. :smug:

    Zone Reclamation Project has an option to make all NVG good quality AND disable the whine. But I like the whine. I think it's mighty nifty.
    I am trying to pimp my mod of choice here shut up

    I'm giving them options! You shut up.

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    LURK 1.1 had to remove the annoying NVG sound because, for some insane reason, the previous version had the NVG noise actually audible to enemies. I did my time; LURK was a pretty good mod and probably has improved in a helluva lot of ways with 1.1, but they also decided to remove artifact effects and blowouts (even after they'd already done work to put them back in). It's getting increasingly away from improving the game and further into the territory of how Holden and gang think the game should be. Impressive efforts aside, I really think they're just making an entirely separate game and not a STALKER mod.

    Anyway, set 5 will go up tomorrow and I just recorded set 6 today. You ever heard of these things called chimeras? D:

    That's my chimera face. As opposed to an actual chimera face which would be this: :evil::evil:

    Because somewhere along the line, they went from being big lumbering things with a fairly avoidable lunge to the bastard child of Jackie Chan and a cutlery shop. Good thing it was just one of them and I took it completely by surprise; even then, it ended up being a pretty close call. As in roughly a foot away for the survived encounter.

    ninja-snarl_zps9453c54d.png
  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    More chugging around the Zone on the trail of some stashes spotted by a UAV. Nothing much in them, but they do provide a neat little nod to Strelok from Shadow of Chernobyl. Then some clambering around a building, OH SHIT RATS, the dumbest place ever to leave a stash, heading back to base through the pitch-black night completely unsure of my safety, and solving a super-groovy mystery.

    I'm fairly certain this is the least shooting I've ever done in a set, but it was pretty intense when I was recording it, particularly when I was heading back to base. I'm fairly certain a bloodsucker saw me, but I have no idea if anything was actually around on the entire way back.

    Set 5 - CSI: STALKER

    ninja-snarl_zps9453c54d.png
  • ShogunShogun Registered User regular
    edited June 2010
    Huzzah set 5 cannot wait.

    I've found tools and upgraded my shit. Also found a sniper rifle and a shotty worth carrying. Replaced the .45 pistol because even its high caliber was no match for basic dogs. Hoping the shotgun works out better.

    Anyone know where a Veles detector could be found? I know I get one from completing the bloodsucker missions but I'm scared without grenades for my launcher. The only two grenades I had were used dealing with a big zombie group. Ninja I had the same problem you had with zombies but if you pop them once while they are thrashing they go still.

    I love emissions. I was in the saw mill and I had just found the tools I needed. I wanted to poke around the other buildings and see what I could find. As soon as I hit the ground I get the warning. I run to the nearest shelter and its a crevice in the ground that is probably filled with snorgs. I'm overweight, fairly far from shelter, and have no energy drinks. I barely made it back to the main boat alive. Huffing and puffing, heart actually racing in real life. What a rush.

    steam_sig.png
  • TKaneTKane Registered User
    edited June 2010
    The UAV didn't see the stashes. It found them via their radio beacons. That's how it knew where that stash under the Cement Factory was.

    Also, was anyone else half-expecting to see a US Flag on the tail of that UAV? I woulda thought it immensely WEIRD if there was. I guess if it were a blacker, kinda stealthy looking UAV it woulda made more sense for it to have a US Flag or something.

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    I dunno, I've never even heard of the USA in any of the STALKER games so I immediately assumed it was Ukrainian. They're the only military I know of which actually goes into the Zone. Plus, it wouldn't really take much effort to make a design very similar to US drones just from pictures. Probably should have sent the drones in before a large chopper force, though.

    Also, I'm pretty sure Veles detectors are just father into the game. Clear Sky only had 3-4 detectors and I'm already on the second one so I imagine I'll see them as I get farther.

    ninja-snarl_zps9453c54d.png
  • ShogunShogun Registered User regular
    edited June 2010
    I dunno, I've never even heard of the USA in any of the STALKER games so I immediately assumed it was Ukrainian. They're the only military I know of which actually goes into the Zone. Plus, it wouldn't really take much effort to make a design very similar to US drones just from pictures. Probably should have sent the drones in before a large chopper force, though.

    Also, I'm pretty sure Veles detectors are just father into the game. Clear Sky only had 3-4 detectors and I'm already on the second one so I imagine I'll see them as I get farther.

    I heard you can find one on Noah but I killed him (which was fucking hard btw) and he didn't have one. I know you get one for completing the bloodsucker mission line but I'm too much of a girl to do it. I know where one is in Jupiter but I'm not ready to travel there yet.

    Apparently if you save up 100k rubles you get an achievement and Owl starts selling higher end shit including Veles detectors.

    steam_sig.png
  • CorehealerCorehealer The Apothecary The Dark Side of the MoonRegistered User regular
    edited June 2010
    The cooling tower bit at the beginning, with the cut off radio signals from the lost Stalker group. It was making me recall the bit nearer to the end of your CS LP when you helped get those stalkers out of the bubble anomaly, where they were trapped in a space bubble. They sent radio signals too that were like these.

    So it looks like there's a bubble anomaly at the cooling tower.

    2ItqRJ7.jpgSteam/Origin/PSN: Corehealer / Core's Streamtastical Livestream (Streaming Wildstar Beta later this year).
  • TKaneTKane Registered User
    edited June 2010
    I dunno, I've never even heard of the USA in any of the STALKER games so I immediately assumed it was Ukrainian. They're the only military I know of which actually goes into the Zone. Plus, it wouldn't really take much effort to make a design very similar to US drones just from pictures. Probably should have sent the drones in before a large chopper force, though.

    Also, I'm pretty sure Veles detectors are just father into the game. Clear Sky only had 3-4 detectors and I'm already on the second one so I imagine I'll see them as I get farther.

    I know. Which is why it'd be REALLY weird.

    Also, when you rat out Flint/Magpie to the guys at Zalton, you should see if Carlton will upgrade your new helmet.

    Clicky -> What I'm listening to <- Clicky
    steam_sig.png
  • npc.EXEnpc.EXE Registered User
    edited June 2010
    Speaking of that Bloodsucker quest line:
    Spoiler:

    Say Snarl, any recommendations for mods? Also, where are you getting yours?

  • ShogunShogun Registered User regular
    edited June 2010
    So I went back and killed that Noah guy in the old barge regardless of the fact he didnt have a Veles detector. He has a sweet ass shotty, a PDA you can sell, and he is carrying 2 artifacts called Compass. They are pretty good minus the +4 radiation.

    I presumed these artifacts would be worth a lot as I sell all mine unless they have purely positive benefits. Did this in SoC and it served me very well. However neither Beard nor Owl has any interest in buying the artifacts and I am stymied. It even says in the description the artifact is very rare. Is it because I killed the guy to get them?

    Also more and more stalkers from the boat are becoming zombies. I'll see a crew and think hey safety in numbers and I'll run over to them only to see two or three red dots on the minimap and then the fun starts. Kind of curious why they all started popping up.

    steam_sig.png
  • MuddBuddMuddBudd Registered User regular
    edited June 2010
    Shogun wrote: »
    So I went back and killed that Noah guy in the old barge regardless of the fact he didnt have a Veles detector. He has a sweet ass shotty, a PDA you can sell, and he is carrying 2 artifacts called Compass. They are pretty good minus the +4 radiation.

    I presumed these artifacts would be worth a lot as I sell all mine unless they have purely positive benefits. Did this in SoC and it served me very well. However neither Beard nor Owl has any interest in buying the artifacts and I am stymied. It even says in the description the artifact is very rare. Is it because I killed the guy to get them?

    Also more and more stalkers from the boat are becoming zombies. I'll see a crew and think hey safety in numbers and I'll run over to them only to see two or three red dots on the minimap and then the fun starts. Kind of curious why they all started popping up.

    Hang on to them. You'll need one later. There is another way to get them but killing him works too.

    r2lsig.jpg
  • Ninja Snarl PNinja Snarl P Registered User regular
    edited June 2010
    I've only got the one flashlight mod. It's called "Better Flashlight ++" and is on the STALKER mod database site. The mod actually contains three separate mods, but you can pick which one you want. You can also modify the actual flashlight beam through it so you can tailor it to something you'd like.

    The regular flashlight beam is something like 5 meters (I don't know the exact number but it isn't very far); the mod puts it up to 15 and I put it up to 40. What kind of idiot Stalker puts a nightlight on his helmet instead of an actual flashlight?

    As for that cooling tower business, yeah, I figure I just have to find the right entrance somewhere, be it a portal or just a door to some underground accesses. I spent like twenty minutes scouring that place and found nothing; it'd better not just be a huge tease you can't do anything about.

    ninja-snarl_zps9453c54d.png
  • MuddBuddMuddBudd Registered User regular
    edited June 2010
    I've only got the one flashlight mod. It's called "Better Flashlight ++" and is on the STALKER mod database site. The mod actually contains three separate mods, but you can pick which one you want. You can also modify the actual flashlight beam through it so you can tailor it to something you'd like.

    The regular flashlight beam is something like 5 meters (I don't know the exact number but it isn't very far); the mod puts it up to 15 and I put it up to 40. What kind of idiot Stalker puts a nightlight on his helmet instead of an actual flashlight?

    As for that cooling tower business, yeah, I figure I just have to find the right entrance somewhere, be it a portal or just a door to some underground accesses. I spent like twenty minutes scouring that place and found nothing; it'd better not just be a huge tease you can't do anything about.

    Someone will send you back there later.

    r2lsig.jpg
Sign In or Register to comment.