"PA MNC Clan - FULL". Send your invites to A PA MNC. I'm running the same rules as I did with MW2 in that I won't be sending invites, as everybody sending one invite is better than me sending every invite. I also run on wacky Australian time-zones, so if your invite hasn't been accepted after a while, post here or PM me.
THIS GAME IS NOTHING LIKE TEAM FORTRESS 2. THEY HAVE NOTHING IN COMMON BUT GUNS. WATCH THE VIDEO FIRST
This warning is not coming down until people get the message.
What is MNC? VIEW THIS FIRST
As you can see, Monday Night Combat is a console Action/RTS in the vein of Guilty Gear 2 and Brutal Legend. Yes you make units like you would in an RTS, but you get to fight along side them, making them much more frantic than a typical RTS.
MNC borrows heavily from Defense of the Ancients
. Your army is not directly under your control, so those who are concerned about too much RTS can relax. Your units passively march to the opposing side in a predetermined path drawn on the ground, and if left alone, will just cancel out opposing units for all eternity.
It's up to YOU, a "Pro" (hero unit), to back up your army to push to the other side. You do this by helping them fight off the opposing units, as well as the opposing Pros trying to do the same thing. Once at the other side, they can take down the enemy Moneyball (base) and lower it's shield. Then both you and your army can destroy it for a win.
Killing opposing Pros and units yields money that you can pick up and spend on better units, defensive turrets on your base, or new abilities for yourself! If you are not a team player, and want to be in the middle of the action, you can spend lots of money on new abilities. If the task calls for defense, you can buy, and upgrade, turrets. And of course, you can spend on bigger and better robots to fight their way into the opposing base.
How you play will depend on the Pro you choose. There are six classes, and there are no factions. Battles are always Hotshots vs Icemen (Red vs Blue).
The classes (NO THIS GAME IS NOT LIKE TF2)
So the class you choose determines how you fight, as well as your personal role in a team match.
Pro has a machine gun and grenade launcher. They will be fighting alongside the bots most, as well as hunting down opposing pros, and are an all around "big play" unit.
Primary Fire - Machine Gun. Left trigger gives you more focused aiming.
Alternate Fire - Grenade Launcher. Fires grenades that bounce or explode on enemy contact. Left trigger is a grapple.
X - Bomb.
Lobs a grenade that stays on the ground and highlights its radius. Press X again to detonate it. Great for large clusters of enemies.
Y - Flight (Passive)
. Pressing the jump button again lets you hover in the air for a moment. Key to guarding against Assassins.
B - Dash.
Lets you charge and ram into enemies. Capable of knocking them over or, when upgraded, performing a Shoryuken-esque grapple.
Class Upgrade - Improve jump height and critical shots.
is a big slob is slow and heavy. He carries a Jet Engine that is powerful, but has limited range. For long range fighting, it can be modified into a rail gun to pick off mid to long range enemies.
Primary Fire - Jet Gun. Fires a short range stream of heat that can kill enemies almost instantly.
Alternate Fire - Rail Gun. Fires long range rifle shots. Good for medium to long range.
X - Product Grenade.
Lobs a grenade that damages enemies. When upgraded, it blinds the opponent's screen with advertising.
. Morphs you into a turret. Jet Gun increases range, and your defense and healing increases.
B - Jet Charge.
Lets you charge and ram into enemies.
Class Upgrade - Increases Health and Health recovery.
stays in the back and picks off enemy pros and robots from a distance. They can also set traps around themselves, or the enemy routes to slow them down.
Primary Fire - Sniper Rifle. Left trigger lets you zoom.
Alt Fire - SMG. Basic smg to defend yourself at close range. Left trigger is a grapple.
X - Flack
Press X to throw a grenade that damages an area for a time.
Y - Traps
. Throws a debuffer that slows enemies for defensive purposes.
B - Grapple
. A grapple that spins or throws enemies. So this character always has a grapple available.
Class Upgrade: Adds penetration and explosions to the sniper rifle.
has a healgun for healing, and a shotgun to defend themselves.
Primary Fire - Healgun. Right trigger heals allies. Left trigger steals health from enemies.
Alt Fire - Shotgun. Right trigger fires a limited range shot. Left trigger is a grapple.
X - Hack Turret.
Hold X near a turret and it will be upgraded beyond it's current level.
Y - Firebase
. Throws a turret that can fight enemies and protect you.
B - Airstrike.
. Throws a beacon that can stick to enemies and command bomb drops from the sky. DOES NOT go through bridges. If someone is on a bridge, just throw the airstrike underneath them for a sucker punch.
has shurikens and a dagger for sneaking up on enemies and shanking them.
Primary Fire - Dagger. A close range knife for shanking enemies. Reload performs a lunge attack. Left trigger is an assassin grapple.
Alt Fire - Shuriken Launcher. Rapidly fires shurikens that bounce. Left trigger is another grapple.
X - Dash
Press X for a quick boost of speed to run in or out of the fray.
Y - Cloak
. A classic cloak straight out of Halo or Predator.
B - Smoke bomb
. Instanly blind enemies around you to escape.
Class Upgrade - Change the Dagger to a Sword, and decrease fall damage.
could be called Heavy Weapons Guy. He is rather mellow and focused on protecting others. But is good for offense too.
Primary Fire - Minigun. A classic heavy machine gun. Left trigger revs it when not in use.
Alt Fire - Mortar Launcher. Launches mortars. Left trigger is a grapple.
X - Slam
Create a shockwave that knocks away and stuns enemies.
Y - Gunner Deploy
. Become a turret. Improves Attack and Defense, but you can't move.
B - Grapple.
A powerful grapple. So you always have a grapple available.
Class Upgrade - Minigun becomes a Double Minigun. Mortars fragment in midair. Grapple improves to become a throw.
The Pro you pick determines where you'll be doing your fighting, but no matter who you are, it's your bots who much crack the Moneyball shield.
Here is a picture of the different type of robots you can purchase. Each has different costs, strengths and weaknesses, but they all have the goal of reaching the opposing side and lowering it's shields for you.
Bots come in two classes: Breach Bots
and Eliminator Bots.
Breach Bots are freebies. They automatically spawn out of your base in groups of two or three, and battle with nearby enemy Pros or Bots. They ultimately work their way to the Moneyball to lower it's shields. Eliminator Bots cost money. Your pro can go to a bot's spawn point and pay $100 for their Eliminator Bot, specific to their class. Elimiator Bots are for attacking and antagonizing opponents, and do not work their way to the Moneyball, or even use the route drawn on the ground.
Breach Bots: Free units who automatically spawn and fight their way to the Moneyball.
Slim - A small, weak mook that just shoots a little and dies quick.
Blackjack - The standard bot that fights in packs of up too three and is quite durable.
Jackbot XL - A MASSIVE bot with a lot of health that will wipe out turrets, Pros and bots in the way.
Eliminator Bots - Each class can purchase a specific type that hunts opposing pros. They cost 100$.
Buzzer (Assault) - Comes in groups. They fly in the air, swarm onto opponents and self destruct.
Gremlin (Assassin) - Imitates the Assassin. Turn on cloaking and tried to shank opponents.
Gapshot (Support) - Fires mortars high in the air while walking forward.
Scrambler (Sniper) - Approaches opposing Pros and drains their ability cooldown.
Bouncer (Tank and Gunner) - Charges into the enemy lines and tries to grapple Pros.
Pitgirl is a cheeleader/engineer, with mad jiggle physics. You purchase Defensive Turrets from her. Good placement can be key to good defense. If they blow up, it takes a while for one to be replaced. If you see one damaged, UPGRADE it to restore it's health.
Up - LazRazor Turret. Very cheap, basic turret. Put them in the front for early defense.
Down - Shaved Ice Turret. A debuff turret that fires ice to slow down enemies. Put them away from the front, and around corners.
Left - Long Range Turret. A mortar. Keep these away from the front lines and they will pick off enemies from far away.
Right - Rock It Turret. A very expensive but powerful turret. You cannot purchase these right away.
The Mascot: Bullseye
Adding a pinch of random party elements, occasionally a Mascot will jump around and act stupid, dropping money. Shoot him as much as you can to get him to drop more, but collect it carefully. If you touch the Mascot, he WILL send you flying.
Developer Match Walkthrough
Developer 2nd Match Walkthrough
Wow! That looks so NOT like TF2!