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MDK2 coming to Wii and an HD remake to PC! Get your toasters ready!
The Wii release will be a download only and should be landing some time before the end of the year. No word on if it is the Dreamcast or PS2 version of the game. The PC release, which is also download only through Beamdog's digital distribution program, doesn't have a release window yet, but it will be an HD version of the game called MDK2 HD.
MDK2 is the proudest accomplishment in video games I have. And I've never beaten it. Ive just gotten to level 9 or something.
It was (and may still be) up there with Ninja Gaiden as the HARDEST game I've ever played. In a nutshell (again, I'll flesh this out later), you rotated through 3 totally awesome charecters - the insanely cool sniping/ribbon suit wearing janitor Kurt, the six armed, six weapon at a time, cigar smoking dog android Max, or the loveable crazy mad scientist Doc. And you shoot at awesome and hilarious space aliens.
And the soundtrack is honestly my favorite video game soundtrack of all time.
If this thing has Wii pointer controls for Kurt's levels, its going to be EASIER, but SO AWESOME.
I still have it for the Dreamcast too. I may have to get home and boot this sucker up...
mxmarks on
XBL: MXrox - PSN: mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
MDK 2 has been on PC for almost 10 years, you can buy it on steam right now for $5 and have been able to for some time. Might want to add a "remake" to the title somewhere.
MDK 2 has been on PC for almost 10 years, you can buy it on steam right now for $5 and have been able to for some time. Might want to add a "remake" to the title somewhere.
Fixed. Thanks!
XBL: MXrox - PSN: mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
I'll be honest--I don't know what you're talking about difficulty-wise--unless you were playing it on Insane. That's rough, but on PC, with quick-saves (yes, it was released on PC before) it's much easier. You should definitely take the time to go back and finish this one up. I agree that this is one of the best, most underrated games out there. Also, the soundtrack is gold. Wish I could find it somewhere.
One of my favorite moments:
Spoiler:
When you're playing as the Doctor and events lead to you accidentally blowing open the airlock, which begins sucking you toward space. Then you have about twenty seconds to figure out how to combine some of the items in your inventory to make him space worthy. I think it's a fishbowl, plus duct tape, plus magnets that he puts on his feet did the trick. God I love this game--flaws and all.
The dialogue in this game is so fricking witty, too. Subtlety... something not often found in the writing of modern video games.
"Computer: Minecrawler detected in zone 8675309"
"Doctor: Good gravy, that's Edmonton!"
or
--Communications get jammed between the Doctor and Kurt--
"Max: Doc, we're not gettin' thru to him!"
"Doc: Nonsense, my dear boy... Kurt has always been quite reasonable!"
Any word on how this new PC version is going to be different from the last one?
The sound of eight hooves reaches his ears, comes from the heavenly light, two wolves howls fills his heart with fear, and he sees two ravens fly. Down from the sky a warlord rides, like fire his one eye glows, and just before the preacher dies he knows his god is false.
I'll be honest--I don't know what you're talking about difficulty-wise--unless you were playing it on Insane. That's rough, but on PC, with quick-saves (yes, it was released on PC before) it's much easier. You should definitely take the time to go back and finish this one up. I agree that this is one of the best, most underrated games out there. Also, the soundtrack is gold. Wish I could find it somewhere.
I never played it on PC, but a lot of places (websites, magazines back in the day, ect) have pegged it as the hardest Dreamcast game made - this was prior to Ikaruga though.
The 16 year old me totally agrees. I haven't tried it since then though, but I remember loving the shit out of it and bragging that I was way farther into it than any of my friends ever got.
XBL: MXrox - PSN: mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
There is a basic dodge you work out for most enemies that involves figure-eight-strafing and jumps that tends to deal with most incoming projectiles, even the homing ones from those fat jerks with the staff.
Once you've got that down, it just becomes a matter of being smart about your plan of attack.
I always liked how the different characters had totally different approaches to levels. Max really is a powerhouse, Kurt is deadly at range and has useful items for dealing with different situations, and the Doctor forces you to think about how things can be combined to make other stuff.
Also: Atomic Toaster = win. Your various kinds of ammo consist of different types of bread. How is that not amazing?
When I first played through it, I remember almost being frightened out of my mind by the sheer size of the surroundings.
(Yes, I never play space flight simulators. How'd you guess?)
The third level with Kurt, where you ascend the giant tower via jet pack that looks like a nuclear power plant's venting silo-thing? Yeah, that was amazing. The music was tits there, too.
GrimthwackerRydia Swimsuit EditionSunny Fort Myers, FLRegistered Userregular
SWEEEEEEET! I loved the hell out of this game; leave it to Bioware to out-Shiny Shiny with their own twisted take on their characters. Hopefully the controls will be a lot smoother this time around; I certainly wouldn't mind dropping the extra cash on this. The dialogue was hilarious, especially at the end of this vid: Hello Earth, who's your daddy?
A giant UGH from me, as yet another game is apparently just TOO DIFFICULT for today's "I should win all the time with little challenge" audience:
That fleshy slapping sound you just heard was the massive, simultaneous facepalm of cantankerous old gamers the world over. In an interview with Big Download, BioWare co-founder Trent Oster -- now head of IdeaSpark Labs, which is developing MDK 2 HD -- revealed that his company plans to do some "some tuning" to the notoriously difficult game.
Oster noted that he actually "snapped the Dreamcast controller, popping the VMU across the room" while playing the original game, concluding that "some tuning will be in our to-do list." On behalf of the curmudgeonly gamers with fond memories of MDK 2, we can only hope that the newly adjusted difficulty will be optional.
The original MDK has been unfairly forgotten. Can't we get both?
The first one was one of the more impressive games I remember playing on the PS1. The setting and sense of hugeness they conveyed on that archaic engine still impresses me to this day.
Posts
Fixed. Thanks!
My Backloggery PSN: Bigisy24
One of my favorite moments:
The dialogue in this game is so fricking witty, too. Subtlety... something not often found in the writing of modern video games.
"Computer: Minecrawler detected in zone 8675309"
"Doctor: Good gravy, that's Edmonton!"
or
--Communications get jammed between the Doctor and Kurt--
"Max: Doc, we're not gettin' thru to him!"
"Doc: Nonsense, my dear boy... Kurt has always been quite reasonable!"
Any word on how this new PC version is going to be different from the last one?
Steam Id: Jager2
I'm a go fix that!
ALso, the grunts were fantastic. There is one part in the first game were they start dancing.
My Backloggery PSN: Bigisy24
The humor in it was brilliant.
EDIT: And oh man, Steam has the both of 'em for five bucks each, seven-fifty if you get the combo pack. Oh, the temptation.
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When I first played through it, I remember almost being frightened out of my mind by the sheer size of the surroundings.
(Yes, I never play space flight simulators. How'd you guess?)
I never played it on PC, but a lot of places (websites, magazines back in the day, ect) have pegged it as the hardest Dreamcast game made - this was prior to Ikaruga though.
The 16 year old me totally agrees. I haven't tried it since then though, but I remember loving the shit out of it and bragging that I was way farther into it than any of my friends ever got.
Once you've got that down, it just becomes a matter of being smart about your plan of attack.
I always liked how the different characters had totally different approaches to levels. Max really is a powerhouse, Kurt is deadly at range and has useful items for dealing with different situations, and the Doctor forces you to think about how things can be combined to make other stuff.
Also: Atomic Toaster = win. Your various kinds of ammo consist of different types of bread. How is that not amazing?
Steam Id: Jager2
The third level with Kurt, where you ascend the giant tower via jet pack that looks like a nuclear power plant's venting silo-thing? Yeah, that was amazing. The music was tits there, too.
Steam Id: Jager2
Hello Earth, who's your daddy?
Max: "Doc, we've gotta get over there and help him!"
Doc: "No, you've got to go help him. Now go straddle a torpedo while I figure out how to aim! Haha, I love surplus!"
Steam Id: Jager2
Source: http://www.joystiq.com/2010/06/29/ideaspark-tuning-difficulty-of-mdk2-hd/
The first one was one of the more impressive games I remember playing on the PS1. The setting and sense of hugeness they conveyed on that archaic engine still impresses me to this day.
Steam Id: Jager2