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[BSG] Battlestar Galactica: Pegasus! All this has happened before...

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Posts

  • The LawThe Law Registered User regular
    edited July 2010
    0 Cards

    The Law on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    Dradis

    1:00 - Basestar
    3:00 – CIV A ,CIV E, CIV F, Raider, Viper, Heavy Raider x 2,
    5:00 – CIV B
    7:00 – CIV C, Viper
    9:00 – CIV D, Raiders x 4
    11:00 - Scar

    Fleet Status

    Food
    07/15 - - Vipers: 2 Active, 4 in Reserve, 2 Damaged
    Fuel
    05/15 - - Raptors: 2 in Reserve
    Morale---- 07/15 - - Jump Preparation: 3/5 (-3 Population)
    Population 9/15 - - Cylon Boarding: 2/5; 2/5
    Galactica Damage - - 0/6
    Pegasus Damage - - - 2/4
    Nukes held in the arsenal: 1
    Cards in Quorum Hand: 7

    Distance traveled: 5

    Turn order:
    antherem - Helo (8 Cards)
    Maximus - Dee (2 Cards)
    El Skid – ROBO Baltar (5 Cards)
    The Law – ROBO Apollo (3 Cards)
    Phyphor – GOD EMPEROR Tigh (4 Cards)
    Gene Parmesan - Tyrol (7 Cards)

    Galactica (0/6 Damage)
    FTL Control - Chief
    Weapons Control
    Command - Helo
    Communications - Dee
    Admiral’s Quarters
    Research Lab -
    Hangar Deck –
    Armory -
    Sickbay
    Brig –

    Colonial One
    Press Room
    President’s Office - Tigh
    Administration

    Pegaus (1/4 Damage)
    Pegasus CiC -
    Airlock -
    Main Batteries -
    Engine Room –

    Piloting


    Cylon Locations
    Caprica - Apollo
    Cylon Fleet -
    Human Fleet -
    Resurrection Ship - Baltar

    1.Receive Skills – Helo gets hand
    2.Movement Step -
    3.Action Step –
    4.Crisis Step -
    5.Activate Cylon Ships Step -
    6.Prepare for Jump Step -


    Helo! We need a hero to save us!

    Capfalcon on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    Oh, and the last check failed with a

    Eng 4 - Scientific Research
    Pol 1 - Consolidate Power


    When the terrorist realized that no one cared that he was going to blow up the Cylon's old lab, he walked out dejectedly.

    Capfalcon on
  • antheremantherem Registered User regular
    edited July 2010
    Play Lea 1 - XO on Dee
    Go shoot some Centurions!

    antherem on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    We need to jump before the cylons get a turn or we get even more centurions.

    So, Helo can either XO me or jump the ship. If he XOs me I can setup a mission specialist for better chance at 8 distance. If you do XO me, head to the armory and Dee should jump us. I think this is a little better than jumping right now, but it really depends on where the next heavy activation is

    Phyphor on
  • antheremantherem Registered User regular
    edited July 2010
    And I'll move to the Armory as well.

    antherem on
  • antheremantherem Registered User regular
    edited July 2010
    (Sorry, thought I was still in the Brig and didn't remember otherwise until I'd hit Post.)

    antherem on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    Phyphor wrote: »
    We need to jump before the cylons get a turn or we get even more centurions.

    So, Helo can either XO me or jump the ship. If he XOs me I can setup a mission specialist for better chance at 8 distance. If you do XO me, head to the armory and Dee should jump us. I think this is a little better than jumping right now, but it really depends on where the next heavy activation is

    Helo already XOd Dee.

    El Skid on
  • antheremantherem Registered User regular
    edited July 2010
    And yeah, that's my fault for playing fast. :(

    antherem on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    Okay, well we're on a slightly worse course of action, but still workable

    The cylons are going to double activate heavies, which, if I read the location right will advance both the heavy raiders and centurions leaving us still here and 2 at 1 and 2 at 4. If we jump now we get rid of the 2 at 1 and just have 2 at 4. Dee XOs Helo to double shoot, I AoBF one.

    We also have a gamble we can play if I find a 3 distance: Dee jumps us then Dee, Tyrol & I all go to the Pegasus Engine room to guarantee 3 jumps and then Helo jumps us for the win, if there's no HR activations in the next 4

    Phyphor on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    If it makes you feel any better, I think you did very well. <3

    El Skid on
  • antheremantherem Registered User regular
    edited July 2010
    Dee goes before the Cylons, she can jump us

    antherem on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    antherem wrote: »
    Dee goes before the Cylons, she can jump us

    Better to jump now and XO you though since we get 2 shots instead of 1. Cards permitting anyway. I guess the reroll kinda works as 2 shots though. Meh

    Phyphor on
  • antheremantherem Registered User regular
    edited July 2010
    Fair enough. My thought process, such as it was, involved Dee being useless since we're still jammed.

    antherem on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    Okay actually, how about this. Dee goes centurion hunting with your reroll and a SP from someone (I have one at least). Since IIRC the +2 applies to the reroll that's actually better.

    Next turn Dee jumps us. Cylons go. I AoBF the (hopefully) last centurion

    Phyphor on
  • antheremantherem Registered User regular
    edited July 2010
    That was actually what my plan was!

    antherem on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    Well I forgot about your reroll :)

    Phyphor on
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited July 2010
    I move to the Armory and gun up for some Centurions

    Maximus on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    1d8 + 2 = 3! MISS! REROLL
    1d8 + 2 = 6! MISS!

    Food Shortage

    President chooses
    -2 food
    --OR--
    -1 food and President discards 2 skill cards then the current player discards three skill cards.

    Activate Raiders
    Jump Prep



    As an aside, I'm going to be on the road for a while today. I'll check in around three hours and the head out.

    Capfalcon on
  • antheremantherem Registered User regular
    edited July 2010
    (I threw Tac 4 - Strategic Planning on there, if you're wondering where the +2 came from.)

    antherem on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    We can take the hit -2 food

    Phyphor on
  • Gene ParmesanGene Parmesan Registered User regular
    edited July 2010
    We need to jump. Staying here fending off the horde could cause us to loose resources that are more important to us. Anyone wanna stick the glowy key in the console?

    Gene Parmesan on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    That would be Dee. If we stick around we get two shiny new centurions boarding

    Phyphor on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    Activate Raiders!

    Scar activates twice! Move to 9:00 and destroy the civilan ship! -1 Population!

    Three raiders at 9:00 move to 7:00.

    Raider at 3:00 fires! 1d8 = 8! DESTROYED! Helo plays Pil 1 - Evasive Maneuvers.
    1d8 = 1! No damage!

    Capfalcon on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    Dradis

    1:00 - Basestar
    3:00 – CIV A ,CIV E, CIV F, Raider, Viper, Heavy Raider x 2,
    5:00 – CIV B
    7:00 – CIV C, Viper, Raiders x 4
    9:00 – Scar
    11:00 -

    Fleet Status

    Food
    05/15 - - Vipers: 2 Active, 4 in Reserve, 2 Damaged
    Fuel
    05/15 - - Raptors: 2 in Reserve
    Morale---- 07/15 - - Jump Preparation: 4/5 (-1 Population)
    Population 08/15 - - Cylon Boarding: 2/5; 2/5
    Galactica Damage - - 0/6
    Pegasus Damage - - - 2/4
    Nukes held in the arsenal: 1
    Cards in Quorum Hand: 7

    Distance traveled: 5

    Turn order:
    antherem - Helo (6 Cards)
    Maximus - Dee (7 Cards)
    El Skid – ROBO Baltar (5 Cards)
    The Law – ROBO Apollo (3 Cards)
    Phyphor – GOD EMPEROR Tigh (4 Cards)
    Gene Parmesan - Tyrol (7 Cards)

    Galactica (0/6 Damage)
    FTL Control - Chief
    Weapons Control
    Command -
    Communications -
    Admiral’s Quarters
    Research Lab -
    Hangar Deck –
    Armory - Dee, Helo
    Sickbay
    Brig –

    Colonial One
    Press Room
    President’s Office - Tigh
    Administration

    Pegaus (1/4 Damage)
    Pegasus CiC -
    Airlock -
    Main Batteries -
    Engine Room –

    Piloting


    Cylon Locations
    Caprica - Apollo
    Cylon Fleet -
    Human Fleet -
    Resurrection Ship - Baltar

    1.Receive Skills – Dee gets hand
    2.Movement Step -
    3.Action Step –
    4.Crisis Step -
    5.Activate Cylon Ships Step -
    6.Prepare for Jump Step -

    Capfalcon on
  • Gene ParmesanGene Parmesan Registered User regular
    edited July 2010
    go go go go go go go go please oh god getusoutofhere dee.

    Gene Parmesan on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    I think you guys should stay! We're just starting to have a bit of fun here...

    El Skid on
  • The LawThe Law Registered User regular
    edited July 2010
    RUN HUMANS RUN!!!

    The Law on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    We should totally jump and not give you the coordinates after

    Phyphor on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    Phyphor wrote: »
    We should totally jump and not give you the coordinates after

    You humans keep thinking this plan will work.

    Psssst. It doesn't.

    El Skid on
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited July 2010
    I move to the FTL Control and slap the get the fuck outta here button.

    Maximus on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    This is the part where Dee realizes that the one labeled "get the fuck outta here" opens up an airlock in the room. The "Jump the fleet" button is hidden nearby. A cunning security precaution!

    El Skid on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    It's really more of a key than a button... But still!

    1d8 = 3! -1 Pop!

    The fleet leaves the Cylons behind, but a few ships didn't get the memo!

    But, where is the fleet now?

    Capfalcon on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    Hopefully a 3 distance!

    Phyphor on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    People of the Fleet, this is your God Emperor!

    We are going to the Asteroid Field which is a lovely little spot away from the Cylons and right next to Kobol! Unfortunately, some of our people did not make it here with us. We shall mourn them. So say we all.

    Phyphor on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    You've had your say... now it's our turn to have OUR say.

    I'll take 1 piloting 1 treachery please.

    El Skid on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited July 2010
    Okay, 3 more jump preps before a heavy activation. Exactly how lucky are we?

    Phyphor on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    After taking account of the fleet, the destroyed ship is a Tylium Refinery.

    -1 Pop, -1 Fuel

    But, hey! 3 Distance! 1 more jump and the humans win. The Cylon's however may want a word with them before they get away.

    Capfalcon on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited July 2010
    El Skid wrote: »
    You've had your say... now it's our turn to have OUR say.

    I'll take 1 piloting 1 treachery please.

    You're in the Resurrection Ship. Only one card.

    Capfalcon on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited July 2010
    Hmm.... Treachery then, please.

    El Skid on
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