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[DnD 4e PbP] Vale of Buried Shadows, Chapter 2: Signs & Portents (IC)
Posts
Another crit! And no crit bonus for Atherton, yet. ;_;
Status:
@G6; Status: Bloodied, Marked (Atherton), Hunter's Quarry
:arrow:Atherton - HP 32/43; AC 20; F 16, R 16, W 17 [AP: 0 / HS: 1/11]
@G5; Status: Normal
Aidan - HP 38/38; AC 16; F 16, R 14, W 17 [AP: 0 / HS: 0/10]
@J8: Status: Normal
Nadia - AC 18 F 18 R 16 W 19
@H6: Status: Spirit Companion
Kell - HP 30/30; AC 16; F 13, R 15, W 17 [AP: 0 / HS: 0/7]
@H4; Status: Normal
Rakash - HP 34/34; AC 18; F 16, R 15, W 16 [AP: 0 / HS: 4/7]
@H8; Status: Normal
Snarl - HP 34/35; AC 17; F 14, R 16, W 13 [AP: 0 / HS: 4/7]
@G7; Status: Normal
Up Next: Aidan > Kell > Rakash > Snarl
1d20+7 10 vs Reflex - miss! 1d8+5 12 Man, would have killed it, too.
No move, no minor.
Status:
@G6; Status: Bloodied, Marked (Atherton), Hunter's Quarry
:arrow:Atherton - HP 32/43; AC 20; F 16, R 16, W 17 [AP: 0 / HS: 1/11]
@G5; Status: Normal
Aidan - HP 38/38; AC 16; F 16, R 14, W 17 [AP: 0 / HS: 0/10]
@J8: Status: Normal
Nadia - AC 18 F 18 R 16 W 19
@H6: Status: Spirit Companion
Kell - HP 30/30; AC 16; F 13, R 15, W 17 [AP: 0 / HS: 0/7]
@H4; Status: Normal
Rakash - HP 34/34; AC 18; F 16, R 15, W 16 [AP: 0 / HS: 4/7]
@H8; Status: Normal
Snarl - HP 34/35; AC 17; F 14, R 16, W 13 [AP: 0 / HS: 4/7]
@G7; Status: Normal
Up Next: Kell > Rakash > Snarl
Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
Actions:
Standard Action: Magic Missile, 1d20+6=8, Miss! vs Reflex
Status:
@G6; Status: Marked (Atherton), Hunter's Quarry
Atherton - HP 32/43; AC 20; F 16, R 16, W 17 [AP: 0 / HS: 1/11]
@G5; Status: Normal
Aidan - HP 38/38; AC 16; F 16, R 14, W 17 [AP: 0 / HS: 0/10]
@J8: Status: Normal
Nadia - AC 18 F 18 R 16 W 19
@H6: Status: Spirit Companion
Kell - HP 30/30; AC 16; F 13, R 15, W 17 [AP: 0 / HS: 0/7]
@H4; Status: Normal
:arrow:Rakash - HP 34/34; AC 18; F 16, R 15, W 16 [AP: 0 / HS: 4/7]
@H8; Status: Normal
Snarl - HP 34/35; AC 17; F 14, R 16, W 13 [AP: 0 / HS: 4/7]
@G7; Status: Normal
Up Next: Rakash > Snarl
Fucking christ, it's the goddamn thing that cannot die!
Move: to C10
Standard: Charge (Marauder's Rush) to E8 vs Evistro AC (16) (1d20+11=15) Miss by one rassin frassin ARGH.
It has 11 hp; someone kill it lol.
Snarl shook blood from the dagger as his gauntleted hand seemed to soak up the creature's blood.
"Hrm."
draw dagger as a minor action
Dazing Strike vs AC with Dagger: 1d20+11 30 1d4+3+2d8+3+2 22
that oughta do it.
With the demons preferring to attack with their sharpened hands, there is nothing in the way of equipment to be found amongst the dead bodies that laid themselves at your feet. However, the more perceptive amongst you [Perception 18+] will note that the blood oozing out of the two Evistro leaders seem to be pooling into a number of small stones rather than staining the forest floor. A half-dozen smaller globules are beginning to take shape immediately beside the creatures, while a pair of larger ones (perhaps the size of a large apple) rest up against the torsos of the two creatures.
A few moments pass before the trio of human soldiers return from the forest to your right. Two seem to be no worse for wear while the third is holding his side in obvious discomfort but still seeming fit enough to move around, perhaps a flesh wound or bruise. About as dishevelled as yourselves they still carry a rather positive look about them, as if their and your success has livened up their spirits. The leader of the three pauses for a moment though, a confused look passing over his face before addressing you, "Were there not five of you? Did one fall in battle?" True enough, as you glance behind you, Kell seems to be nowhere to be found. Not a trace of a struggle, his body, or belongings can be noted in the scuffle aside from a patch of grass which bear recent foot impressions of where you swore he was standing not a moment ago.
The hill from which the demon band descended upon your group stares down towards you amidst the unmoving forest, a beacon of uncertainty and the unknown of what may be over its crest.
Milestone reached so everyone has +1 AP. Lemme know surges used during this rest (and total spent which you can get a current status of from the last status post to add onto) and final hp.
Spend no healing surges, still at 10/10 and full HP.
Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
The six smaller bloodstones are each worth 75 gp, while the two larger ones will fetch 150 gp each.
"Can we track him?" Atherton asks Rakash. "Or should we assume that he was somehow snatched in the last moments of battle?" His eyes turn to the slope the demons descended, and his expression turns grim. "Perhaps we should find this Demonologist. And ask him."
Arcana (Detect traces of magic, Kell's or otherwise): 1d20+9 13
Well then.
"Atherton, if he'd walked away somewhere, I could find him. I suspect nefarious ways and means, though, and those I cannot track."
No surges spent, still at 4/7 spent and full HP.
Perception (find tracks) (1d20+12=29)
Lenoir flaps around his master's head, squawking and yelling at the Swordmage, before he finally gives up and settles on his shoulder once more.
"Come on," Atherton says, coldly. "Let us find our friend. Unharmed."
A stench arises from the forest floor the moment you enter within the confines of this set of ruins, their source quickly traced to the littering of animal life about the area. Discarded here and there are the half-eaten and gnawed on carcasses of creatures, some in the middle of the ground, others thrown against a nearby tree, and even a few laying up against the crumbling walls themselves. One of the guards quickly holds up near the dais before ushering over the rest of you to something at its base. Beyond a somewhat large concentration of bits of gore and blood at its base, there are perhaps three humanoid figures resting near the stone construction. Two of them are hardly noticeable as anything resembling a living soul, long since stripped of any identifiable features. The third is much less ambiguous: clad in (rather bent and tattered at this point) bits of plate, the symbol of your fellow travellers is visible beneath a covering of dried bits and blood. Resting beside the corpses are several broken weapons, crushed, twisted, and snapped off, presumably from being used to defend themselves. One exception to this would be beneath the man's corpse itself as an intact longsword seems sheltered from the outside world. The men with you are silent for several moments as they pay their respects to the body.
From the other side of the clearing a rustle is heard, interrupting your reverie. A humanoid shape seems to be camouflaged amongst the trees observing your entry into the ruins.
Lyedyn:
As you near the clearing you hear the approach of a number of figures from the west. Looking at them more closely they are not regulars or forest folk, at least judging by the level of armaments they are adorned with.
She watches for apprehensively for a moment before recognising the clear grief on the soldier's faces and deciding that they likely formed no part of this bloodbath. "The rabbits eat the grasses, the wolves eat the rabbits and the boar fights the wolf to defend itself. Even men fight each other to better themselves. Your friend did not die for any of these reasons. There is nothing but waste and carnage here, and the woods weep for them and also for you."
"I am named Lyedyn, and these woods were once my people's home... once..." She looks once again across the dismembered bodies, and even more so at the crumbling ruins, her face consumed with sadness.
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Can we see a sheet for Lyedyn? I'm assuming she's a Druid based on her description.
Aidan and Nadia both take notice of the newcomer. "Can you feel her connection to the primal spirits?" he whispers.
"Yes - she's really strong! She is an elf though." Nadia replies back.
"True, but let's not judge her just yet."
Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
"Watch her, Rakash," the Swordmage whispers. "Perhaps she is not what she seems."
Atherton then walks to the edge of the dias, avoiding the corpses, and crouches by the stone depression. Raising his voice, he asks the elven girl, "I am Atherton Kess, Historian and Archaeologist. We are investigating this..." he gestures to the carnage amongst the ruins, "This site. Do you know what has happened here, Lyedyn of the forest? Who is responsible for this?" He then reaches his hand out towards the stone, without touching it, and attempts to divine the nature of any magics performed here recently - and to see if he senses any illusions from Lyedyn.
Arcana: 1d20+9 28
Snarl pointed at this new figure with his dagger, impatient for a reply to Atherton's inquiry.
"Answer him, Elf, or yer soon be eatin' yer ears."
Atherton:
She finally takes note of the threatening half-orc for the first time, immediately taking a step back. "Per-Orch?". She looks over the rest of the party, a look of panic beginning to creep across her face, wondering if perhaps she's just made a huge mistake.
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Perception: 1d20+10 24
Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
The only other thing of note that might be connected are the numerous tracks dotting the ground opposite the corpses. Moreover they seem to be concentrated all on one side of the dais and not on the others.
Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
As to the tracks, they're oddly arranged. Their origin, as you stare at them for a while, seem to be emanating from beneath the stone dais. From there, they head out in a chaotic movement all over and down into the ruins proper, but are pretty clearly only actually appearing on one side of the stone. From the size of the dais, it's not necessarily inconceivable that there might be a passage wide enough hidden from view.
To his companions, Aidan says, "I think whatever is doing this is coming from underneath the stone. Atherton or Lyedyn, maybe you can work a counterspell to the ward? Snarl, Rakash, once it's off you two should try to see if you can push it any."
Aidan Twosouls, Dwarf Shaman, in Vale of Buried Shadows
"But can he?" Atherton then goes on to think. "If the rumours are true, then he is indeed a murderer. But why did he kill? Murdering people in alleys is not quite the same as defeating unprincipled brigands, or laying to rest demons that plague the forest..."
He then turns to Aidan, and nods his head. "Perhaps we can work out a way to counter the ritual," Atherton assents. "Though one could also see through the eyes of one of the fallen, to see exactly what we are dealing with. If, of course, any of these poor wretches did indeed die here. Were any of the men taken alive?" the mage asks the three knights that walk with them. "Or Rakash, can you tell if they were brought here dead, or brought here and then killed? A steep request indeed, though you are a master tracker."
Nature: 1d20+12 21 - where they killed here?
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Lyedyn:
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Shaking his head a little to clear his reverie, he watches as the conversation moves on between his friends. Atherton mentions something about possible traps on the dais; Rakash takes a moment to circle the stone slowly, looking for any obvious triggers.
Perception (Find Traps) (1d20+12=22)
There is some clear stone-workings, however, unconnected (at least Rakash would guess) to the Glyph itself. A stone appears dislodged on side facing directly opposite the side containing the majority of the tracks, enough to act as a trigger for some hidden assemblage similar to other stoneworks which triggered the opening of doors.
"There's a stone here, possibly some sort of potential mechanism. I wouldn't recommend trying to trigger it until that warding is dissolved, though."
Atherton's knowledge of the arcane allows Snarl a +2 bonus on his Thievery check to disarm the magical trap.
Magical traps. What bollocks. Snarl poked around with his thieves tools until he heard a sound that seemed to be distinctly not a trap being disarmed.
"Tha's probably no good at all, that is."
Glyph of Warding - Close Burst 3 (Order of hits will be the order that the party is listed in the OP of the OOC thread)
1d20+7=
21, Hit! vs Reflex
24, Hit! vs Reflex
14, Miss! vs Reflex
20, Hit! vs Reflex
27, Critical Hit! vs Reflex
Snarl, Aidan, Atherton takes 3d6+4=15 lightning damage while Lyedyn takes 22 lightning damage. Everyone (except Rakash) is dazed (save ends). We can assume that the daze will wear off in a few minutes.
"Bleedin' Gruumsh! I ehnt feel my... AAAAAAGH."
Snarl suddenly howled in pain as the tingling numbness in -- well, in whatever part of his body had been numb -- suddenly returned.
"Ooof, scratch that... I kin feel it now. Worse'n poison needles in th' face, that is."