Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[LET'S PLAY] VVVVVV! Hmm? What's this? New levels?
VVVVVV is a puzzle/platforming game by Terry Cavanagh. It features a chiptune soundtrack and Commodore 64 graphics. The primary game mechanic is that there is no jumping. You alter gravity in order to get from the floor to the ceiling, many times dodging spikes or dangerous obstacles in your way. Most of the games segments have some variation on this mechanic; one stretches lines between platforms that reverse your gravity when touched, for instance: (spoilered for huge)
You play as the captain of a spaceship. After mysterious events, you and your crew members are teleported around and you must rescue them.
The game is mostly open-ended in that you can explore the map and rescue your crew in whatever order you like, but there are a few scripted sequences here and there that will show up no matter who you rescue.
Additionally, there are 20 "shiny things" scattered around the map. They are more difficult to gather than simply rushing through to rescue your crew, but collecting them is worth it. They unlock different game modes.
Everything kills you in one hit, just like IWBTG. Spikes, the word "YES", cars, everything.
The chiptune soundtrack is also worthy of mention.
The first video is just an introduction. The game gets much, much more difficult.