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  • PaperLuigi44PaperLuigi44 And when she knooooows, what she wants, from her ty-y-ype Registered User regular
    Nope, but someone pointed that out to me earlier. Feel kinda silly for not checking there.

    @Delzhand: Come to think of it, does rage-quitting count as a loss in this game? (I don't know how much stat-tracking this game does).

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  • DeMoNDeMoN Registered User regular
    I don't think it even tracks wins.

    Which is great.

    PSN: Toxic_Cizzle Steam id : Toxic Cizzle
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  • PaperLuigi44PaperLuigi44 And when she knooooows, what she wants, from her ty-y-ype Registered User regular
    Agreed.

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  • Forever ZefiroForever Zefiro Frame Runner Registered User regular
    Man, this thread has really died out.

    I want that DLC.

    Also, is there a way to form parties? I've seen a few times where in a lobby like 5 guys will have mics, and when it forms the teams, they'll all get thrown on one team. There's no way that's coincidence.

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    PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
  • Forever ZefiroForever Zefiro Frame Runner Registered User regular
    DeMoN wrote: »
    I don't think it even tracks wins.

    Which is great.

    Yeah it does, in multi you can check Teletran 1 to see your stats.

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    PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
  • mere_immortalmere_immortal So tasty!Registered User regular
    Man, this thread has really died out.

    I want that DLC.

    Also, is there a way to form parties? I've seen a few times where in a lobby like 5 guys will have mics, and when it forms the teams, they'll all get thrown on one team. There's no way that's coincidence.

    Usual way; form a Live party, invite to game and queue for a match.

    Steam: Dr. Mark Sloan - XBL: lego pencil - Wii U: mere_immortal - 3DS: 0748-1545-6684
  • Forever ZefiroForever Zefiro Frame Runner Registered User regular
    Man, this thread has really died out.

    I want that DLC.

    Also, is there a way to form parties? I've seen a few times where in a lobby like 5 guys will have mics, and when it forms the teams, they'll all get thrown on one team. There's no way that's coincidence.

    Usual way; form a Live party, invite to game and queue for a match.

    Err, sorry, I meant on PS3. Which there's probably an obvious way too, but this is the first game I've really extensively played multiplayer for.

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    PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
  • Forever ZefiroForever Zefiro Frame Runner Registered User regular
    I just came across a team of almost all Scientists on Conquest. They just kept flying to points really fast and basically sacrificing themselves. The sad thing is it almost worked. Probably only beat them by like 75 points.

    But I had like 33 kills and 6 deaths at the end.

    Finally got Level 25 on Scout tonight. Trying out the Level 25 ability cooldown mod, hard to tell how much it really helps. I love EMP Blinders though.

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    PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
  • Delta AssaultDelta Assault Registered User regular
    I think the cooldown perk cuts the cooldown time in half. That's pretty substantial.

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  • PaperLuigi44PaperLuigi44 And when she knooooows, what she wants, from her ty-y-ype Registered User regular
    Think about how quickly you'd be able to re-cloak.

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  • RobAnybodyRobAnybody Registered User
    It would be really nice if they gave numbers with the perks and skills. Instead of "Increases damage", give us a number so we can actually decide if something is worthwhile. Do Leg Servos increase your speed by 10% or 20%? Is the damage buff you get from the Ammo Beacon greater or less than the buff from Surprise Attack?

    I may be nit-picking, but I always appreciate knowing what numbers the game is using to decide why I just got my face stomped into the ground. Plus I run into walls sometimes. :P

    "When a man's hands are even with your head, his crotch is even with your teeth."
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  • Forever ZefiroForever Zefiro Frame Runner Registered User regular
    I think the cooldown perk cuts the cooldown time in half. That's pretty substantial.

    In half? That's pretty crazy if so.

    I agree with Rob, I wish they would just say the values. Does the damage buff from the ammo beacon stack with Hover's damage buff? Which has a higher damage buff, Surprise Attack or Backstab? How much armor does Dimensional Step add when uncloaking, and how long does it last?

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    PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
  • IblisIblis Registered User regular
    I just came across a team of almost all Scientists on Conquest. They just kept flying to points really fast and basically sacrificing themselves. The sad thing is it almost worked. Probably only beat them by like 75 points.

    But I had like 33 kills and 6 deaths at the end.

    Finally got Level 25 on Scout tonight. Trying out the Level 25 ability cooldown mod, hard to tell how much it really helps. I love EMP Blinders though.

    Yeah, I've been running into that strategy a lot in Conquest. It's stupidly effective considering how easy it is to do.

    In regards to the cooldown perk, I'm almost to level 25 on my Leader. I can probably give you a better idea of how good it is after I see how often I get Warcry up.

  • NocrenNocren Still AwesomeRegistered User regular
    So my brother finished the game. That means that later this week I'll be able to hop on and do some multi with you guys.

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  • LarsLars Registered User regular
    You know, I think my decision to get Jazz instead of Shockwave increased my enjoyability of this game by a noticeable amount.

    There's nothing like seeing an ally in trouble, so you speed down a corridor as a car, boost across a gap, land near him and breakdance into cover next to him as you start throwing stun grenades and shooting Decepticons.

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  • IblisIblis Registered User regular
    What are Jazz's abilities anyway? I should say, in Escalation. I've heard Demolisher gets Ammo Beacon which is unique, though Shockwave just gets Starscream's ability set.

  • mightyspacepopemightyspacepope Registered User regular
    His cooldown ability is Barrier. His Energon ability is the Moleculon bomb.

    Overall, he's kinda meh. 9x out of 10, I'd much rather play as Sideswipe.

    I do rock his chassis for multiplayer, though.

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  • Delta AssaultDelta Assault Registered User regular
    Is his voice as good as Scatman Crothers? Does he even have a voice?

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  • NocrenNocren Still AwesomeRegistered User regular
    No voice.

    And I can confirm that Pope does indeed rock as Sideswipe. I was there when he tried to play as Jazz. Great, but not Awesome.

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  • IblisIblis Registered User regular
    His cooldown ability is Barrier. His Energon ability is the Moleculon bomb.

    Overall, he's kinda meh. 9x out of 10, I'd much rather play as Sideswipe.

    I do rock his chassis for multiplayer, though.

    Huh, strange that they give Demolisher and Jazz unique skills, but just stuck Shockwave with... well, Shockwave. Suppose they just couldn't resist giving him the skill due to the name.

    Kind of hope they revamp the character's abilities for Escalation at some point. Some characters get really awesome abilities, and some are completely meh. And I believe Megatron is the only one with Drain, and Optimus is the only one with Warcry, which are both great abilities, so it's annoying that they're limited to one bot.

  • NocrenNocren Still AwesomeRegistered User regular
    Well, that's why they're leaders. They get the unique abilities.
    Though there's really only so much you can do given the skills available and the number of combinations.

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  • DrunkMcDrunkMc Registered User regular
    Finally completed this this weekend. This game was really good. Like, so good it hurt. It wasn't quite up to Batman: AA terms in making my geek nipples hard, but it was defintely right below it.

    I'm now going to have to sit down with the trophy list and get all the board specific trophies for fun. I think that's an interesting set of Trophies to strive for.

    I enjoy the MP, I was wrecking shit with the Scout. I'm not much of a console MP guy and I think I lack the patience to deal with the huge downtime between games. And the fact that I get disconnected a lot. But, it'll def. be my goto Deathmatch game!

  • IblisIblis Registered User regular
    Nocren wrote: »
    Well, that's why they're leaders. They get the unique abilities.
    Though there's really only so much you can do given the skills available and the number of combinations.

    That's my main point though, there aren't that many skills and having several of them as "unique" to a particular character makes a lot of other characters feel samey. Though I think the bigger problem is that some skills (such as Shockwave/Whirlwind) just aren't as good in Escalation.

  • mightyspacepopemightyspacepope Registered User regular
    Nocren wrote: »
    No voice.

    And I can confirm that Pope does indeed rock as Sideswipe. I was there when he tried to play as Jazz. Great, but not Awesome.

    Thanks! It's been a while since I've played some Escalation. Anyone up for it tonight? I would still like to get to Level 15 as the Decepticons.
    Though I think the bigger problem is that some skills (such as Shockwave/Whirlwind) just aren't as good in Escalation.

    I actually do kinda like Whirlwind. It's a good "oh shit" button when you suddenly got bombarded with machine gunners, shot gunners, and cloakers.

    Speaking of which, does anyone know if the cloakers actually transform into anything?

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  • Delta AssaultDelta Assault Registered User regular
    Nope, they just cloak.

    I kinda wish there were more transformations in enemies. For example, the Titans could use a transformation into something else. They don't need to be lumbering giants all the time. The only robot that transforms into a tank form is the Destroyer, but man, they don't use that tank form well at all. They can't ever hit shit and move about an inch a minute.

    The best enemy transformers are probably the Aerialbots. They can skate around at ground level, Hover in the air while in robot form and expose their rocket jets, transform into jet mode and do barrel rolls, or fly in on a bombing run.

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  • Undead ScottsmanUndead Scottsman Puts his name on his helicoptor.. ..so everyone knows it's his.Registered User regular
    So I just beat it and here's my thoughts.

    Story
    Spoiler:

    Visuals
    Spoiler:

    Gameplay
    Spoiler:

    Overall, I think I'll give it a B-. It didn't impress me as a Transformers fan, the visuals kinda blurred together, and I felt the gameplay was subpar to other Third Person Shooters. The multiplayer looks neat, but I'm not a MP kind of guy, and the lack of splitscreen for campaign and escalation is unforgivable. Still, it's at least a polished game.

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  • DrunkMcDrunkMc Registered User regular
    So I just beat it and here's my thoughts.

    Gameplay
    Spoiler:

    I actually had the opposite experience and it made it a far better boss battle:
    Spoiler:

    But the difficulty curve was jarring. A lot of the bosses felt like old school NES style bosses, and it came with that difficulty and the absolute punishment of anything other then perfection, where other places I felt they held your hand.

    I do agree that it's hard to distinguish metallic robots from metallic walls and such. I think they did a decent job, but at other times I did shoot a far away block thinking it was a Transformer.

    Over all though, I did enjoy it. I do agree though, the lack of split screen co-op is a travesty.

  • wonderpugwonderpug Registered User regular
    I see complaints everywhere about enemies blending into the background--but don't they all get red triangles painted on them on the HUD?

  • Undead ScottsmanUndead Scottsman Puts his name on his helicoptor.. ..so everyone knows it's his.Registered User regular
    wonderpug wrote: »
    I see complaints everywhere about enemies blending into the background--but don't they all get red triangles painted on them on the HUD?
    Only when you're aiming.

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  • PaperLuigi44PaperLuigi44 And when she knooooows, what she wants, from her ty-y-ype Registered User regular
    RE: Final Autobots boss
    Spoiler:

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  • GutterkisserGutterkisser Registered User regular
    Picked this up the other day. The campaign is, as I expected, pretty bland - but I'm still having some fun with it as a cheesy blast-fest.

    I honestly think the game's strong point lies in the multiplayer. They've unashamedly stolen a mix of elements from popular multiplayer games - CoD's weapon/perk loadouts, Battlefield's soldier classes, Halo's pickups/overshields etc etc - but Hell, it works. Modern Warfare 2's ridiculous superhuman perks actually make sense when you're a fricking Transformer.

    Love how tight the controls are. Again, they've just stolen the 'best of the best' button layouts, but that's a damn good thing. And after tearing my hair out with Bad Company 2, where it takes about 30 minutes to equip C4, place it, and detonate it because of unresponsive controls, it feels nice to be able to multitask your transforming, abilities, melee and shooting so fluidly in Transformers.

    Really enjoying the different classes and abilities I've seen so far. There's enough variation to let you approach combat in a number of satisfying ways. I love thundering towards the enemy as the Scientist jet, transforming above, blasting out a Shockwave as I drop, cleaning up any survivors with melee and then patching up teammates as medic.

    That said, I'm having serious issues getting into games fast.. and whether it's connection issues or impatient/raging players, I'm seeing a lot of people dropping out of lobbies and games in progress. But once a game is in full swing I can't help but grin at the brutal clash of machines.

    Pessimists like to party, too.

    Xbox Live / Origin / Steam / Battle.net: Gutterkisser
  • NightslyrNightslyr Registered User regular
    I never had a problem mistaking the environment or allies for enemies. Just remember the basic color schemes - Autobots are red, Decepticons are purple, and you're shooting at things opposite your faction color. And don't be afraid to enter a room, retreat, and take stock of where your allies are focusing their attention.

    For the last boss...
    Spoiler:

    My PA, PSN, XBL, Origin, and Steam names are the same. 3DS Friend Code: 1607-1682-2948
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  • Undead ScottsmanUndead Scottsman Puts his name on his helicoptor.. ..so everyone knows it's his.Registered User regular
    Nightslyr wrote: »
    I never had a problem mistaking the environment or allies for enemies. Just remember the basic color schemes - Autobots are red, Decepticons are purple, and you're shooting at things opposite your faction color. And don't be afraid to enter a room, retreat, and take stock of where your allies are focusing their attention.

    I appreciate what you're trying to do, but seriously, do you think I'm not already doing this? I'm not stupid or inexperienced with games.

    The color scheme thing doesn't work. More than once I'll see red out of the corner of my screen and go "oh hey, it's an ally" and then turn, only to get attacked by the same guy who suddenly isn't my guy. The different colors aren't strong enough or common enough to use as visual identifiers. At least, not for me.

    And taking stock of the room doesn't help when I'm already in the middle of a frantic firefight.

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  • Delta AssaultDelta Assault Registered User regular
    wonderpug wrote: »
    I see complaints everywhere about enemies blending into the background--but don't they all get red triangles painted on them on the HUD?
    Only when you're aiming.

    You should aim at stuff.

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  • Undead ScottsmanUndead Scottsman Puts his name on his helicoptor.. ..so everyone knows it's his.Registered User regular
    wonderpug wrote: »
    I see complaints everywhere about enemies blending into the background--but don't they all get red triangles painted on them on the HUD?
    Only when you're aiming.

    You should aim at stuff.

    Good way to get shot from the side if you're aiming all the time.

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  • DeMoNDeMoN Registered User regular
    Meh, i dunno, I had no trouble at all seeing the enemies.

    And I am very much a fan of the simple gameplay. It's like they said "okay, this game will be about shooting robots. Also, there will vehicle portions" and they built a solid game around it.

    And multiplayer is really fun. Though I want another double exp weekend.

    PSN: Toxic_Cizzle Steam id : Toxic Cizzle
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  • DelzhandDelzhand motivated battle programmerRegistered User regular
    My 1 month for $1 expired, so I guess I'm done. Got to 24 with Scout, 10 with the others. Good run. I might re-up for a month or so if they announce another 2x weekend.

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  • Forever ZefiroForever Zefiro Frame Runner Registered User regular
    Yeah, I never had any trouble seeing enemies. Or with the difficulty. Yeah, there were hard parts, good! I like a good challenge, and it was fun to tackle with a friend in co-op.

    And shit the multi is so much fun. Are there more multiplayer games this fun? Modern Warfare and such never looked that interesting. More games need giant transforming robots.

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    PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
  • NightslyrNightslyr Registered User regular
    Nightslyr wrote: »
    I never had a problem mistaking the environment or allies for enemies. Just remember the basic color schemes - Autobots are red, Decepticons are purple, and you're shooting at things opposite your faction color. And don't be afraid to enter a room, retreat, and take stock of where your allies are focusing their attention.

    I appreciate what you're trying to do, but seriously, do you think I'm not already doing this? I'm not stupid or inexperienced with games.

    The color scheme thing doesn't work. More than once I'll see red out of the corner of my screen and go "oh hey, it's an ally" and then turn, only to get attacked by the same guy who suddenly isn't my guy. The different colors aren't strong enough or common enough to use as visual identifiers. At least, not for me.

    And taking stock of the room doesn't help when I'm already in the middle of a frantic firefight.

    Don't know what to tell you. I never had trouble telling enemies from allies. My only frustrations came from the stealth guys who'd occasionally get stuck in walls and enemy fliers who would circle too fast for me to track if I was on foot, in which case I'd try to use the environment to my advantage and place my back in a corner to limit the directions they could come at me from.

    Also, the middle of a frantic firefight is the perfect time to leave the room, restock, and pick off the enemies one by one. Even if you can't leave the room itself, most of them have corners and hiding spots. And, AFAIK, your allies can't die, unless scripted (Ratchet in that one level). The best strategy is often to move forward until you trigger a wave of enemies, retreat and let your allies occupy their attention, then kill them individually. This works for at least 2/3rds of the rooms.

    This is the kind of game that attempts to create difficulty through chaos and a frantic tempo. The thing is, there's really only a couple of places in the game where you actually have to rush. The chaos is an illusion. Your allies (and the enemies) will wait for you. In this game slow is fast.
    Spoiler:

    The rest is a cheap trick by the devs to make you feel like you need to do more than you actually do.

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  • GaebrilGaebril Registered User regular
    Hey, finally released on Steam asia this weekend. Downloading now. :D

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