Graphics and Atmosphere:
Improved Atmosphere -- adds more ambiance to the game world and a lot more, I highly recommend it. This mod changes a lot of things in regards to what characters wear and what they're doing in game, so you may want to read through before you install.
Dragon Age Redesigned -- Another major overhaul of the game in terms of graphics, all good in my opinion.
JB Textures -- Improves the look of the game, giving it a more high-res appearance.
Circles Be Gone -- Removes the targeting circles from the game. Makes it a hell of a lot easier to take screen shots and enjoy the view of the game.
Resized Shale -- Makes Shale a lot bigger than the original in-game model, as fitting for a gigantic stone golem. Makes some cut-scenes look silly due to un-adjusted camera angles, but still a good mod.
Shale Retextured HD -- Improves Shale's bodily textures to a high-res quality.
No Helmet Hack 1.6 - This mod makes helmets invisible "
by placing helmets in the cloak slot. Each character maintains their own visibility setting. The helmets are visible on the inventory paperdoll for comparison and easy swapping."
Weapon Enchantment and Poison VFX Remover -- Removes the visual crust from weapon enchantments and poison coatings.
Weapon VFX Remover -- Removes the visual effects from Rune enchantments on weapons.
Personal Annoyance Remover -- Removes/reduces the visual effects from many of the sustained modes. Note that there is an option to download a version of Combat Tweaks with this file already installed
Character Generator:
More Hairstyles -- Adds more hairstyle options to the character generator.
Pineappletree's Vibrant Colors -- Adds more colors and tones options for the character generator.
Silent PC -- Gives you the option to select a "Silent" voice set at the character generator.
Items & Related:
Camp Chest - This adds an invaluable chest to the player camp for all the pack rats out there.
Leliana's True Sacred Ashes Armor - This mod gives you an armor for Leliana modeled after the one she wore in the Sacred Ashes CG trailer.
Gray Warden Runic Armor - This mod gives you a powerful set of armor, three shields, and several swords as a variant of the Warden armor.
Madd Gift Guide - This mod edits the item description for gifts with the name of the companion it is intended for.
Gift Guide - Awakening - This is a companion mod to Madd Gift Guide that adds support for The Stone Prisoner, Return to Ostagar and Awakening.
Gameplay & Combat:
Extra Dog Slot -- Makes Dog a permanent 5th member by allowing him to be summoned by the Warden. Keep in mind he counts as a Summon so if your Warden is a Ranger, you won't be able to have Dog and one of your summoned animals out at the same time.
Full Combatant Dog -- Improves Dog's base stats and gives him access to more abilities, making him more of a contributing party member. I was never able to get it to work exactly how it states in the description, but it works well enough for me.
Advanced Tactics -- Gives you a ton of new tactics options for setting up your AI. A must-have.
Custom Number of Tactics Slots -- Starts you out with 10 Tactics Slots and allows you to gain more per level-up depending on which exptable file you use.
Combat Tweaks -- Overhauls a lot of the spells, talents and formulas in the game. Most of the changes are well-balanced in my opinion and apply to all creatures, not just your party.
No Automatic Deactivation -- Stops the automatic deactivation of certain sustained abilities at the end of combat, such as Berserk and Blood Magic. Really useful.
Skip the Fade - Don't like the Fade mission, or just want to get through it quickly on a another playthrough? This mod teleports you directly to your companions instead of going through the entire section, as well as giving you all the attribute points, experience points, and codex entries you would have normally earned if you completed the Fade.
Lock Bash - This mod allows you to bash or force locked doors and chest opens, with a number of configuration options such as item breakage and stat requirements.
Special:
AddItem Script -- Adds a runscript additem command to the developer console. Very handy.
Console - Add Points -- Adds a runscript givepoints command to the developer console. Very handy and a great way to give spec points to characters who don't normally earn them(Shale, Dog) or ones that "forget" to start out with a spec(Sten).
Console - Respec -- Adds a runscript respec command to the developer console, allowing a quicker/lazier method of respecing your characters. Only works if you already have
Character Respecialization installed.
The Winter Forge -- Adds a new crafting skill, "Enchantment" to game, to be used in conjunction with the new Winter Forge added to the campsite. A pretty in-depth system that allows you to create entirely new items or modify existing ones with custom stats, effects and abilities.
Awakening in the OC -- Adds the resources, specializations, spells, skills and talents of the Awakening campaign to the OC. Love it.
slinks s3 RAVAge -- Totally overhauls the game world, mostly in terms of combat encounters, weapons, armor and items. Definitely not for everyone, but good if you're seeking more variety in the game or a bigger challenge. Personally I love it.
Morrigan Restoration Patch Dialogue Fixpack -- Restores lines and scenes that were cut from the game before release. Fleshes her character out a lot more, making her seem less one-dimensional. Worth checking out if only just to see the missing scenes, such as ratting her out to the Templars at the Circle Tower, or the post-Flemeth encounter scene.
Ser Gilmore Party Member -- Brings back Ser Gilmore from the human noble origin and makes him a full-fledged, fully-voiced party member. The only thing that keeps this mod from being perfect is the fact that lacks is interactive party banter, and doesn't comment on interesting things seen by the party. Other than that it's a great mod worth checking out at least once.
Duchells Companions -- A set of face-morphs for the companions. You can pick and chose the ones you want to use. I use the Ser Gilmore V1 morph, since I can't stand gingers and it makes him look a lot more of a badass.
Dragon Age Rules Fixpack -- A set of tweaks and bug fixes, but most importantly a modified events manager file that allows it to take on more of a load without crashing the game. The tweaks and bug fix files are entirely module and don't have to be added, but the Core Files folder does need to be installed for anything to work, as it also includes the events manager files. Very useful.
Character Respecialization - "
This addon allows the player to reset the base attributes, specialization points, spells, talents and skills of the hero character and any of the party members to the default values and returns the remaining points so they can be spent again. The addon takes into account every bonus point the characters receive during the game including CE and DLC items, tomes, bonus points from the Fade, etc."
Dialogue Tweaks - This mod "
changes companion dialogues for consistency, bug fixing, and adds new minor options. All dialogue is voiced by original game voice actors; these are changes to scripting, text, and dialogue conditions to make use of or correct existing dialogue." The creator suggests using the following two mods in conjunction with Dialogue Tweaks:
Alistair Dialog Patch - This mod "
fixes many endgame dialogue issues relating to Alistair and his status, as well as some other adjustments to Alistair's general dialogue and romance-related dialogue."
Endgame Dialogue Fixes - This mod makes "
corrections to endgame dialogue issues relating to Alistair and his status, as well as optional endgame slideshow changes to expand on the original story."
Posts
Is this what we are reduced to complaining about?
If I am going Sword + Board Warrior as my main for a hard play through, what should I respec Alistar to? If I keep him a tank, I may go the two-handed tank route the DA wiki has in it. Supposed to be good DPS and a great "off-tank".
S&B warrior has a nice 300 vibe, plus if you pump strength, you can do a nice chunk of damage and still be pretty impossible to kill, as long as you got a healer and massive plate, you don't need more than the 26 dex for the shield talents. Champion/Templar is best, but champion/Reaver works well too. All the stuns and knockdowns are pretty nice. I like to RP as a nice Reaver.
I also use precise striking and wear a lot of plus crit and crit damage gear, you can pump out some 250 crits often if you use the Blightblood from the darkspawn DLC. Vigilance in Awakenings and Sentinal armor can get you crits above 500. Spirit Warrior is awesome too.
You don't have to be all defensive when going S&B. To me, it's more fun to dps tank. Only hard fight is Harvester, but most people skip him anyhow. I usually respec Alistair to 2h sword and Leliana to either DW or a better bow, depends on how I'm feeling.
Edit: I'm talking about nightmare difficulty btw.
Let's Play Mass Effect - Set 6 Updated 9/8/2012
Specific to DA2, or do I get to rant about how all the DLC I want coming 7th of September is part of plot of some kind?
I just saw the new trailer for Dragon Age II. That was pretty sweet. And I don't usually get excited about fantasy stuff.
I have plenty of (ps3) games already, and now I find a new one. I have read that the first game is really, really good, no matter the version.
Personally I think if you're using two Warriors one going S&B Tank and the other going 2H DPS is the best idea. That way there's zero weapon conflict, plus 2H Warriors are really easy to gear fast (just go get Ageless right after Lothering and he's set for basically the whole game unless you want to make him the 2H Starfang or something).
If you're using multiple melee characters I highly suggest employing Haste from some number of Mages. My first full playthrough (after getting my legs on Normal) was on Nightmare with an Arcane Warrior Warden, Alistair, Wynne, and Morrigan with both the Warden and Wynne having Haste. With double Haste active the Warden had ~130 damage with S&B (using the Cailan's Arms set for the +mana regen) and Alistair had ~115 damage with the one-handed Starfang. With Tactics set up properly I basically just point and clicked on enemies one at a time for every fight that didn't have a red-level boss, sometimes micro a stun or AOE. I got Haste because I find the normal attack speed WAY too slow, and it's also so much nicer in general just running around thanks to the massive movespeed boost.
You might want to check the DAWiki about the Haste attack speed bugs (2x Haste doesn't break it) and keep in mind that it consumes mana to keep up so you need some kind of regen gear to offset it.
http://beta.humugus.com/index.php/auth/register/inv/1966
I think the point was it is blood magic. He hurt himself to do it. He probably didn't want to do it.
Yeah. I would say it's obvious that Hawke is Morrigan's spawn baby, but I don't think the timelines work out? IE, he would already be a man when that whole thing happened.
So it kinda makes you wonder what his story is...
Also I agree about the length for the new DLC. If it's not 3x as long as Golems at least, I'm not getting it.
"There is not a man of us who does not at times need a helping hand to be stretched out to him, and then shame upon him who will not stretch out the helping hand to his brother."
Let's Play Mass Effect - Set 6 Updated 9/8/2012
"Save successfully imported!
LOL GAME OVER"
Your sister is stacked.
Thats you're sister? You knows people are gonna wants the inces...
...nevermind :rotate:
And they generally aren't staring off into space anymore. Which is obvious in movement, but I guess less so in still screenshots?
new look. The hair horns? Really? Only Maleficent can pull that off!
Although I guess we shouldn't really focus too much on what Hawke does in the trailer since Vsove said that the trailer is basically there to make Hawke look badass, not to give us any kind of gameplay info.
well, she's not your IRL sister, right, so it's ok
Self harm is weird and creepy.
wait for it...
....
...
you know ..
..its coming...
the dream collaboration.......
DRAGON AGE.......
+
Also, of course you're not Morrigan's time-traveling paradox god-baby. You must be Flemeth's demon-dragon-baby. The final boss will be Morrigan's baby (a 10 year old, canceling Little Lamplight from Fallout 3 out), who will then be assimilated into a Harvester and thus will the set-up for Dragon Age 3 be complete.
The god baby will not be a part of Dragon Age 2.
EDIT: Hey Vsove, what are you responsible for on DA2?