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[BSG] Battlestar Galactica: Pegasus! All this has happened before...
Posts
1:00 - Basestar
3:00 – CIV A ,CIV E, CIV F, Raider, Viper, Heavy Raider x 2,
5:00 – CIV B
7:00 – CIV C, Viper
9:00 – CIV D, Raiders x 4
11:00 - Scar
Fleet Status
Food
07/15 - - Vipers: 2 Active, 4 in Reserve, 2 Damaged
Fuel
05/15 - - Raptors: 2 in Reserve
Morale---- 07/15 - - Jump Preparation: 3/5 (-3 Population)
Population 9/15 - - Cylon Boarding: 2/5; 2/5
Galactica Damage - - 0/6
Pegasus Damage - - - 2/4
Nukes held in the arsenal: 1
Cards in Quorum Hand: 7
Distance traveled: 5
Turn order:
antherem - Helo (8 Cards)
Maximus - Dee (2 Cards)
El Skid – ROBO Baltar (5 Cards)
The Law – ROBO Apollo (3 Cards)
Phyphor – GOD EMPEROR Tigh (4 Cards)
Gene Parmesan - Tyrol (7 Cards)
Galactica (0/6 Damage)
FTL Control - Chief
Weapons Control
Command - Helo
Communications - Dee
Admiral’s Quarters
Research Lab -
Hangar Deck –
Armory -
Sickbay
Brig –
Colonial One
Press Room
President’s Office - Tigh
Administration
Pegaus (1/4 Damage)
Pegasus CiC -
Airlock -
Main Batteries -
Engine Room –
Piloting
Cylon Locations
Caprica - Apollo
Cylon Fleet -
Human Fleet -
Resurrection Ship - Baltar
1.Receive Skills – Helo gets hand
2.Movement Step -
3.Action Step –
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
Helo! We need a hero to save us!
Eng 4 - Scientific Research
Pol 1 - Consolidate Power
When the terrorist realized that no one cared that he was going to blow up the Cylon's old lab, he walked out dejectedly.
Go shoot some Centurions!
So, Helo can either XO me or jump the ship. If he XOs me I can setup a mission specialist for better chance at 8 distance. If you do XO me, head to the armory and Dee should jump us. I think this is a little better than jumping right now, but it really depends on where the next heavy activation is
Helo already XOd Dee.
The cylons are going to double activate heavies, which, if I read the location right will advance both the heavy raiders and centurions leaving us still here and 2 at 1 and 2 at 4. If we jump now we get rid of the 2 at 1 and just have 2 at 4. Dee XOs Helo to double shoot, I AoBF one.
We also have a gamble we can play if I find a 3 distance: Dee jumps us then Dee, Tyrol & I all go to the Pegasus Engine room to guarantee 3 jumps and then Helo jumps us for the win, if there's no HR activations in the next 4
Better to jump now and XO you though since we get 2 shots instead of 1. Cards permitting anyway. I guess the reroll kinda works as 2 shots though. Meh
Next turn Dee jumps us. Cylons go. I AoBF the (hopefully) last centurion
1d8 + 2 = 6! MISS!
Food Shortage
President chooses
-2 food
--OR--
-1 food and President discards 2 skill cards then the current player discards three skill cards.
Activate Raiders
Jump Prep
As an aside, I'm going to be on the road for a while today. I'll check in around three hours and the head out.
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Scar activates twice! Move to 9:00 and destroy the civilan ship! -1 Population!
Three raiders at 9:00 move to 7:00.
Raider at 3:00 fires! 1d8 = 8! DESTROYED! Helo plays Pil 1 - Evasive Maneuvers.
1d8 = 1! No damage!
1:00 - Basestar
3:00 – CIV A ,CIV E, CIV F, Raider, Viper, Heavy Raider x 2,
5:00 – CIV B
7:00 – CIV C, Viper, Raiders x 4
9:00 – Scar
11:00 -
Fleet Status
Food
05/15 - - Vipers: 2 Active, 4 in Reserve, 2 Damaged
Fuel
05/15 - - Raptors: 2 in Reserve
Morale---- 07/15 - - Jump Preparation: 4/5 (-1 Population)
Population 08/15 - - Cylon Boarding: 2/5; 2/5
Galactica Damage - - 0/6
Pegasus Damage - - - 2/4
Nukes held in the arsenal: 1
Cards in Quorum Hand: 7
Distance traveled: 5
Turn order:
antherem - Helo (6 Cards)
Maximus - Dee (7 Cards)
El Skid – ROBO Baltar (5 Cards)
The Law – ROBO Apollo (3 Cards)
Phyphor – GOD EMPEROR Tigh (4 Cards)
Gene Parmesan - Tyrol (7 Cards)
Galactica (0/6 Damage)
FTL Control - Chief
Weapons Control
Command -
Communications -
Admiral’s Quarters
Research Lab -
Hangar Deck –
Armory - Dee, Helo
Sickbay
Brig –
Colonial One
Press Room
President’s Office - Tigh
Administration
Pegaus (1/4 Damage)
Pegasus CiC -
Airlock -
Main Batteries -
Engine Room –
Piloting
Cylon Locations
Caprica - Apollo
Cylon Fleet -
Human Fleet -
Resurrection Ship - Baltar
1.Receive Skills – Dee gets hand
2.Movement Step -
3.Action Step –
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
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You humans keep thinking this plan will work.
Psssst. It doesn't.
1d8 = 3! -1 Pop!
The fleet leaves the Cylons behind, but a few ships didn't get the memo!
But, where is the fleet now?
We are going to the Asteroid Field which is a lovely little spot away from the Cylons and right next to Kobol! Unfortunately, some of our people did not make it here with us. We shall mourn them. So say we all.
I'll take 1 piloting 1 treachery please.
-1 Pop, -1 Fuel
But, hey! 3 Distance! 1 more jump and the humans win. The Cylon's however may want a word with them before they get away.
You're in the Resurrection Ship. Only one card.