Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[DnD 4e PBP] God is dead. (Lorrum (un)Death March!)

1356753

Posts

  • RiusRius Registered User regular
    edited June 2010
    Cyros wrote: »
    I see the name Gregor and I can't help but think Gregor Clegane, the Mountain That Rides.

    Gregor and Sandor would be a neat pair of characters to submit to some game. A pair of Fighters?

    Rius on
  • CyrosCyros Registered User regular
    edited June 2010
    Rius wrote: »

    Gregor and Sandor would be a neat pair of characters to submit to some game. A pair of Fighters?

    Would be awesome to RP out the animosity between those two.

    Cyros on
  • ironzergironzerg Registered User regular
    edited June 2010
    Keep in mind a few things with the Paladin/Warlock builds:

    1) Marks don't stack. Hence either your or the defender can have something marked. Overwriting each others marks could possibly have some very bad consequences, especially for defenders who's key defense abilities proc off their marks.

    2) Range attacks are subject to AoO's. If you're planning on being in the middle of the melee, your may be subjecting yourself to a lot of extra beat down if you're trying to use your main warlock powers.

    3) Marking is a minor action. Cursing is a minor action.

    4) Playing a hybrid means you have to split your powers equally between the two classes. When you start getting 2 encounters and 2 dailies, etc, you're going to have to take Paladin powers, which may severely gimp your damage output, versus a warlock tossing out pure warlock love.

    If you're trying to be mostly a striker, you're probably much better of going straight Warlock. Looking at most cases, you're almost always going to be doing less damage per round, especially in fights against single targets than a pure striker class. If you want to keep the concept, but be more of a pure striker, the Avenger class has a great mix of melee with some range powers, as well as a lot of neat tricks to entice creatures to hit or run, plus they carrying a lot of survivability, without sacrificing the damage output of pure striker.

    ironzerg on
    nVyomi1.png
    Proud member of Unrepentant Gaming! Pantless gaming at its finest.
    Check us out in Neverwinter.

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited June 2010
    Thanks for the input, ironzerg. :)

    1) I understand that marks can be overwritten, and you need to be aware of it. My RL/maptools group has two defenders, a Warden and a Paladin. The Warden's the main tank, the Paladin's mainly strikerish (she does crazy damage) and off-tanks anything that goes for the squishies, so I have a little experience.

    2) Yep, the idea to keep putting Dire Radiance on enemies would include a shift away. If I can't, she's got a big AoE push in a close burst, and Enfeebling Strike as an at-will, which helps the defendery portion.

    3) That's one of the biggest problems. Thing is, both curse and Divine Challenge are persistent, as long as I continue to engage the marked target. I can engage at range with Dire Radiance, or by ending next to them, so my minor'd be free to spread the curses around.

    4) Got that covered, too. My plan at level 3 is to pick up Righteous Smite for temp HP all round, or to retrain Arms of Hadar for Dazzling Flare, and pick up either Delban's Deadly Attention, Frigid Darkness, or Hands of Ihbar, if Arms of Hadar was proving too deadly to the rest of my party to use.

    The point with this character though, is the concept above everything else. The gods are dead, she believes truly in her heart that these otherworldly creatures that have contacted her are indeed the gods returning to the world, but she's being misled. She's taken up sword, shield and armor to act as their champion, but all her power comes from the stars themselves. She is, to all observers, a paladin of the gods returned - that's the concept behind her. It wouldn't really work as a pure Warlock or Avenger. (Though Warlock and Avenger are my outright favorite strikers, I think.)

    Anyhow, going to submit a Rogue idea tomorrow. That'll be a pure striker through and through. :)

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • AegisAegis Not Quite TorontoRegistered User regular
    edited June 2010
    2nd and last application (and I actually found a picture for it in less than 20 hours like the stupid drow pic took):

    Thurr'n Skycrasher, Dragonborn Barbarian

    Dragonborn013.jpg

    Background:
    The plains felt free, a vista to run unburdened across vast leagues with the wind at one's back. Their tribe had roamed across the plains for countless years with the endless desert greeting them to the east and the towering heights of the mountains to provide them shelter far to the west. Life tended to be a simple mix of hunting amongst the wildlife and smaller races (typically halflings) that also called the plains home, protecting the herd from more menacing threats of predators, and the slow work of moving the tribe itself every week or two to a new hunting ground. Thurr'n was an average drake child growing up, taught much like any other male member the arts of physical handicap and how to embrace his heritage. As he grew he began to hunt and fight with a fury that made the rest of his kin proud of his blossoming into a respected example of the more fearsome ancestors of their lineage.

    Yet there would always come a time when Thurr'n knew that he would have to leave his people to achieve his passage into adulthood, a tradition that was a part of his small collective for about as long as they even existed amongst the plains. Rather than venture into the desert to join the nomads or even serve as a vassal to one of their ancestral flying blue kin (implicit in the risk of being eaten as food), Thurr'n's interests turned more towards the west. Every so often the tribe would pass by the borders of a large forest where a road connected the plains with more distant, civilized kingdoms. Trade sometimes brought together adventurers and other folk to the tribe and when the time came for Thurr'n's choosing he opted to join a roaming band of mercenaries, offering his considerable bulk and martial prowess in exchange for travel, food, and pay. Since that day he's been moving about the lands, still in search of that one true defining moment that would mark his transition into a True Drake.

    Personality:
    Thurr'n is not a particularly bright individual and his conversation can tend to reflect this. Curiousity is immediately evident, an inherited feature of the gold-hoarding ancestral kin that his race is born from, though combined with his unrefined nature this can tend to be confused for childlike wonder. He is personable enough, if abrupt, but he will not turn down assistance or company, tending towards deferrence to whatever the 'herd' desires out of his upbringing guiding him to respect the needs of the collective good. In battle you could swear he is a genuis strategist, however, as his skill at hunting and killing turns Thurr'n into an efficient killing machine. With little concern for his own health, this dragonborn will throw himself into the middle of groups of enemies, picking out the strongest for the brunt of his attacks while always seeming to manage to kill everyone around him at times as if they were just an afterthought. Companions of his have also cautioned any future travellers deciding to partner with Thurr'n to invest in earplugs, as this particular barbarian is incredibly...loud while smashing people with his hammer.

    Aegis on
    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +4/1d8+2 | Spell +4/DC 12
  • ironzergironzerg Registered User regular
    edited June 2010
    I just read your character bio, and what you were trying to do mechanically, and it screamed "Avenger!" to me.

    Particularly:
    Though Lyssa is a hybrid Defender, she's not going to be doing a great deal of Defending - it's more of a flavour thing than anything else. She's more of a Striker with decent armour and a shield. After all, that's what the Champions of the Gods were like in all the fairy tales she ever read.

    I don't see any reason why if these "voices" are giving you access to paladin powers, the same couldn't be worked out for Avengers. After all, Avengers don't have to worship a god. In fact, I think my Divine Power book actually has some verbiage about Avengers who follow concepts or ideals, which is perfect for your idea with "The Stars".

    Plus, the mix of powers works really, really well conceptually with what you're trying to do with the hybrid, with virtually none of the disadvantages. Might be worth a look at while you're working up on the rogue.

    Otherwise, I'll shut up. Sincerely trying to be helpful here. I'm 100% with you on concept over mechanics, so I just wanted to point out there may be a more effective archetype for your concept 8-)

    ironzerg on
    nVyomi1.png
    Proud member of Unrepentant Gaming! Pantless gaming at its finest.
    Check us out in Neverwinter.

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited June 2010
    Well, as one of the avenues I wanted to explore was the slow corruption of a noble ideal due to the powers being granted by beings from beyond the stars doing their thing... Warlock powers and flavour fit more than Avenger, I feel. Avengers are more direct and brutal, while Lyssa's meant to be a little more indirect, and the extra tanking ability, I feel, works best with the 'protector of the faith' concept.

    Plus, plate armour and shield... Something more noble about platemail, sword and shield, as opposed to a manic zealot in a robe with a massive two-hander. :D Anyhow, this is straying dangerously off-topic, so we can continue to discuss things in PM if you want.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • licwidcakelicwidcake Registered User regular
    edited July 2010
    For your consideration:

    Berten Broadcloak, dwarf repeating crossbow ranger and guerrilla fighter
    http://4e.orokos.com/sheets/2106

    Background:
    Bertan was born to a dwarf stronghold shortly after the Gods deserted the mortal world. As soon as he was of age, he joined in the defense of his home and became a specialist at guerrilla tactics, hit and run attacks, and tunnel ambushes. He fought very bravely and honorably but eventually even the dwarves had to retreat. Berten drifted around, helping fight and teaching others to fight where he could. Eventually he heard about an archmage in Dalequan calling for volunteers for a push against the darkness and headed there to lend his expertice.

    Mannerism and Personality:
    Bertan has been fighting all his life. He is deadly serious in combat and shows no mercy to any of his enemies. Out of combat, Bertan is surprisingly cheerful. He believes you need to keep a good outlook on life and find your happiness where you can. For him, it is often in a tavern amongst a large pile of empty flagens, enjoying some downtime with his comrades in arms.

    Icon:
    Harsk-DwarfIconic_360.jpeg

    As for me, I'm in 1 pbp and follow several other on the boards cause they are interesting. I have DM'd 1 full session and several mini adventures with my friends and played as character about as much.

    licwidcake on
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited July 2010
    Revamped my build a bit. Fingers crossed.

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • AegisAegis Not Quite TorontoRegistered User regular
    edited July 2010
    Huh that's weird. Orokos seems to be adding both incendary dagger properties to your fire at-will power damage, adventfalls. I would have thought only one applies since the spells are only going through one implement?

    Edit: Hmm, apparently there is a rules clarification question pertaining to exactly this point about dual-wielding implements, neat. You're still missing 1 feat though since Expertise should be a free feat.

    Aegis on
    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +4/1d8+2 | Spell +4/DC 12
  • PinfeldorfPinfeldorf Businessman Business FactoryRegistered User regular
    edited July 2010
    I present Roquon Slatevein for submission. I wanted to be specific with a clan name for his history, but figured that might be mildly stepping on your toes, so you may feel free to choose, or give me permission to name them myself, if you prefer. Also, I am super bad at using any sort of picture editing software with which I could have cropped off one of his horns, but oh well.

    Also, he throws a fucking Execution Axe at motherfuckers, which is awesome as shit.

    Pinfeldorf on
  • deadonthestreetdeadonthestreet Registered User regular
    edited July 2010
    Dalequan may be better than the rest of the known world, but it's no utopia. There isn't a ton of land to farm, or a ton of forests to hunt, so food isn't as plentiful as it should be. There is very little trade with the outside, so materials are often scarce. There is not enough work for everyone, and crime is a problem, especially in the more urban areas. The King's guards and mages have enough trouble keeping the boarders of the nation and do not have sufficient time or manpower to properly police the country. And for that, no one blames them, or the King, because they are aware of the terrible state of the world.

    But sometimes, someone will need something looked into that the Guard simply can't. A business deal gone wrong, a missing person, a theft of valuable goods, or something more sinister. Private investigators have popped up around Dalequan for just these kinds of situations. They have formed the beginnings of a network, whereby they can work together, share information, and direct clients to investigators that are better suited for their particular problem. It is not a perfect network, and not everyone in it can be trusted, but it is a start. These investigators have the blessing of the King, and at times he or the Guard even employ one of them when manpower is especially short.

    Iados is one of these investigators, and he must be good at it, as he caught the eye of the King for this secret and most important mission.

    As a Tiefling, he occupies a unique position in this world. Some people hate and mistrust his kind, blaming them for the disappearance of the gods. Others see no connection between the two. While the official government position is that Tieflings are to be treated as any other race, he was refused admittance to the Archmage's academy, and he believe his race may have to do with it. Rather than pursuing another means of learning arcane magic, he turned his considerable natural talents inwards, cultivating his psionic talent, and tailoring it to his chosen profession of investigator.

    Note: I am not going to hold on to the stupid overpowered first level powers for the entire game so don't worry about me cheesing/spamming Mind Thrust or whatever every round.

    e: I've played in a few PBP's, and in a few real life games (one currently ongoing). I am going to try to start running a real life game soon.

    deadonthestreet on
  • Abysmal LynxAbysmal Lynx Registered User
    edited July 2010
    Okay, here's another character. It's a Revenant|Tiefling Wizard|Warlock. One question; do you mind if I start out proficient with Tomes? I can remake him to focus on wands if you want.

    Character Sheet:
    Armaros Level 1 Revenant Tiefling, Wizard|Warlock
    Build: Summoning Wizard... kind of.
    Cantrips
    Warlock's Curse (Hybrid)
    Infernal Pact (Hybrid)
    Background: Criminal +2 Thievery

    Str 8 Con 16 Dex 131 Int 18 Wis 10 Cha 10

    AC: 15 Fort: 13 Reflex: 14 Will: 12
    HP: 27 Surges: 9 Surge Value: 6

    TRAINED SKILLS
    Arcana +9, Intimidate +7, Thievery +9
    UNTRAINED SKILLS
    Acrobatics +1, Bluff, Diplomacy, Dungeoneering, Heal, History +4, Insight, Nature, Perception, Religion +4, Stealth +1, Streetwise, Thievery +8

    FEATS
    Bonus Feat: Versatile Expertise (Dagger|Tome)
    Level 1: Tiefling Soul

    POWERS
    Wizard at-will 1: Winged Horde
    Warlock at-will 1: Hellish Rebuke
    Racial encounter: Dark Reaping
    Racial encounter: Hellish Rebuke
    Warlock encounter 1: Diabolic Grasp
    daily 1: Summon Dretch

    ITEMS
    Trail Rations (10 Days), Waterskin, Backpack, Thieves' Tools, Tent, +1 Magic Tome, +1 Robe of Eyes, Burglar's Gloves, Ritual Book, 72 GP.

    Background:
    Armaros was always fascinated by magic ever since he was a child. Unfortunately for him, his parents where very poor, and wizardry is ultimately a rich mans profession; however, this would not stop Armaros from studying it. Armaros was never very stealthy, but he found he was good with his hands and no one ever noticed when he stole their purses or picked their locks until he was long gone. Armaros was eventually able to get a hold of a few books on magic and from their he began the long road to wizardom.

    In time, Armaros became a very powerful magic-user, especially when it came to summoning. This was all taken away from him one day when an experiment went terribly wrong. Armaros' sanctum burnt down, and with it all of his works. Although Armaros was resistant to fire, he had no protection from several tons of stone from raining down on him. Desperate to keep on living, Armaros summoned a servant of Orcus and made a deal. The demon took what little life Armaros had left in him and brought him back as a revenant. Greatly weakened by the deal he made, Armaros has spent the last few months wandering the world in the hopes of rekindling his life, and with it, his power.

    Armaros is tall and gaunt, with jet black hair, ash white skin, and blood red eyes. Although a shadow of his former self, Armaros has not lost his arrogance or his drive. Even though he styles himself as a Dark Lord of Magic, he is not cruel and has a soft spot for children and the poor.

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited July 2010
    Re-revamped with missing feat. Thanks Aegis.

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • hippofanthippofant NINJA! Registered User regular
    edited July 2010
    Okay, here's another character. It's a Revenant|Tiefling Wizard|Warlock. One question; do you mind if I start out proficient with Tomes? I can remake him to focus on wands if you want.

    Uh... say what? Don't Hybrid Warlock/Wizards get Tome proficiency by default? I ... can't mind it any more than I mind the class combo...

    hippofant on
  • Abysmal LynxAbysmal Lynx Registered User
    edited July 2010
    You really think they would, wouldn't you.

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • hippofanthippofant NINJA! Registered User regular
    edited July 2010
    You really think they would, wouldn't you.

    ??? My CB says they do. PHB3 Hybrid rules:
    Implements: You can wield the implements of both classes. and you can use implement powers from either class (and from those classes' paragon paths) through the implements of either class. For example,
    a cleric/warlock can use Implement powers from either class through holy symbols, rods, and wands.

    hippofant on
  • Abysmal LynxAbysmal Lynx Registered User
    edited July 2010
    Oh, cool. when I was looking at the Wizard Hybrid class, it didn't have tomes on it's list, but I guess it was an oversight or something.

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • bratrbratr Registered User
    edited July 2010
    bratr wrote: »
    I see your divine powers and raise you Mikal the Human Wizard

    He uses fire and doesn't get the Burning Blizzard Feat cause I want Flaming sphere. A level 3 wand would be really nice too :winky:

    Background to come its late right now.

    Here's the long overdue Background: I really like this character actually. Despite initally jsut saying, hey lets make an arcane controller, He has taken on a life of his own, as is neccassary.

    Mikal is a wizard of the Alabaster Tower. The name used to represent the purity and unity of the tower. Now it just meant the tower was slightly white. Inside its walls constant turmoil raged. When the gods disapeared the wizards were split. Many who studied religion as much as arcana locked themselves in one floor of the tower, trying to atone for the sins of the world and bring back gods. The other wizards are pretty sure that floor contains only the dead, yet just in case a magic spell bipasses that floor when taking the stairs.

    The current state is one of multiple factions fighting for control of the tower, mainly beuracracy. In a rare moment of clarity however the tower appointed Mikal, a newly fully trained wizard, to go into the world to:

    1) Assess the situation outside
    2) Make sure the gods are really gone and not just really quiet (he's not sure what that means exactly but decided not to ask)
    3) Bring back information on location of religious relics
    if the gods are just being really quite, then he is to
    1) Report back
    2) Find the gods
    3) Confront them. <- ok this one again, he knows is insane.

    And so Mikal has set out, travelling city to city. Defending himself from the chaos with equally chaotic fire magic.

    Status:
    Full level Wizard of the Alabaster Tower, Flame Wizard, Unseated, Faction: Undecided

    Description:
    Wears blue robes with red trimming and carries a red wand, his "death stick". He has black uncombed hair and a short trimmed anchor beard.

    Personality:
    While he can be strong willed he chooses not to be. He lets others lead and goes with the flow till he believes it is neccasary to force his case, in which case his intelect, will, and arcana skill usually make a strong case.
    He is quite easy going. He knows he isn't very strong and so he doesn't handle confrontation well, avoiding it for the most part if he can.

    bratr on
  • ironzergironzerg Registered User regular
    edited July 2010
    Oh, cool. when I was looking at the Wizard Hybrid class, it didn't have tomes on it's list, but I guess it was an oversight or something.

    A tome is a superior implement, meaning you have to take "Superior Implement Training" feat to be able to use one.

    It's the same as a cleric or warlock's superior implement, or even analogous to a barbarian or avenger taking "Superior Weapon Training" to use a full-blade or execution axe.

    ironzerg on
    nVyomi1.png
    Proud member of Unrepentant Gaming! Pantless gaming at its finest.
    Check us out in Neverwinter.

  • Abysmal LynxAbysmal Lynx Registered User
    edited July 2010
    Makes sense. If that character gets selected I know what his next feat is!

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited July 2010
    Kinda light on Leaders and Controllers, but plenty of everything else. Maybe I should submit one of those classes as a second, rather than another Striker.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • WoogityWoogity Registered User
    edited July 2010
    ironzerg your post on hybrid pallylocks was kind of what i was trying to get at, thanks for putting that in less awkward wording, my next app is a Brawler/Runepriest, and as someone who primarily plays defenders, im terrified of a striker being able to override my mark.

    Woogity on
    Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will

    Henry Teach, human cutthroat

    the game assassino_O
  • RiusRius Registered User regular
    edited July 2010
    ironzerg wrote: »
    Oh, cool. when I was looking at the Wizard Hybrid class, it didn't have tomes on it's list, but I guess it was an oversight or something.

    A tome is a superior implement, meaning you have to take "Superior Implement Training" feat to be able to use one.

    It's the same as a cleric or warlock's superior implement, or even analogous to a barbarian or avenger taking "Superior Weapon Training" to use a full-blade or execution axe.

    This is all sorts of wrong.

    Tomes are a type of normal implement that ordinary Wizards can choose to use from level one, without a feat, just like wands, staves and orbs.

    Superior Implements are upgraded versions of normal implements that provide additional benefits if you have spent the feat to be able to use them. For example, an Accurate Staff gives a +1 to all attacks made with it.

    I can't check the compendium right now, but it seems to me that hybrid wizards should have Tomes on their implement list. If they don't, that seems very dumb, but the feat you need is Arcane Implement Proficiency.

    Rius on
  • WoogityWoogity Registered User
    edited July 2010
    Regdar of TensaHuman Hybrid Fighter/Runepriest this is a defender submission btw

    Background
    Most folks who see Regdar slunking through the streets these days turn their noses up at the dirty hoveling loony, pacing about and holding conversations with himself, but the man that stands before them was not always so. Regdar was once a captain of the guard in Tensa, a city to the west of Dalequan. During one of the post quieting power shifts a wounded angel of fire descended to the town, suffering from near mortal wounds. In time the healers of the town managed to nurse the fallen angel back to health. Out of gratitude this angel going by the name of Illios became the patron and protector of the town. Regdar was only a boy when Illios crashed blazing from the heavens, and in his youth aspired to one day serve the blazing patron of the town in defense of the townsfolk. After 30 years of service Regdar accomplished his dream, though his role as Captain of Tensa was short lived.

    The undead horde who had originally wounded Illios so gravely was spreading eastward, and Tensa was in their path. With no knowledge of other settlements the townsfolk under direction of Illios prepared for her defense. For 3 days and 3 nights the people boldly defended the town with their blazing champion at their lead. However, the horde's number was beyond reckoning, and eventually fatigue took its toll against the living. On the fourth day Illios fell in battle, and the defenses of Tensa crumbled. in the moments after the fall Regdar witnessed the sort of malice and carnage that few men could withstand. In the moments before his sanity cracked, he retrieved a handful of the blazing feathers from the wings of Illios and fled. The feathers which would burn the flesh of a normal mortal were sealed in a reliquary attached to Regdar's hammer.

    For years after the fall of Tensa Regdar wandered eastward, attempting to stay ahead of the horde, and killing its scouts when he could. when finally he reached the civilization of Dalequan his mind was so broken by the horrors he had witnessed that normal conversation was beyond his reckoning, and he preferred to simply talk with the feathers of his mentor and friend still blazing within his hammer.


    Appearance and Personality

    mtg_17.jpg
    i like this guys head not really good for a full character, but would defiantly be good for his token.

    dirty unshaven and haunched over. Stockily built for a human were he not verging on 6 foot tall when at full height he could easily be confused for a dwarf. he still wears the armor he once wore in service to Tensa, though his scale armor is worn and rusted, missing many of its armor plates. His left hand which he used to grasp the feathers of Illios as his body was torn asunder by the undead, is heavily burned, having never received proper treatment he wraps it to this day in bandages, and wears a spiked gauntlet for protection in its tender state. His Warhammer, the Reliquary of Illios is always clutched close to his chest and rarely is he not on guard, or sneaking glances over his shoulder.



    Paranoid as they come Regdar's sanity was cracked, but not destroyed by the horrors he witnessed at the fall of Tensa. His voice often fluctuates from low mumbles to yelling at the top of his lungs, and it is fairly common for him to break into post traumatic flashbacks mid sentence before finishing out his thought. The people of Dalequan know him only as a hermetic loon, and those who know of his combat prowess and of the power contained within his Reliquary are few and far between. Regdar's goals are simple attempt to find a way to resurrect Illios whatever the cost, and destroy the undead wherever they walk, fly , swim, or crawl.




    please check out this build im pretty proud of it :D

    Woogity on
    Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will

    Henry Teach, human cutthroat

    the game assassino_O
  • ironzergironzerg Registered User regular
    edited July 2010
    Rius wrote: »
    ironzerg wrote: »
    Oh, cool. when I was looking at the Wizard Hybrid class, it didn't have tomes on it's list, but I guess it was an oversight or something.

    A tome is a superior implement, meaning you have to take "Superior Implement Training" feat to be able to use one.

    It's the same as a cleric or warlock's superior implement, or even analogous to a barbarian or avenger taking "Superior Weapon Training" to use a full-blade or execution axe.

    This is all sorts of wrong.

    Tomes are a type of normal implement that ordinary Wizards can choose to use from level one, without a feat, just like wands, staves and orbs.

    Superior Implements are upgraded versions of normal implements that provide additional benefits if you have spent the feat to be able to use them. For example, an Accurate Staff gives a +1 to all attacks made with it.

    I can't check the compendium right now, but it seems to me that hybrid wizards should have Tomes on their implement list. If they don't, that seems very dumb, but the feat you need is Arcane Implement Proficiency.

    Sorry for the confusion. I was looking at the PHB. It looks like Tomes were added in the Arcane Powers handbook, which was added to the proficiency list for Wizards.

    So yes, you do have proficiency with the "tome" implement as a hybrid class.

    However, if you wish to use a superior version which has additional benefits, then you'll need the feat.

    Thanks for the clarification. I love how the extra books start to make things all kinds of interesting :winky:

    ironzerg on
    nVyomi1.png
    Proud member of Unrepentant Gaming! Pantless gaming at its finest.
    Check us out in Neverwinter.

  • DarkPrimusDarkPrimus What a bright time, it's the Prime time... Registered User regular
    edited July 2010
    Another character, since there aren't many Leaders submitted.

    Qartiss, Half-Elf Ardent/Bard Hybrid

    Background:
    As the world began to fall into ruin, many turned to the underground Dwarven fortress-mines for protection. Indeed, where so many surface kingdoms have been destroyed, a great number of Dwarven strongholds have weathered these hard times. At a young age, Qartiss was selected along with a number of other children as part of the tithe that the patron races paid to their Dwarven hosts. These children were honed physically and mentally to unlock any psionic potential they held, and those who showed the proper signs were given instruction in the arcane arts.

    After almost a decade of training, Qartiss was sent out into the world, as part of a secret order devoted to discovering, infiltrating, and destroying governments and organizations who use the false hope of divine guidance to subjugate others. After several such missions, Qartiss has found himself traveling with odd company. He stands beside them in battle and fights injustice with them, but secretly, he also watches his companions, for they may also be part of the greater problem.

    Appearance:
    Qartiss' hair is dark brown and kept in short ponytail, a common style. His eyes are pale blue and are easy to read... or so he'd lead you to believe. He is fit, but not overly-so; with some loose-fitting robes, he can pass for a scholar or peasant, though he prefers not having to hide his greatsword. His face still shows signs of youth, though he has several scars on his face that he casually dismisses as "the markings of a well-seasoned traveler".

    DarkPrimus on
    jesuprime.png
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • CyrosCyros Registered User regular
    edited July 2010
    So you're like a hybrid master?

    Cyros on
  • hippofanthippofant NINJA! Registered User regular
    edited July 2010
    ... I could run this with an all hybrid party... Hmm :P

    hippofant on
  • 3clipse3clipse I will build a labyrinth to house the cheese Labyrinths are awesome!Registered User regular
    edited July 2010
    hippofant wrote: »
    ... I could run this with an all hybrid party... Hmm :P

    People certainly seem to be excited about them.

    3clipse on
    XBL: R3clipse
    Steam: BIRD BIRD KILL IT
    Battle.net: Eclipse#1200
  • DarkPrimusDarkPrimus What a bright time, it's the Prime time... Registered User regular
    edited July 2010
    Cyros wrote: »
    So you're like a hybrid master?

    If by "hybrid master" you mean I have mastered the art of making hybrid characters, then yes.

    DarkPrimus on
    jesuprime.png
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • AegisAegis Not Quite TorontoRegistered User regular
    edited July 2010
    hippofant wrote: »
    ... I could run this with an all hybrid party... Hmm :P

    2 Paladins, 3 Warlocks, a Wizard, Fighter, & Runepriest!

    Aegis on
    Currently DMing: None right now! :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +4/1d8+2 | Spell +4/DC 12
  • bratrbratr Registered User
    edited July 2010
    hippofant wrote: »
    ... I could run this with an all hybrid party... Hmm :P

    I disagree purely on the basis that it removes me from the running.

    Although it would certainly be an interesting game.

    bratr on
  • DarkPrimusDarkPrimus What a bright time, it's the Prime time... Registered User regular
    edited July 2010
    Hey, I submitted a Leader/Leader hybrid, which means he's all leader.

    DarkPrimus on
    jesuprime.png
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • bratrbratr Registered User
    edited July 2010
    or is he more than just all leader, he is a leader x2

    bratr on
  • DarkPrimusDarkPrimus What a bright time, it's the Prime time... Registered User regular
    edited July 2010
    Double the Leader, Double the buffs.

    DarkPrimus on
    jesuprime.png
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • bratrbratr Registered User
    edited July 2010
    Double the ego as well it seems.

    bratr on
  • DarkPrimusDarkPrimus What a bright time, it's the Prime time... Registered User regular
    edited July 2010
    bratr wrote: »
    Double the ego as well it seems.

    Did you see his Charisma score?

    DarkPrimus on
    jesuprime.png
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • WoogityWoogity Registered User
    edited July 2010
    only downside of an all hybrid party far as i can tell is that the leader would only get 1 heal per encounter unless they were a hybrid leader/leader. also i think there are so many of them because lets be honest, who dosnt want to have a one of a kind character? and with enough time spent working on the build they can be pretty damn strong esp at low lvl too.

    Woogity on
    Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will

    Henry Teach, human cutthroat

    the game assassino_O
  • BrodyBrody Cabot CoveRegistered User regular
    edited July 2010
    Cotillion, Halfling Rogue/Warlock

    Background:
    Growing up, Cotillion was your normal child. Parents dead, uncle who hardly ever payed attention, and an assortment of thieves and assassins as roll-models. So his sudden dive into a life of crime didn't really surprise anyone. Not that anyone really noticed or cared. At least he was good at it. Having learned from some of the best, and having some knowledge of arcana from his uncles attempted lessons, he was apt at breaking and entering. Which is why he got the job to break into the Library. Unless that was a dream. He could have sworn someone hired him.

    But he did it anyways. Hundreds of years ago, the wizards who founded the city had stored all their magical tomes in one giant building, locking them away from prying eyes and stupid people. But Cotillion made it through, and once in, was able to find the tome he was sent for easily. As soon as he grabbed the book he was trapped. Looking up, he saw an unbelievably beautiful woman sitting on the bookcase above him. She told him all about how he was now her slave, and how he was going to send her souls like a good little boy.

    And so he does. Because it would not do to make the beautiful lady angry. Not at all. And if he does a good job, she said she might even let him go.

    Appearance:
    Along with assassins and thieves, one of Cotillion's biggest role-models was something of a dandy, as well as the best duelist in town. And Cotillion learned something from him. If everyone is wondering if you are sleeping with a lady, they forget that you just killed her husband. The answer, hide in plain sight.

    Assassin__s_Creed__Altair_by_Jael_Kolken.jpg

    Brody on
Sign In or Register to comment.