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Video game industry thread: this one's done.
Posts
Apparently somebody did.
According to Wiki, there were/are 73 games for the 7800 and were/are 799 games for the NES.
By sheer dint of numbers, of course the NES library would be better. But that doesn't automatically mean 'better game experience'. It only means higher change for better game experience. I don't recall if I ever had a hands on experience with the 7800, but I can say I had a highly enjoyable time with much of the NES stuff I played.
I can also state that I've had an even better time than that with N64 games, PS1 games, PS2 games, GameCube games, Xbox games, and 360 games. Blades of Steel might have been awesome fun, but it's been surpassed. And part of that is because better hardware has allowed for a more full experience. The quality of NES games (or 7800 games) might be quantifiable, but a direct comparison is going to kill them.
You can point out that marginally better hardware does not always mean a better experience. But it doesn't automatically prove that marginally better hardware always makes for a worse experience.
You're muckin' with a G!
'I've been caught making shit up. This ad hominem attack should do the trick!'
You're muckin' with a G!
Now I don't give a toss about how gaming is treated by the media. If some generic girl says I am a shut-in or creepy guy because I occasionally play games other than Farmville or Singstar, then I'll just look down on her and her coquettish attempts to define and understand... Well, anything at all. The kind of people who get all their info from places like the Daily Star are basically self-mutilators on an intellectual level. Pity them, don't ask for their approval.
http://insomnia.ac/commentary/desperation_is_a_stinky_cologne/
Until of course move and Kinect are doooooomed (tm), and the other two realise that nintendos marketing was probably more important then anything else, of which motion controls is a small part (hello DS).
So... Marketing to become the new industry standard?
You're muckin' with a G!
But they are attempting to copy Nintendo's marketing too...
Did we ever determine if Nintendo seriously used idiotic comparison charts?
You're muckin' with a G!
Yes, it is, sort of.
Capcom and SNK formed an agreement that each company could produce a certain number of crossover games with each others' properties.
Capcom was smart. They started early, and started producing really awesome fighting games that everyone wanted.
SNK was not smart. They took forever, and produced some card battling games for the Neo Geo Pocket Color and later the DS, while cool and quite fun in their own right, were not exactly the huge opportunity in front of them. It took SNK for fucking ever to finally wake up and make SVC Chaos. But by that time we'd already seen a couple of iterations and thus refinement and expansion of Capcom Vs SNK, which today remains one of the best and coolest 2D fighters ever. SVC Chaos though was produced on the aging Neo Geo hardware, and so it looked archaic even at its released, and unfortunately was subject to serious balance problems. Although it was still incredibly fun for SNK fans like myself, the game was so seriously imbalanced that many people were turned off by that and its archaic look. And the fact that the gameplay wasn't very outstanding in terms of what they did with the fighting mechanics. As compared to CVS2 which had an unbelievable number of options and depth.
I loved SVC chaos and still do but man did SNK drop the ball on that one.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I think the most important thing about starcraft isnt micro or speed, but knowing unit match-ups. Certainly, having a good build order and getting things out in a timely manner is required, knowing what unit beats what is above that imo.
From MobyGames: http://www.mobygames.com/developer/sheet/view/developerId,8591/
On a less depressing note, it's funny how not so long ago Capcom were saying that they didn't want to crowd the market with fighting games after Marvel vs Capcom 3. Now they (and Namco) have Marvel vs Capcom 3, Tekken X Street Fighter, Street Fighter X Tekken and now Street Fighter III Third Strike Online (for PSN/XBLA) on the way.
So... suffer 90% of the time. And if you can manage to make sure the 10% of good shows through your work, you'll end up being.... fine.
I'm not sure enduring that much shit is worth ending up just being "fine."
Of course I feel like 99% of places that you work, you end up with a similar 90% terrible 10% good ratio.
It's a shame that most people end up in jobs they hate. Arg. I pray I don't end up somewhere that I can't stand.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
That is just more depressing, especially when you consider a lot of it is shit that could have been avoided with better time management or at least less of an insane focus on perpetual crunch time and screwing over others simply because you had to go through that shit.
But seriously. You put 200 people into a cube farm, and all of those 200 people have one of three degrees: CSE, Art or Business. And you don't expect a white collar Lord of the Flies?
Picture Me Rollin'
White Collar Lord of the Flies would be a good reality TV series.
"We put 50 developers in a building with only the bare necessities needed to create a video game and survive for two months. We have given them the task of developing a spinoff of Dora the Explorer for the Sega Saturn. If they succeed, they get jobs as game designers. If they fail, they have wasted two months. Let's see how quickly someone goes on a homicidal rampage."
That is my experience with jobs in general. Of course I don't have a tremendous amount of experience (from prior jobs and internships) so maybe I'm wrong, but damn it sucks to just be starting out and it already feels like that. Makes me see the value of starting your own business.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
The scenario you described probably exists.
Yeah, I was gonna say, all the problems game developers face can probably be traced back to bad leadership either within their studio or from their publisher
Replace his name with your name and modify the assignment to something more appropriate to make it reflect what will happen once you are employed.
I think the problem is that most of them did start their own businesses. And they have no idea how to run a business, so most video game companies end up being run like shit.
Tekken X Street Fighter and Street Fighter X Tekken? Is there a difference?
Edit: Huh, two games? Jeez, Capcom.
3DS Friend Code: 2664-2118-8366
PSN & Wii U: RidleySaria
Capcom is only doing one of them. Tekken x Street Fighter is being done by Namco.
But are video game companies any better or worse than other industries? It seems like most of them exist in a state of perpetual crunch time, where you're expected to put in 90 hour weeks or such garbage.
Depends on the company. Sometimes, you end up with a rigid 40 hour week even if you really need that extra overtime.
You're muckin' with a G!
Theory:
The videogame industry contains a much higher-than-average amount of dipshits because the two forces that in all of mankind's history could never be combined collide here at maximum speed: money, and artists.
I mean, damn, just look at what qualifies as videogame journalists.
Even worse, it's an industry dealing with people. Possibly YOUNG people. The highest concentration of dipshits anywhere, since it contains all future dipshits of all diversities!
And you know what's the worst thing? Second-rate artists becoming big names. Game designers, okay. They design games. That's what all this is about. But... character designers? Composers? Compared to actual work of that genre, their work sucks. Why the hell is anyone praising them...?
Oh, well. This feels like a rant going nowhere. :?
You're muckin' with a G!
You missed the part where I providently declared all future people as dipshits! I demand proper quotation, good sir.
By the way, I specifically called game journalists, overrated character designers and music composers dipshits. Feel free to expand that list however you wish. I didn't.
And? We, as consumers, only see those guys. They're in charge, while, just as you said, all others have absolutely no say in the process. The big names are the ones relevant to us, because we get their names bitchslapped on our face every time we open someone's videogame blog. Do YOU know all the people working behind a milkshake? Do they matter? No, because they don't clog the industry with their silly rubbish. I am specifically talking about people in the spotlight, why should I talk about people who, as far as I know, do a perfectly fine job?
Videogaming is a hobby heavily depending upon consumer reaction, I doubt anyone's going to deny that. That's why the dipshits are so much more noticable, and so much more malign, and so much more destructive, and so much more infuriating than anywhere else.
Oh, but I'm exaggerating.
You know how millions were completely obsessed with devouring every iota of information in advance of The Phantom Menace or Jurassic Park? You remember how some magazine had a 40+ pages devoted to Matrix Reloaded?
Our industry is stuck in that mode constantly. Add to that our obsession with "artgames" and their "messages", not to mention how journalists, gamers and others are completely enveloped in the marketing circus constantly.
What is the relationship between news coverage and criticism in the videogame industry? It is a straightforward one: news coverage kills criticism -- the latter simply having no hope until the two have been somehow disentangled. This is because common sense prescribes that one should refrain from shitting where one is eating, and since criticism consists almost entirely of shitting (see Schopenhauer), the critic must somehow ensure that his food supply comes from a source other than the people on whose work his job is to be shitting. If, therefore, a publication relies to any significant extent on news coverage in order to generate traffic (as is the case with all professional gaming sites and magazines, with no exceptions), and if that news coverage is handed to them by the very people on whose work their job is to be shitting (as, again, is always the case in the games industry, again with no exceptions) -- then yeah, I think it'd be reasonable to say that there's a teeny-weeny conflict of interest issue going on there.
What you must understand is that what separates popular publications from less popular ones these days is not the quality of the coverage they provide, as was once the case, but the quantity and the timeliness. Specialist gaming publications no longer live or die by the breadth of their coverage (everyone covers the same games made by the same five publishers), or by the sharpness of their aesthetic design (all websites look just as dreadfully ugly), or by the quality of their editorial (lol) -- they live or die by their ability to play this game of manipulation. Why is Fanitsu the no.1 gaming magazine and website in Japan? Surely not because of the insight of its reviews and articles (all Japanese publications suck equally) but because it manages to secure the most "exclusives" -- in other words, because it has learned to play the manipulation game better than its competitors. Why is LameSpot the no.1 gaming website in the English-speaking world? For the same reason.
This meanwhile, is the best essay on games piracy to be read. I dare you to find anything better.
I started to skim, and then skip, once I realized how long it was though. So I won't comment on the stuff I only skimmed.
I will say that I agree that PC games would probably do better if there were more demos available. It's much easier to buy a game if you are assured that it will run on your system properly. It also helps if the demo is a good sales pitch.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
What...? Okay, you got me. You made me read through that long article, AGAIN, and I didn't find anything like that. Care to quote?
Honestly, this sounds like something you actually pulled from torrent site comments.
From the end of the article:
I paraphrased, but that is the argument he's making.